pixijs | HTML5 Creation Engine : Create beautiful digital content | Graphics library
kandi X-RAY | pixijs Summary
kandi X-RAY | pixijs Summary
PixiJS — The HTML5 Creation Engine.
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Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of pixijs
pixijs Key Features
pixijs Examples and Code Snippets
// @scenes/home/index.ts
import { Sprite } from 'pixi.js'
import { Scene, Resource, Route } from '@amoy/scene'
// Resource.use 接受一个对象为参数,对象的 key 值为资源的 key 值(该 key 值可直接用于 Sprite.from, Texture.from 等 api),value 值为资源的 path
// eg: src/images/key.png
Res
import { PIXIComponent, render } from 'hydux-pixi/lib/vdom/pixi/index'
class App extends PIXIComponent {
onDidMount(): void
shouldUpdate(nextProps: P, nextState: S): boolean
setState(s: Partial): void
forceUpdate(): void
render(): void
on
requirejs(["game"], function (Game) {
Game.start();
});
// Where the game begins!
var start = function () {
PIXI.loader
.add("background", "/assets/e2m2.png")
.add("soldier", "/assets/enemy.png")
.load(onAssetsLoaded)
"dependencies": {
"@pixi/core": "5.0.0-rc.3",
... (all other pixi submodules here) ...
"pixi.js": "5.0.0-rc.3"
}
npm init -y ## Create empty npm module
npm install pixi.js@5.0.0-rc
Community Discussions
Trending Discussions on pixijs
QUESTION
sorry for the amatuer question, I'm really new to Pixi.js
Well, I'm trying to make a scratch card.
There will be two image, one for background("A"), and one for hidden background( "B" , I think this is mask, but I'm not sure about this terminology , so to avoid confusion I'll describe as hidden background)
So, image 'A' will cover up image 'B'.
Then, I'will use bristle image for the brush.
When I execute dragging event on Image "A" , I want to show up image 'B" along path mouse moved.
Sorry , for my terrible description. Think I'm cloning this website ( https://art4globalgoals.com/en )
I followed this example( https://pixijs.io/examples/#/demos-advanced/scratchcard.js ), and succeed to make a brush effect, with only 1 image. But couldn't implement it with two image.
Precisely speaking , when I run my app, there is black screen rendered , and if I scratch screen, the hidden Image appears. but the problem is that, I want to set other Image instead of black screen.
below image is my current status , which will happen when running below code
...ANSWER
Answered 2022-Mar-27 at 17:25I guess the problem is that you haven't added background
to the stage, because you commented it.
QUESTION
how can i render a canvas inside mithril ?
here is my typescript code :
...ANSWER
Answered 2022-Mar-11 at 08:23You have to create a container to attach the pixi canvas to
QUESTION
I'm currently learning GLSL with pixijs, and I'm seeing strange behavior with this simple conditional in a super simple script. Basically, the code asks if the absolute value of x-coordinate is <= 1, greater than 1, or something else.... and the "something else" branch fires!
To clarify, a number will be less than or equal to 1, or greater than 1, there should be no other possibility (unless I'm having a brain fart :-) )
More context: resolution is a uniform with a value of [10.0,10.0].
Can someone explain how this could be possible? The only thing I can think of is that the x-coordinate isn't a float. Is that possible?
...ANSWER
Answered 2022-Feb-22 at 17:43It looks like pixi.js doesn't like the resolution
as the name of a uniform. When I changed the name to u_resolution
, it started to work. :shrug:
QUESTION
As the title states, when using Pixi.js in SvelteKit, ONLY and ONLY while building the application, it will spit out a "self is not defined" error, and it traces back to the @pixi/settings
module. I have tried every possible way that I know to fix this. First I used a shim to give it some dummy information, but that didn't work:
ANSWER
Answered 2022-Feb-03 at 10:18Not sure if this is related but I added Pixi to my Svelte project (based on the official Svelte starter template using rollup) and I started to get this error:
QUESTION
How can I create effect like on this site (work links)
I was trying implement this example, but can't change black background with another image.
https://pixijs.io/examples/#/masks/filter.js
Please, HELP!
...ANSWER
Answered 2021-Dec-23 at 12:36Try simply adding some other Sprite to stage - before grass is added - like this:
- look at usage of
some_bg
QUESTION
Im trying to load a spritesheet in pixijs according to the official documentation: http://pixijs.download/release/docs/PIXI.Spritesheet.html
The following is my code:
...ANSWER
Answered 2021-Dec-22 at 13:34I had the same problem. The solution is to move spriteSheet.json
with spriteSheet.png
from assets to public folder.
And set path images/spriteSheet.json
(in public/images/spriteSheet.json) according to the official documentation.
QUESTION
how can i wrap sprite in something like container Something like in HTML:
...ANSWER
Answered 2021-Oct-28 at 15:01Use a PIXI.Container.
QUESTION
I've been exploring JavaScript game development utilizing the HTML canvas and Socket.io, and I just came across the canvas framework PixiJS.
I decided to try it out, so I started a new project and npm install-ed express, socket.io and pixi.js. I did a typical express and socketio static server, serving '/public'
'./index.js:'
...ANSWER
Answered 2021-Aug-08 at 22:07You'll have to use a bundler such as Webpack, Parcel, Rollup, ...
These basically compile your code and dependencies (usually to an older version of JS for browser-compatibility) and bundles them together, giving you (by default) a single .js
file that includes your (used) dependencies. This works for most modules.
The GitHub for pixi.js also specifies a CDN install you can use instead. If this is the only dependency you care about, that would be an easier approach.
QUESTION
I am trying to design an entity-component system in typescript. My goal is to create a variadic generic abstract System
class that takes component classes as generic arguments.
The idea is that derived System
classes can be declared with the components they use. They can then use this information (the component class objects) to pull the subset of entities they operate on from the list of all entities. This subset is the set of entities that have the required components.
For context, I have included the component and the entity code first:
...ANSWER
Answered 2021-Jul-18 at 15:27TypeScript has no "variadic generic", but it has Tuple types
So your System
class can be
QUESTION
I'm trying to unravel a bit of the dark unknown that is webgl via PixiJS library. At this point, it probably should be noted that I haven't used PixiJS for awhile either, but it seemed to be a much more preferable approach than to manipulate the lower level underlying webgl state.
My logic is currently this: I create two buffers ("current" and "previous") with the same fragment shader as well as a render buffer and a "render" fragment shader. Both buffers start off with the same content: a fill that is rgb(255, 10, 0) for every pixel.
Right now, the fragment shader does this:
...ANSWER
Answered 2021-Jun-03 at 11:28The problem is related to the texture format. The color channels are stored in a single byte using a normalized floating point format. The floating point values in range [0.0, 1.0] are mapped to the integral values in range [0, 255].
The start value of the green color channel is 10. 10 * 1.05 is 10.5. Since the value is truncated when stored in the texture, the result is 10.
The simples solution is to change the factor:
pixel.y = pixel.y * 1.05; // increase green a bit
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