DeferredRenderer | Deferred Renderer with support for point lights | Graphics library

 by   JAGJ10 C++ Version: Current License: No License

kandi X-RAY | DeferredRenderer Summary

kandi X-RAY | DeferredRenderer Summary

DeferredRenderer is a C++ library typically used in User Interface, Graphics, WebGL applications. DeferredRenderer has no bugs, it has no vulnerabilities and it has low support. You can download it from GitHub.

A Deferred Renderer with support for point lights, shadow maps, SSAO, and skybox. Built with Visual Studio 2013.
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            kandi-support Support

              DeferredRenderer has a low active ecosystem.
              It has 17 star(s) with 4 fork(s). There are 1 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 0 open issues and 1 have been closed. On average issues are closed in 448 days. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of DeferredRenderer is current.

            kandi-Quality Quality

              DeferredRenderer has 0 bugs and 0 code smells.

            kandi-Security Security

              DeferredRenderer has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              DeferredRenderer code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              DeferredRenderer does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              OutlinedDot
              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              DeferredRenderer releases are not available. You will need to build from source code and install.

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            DeferredRenderer Key Features

            No Key Features are available at this moment for DeferredRenderer.

            DeferredRenderer Examples and Code Snippets

            No Code Snippets are available at this moment for DeferredRenderer.

            Community Discussions

            QUESTION

            Constant Buffer not binding although other buffers are binding? (DirectX12)
            Asked 2019-Mar-13 at 22:07

            So I have the following function which renders animated entities

            ...

            ANSWER

            Answered 2019-Mar-13 at 22:07

            So, turns out it was a pretty silly mistake from my end.

            The SkinTransfrom function has a float4 bones parameter whilst the constant buffer bone matrix array is also called bones. This led to the function using the float4 bones within it's scope, disregarding the constant buffer completely.

            This also means that the shader optimizes the constant buffer away i.e. never binding the constant buffer in the first place. This pretty much led me around in circles when the answer was right in front of me!

            The following change fixed it for me :

            Source https://stackoverflow.com/questions/54844085

            QUESTION

            Python-twisted: Preventing buffering between tcp reader and web resource
            Asked 2017-Sep-06 at 13:46

            I am trying to implement an MJPEG server using a Twisted web.Resource which gets its data by reading from an upstream gstreamer process which is itself writing MJPEG data to TCP port localhost:9999. I have something like this right now:

            ...

            ANSWER

            Answered 2017-Sep-05 at 23:24

            You can register a producer on the Request object. It will have its pauseProducing method called when the write buffer of that Request is full. When room becomes available, it will have its resumeProducing method call.

            You can use this information to drop frames that may not be delivered in a timely fashion. However, you will have to actually identify frames in your server (currently you only have a dataReceived method that passes data through as a stream with no idea where frames begin or end). This also has the problem that buffer fullness is possibly a very lagging indicator of delays in the stream. And if the bottleneck in the system isn't in between reading data from gstreamer and writing it to the requests, adding backpressure sensitivity to this part of the program isn't going to help.

            Source https://stackoverflow.com/questions/46060658

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install DeferredRenderer

            You can download it from GitHub.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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            CLONE
          • HTTPS

            https://github.com/JAGJ10/DeferredRenderer.git

          • CLI

            gh repo clone JAGJ10/DeferredRenderer

          • sshUrl

            git@github.com:JAGJ10/DeferredRenderer.git

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