openvdb | OpenVDB - Sparse volume data structure and tools | Computer Vision library
kandi X-RAY | openvdb Summary
kandi X-RAY | openvdb Summary
Website | Discussion Forum | Documentation. OpenVDB is an open source C++ library comprising a novel hierarchical data structure and a large suite of tools for the efficient storage and manipulation of sparse volumetric data discretized on three-dimensional grids. It was developed by DreamWorks Animation for use in volumetric applications typically encountered in feature film production.
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QUESTION
I have a CMake file like this:
...ANSWER
Answered 2022-Feb-24 at 13:51The cause of the linker errors was this statement:
QUESTION
Is there any good way to downsample voxels grid in OpenVDB?
For example I have grid 8x8x8 with voxel size - 1.0, and I want to get grid 4x4x4 with voxel size - 2.0:
each voxel of new grid is some interpolation of original voxels, e. g. [0,0,0] voxel of new grid is average value of [0,0,0]-[1,1,1] (8 voxels) of original grid)
P.S. There is way to do it manually but I bet openvdb has its own implementation
...ANSWER
Answered 2021-May-12 at 11:43The thing I was looking for is resampleToMatch
QUESTION
In OpenVDB C++ repository, there is this condition inside VolumeToMesh.h:
...ANSWER
Answered 2020-Aug-25 at 07:20As pointed out by @molbdnilo it is a template
not a single function and all the input parameters passed to the template
satisfy interfaces/traits needed by template
.
QUESTION
I have a Coord
class like this:
ANSWER
Answered 2020-Jul-10 at 06:54In hexadecimal DIM
is 00001000
, DIM-1
is 00000FFF
, and ~(DIM-1)
is FFFFF000
. Then the &
operation preserves all bits that are set in ~(DIM-1)
and zeroes all bits that are clear in ~(DIM-1)
. So the lower 12 bits are zeroed and the upper 20 bits are preserved. Since the sign bit is the highest bit it is preserved.
Technically however this is undefined behaviour when used on a negative number. In that case the result of origin[0] & ~(DIM - 1)
is a large unsigned quantity which overflows when assigned to mVec[0]
which is a signed quantity. Not really a problem in the real world though.
QUESTION
I'm trying to re-implement a C++ code in Go. Specifically, I'm focused on meshToVolume
tool of OpenVDB library.
As shown by a manually-prepared code flow screenshot, even a rough call stack map is pretty perplexing.
I'm looking for a tool to help me keep track of call stack and the code flow. So far:
- I've looked at this post and tried out BOUML, but it didn't help
- Also, OpenVDB has a Doxygen, but I couldn't get much help regarding keeping track of code flow and call stack
Can anybody suggest a helpful tool/method?
...ANSWER
Answered 2020-Jul-06 at 22:17Using Doxygen, I could finally visualize call graph!
ApproachDownloaded and installed Doxygen. Then ran Doxywizard i.e. Doxygen GUI front-end. OpenVDB has a doc
directory which is set as the working directory from which Doxygen will run.
Without selecting these options, call graphs didn't get generated for me:
I have Graphviz DOT language installed on my machine. There I can use it to generate call graphs:
Finally, Doxygen generates the output HTML accessible at:
file:///C:/Users/m3/repos/doxygen-output/html/index.html
Dependency graph sample:
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