flamethrower | DNS performance and functional testing utility | DNS library
kandi X-RAY | flamethrower Summary
kandi X-RAY | flamethrower Summary
a DNS performance and functional testing utility supporting UDP, TCP, DoT and DoH (by @ns1labs)
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QUESTION
I am trying to create a table (150 rows, 165 columns) in which :
- Each row is the name of a Pokemon (original Pokemon, 150)
- Each column is the name of an "attack" that any of these Pokemon can learn (first generation)
- Each element is either "1" or "0", indicating if that Pokemon can learn that "attack" (e.g. 1 = yes, 0 = no)
I was able to manually create this table in R:
Here are all the names:
...ANSWER
Answered 2022-Apr-04 at 22:59Here is the a solution taking the list of url to webpages of interest, collecting the moves from each table and creating a dataframe with the "1s".
Then combining the individual tables into the final answer
QUESTION
I'm trying to create a mini pokemon battle game with some pokemons , their movesets and their stats .
It was going smooth , until a weird error occured in creating the pokemon's typechart ( line no. 44 to 92 ) . Here's the code :
...ANSWER
Answered 2021-Dec-23 at 14:30If you mean this error I got, I think I can help you
QUESTION
I have a dynamically generated hero banner that features a title and then body text underneath followed by three action cards that sit just over the bottom portion of the hero banner.
My issue is that whenever there's a hero banner that features longer body text it runs behind the action cards as shown here:
I tried adjusting the margin-bottom for the HeroText but it still just ran behind the cards. I'm trying to adjust the CardRow and the HeroText so that the CardRow pushes down in relation to how much text there is while still overlapping the HeroImage at the bottom but I'm stumped on how to do this.
I've added a CodeSandbox here:
And included all of my code here:
...ANSWER
Answered 2021-Feb-23 at 14:39on debugging the code i found out that the cards have margin property in minus
as you can see the structure.
- the cards wrapper is moved where the dynamic desc is being appended.
- the style: adding
position: relative;
and removing themargin: -(value);
to the same element.
hope this helped.
QUESTION
I'm trying to map specific props to the brands
state. Also, don't add values that already exist in the brands
state.
Goal output:
...ANSWER
Answered 2020-Dec-10 at 14:42You can do the following by using .reduce
[1] to build up an array of distinct products.
QUESTION
So I have a file called pokemon.json, it is a rather large list of pokemon and all of their stats. I am trying to read the data from the json file, generate a random number, then send the pokemon's information who's id matches the random number.
Currently I am trying this
...ANSWER
Answered 2020-Sep-15 at 03:39Your issue is here
QUESTION
ANSWER
Answered 2020-Mar-02 at 20:16The simplest solution in SQL Server is:
QUESTION
I have two classes called Pokemon.java and Move.java which contain methods for creating and modifying Pokemon and their moves. I've created all of the required methods, but I'm issues with the knowsMove method, specifically the one that requires a String
instead of a Move
. The method is supposed to see if a move with the given string is in a list of moves. When I tested out the method, it was returning true when it was supposed to be returning false, since there was no move with the string that I've given it.
Here is the code for the Pokemon.java class:
...ANSWER
Answered 2020-Jan-19 at 23:24The doesListContainName should not be a class variable and instead be a local variable for the "knowsMove" method. The variable doesListContainName is initialized as 0, then the test called "knowsMove" with a move that it does know, so the doesListContainName variable is set to 1. The test then calls knowsMove with an unknown move but the doesListContainName is still 1 so it returns true as well.
QUESTION
I have a Java project that requires me to have two classes called: Pokemon.java and Move.java so I can add new Pokemon and their moves. I’ve already written all of the methods that were required for the project but I’m having issues storing and modifying the moves, specifically the forgetMove method in the Pokemon class.
Here’s the code for Pokemon.java:
...ANSWER
Answered 2020-Jan-19 at 04:05This seems like it might be homework so I won't give you a full implementation.
If you are simply filling out the methods required for the Pokemon and Move class, I would start by reconsidering the way you are storing moves.
The getNumOfMoves
provides a hint that your Pokemon class should store more than one move, a common way to do this is with arrays or lists.
If you have stored your moves in a list, the forgetMove function may look like this:
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