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QUESTION
I am currently trying to make a .wav file that will play sos in morse.
The way I went about this is: I have a byte array that contains one wave of a beep. I then repeated that until I had the desired length. After that I inserted those bytes into a new array and put bytes containing 00 (in hexadecimal) to separate the beeps.
If I add 1 beep to a WAVE file, it creates the file correctly (i.e. I get a beep of the desired length). Here is a picture of the waves zoomed in (I opened the file in Audacity): And here is a picture of the entire wave part:
The problem now is that when I add a second beep, the second one becomes completely distorted: So this is what the entire file looks like now:
If I add another beep, it will be the correct beep again, If I add yet another beep it's going to be distorted again, etc. So basically, every other wave is distorted.
Does anyone know why this happens?
Here is a link to a .txt file I generated containing the the audio data of the wave file I created: byteTest19.txt
And here is a lint to a .txt file that I generated using file format.info that is a hexadecimal representation of the bytes in the .wav file I generated containing 5 beeps (with two of them, the even beeps being distorted): test3.txt
You can tell when a new beep starts because it is preceded by a lot of 00's.
As far as I can see, the bytes of the second beep does not differ from the first one, which is why I am asking this question.
If anyone knows why this happens, please help me. If you need more information, don't hesitate to ask. I hope I explained well what I'm doing, if not, that's my bad.
EDIT Here is my code:
...ANSWER
Answered 2021-Jun-04 at 09:07The problem
Your .wav file is Signed 16 bit Little Endian, Rate 44100 Hz, Mono
- which means that each sample in the file is 2 bytes long, and describes a signed amplitude. So you can copy-and-paste chunks of samples without any problems, as long as their lengths are divisible by 2 (your block size). Your silences are likely of odd length, so that the 1st sample after a silence is interpreted as
QUESTION
I am dealing with an audio file that shows sudden spikes:
When I try to normalize the audio file, the audio program sees this spike, notices that it is at 0 dB and won't normalize the audio any more.
To solve this issue, I have applied a Limiter that limits to -3 dB. I have used both Steinberg Wavelab and Audacity Hard Limiter. Instead, they both diminish the entire audio volume.
Both do not eliminate this spike.
Edit: I have found out that "Hard Clip" in Audacity does what I need, but now I still want to finish my own approach.
So I was thinking that they perhaps do not work correctly.
Then I tried to write my own limiter in VB6 in order to have full control over what's happening.
To do that, I'm loading the audio data of a wav file like this:
(I have stripped the process down very much)
...ANSWER
Answered 2021-May-07 at 19:52Calculating dB from audio samples isn't that simple. It sounds like what you want to do is find an appropriate threshold and then clip the audio with something like:
QUESTION
I keep getting the error: "processing abandoned, this video could not be processed" whenever I try to upload a 107 minute video of an audio recording (just myself rambling thoughts into a microphone the entire time, just a black screen for video). The original audio file is .m4a, and I am trying to convert it into a video file to upload to YouTube. I have tried all the methods that I could find mentioned online, and every time I still get the exact same error. I have tried:
- converting from .m4a to .mp4 using VLC and uploading the .mp4
- converting from .m4a to .MOV using VLC and uploading the .MOV
- converting from .m4a to .mp4 using various online conversion tools and uploading the .mp4
- converting from .m4a to .MOV using various online conversion tools and uploading the .MOV
- converting from .m4a to .mp3 using various online conversion tools, then converting from .mp3 to both .mp4 and .MOV and uploading the .mp4 and .MOV
- verifying my youtube account and enabling the verification feature eligibility settings in the youtube creator studio to allow uploads longer than 15 minutes
- re-uploading the same file after the processing failed to try and restart the process
- trying different browsers
I also tried exporting the video file again using the default video editor on Windows (the only video editor I have), but I couldn't upload either the audio file (not an option to choose as an import file type) or the video files I created (gave error: "these files have properties that can't be read". I don't know why this error came up either, but maybe it's because the file is corrupted? This wouldn't make sense to me though because I'm able to play it fine (all file types) in the windows default player, VLC, and Audacity. I was able to convert the audio into the video files in VLC too, so I don't know why I can't do the same in the windows default editor.
I realize that similar questions have been asked before on here, but none actually give a solution that works for my problem. Any insight into why I may be having this problem, and how I may be able to solve it, would be very much appreciated.
...ANSWER
Answered 2021-May-03 at 14:07Youtube doesn't allow audio-only uploads. They expect you to have some sort of video content (which is why you'll see album art on music-only uploads). You'll need some sort of video content. Shotcut is a free video editor that may help you out. Or if you're willing to use the command line ffmpeg can help you out
QUESTION
67-year-old grannie here. My 12-year-old programmable keyboard died and I will try to use AutoHotkey in its stead to do simple keyboard macros. Here's the first one I need to create. When I press F12, I want it to send these keystrokes to Audacity (but it could be any program; the keystrokes are simply shortcut keys to do specific functions): Alt+G S Enter Enter
How would I program that in AutoHotkey?
...ANSWER
Answered 2021-Apr-27 at 01:14Fairly straightforward:
QUESTION
Disclaimer : I posted for the same issue (with a different point of view) here
I use a SPH0645 I2S microphone with a custom driver.
It seams properly recognized by alsa :
...ANSWER
Answered 2021-Apr-23 at 15:22I found the solution and posted it on my initial post on the nxp forum.
The error was in the driver :
QUESTION
I need a minimum of 3/4 different tts voice but unfortunatenly I have only one voice.
This because I have only one Italian neural voice (Diego) and the others are all standard voice and the quality is much worse.
The final objective is create a voice over for 3/4 persons minimum and I can't use the some exact voice.
For this reason, I like to create some variant started by the only one neural voice that I have, that gives the impression of a voice of other people all of this without seem unnatural.
Actually I have Adobe Audition, Audacity , Ircam Trax, ffmpeg and apart this I can use SSML with API (in this case microsoft Azure).
I don't known what are the effects and in what measure use it without damage the voices.
In short I ask what is the best way to do using the software that I have or other if I will get better results.
Thanks !
...ANSWER
Answered 2021-Mar-01 at 04:09what language are you using? If you are using English, I am sure you can find more than 3-4 neural voices. There are en-US, en-GB, en-CA, en-AU neural voices and all sound natural.
You can also tune the pitch using SSML to make the voice sound different.
If you would like to create different voices, try customvoice.ai with your speech data (or your voice talents).
or, what are the particular 'variances' you are looking for?
QUESTION
I'm trying to make a record command in my discord.js bot. My code so far is:
...ANSWER
Answered 2021-Feb-26 at 15:29You could use ffmpeg
- npm i ffmpeg
QUESTION
I'm trying to record sound from the microphone but it is getting difficult. I have tried several ways and it doesn't work. I created a project only for testing which is going to be implemented in a bigger project later. Here is the code of the project in question:
...ANSWER
Answered 2021-Feb-02 at 17:37Audio files are binary format, but you're placing text in the file.
QUESTION
I'm trying to decode an AAC audio stream in an ADTS container, which is streamed from an external hardware H264 encoder.
I've parsed out the ADTS and it tells me I've got a 2 channel, 44100 AAC Main profile frame. I setup the extra data bytes for the ffmpeg decoder and decode the frame successfully? as follows:
(pseudo c++ code)
setup the decoder:
...ANSWER
Answered 2021-Jan-21 at 00:02This was nothing more than a difficult bug to find. Zooming in on the audio sample in Audacity revealed the repeating pattern of 1024 samples wide.
A buffer was in fact not being updated properly and I was processing the same audio frame over and over:
QUESTION
ANSWER
Answered 2021-Jan-15 at 01:29Changing the button1_Click
event to properly Dispose
of the WaveOut
with using
and wait until the sound finishes seems to work fine. Otherwise I think you would need to use one global WaveOut
.
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