OBJ-Loader | mtl Files into Indices , Vertices , Materials , and Mesh | Service Mesh library

 by   Bly7 C++ Version: Current License: MIT

kandi X-RAY | OBJ-Loader Summary

kandi X-RAY | OBJ-Loader Summary

OBJ-Loader is a C++ library typically used in Architecture, Service Mesh, Three.js applications. OBJ-Loader has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can download it from GitHub.

OBJ Loader is a simple, header only, .obj model file loader that will take in a path to a file, load it into the Loader class object, then allow you to get the data from each mesh loaded. This will load each mesh within the model with the corresponding data such as vertices, indices, and material. Plus a large array of vertices, indices and materials which you can do whatever you want with.
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            kandi-support Support

              OBJ-Loader has a low active ecosystem.
              It has 438 star(s) with 139 fork(s). There are 8 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 11 open issues and 3 have been closed. On average issues are closed in 17 days. There are 6 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of OBJ-Loader is current.

            kandi-Quality Quality

              OBJ-Loader has 0 bugs and 0 code smells.

            kandi-Security Security

              OBJ-Loader has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              OBJ-Loader code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              OBJ-Loader is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              OBJ-Loader releases are not available. You will need to build from source code and install.
              Installation instructions are available. Examples and code snippets are not available.

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            OBJ-Loader Key Features

            No Key Features are available at this moment for OBJ-Loader.

            OBJ-Loader Examples and Code Snippets

            No Code Snippets are available at this moment for OBJ-Loader.

            Community Discussions

            QUESTION

            WebGL INVALID OPERATION insufficient buffer size
            Asked 2021-Apr-13 at 14:44

            I'm trying to write a simple program in WebGL and javascript to draw a simple object from .obj files. I'm using npm's webgl-obj-loader to load the objects. As the title says I keep getting Insufficient buffer size (Edge) and index buffer too small(FF). I used gl.geterror function and I'm getting 1282 error code which means INVALID_OPERATION.

            ...

            ANSWER

            Answered 2021-Apr-13 at 13:30

            Ok for some reason I had to add new type of array in the bufferdata function, like this.

            Source https://stackoverflow.com/questions/67064333

            QUESTION

            Remove an object from scene
            Asked 2021-Mar-06 at 16:45

            my problem is that i have buttons : "view" button that enable OrbitControls , "move" button that disable OrbitControls so i can use DragControls, "cube" button that add a cube (or many cubes) to the scene and everything works fine, but when i added a "remove" button so i can remove the cube, it didnt work it says that the cube is not defined. So what should i do ? `

            ...

            ANSWER

            Answered 2021-Mar-06 at 16:44

            You have to declare your cube variable outside of createCube(). It's then in a scope that can be accessed by removeCube().

            Source https://stackoverflow.com/questions/66505845

            QUESTION

            DragControls issue
            Asked 2021-Mar-03 at 15:45

            I have a problem that when I use DragControls on an object like cubes or cylinders or spheres it works: I can drag these objects but when I use it on loaded objects with OBJLoader it doesn't work I cant drag them PS : I’m using OrbitContols also and it works fine with Geometry objects but not with loaded objects.

            ...

            ANSWER

            Answered 2021-Mar-03 at 15:44

            objects.push( object );

            The problem is that the OBJ loader does not return an instance of THREE.Mesh but THREE.Group. You have to traverse through the group and add all meshes individually to the objects array. So

            Source https://stackoverflow.com/questions/66458239

            QUESTION

            Attempted import error: 'OBJLoader' is not exported from 'three' (imported as 'THREE')
            Asked 2020-Nov-25 at 09:10

            while i try to run OBJLoader it give the error. Attempted import error: 'OBJLoader' is not exported from 'three' (imported as 'THREE').

            ...

            ANSWER

            Answered 2020-Nov-25 at 09:10

            Please import OBJLoader like so:

            Source https://stackoverflow.com/questions/65001430

            QUESTION

            OpenGL : How can I pass multiple texture to a shader with one variable?
            Asked 2020-Sep-26 at 13:19

            I loaded the material and texture information from the Obj file based on this code (https://github.com/Bly7/OBJ-Loader). Now I want to load Sponza and render it. However, there are 10 or more textures, and even if all are passed to the shader, it is necessary to correspond to the appropriate vertices. Looking at the result of loading from the Obj file, textures are assigned to each part.

            Example.

            ...

            ANSWER

            Answered 2020-Sep-26 at 13:19

            As your model has only one texture per mesh, I can suggest this simple code to use:

            Source https://stackoverflow.com/questions/64057048

            QUESTION

            WebGL annotations not rendering
            Asked 2020-Aug-10 at 23:32

            I am trying to render a 3D model using Three.js on the browser and also trying to add annotations similar to https://sketchfab.com/3d-models/interactive-test-778258c754a74d37a72d3274b80c6ce1 . I am using https://manu.ninja/webgl-three-js-annotations/ as a reference. I tried following the first half of the article which just adds the screen projections but i dont see any annotations in my model.Would really appreciate any help in understanding what i am missing.

            HTML code

            ...

            ANSWER

            Answered 2020-Aug-10 at 23:32

            Solved this issue by replacing the following line in html file on my local machine

            Source https://stackoverflow.com/questions/63022688

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install OBJ-Loader

            All you need to to is copy over the OBJ_Loader.h header file, include it in your solution, and you are good to go. It is located within the source folder.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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            CLONE
          • HTTPS

            https://github.com/Bly7/OBJ-Loader.git

          • CLI

            gh repo clone Bly7/OBJ-Loader

          • sshUrl

            git@github.com:Bly7/OBJ-Loader.git

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