Audacity | A mirror of the Audacity svn at http | Version Control System library

 by   Audacity-Team C++ Version: Current License: Non-SPDX

kandi X-RAY | Audacity Summary

kandi X-RAY | Audacity Summary

Audacity is a C++ library typically used in Devops, Version Control System applications. Audacity has no bugs, it has no vulnerabilities and it has low support. However Audacity has a Non-SPDX License. You can download it from GitHub.

The official Audacity repository.
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            kandi-support Support

              Audacity has a low active ecosystem.
              It has 21 star(s) with 10 fork(s). There are 9 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              Audacity has no issues reported. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of Audacity is current.

            kandi-Quality Quality

              Audacity has no bugs reported.

            kandi-Security Security

              Audacity has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              Audacity has a Non-SPDX License.
              Non-SPDX licenses can be open source with a non SPDX compliant license, or non open source licenses, and you need to review them closely before use.

            kandi-Reuse Reuse

              Audacity releases are not available. You will need to build from source code and install.

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            Audacity Examples and Code Snippets

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            Community Discussions

            QUESTION

            WAVE file unexpected behaviour
            Asked 2021-Jun-04 at 09:08

            I am currently trying to make a .wav file that will play sos in morse.

            The way I went about this is: I have a byte array that contains one wave of a beep. I then repeated that until I had the desired length. After that I inserted those bytes into a new array and put bytes containing 00 (in hexadecimal) to separate the beeps.

            If I add 1 beep to a WAVE file, it creates the file correctly (i.e. I get a beep of the desired length). Here is a picture of the waves zoomed in (I opened the file in Audacity): And here is a picture of the entire wave part:

            The problem now is that when I add a second beep, the second one becomes completely distorted: So this is what the entire file looks like now:

            If I add another beep, it will be the correct beep again, If I add yet another beep it's going to be distorted again, etc. So basically, every other wave is distorted.

            Does anyone know why this happens?

            Here is a link to a .txt file I generated containing the the audio data of the wave file I created: byteTest19.txt

            And here is a lint to a .txt file that I generated using file format.info that is a hexadecimal representation of the bytes in the .wav file I generated containing 5 beeps (with two of them, the even beeps being distorted): test3.txt

            You can tell when a new beep starts because it is preceded by a lot of 00's.

            As far as I can see, the bytes of the second beep does not differ from the first one, which is why I am asking this question.

            If anyone knows why this happens, please help me. If you need more information, don't hesitate to ask. I hope I explained well what I'm doing, if not, that's my bad.

            EDIT Here is my code:

            ...

            ANSWER

            Answered 2021-Jun-04 at 09:07

            The problem

            Your .wav file is Signed 16 bit Little Endian, Rate 44100 Hz, Mono - which means that each sample in the file is 2 bytes long, and describes a signed amplitude. So you can copy-and-paste chunks of samples without any problems, as long as their lengths are divisible by 2 (your block size). Your silences are likely of odd length, so that the 1st sample after a silence is interpreted as

            Source https://stackoverflow.com/questions/67827578

            QUESTION

            How do I cap / clip audio volume via code?
            Asked 2021-May-07 at 19:52

            I am dealing with an audio file that shows sudden spikes:

            When I try to normalize the audio file, the audio program sees this spike, notices that it is at 0 dB and won't normalize the audio any more.

            To solve this issue, I have applied a Limiter that limits to -3 dB. I have used both Steinberg Wavelab and Audacity Hard Limiter. Instead, they both diminish the entire audio volume.

            Both do not eliminate this spike.

            Edit: I have found out that "Hard Clip" in Audacity does what I need, but now I still want to finish my own approach.

            So I was thinking that they perhaps do not work correctly.

            Then I tried to write my own limiter in VB6 in order to have full control over what's happening.

            To do that, I'm loading the audio data of a wav file like this:

            (I have stripped the process down very much)

            ...

            ANSWER

            Answered 2021-May-07 at 19:52

            Calculating dB from audio samples isn't that simple. It sounds like what you want to do is find an appropriate threshold and then clip the audio with something like:

            Source https://stackoverflow.com/questions/67273837

            QUESTION

            Processing Abandoned when Uploading Audio Recording Video to YouTube
            Asked 2021-May-03 at 14:07

            I keep getting the error: "processing abandoned, this video could not be processed" whenever I try to upload a 107 minute video of an audio recording (just myself rambling thoughts into a microphone the entire time, just a black screen for video). The original audio file is .m4a, and I am trying to convert it into a video file to upload to YouTube. I have tried all the methods that I could find mentioned online, and every time I still get the exact same error. I have tried:

            • converting from .m4a to .mp4 using VLC and uploading the .mp4
            • converting from .m4a to .MOV using VLC and uploading the .MOV
            • converting from .m4a to .mp4 using various online conversion tools and uploading the .mp4
            • converting from .m4a to .MOV using various online conversion tools and uploading the .MOV
            • converting from .m4a to .mp3 using various online conversion tools, then converting from .mp3 to both .mp4 and .MOV and uploading the .mp4 and .MOV
            • verifying my youtube account and enabling the verification feature eligibility settings in the youtube creator studio to allow uploads longer than 15 minutes
            • re-uploading the same file after the processing failed to try and restart the process
            • trying different browsers

            I also tried exporting the video file again using the default video editor on Windows (the only video editor I have), but I couldn't upload either the audio file (not an option to choose as an import file type) or the video files I created (gave error: "these files have properties that can't be read". I don't know why this error came up either, but maybe it's because the file is corrupted? This wouldn't make sense to me though because I'm able to play it fine (all file types) in the windows default player, VLC, and Audacity. I was able to convert the audio into the video files in VLC too, so I don't know why I can't do the same in the windows default editor.

            I realize that similar questions have been asked before on here, but none actually give a solution that works for my problem. Any insight into why I may be having this problem, and how I may be able to solve it, would be very much appreciated.

            ...

            ANSWER

            Answered 2021-May-03 at 14:07

            Youtube doesn't allow audio-only uploads. They expect you to have some sort of video content (which is why you'll see album art on music-only uploads). You'll need some sort of video content. Shotcut is a free video editor that may help you out. Or if you're willing to use the command line ffmpeg can help you out

            Source https://stackoverflow.com/questions/67363376

            QUESTION

            AutoHotkey map F12 to make four keystrokes
            Asked 2021-Apr-27 at 06:54

            67-year-old grannie here. My 12-year-old programmable keyboard died and I will try to use AutoHotkey in its stead to do simple keyboard macros. Here's the first one I need to create. When I press F12, I want it to send these keystrokes to Audacity (but it could be any program; the keystrokes are simply shortcut keys to do specific functions): Alt+G S Enter Enter

            How would I program that in AutoHotkey?

            ...

            ANSWER

            Answered 2021-Apr-27 at 01:14

            Fairly straightforward:

            Source https://stackoverflow.com/questions/67275520

            QUESTION

            Alsa records double speed
            Asked 2021-Apr-23 at 15:22

            Disclaimer : I posted for the same issue (with a different point of view) here

            I use a SPH0645 I2S microphone with a custom driver.

            It seams properly recognized by alsa :

            ...

            ANSWER

            Answered 2021-Apr-23 at 15:22

            I found the solution and posted it on my initial post on the nxp forum.

            The error was in the driver :

            Source https://stackoverflow.com/questions/66905698

            QUESTION

            Best way to create text to speech voice variant
            Asked 2021-Mar-01 at 08:02

            I need a minimum of 3/4 different tts voice but unfortunatenly I have only one voice.

            This because I have only one Italian neural voice (Diego) and the others are all standard voice and the quality is much worse.

            The final objective is create a voice over for 3/4 persons minimum and I can't use the some exact voice.

            For this reason, I like to create some variant started by the only one neural voice that I have, that gives the impression of a voice of other people all of this without seem unnatural.

            Actually I have Adobe Audition, Audacity , Ircam Trax, ffmpeg and apart this I can use SSML with API (in this case microsoft Azure).

            I don't known what are the effects and in what measure use it without damage the voices.

            In short I ask what is the best way to do using the software that I have or other if I will get better results.

            Thanks !

            ...

            ANSWER

            Answered 2021-Mar-01 at 04:09

            what language are you using? If you are using English, I am sure you can find more than 3-4 neural voices. There are en-US, en-GB, en-CA, en-AU neural voices and all sound natural.

            You can also tune the pitch using SSML to make the voice sound different.

            If you would like to create different voices, try customvoice.ai with your speech data (or your voice talents).

            or, what are the particular 'variances' you are looking for?

            Source https://stackoverflow.com/questions/66406761

            QUESTION

            Discord.js record MP3 of voice channel?
            Asked 2021-Feb-26 at 15:29

            I'm trying to make a record command in my discord.js bot. My code so far is:

            ...

            ANSWER

            Answered 2021-Feb-26 at 15:29

            QUESTION

            Why is my sound recording with WinAPI C++ not played back properly in audacity?
            Asked 2021-Feb-02 at 17:37

            I'm trying to record sound from the microphone but it is getting difficult. I have tried several ways and it doesn't work. I created a project only for testing which is going to be implemented in a bigger project later. Here is the code of the project in question:

            ...

            ANSWER

            Answered 2021-Feb-02 at 17:37

            Audio files are binary format, but you're placing text in the file.

            Source https://stackoverflow.com/questions/66014250

            QUESTION

            Decoding AAC audio with ffmpeg
            Asked 2021-Jan-21 at 00:02

            I'm trying to decode an AAC audio stream in an ADTS container, which is streamed from an external hardware H264 encoder.

            I've parsed out the ADTS and it tells me I've got a 2 channel, 44100 AAC Main profile frame. I setup the extra data bytes for the ffmpeg decoder and decode the frame successfully? as follows:

            (pseudo c++ code)

            setup the decoder:

            ...

            ANSWER

            Answered 2021-Jan-21 at 00:02

            This was nothing more than a difficult bug to find. Zooming in on the audio sample in Audacity revealed the repeating pattern of 1024 samples wide.

            A buffer was in fact not being updated properly and I was processing the same audio frame over and over:

            Source https://stackoverflow.com/questions/65744845

            QUESTION

            Playing waveform with NAudio lower for each turn
            Asked 2021-Jan-15 at 04:05

            I am trying to play a byte buffer with NAudio. I created a winforms application for the task.

            But when I play the sound (created with Math.sin) subsequently, the volume goes lower and lower for every playback. Why?

            ...

            ANSWER

            Answered 2021-Jan-15 at 01:29

            Changing the button1_Click event to properly Dispose of the WaveOut with using and wait until the sound finishes seems to work fine. Otherwise I think you would need to use one global WaveOut.

            Source https://stackoverflow.com/questions/65726394

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