kwin | composited Window Manager | Video Utils library
kandi X-RAY | kwin Summary
kandi X-RAY | kwin Summary
KWin is an easy to use, but flexible, composited Window Manager for Xorg windowing systems (Wayland, X11) on Linux. Its primary usage is in conjunction with a Desktop Shell (e.g. KDE Plasma Desktop). KWin is designed to go out of the way; users should not notice that they use a window manager at all. Nevertheless KWin provides a steep learning curve for advanced features, which are available, if they do not conflict with the primary mission. KWin does not have a dedicated targeted user group, but follows the targeted user group of the Desktop Shell using KWin as it's window manager.
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QUESTION
I am using PyQt5 QFileDialog.getOpenFileName
. I am expecting the box to remain open until the "open" button is clicked. However, when I run the code on my Linux system, the dialog box closes immediately when the file name is clicked. On a Windows system, the box behaves as expected and remains open until the 'Open' button is clicked. The results are the same with or without the QFileDialog.DontUseNativeDialog
option set.
ANSWER
Answered 2020-Aug-02 at 23:45It seems like Qt tries to respect the way the OS opens files and folders in its file manager, even when using the native dialog. That depends on the SH_ItemView_ActivateItemOnSingleClick
style hint, and the only way to bypass it is to apply a proxy style.
While you could apply the style to the QFileDialog's view within its __init__
(as long as you're using the native dialog), you're using static methods, so you can only do this by setting the style to the whole QApplication.
Note that, unlike stylesheets, palette and font, styles are not propagated to children widgets, and they always use the QApplication style (or the style manually set for them).
QUESTION
I want to compile this which requires Qt
5.14 and I have Qt 5.12 installed from my linux repository.I just compiled Qt from source and installed it in /usr/local/Qt-6.0.0/
(default location).
But CMake prints the following error although I've added set(CMAKE_PREFIX_PATH "/usr/local/Qt-6.0.0/include")
and/or set(CMAKE_PREFIX_PATH "/usr/local/Qt-6.0.0/")
:
ANSWER
Answered 2020-Apr-29 at 19:16Since it has solved your question, I am just going to put it as an answer here. I will improve this section more in detail later.
If you are using cmake use find_package
to find the package and then link to your
binary in later stage.
QUESTION
I got the following error after running cmake
for this :
ANSWER
Answered 2020-Apr-26 at 13:29Most likely you don't have the build dependencies installed. Qt5FontDatabaseSupport is part of the gui
Qt module, for which the headers and devel files are installed with the qtbase5-dev
package.
Kwin has many more build dependencies than qtbase, so the best if you install all of them with:
QUESTION
ANSWER
Answered 2019-Dec-24 at 13:48Something like this? The key element you're missing is width: calc(100%/7);
Just put that where you want it to be exactly a 7th of the window or container.
QUESTION
I have a lot of configuration for Kwin (the window manager) in another user's home folder (/home/B/.config
and other folders).
Is there a way to run Kwin from my session, but make Kwin consider the other user's configuration and environment as well?
I can't copy the files over to my account because they're scattered around B's home folder, and I don't want to risk overwriting stuff.
I tried using sudo
, but it doesn't run the command as if it was the B's session, and uses my own config files to run the program instead of those in /home/B/
.
ANSWER
Answered 2019-Apr-25 at 22:22If the -H
sudo parameter is not enough, maybe you also need something from shell resource files that -i
would give you, so something like sudo -i -uusername command
.
From sudo's man page:
QUESTION
I'm having a problem with this very simple SDL2+OpenGL code:
...ANSWER
Answered 2017-Aug-18 at 14:26You're swapping a framebuffer which you never cleared or drawn a framebuffer covering primitive to. Hence the outcome is undefined and any kind of output might appear.
Add a glClear(GL_COLOR_BUFFER_BIT)
to your inner drawing loop and see what it does.
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