OBJ-Loader | mtl Files into Indices , Vertices , Materials , and Mesh | Service Mesh library
kandi X-RAY | OBJ-Loader Summary
kandi X-RAY | OBJ-Loader Summary
OBJ Loader is a simple, header only, .obj model file loader that will take in a path to a file, load it into the Loader class object, then allow you to get the data from each mesh loaded. This will load each mesh within the model with the corresponding data such as vertices, indices, and material. Plus a large array of vertices, indices and materials which you can do whatever you want with.
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OBJ-Loader Key Features
OBJ-Loader Examples and Code Snippets
Community Discussions
Trending Discussions on OBJ-Loader
QUESTION
I'm trying to write a simple program in WebGL and javascript to draw a simple object from .obj files. I'm using npm's webgl-obj-loader to load the objects. As the title says I keep getting Insufficient buffer size (Edge) and index buffer too small(FF). I used gl.geterror function and I'm getting 1282 error code which means INVALID_OPERATION.
...ANSWER
Answered 2021-Apr-13 at 13:30Ok for some reason I had to add new type of array in the bufferdata function, like this.
QUESTION
my problem is that i have buttons : "view" button that enable OrbitControls , "move" button that disable OrbitControls so i can use DragControls, "cube" button that add a cube (or many cubes) to the scene and everything works fine, but when i added a "remove" button so i can remove the cube, it didnt work it says that the cube is not defined. So what should i do ? `
...ANSWER
Answered 2021-Mar-06 at 16:44You have to declare your cube
variable outside of createCube()
. It's then in a scope that can be accessed by removeCube()
.
QUESTION
I have a problem that when I use DragControls on an object like cubes or cylinders or spheres it works: I can drag these objects but when I use it on loaded objects with OBJLoader it doesn't work I cant drag them PS : I’m using OrbitContols also and it works fine with Geometry objects but not with loaded objects.
...ANSWER
Answered 2021-Mar-03 at 15:44objects.push( object );
The problem is that the OBJ loader does not return an instance of THREE.Mesh
but THREE.Group
. You have to traverse through the group and add all meshes individually to the objects
array. So
QUESTION
while i try to run OBJLoader it give the error. Attempted import error: 'OBJLoader' is not exported from 'three' (imported as 'THREE').
...ANSWER
Answered 2020-Nov-25 at 09:10Please import OBJLoader
like so:
QUESTION
I loaded the material and texture information from the Obj file based on this code (https://github.com/Bly7/OBJ-Loader). Now I want to load Sponza and render it. However, there are 10 or more textures, and even if all are passed to the shader, it is necessary to correspond to the appropriate vertices. Looking at the result of loading from the Obj file, textures are assigned to each part.
Example.
...ANSWER
Answered 2020-Sep-26 at 13:19As your model has only one texture per mesh, I can suggest this simple code to use:
QUESTION
I am trying to render a 3D model using Three.js on the browser and also trying to add annotations similar to https://sketchfab.com/3d-models/interactive-test-778258c754a74d37a72d3274b80c6ce1 . I am using https://manu.ninja/webgl-three-js-annotations/ as a reference. I tried following the first half of the article which just adds the screen projections but i dont see any annotations in my model.Would really appreciate any help in understanding what i am missing.
HTML code
...ANSWER
Answered 2020-Aug-10 at 23:32Solved this issue by replacing the following line in html file on my local machine
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