DeferredRenderer | Deferred Renderer with support for point lights | Graphics library
kandi X-RAY | DeferredRenderer Summary
kandi X-RAY | DeferredRenderer Summary
A Deferred Renderer with support for point lights, shadow maps, SSAO, and skybox. Built with Visual Studio 2013.
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QUESTION
So I have the following function which renders animated entities
...ANSWER
Answered 2019-Mar-13 at 22:07So, turns out it was a pretty silly mistake from my end.
The SkinTransfrom
function has a float4 bones
parameter whilst the constant buffer bone matrix array is also called bones
. This led to the function using the float4 bones
within it's scope, disregarding the constant buffer completely.
This also means that the shader optimizes the constant buffer away i.e. never binding the constant buffer in the first place. This pretty much led me around in circles when the answer was right in front of me!
The following change fixed it for me :
QUESTION
I am trying to implement an MJPEG server using a Twisted web.Resource which gets its data by reading from an upstream gstreamer process which is itself writing MJPEG data to TCP port localhost:9999. I have something like this right now:
...ANSWER
Answered 2017-Sep-05 at 23:24You can register a producer on the Request
object. It will have its pauseProducing
method called when the write buffer of that Request
is full. When room becomes available, it will have its resumeProducing
method call.
You can use this information to drop frames that may not be delivered in a timely fashion. However, you will have to actually identify frames in your server (currently you only have a dataReceived
method that passes data through as a stream with no idea where frames begin or end). This also has the problem that buffer fullness is possibly a very lagging indicator of delays in the stream. And if the bottleneck in the system isn't in between reading data from gstreamer and writing it to the requests, adding backpressure sensitivity to this part of the program isn't going to help.
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