Popular New Releases in Video
obs-studio
OBS Studio 27.2.4
video.js
v7.19.2
iina
IINA 1.2.0
plyr
v3.7.2
flv.js
v1.6.2
Popular Libraries in Video
by obsproject c
37671 GPL-2.0
OBS Studio - Free and open source software for live streaming and screen recording
by videojs javascript
33144 NOASSERTION
Video.js - open source HTML5 & Flash video player
by bilibili c
29354 NOASSERTION
Android/iOS video player based on FFmpeg n3.4, with MediaCodec, VideoToolbox support.
by FFmpeg c
29175 NOASSERTION
Mirror of https://git.ffmpeg.org/ffmpeg.git
by iina swift
27842 GPL-3.0
The modern video player for macOS.
by sampotts javascript
21883 MIT
A simple HTML5, YouTube and Vimeo player
by bilibili javascript
20765 Apache-2.0
HTML5 FLV Player
by TeamNewPipe java
18715 GPL-3.0
A libre lightweight streaming front-end for Android.
by mpv-player c
17994 NOASSERTION
🎥 Command line video player
Trending New libraries in Video
by microsoft c++
7445 MIT
Enabling the Windows Subsystem for Linux to include support for Wayland and X server related scenarios
by AaronFeng753 c++
6532 NOASSERTION
Video, Image and GIF upscale/enlarge(Super-Resolution) and Video frame interpolation. Achieved with Waifu2x, Real-ESRGAN, Real-CUGAN, SRMD, RealSR, Anime4K, RIFE, CAIN, DAIN, and ACNet.
by owncast go
5814 MIT
Take control over your live stream video by running it yourself. Streaming + chat out of the box.
by YTVanced kotlin
4615 GPL-3.0
Vanced Installer
by mifi javascript
3215 MIT
Slick, declarative command line video editing & API
by pystardust shell
2514 GPL-3.0
A posix script to find and watch youtube videos from the terminal. (Without API)
by H-M-H rust
2043 AGPL-3.0
Use your tablet as graphic tablet/touch screen on your computer.
by LuanRT javascript
1926 MIT
🎥 full-featured wrapper around YouTube's private API
by open-mmlab python
1919 Apache-2.0
OpenMMLab's Next Generation Video Understanding Toolbox and Benchmark
Top Authors in Video
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Trending Kits in Video
Globally, there are 2.2 billion people with vision impairment. They are facing constant challenges like navigating from one place to another on their own. They are dependent on another individual for accessing their basic day-to-day needs. So, it's a pretty challenging task. You can customize and use the following libraries to develop applications for guiding visually impaired people to move places. The application will show the visually impaired user the object's name, direction, and distance around them and help them navigate. Following are the steps to be followed for building the solution, 1. Object Detection 2. Accessing Cameras 3. Image Processing 4. Measuring the Distance
Accessing the Cameras
These libraries are used to access the camera for taking images for object detection.
Measuring the Distance
These libraries are used to measure the distance between camera and object.
Object Detection
These libraries are used to detect the objects in the image.
Image Processing
These libraries are used to process the captured image.
Java libraries, by providing pre-coded packages of fundamental functionalities, reduce boilerplates in developing web applications.
This is particularly helpful when embedding video players and other media files into an application, giving viewers better control over the media displayed. Especially in the case of the latest open-source video player libraries, HTML5 coding support ensures error-free video playback on older browser versions. In addition, these libraries provide code to make video players compatible across various browsers. Video player libraries coded in Java enable efficient cache processing by using single cache lines, enabling quicker response times and increasing cache-hit instances. Code packs in these libraries can be used for YouTube videos, VLC Media Player, and many others.
Here is a list of the best 17 video player libraries based on Java. AndroidVideoCache is a smartly developed code package that supports efficient caching, enabling viewers an optimized streaming experience on the web. Caching straight to disk makes offline work possible. DKVideoPlayer is the second-ranker in the list developed specifically for Android-based platforms. MvpApp library provides video player code based on MVP architecture for Android-based applications. Phoenix is a unique library that provides code for recording video, taking pictures, selection of pictures or video, in addition to editing capabilities.
AndroidVideoCache
- AndroidVideoCache is a Java library used in telecommunications, media, entertainment, and servers.
- AndroidVideoCache library provides caching support and helps a single line of code.
- It allows caching to disk during streaming and offline work with cached resources.
DKVideoPlayer
- DKVideoPlayer is a library or tool related to video playback in Android.
- DKVideoplayer is an open-source Android video player that Encapsulates Media player, Exoplayer, etc.
- DKVideoPlayer has no bugs or vulnerabilities.
MvpApp
- The MVP pattern helps in Android development, organizing code that separates concerns.
- It represents the data and business logic of the application.
- It helps Represent the UI components and displays data to the user.
NiceVieoPlayer
- NicePlayer is a full-screen, borderless, multi-engine player designed for playing movies.
- It features full-screen or border-less floating windows and convenient controls for scrubbing.
- Nice Player is available on Linux, MAC, and Windows operating systems.
phoenix
- Phoenix is the name of a web development framework for Elixir programming.
- Elixir, a functional programming language, is built on the Erlang VM.
- Phoenix helps to make building scalable and maintainable web applications in Elixir.
VideoListPlayer
- It’s a Java library that allows you to load and play videos in a list view.
- It also supports automatic playback/pause while scrolling.
- VideoListPlayer has no vulnerabilities reported.
AndroidVideoPlayer
- AndroidVideoPlayer is a Java library typically used in Telecommunications, Media, etc.
- AndroidVideoPlayer has no bugs or vulnerabilities.
- AndroidVideoPlayer has a medium active ecosystem.
GiraffePlayer
- GiraffePlayer is an open-source project hosted on GitHub.
- It provides a simple and customizable video player for Android.
- GiraffePlayer supports a variety of video formats commonly used on the web.
360-video-player-for-android
- 360-video-player-for-android is a Java library used in Video, Video Utils, and Unity applications.
- 360-video-player-for-android has a Non-SPDX License.
Player
- It supports many formats and provides flexibility and extensibleness.
- Its popular open-source multimedia player is also available for Android.
- It supports a broad range of multimedia formats and has a user-friendly interface.
VRPlayer
- It allows playing all kinds of 4K videos without any trouble.
- It runs smoothly on iOS, Windows, and Android.
- It is compatible with numerous VR platforms such as Vive, Gear VR, Oculus, Cardboard, and many more.
ParsingPlayer
- This Player supports all stereo modes and has a recognition engine.
- It also has HD, Full HD, and 4K playback capabilities.
- It is compatible with numerous VR platforms such as Vive, Gear VR, Oculus, Cardboard, and many more.
GiraffePlayer2
- GiraffePlayer2 is a Java library typically used in Video and video Player applications.
- GiraffePlayer2 has a low active ecosystem.
- Its dependent libraries have no vulnerabilities reported.
YaPlayer
- It is an Android video player which supports MP4, AVI, WAV, and other formats.
- Its basis is on FFMpeg and VLC and can compile video encoding and decoding players.
- It has built files available, and it has low support.
ImmortalPlayer
- ImmortalPlayer is a Java library typically used in Media and Media Player applications.
- It has built files available, and it has low support.
- ImmortalPlayer releases are available to install and integrate.
RTSP.Player.Android
- Its basis is on the VXG Player SDK for Android and supports streaming protocols such as RTSP, RTP, UDP, etc.
- It has features like digital zoom, picture shifting, and thumbnails for live streaming.
- It also supports M3U channel lists and has easy stream list control.
alpha-movie
- alpha-movie is a Java library used in Video, Video Utils, and Unity applications.
- Alpha Movie is an Android video player library with alpha channel support.
- The Player encapsulates MediaPlayer and has its base functionality.
FAQ
1. What is a Java video player library?
A Java video player library is a set of tools, classes, and functions. Developers can use them to integrate video playback capabilities.
2. Why use a video player library in Java?
Video player libraries simplify the process of handling video playback in Java applications. They provide features such as codec support, streaming capabilities, and a user interface.
3. Can I use VLC as a video player in a Java application?
Yes, you can use VLC in a Java application through libraries like VLCJ. The VLCJ provides Java bindings for VLC, allowing you to embed VLC media players.
4. How do I handle different video formats in Java?
Video player libraries often come with built-in codec support for handling various videos. It Ensures that the chosen library supports the formats you intend to use.
5. Are there open-source Java video player libraries?
Yes, many Java video player libraries are open-source. It includes JavaFX Media, VLCJ, and Xuggler.
The surveillance security systems used for road and railway routes are hazardous situations at unexpected level crossings. The uses of a surveillance system are for monitoring the behavior, activities, or other changing information. It is very much used for detecting and evaluating abnormal conditions and clustering situations. The three most essential steps in a video surveillance system are object detection, object tracking, and recognition. Following are the steps to be followed for building video surveillance security system, 1. Video Processing 2. Motion detection 3. Object Tracking 4. WiFi Controller
Video Processing
These libraries are used to process the captured video.
Motion Object Detection
These libraries are used to detect the moving object in video.
Object Tracking
These libraries are used for object tracking in video
WIFI Controller
These libraries are used for wireless communication.
Here are some famous JavaScript Audio Player Libraries. Some of the use cases of JavaScript Audio Player Libraries include Creating custom music players for streaming platforms, Adding audio effects to games, Creating interactive audio applications, Creating audio visualizers, Creating audio synthesizers, and Creating soundscapes.
Javascript audio player libraries are collections of code that allow developers to create and integrate audio players into a web page. These libraries typically contain functions for loading audio, playing and pausing tracks, adjusting the volume, and more. They can also create custom audio players with unique features and designs.
Let us have a look at the libraries in detail.
plyr
- Includes many customization options.
- Compatible with the latest versions of all major browsers.
- Fully responsive and scaled to any device or screen size.
howler.js
- Support for Web Audio 3D spatial audio.
- Supports all popular audio formats, including MP3, AAC, OGG, and WAV.
- Allows you to create multiple audio channels.
DPlayer
- Responsive and has built-in support for scaling to different screen sizes.
- Supports a wide range of customization options.
- Supports playback across multiple platforms
mediaelement
- Compatible with all major web browsers.
- Supports both HTML5 and Flash audio playback on mobile devices.
- Comes with lots of pre-built components, such as a playlist.
APlayer
- Lightweight and powerful library with a modern design
- Supports multiple audio sources, such as local files, remote URLs, and streaming audio.
- Offers a powerful API for developers
SoundManager2
- Works with Flash 8, allowing for reliable audio playback on older browsers.
- Highly configurable, allowing for a range of audio playback options.
- Supports HTML5 audio fallback.
jPlayer
- Flexible options for styling and customizing the player.
- Wide range of API support for customizing functionality.
- A unique data-attribute feature allows custom data to be passed to the player.
amplitudejs
- Designed to be responsive to any size viewport.
- Allows developers to create multiple playlists.
- Features a powerful and customizable UI.
green-audio-player
- Can be easily modified with custom CSS.
- Mobile-friendly and supports touch gestures.
- Can be integrated easily with any web page.
This kandi kit on Fediverse applications helps you build federated social applications like Twitter. LinkedIn, Good Reads, Instagram, Reddit, and many more alternatives based on the ActivityPub protocol. You can use these popular open source libraries, such as Mastodon, PeerTube, WriteFreely, Plume, Owncast, Pixelfed, Misskey, BookWyrm, and others, to build your applications across micro, macro blogging, writing, reviews, podcasts, link aggregators, and professional networks.
A federated social network is a type of social network comprising multiple different providers or platforms. Instead of being controlled by a single company or organization, it is decentralized and distributed across these different providers. It enables interoperability among multiple social networks in a transparent way. The focus is on data exchange, and different networks adopt one unified data architecture so that a robust, heterogeneous network-of-networks can emerge.
Federated social networks solve issues commonly found in traditional social networking platforms, such as lack of user control and limited diversity in services. By joining a federated social network, you can select from various profile providers or even host your own server. This allows for greater innovation and flexibility. Additionally, profiles on different servers can communicate with each other seamlessly.
A federated social network comprises multiple independent services that communicate with each other using standard protocols. This allows users to interact with friends on different social networks without joining the same one. In other words, users from different social websites can communicate with each other seamlessly.
ActivityPub is a decentralized social networking protocol based on the ActivityPump protocol from Pump.io. It offers a client/server API for managing content and a server-to-server API for delivering notifications and content between federated servers. ActivityPub is recognized as an official standard by the World Wide Web Consortium’s (W3C) Social Web Networking Group.
ActivityPub is a protocol that allows different social media platforms to communicate with each other. It does this by providing a standardized way for platforms to create, update and delete content and deliver notifications and content between servers. This means that users on one platform can interact with users on another platform that implements the ActivityPub protocol.
For example, Alice is on a social media platform called “SocialA” and Bob is on another platform called “SocialB”. Both SocialA and SocialB implement the ActivityPub protocol. This means that Alice can follow Bob’s account on SocialB from her account on SocialA. When Bob posts something on SocialB, Alice will see it in her feed on SocialA. Similarly, when Alice likes or comments on Bob’s post from her SocialA account, Bob will see the like or comment on his SocialB account.
This is possible because both platforms use the same standardized communication method through the ActivityPub protocol.
Here are some cool open source applications to build micro, and macro blogging, writing, reviews, podcasts, link aggregators, and professional networks.
JavaScript video players began appearing in more web applications. But the first popular library to embrace the technology was Flowplayer in 2006. Flowplayer became popular with web developers. It enables them to integrate video ads, social sharing buttons, and analytics tracking. It pioneered the concept of native HTML5 playback. It allows videos to reach viewers with less latency and buffering issues.
JSVPLs had made it easier for developers to embed and configure media players. One of the most popular ones is mediaelement.js. It has robust features like cross-platform support, adaptive streaming, and visual effects.
With the advent of HTML5, JSVPLs have become more accessible. JSVPLs help improve a website's performance and user experience. It allows web developers to use HTML5 and JavaScript. It helps create custom media players tailored to their specific applications and needs. It allows streaming in-browser rather than relying on an external player to load content.
Most JavaScript video player libraries will provide playback controls. It happens when a control bar with pause, play and seek buttons or keyboard shortcuts. Generally, the playback controls are accessible through the player API. It happens because you can create customized controls for the player. These libraries provide pre-made UI elements. It can give the video a native look and feel on desktop and mobile devices.
Different types of videos can be played with the JavaScript video player library:
- HTML5 Video
HTML5 video is the most used type across the web. It is playable in most web browsers through the Video element in HTML5. This video type is great for delivering high-quality content without any plugins.
- Native Video
Native video is a video that is encoded and stored within the native format of the device. This type of video has been used online in formats such as Flash Video (FLV) and Windows Media Video (WMV). Portable versions of this video type on devices using the HTML5 Video element. While this type of video does offer great quality, it is not supported by all browsers.
- Adaptive Streaming Video
Adaptive streaming video is a technology type. It's where video content is adjusted based on the user's network speed. It offers users an uninterrupted streaming experience. Some well-known streaming services use this type of streaming video. The HTML5 video element offers support for adaptive streaming.
Cloudinary is a content delivery network (CDN) with extensive video support. It provides high-quality video playback across desktop and mobile devices. The library supports MP4 and WebM file formats, along with Vitepress PDF documents. The library supports many streaming formats for browsers that don't support the formats. It supports adaptive bitrate streaming. There are some exciting features, such as picture-in-picture support, autoplay, Chromecast, and more.
One of the most popular and used JavaScript video players is Wistia. Wistia provides an embeddable video player supported by desktop and mobile devices. It supports HLS streaming and progressive downloading in both MP4 and WebM formats.
Elite Video Player is a video player used in websites, mobile, and native applications. It provides features like adaptive bitrate streaming formats and many player options. It also offers playback control, player-level customization, an extensible media library, and more. The video player requires no extra libraries like jQuery, Angular, or React.
Many video players libraries support streaming technologies like HLS, MPEG-DASH, and MSE/EME. JavaScript-based applications can leverage these libraries to implement adaptive bitrate streaming playback. It can switch the video streaming quality. It helps match the current screen size and internet connection speed. It can create video playback controls and add support for un-supported formats. Also, libraries support custom plugin development. The developers can create features like autoplay, full-screen mode, and progress bar.
Different video player libraries come with different capabilities and research. Here are some tips for using the JavaScript video player library:
1. Consider the necessary features.
2. Use the right player for the browser and evaluate the cost.
3. Consider user experience and get support.
The best way to use a JavaScript video player library is to start with simple tasks. You can build up to more complex projects.
- Start by familiarizing yourself with the library's basic programming concepts and use cases. It can be understanding how to place, play, pause a video, or adjust audio settings.
- After that, you can move on to more complex projects. You can configure custom navigation functions, create a playlist, or add custom controls.
- Learn the core features and explore example videos or tutorials online.
- Allow yourself the flexibility to experiment and take advantage of the available options. You can make the most of any JS video player library with patience and practice.
When writing about this library, the key points to include the following:
1. Overview: describe what the library offers, such as features and usability
2. Benefits: outline the advantages of using the library compared to another solution
3. Integrations: discuss the library's integration possibilities with other platforms
4. Setup: explain the installation process and prerequisites for using the library
5. Usage: provide an overview of the library's features and how to use them
6. Examples: provide code snippets and a demo video of how the library works
7. Security: explain the security options in place to protect user data
8. Support: give information on how to access online help and customer support.
HLS client allows users to access streaming content on the web using HTTP Live Streaming. It can deliver high-definition video content to streaming video providers. The technology is used in modern streaming formats like MPEG-DASH, Adobe Flash, and HLS. The client provides a comprehensive solution for playing media files. It enables users to access Media Source Extensions and Encrypted Media Extensions are available.
YouTube Player is a popular open-source JavaScript library for playing YouTube videos. It offers features like automatic playback, customizing playback, and control over playback speed. It provides APIs for customizing the playback experience and integrating it.
Vimeo Player provides a JavaScript library. This library controls the Vimeo player's video properties and behavior within their code. It allows developers to create and integrate a custom Vimeo player into applications.
An iframe is an HTML document embedded inside another HTML document on a web page. It is often used to embed content from another source, such as an advertisement, video, or audio file. Additionally, the iframe API provides features like autoplay, progress bars, and custom styling. They also offer advanced options such as full-screen mode and aspect ratio adjustments. It makes it easy to create video players compatible with various devices.
The aspect ratio helps set the ratio of a video's width to its height. The aspect ratio is expressed as two numbers separated by a colon, such as 16:9. The aspect ratio can force a given video size, regardless of size. Sometimes, the aspect ratio can be adjusted using JavaScript or the provided API.
The importance of using this library for web development cannot be overstated. It provides a way to manage the essential elements of web-based videos. It includes streaming, media playback, and post-production management. By leveraging the library's capabilities, applications can be created. It can be from home media automation solutions to educational video kiosks. You can also create enterprise video presentations. Regardless of the application, the library streamlines the development process. It can help developers create video-based functionality to engage and delight users.
Let's look at each library in detail. The links allow you to access package commands, installation notes, and code snippets.
video.js
- It has a responsive layout to be viewed on any device, regardless of screen size.
- Includes plugins and addons to customize the player to their needs and preferences.
- It integrates with popular services to embed videos into their pages.
plyr
- Allows to be configured with advanced playlist functionality.
- They are optimized for easy control with a keyboard and mouse.
- Are optimized for captions and subtitles.
DPlayer
- It provides many options for customizing the user experience.
- It is a lightweight video player that only weighs 11.7KB, minified and gzipped.
- Supports HTML5, Flash, and other third-party video players.
wavesufer.js
- It offers a set of audio functions to generate waveforms from audio.
- Allows to integrate playlists to group audio files into one area.
- Features an equalizer analyzer to shape the audio. Features help get visual feedback on its effectiveness.
jPlayer
- Allows playlist support, many skins or themes, and integration with different skin formats.
- Supports DRM (digital rights management) and streaming audio and video formats.
- It has features such as Chromecast, Airplay, and DASH streaming support.
jwplayer
- Supports HTML5 video on iOS and Android. Supports rich-media playback using Flash on all other platforms.
- Offers a slate of integrations with video and data analytics providers.
- It supports advanced DRM and DASH streaming and closed captioning. It supports subtitle support, delayed playback, custom skins, setting playback rate, and quality.
flowplayer
- Supports HLS (m3u8), RTMP/RTSP streaming, Apple HTTP Live Streaming (HLS), and MPEG-DASH (MP4).
- It can be embedded into websites and web applications. It allows video streaming across any web browser.
- Allows you to protect your videos and control who can watch the content.
FAQ
How does an HTML5 video player work?
An HTML5 video player uses a combination of HTML5 tags and attributes. JavaScript to play video files. When a web page is loaded, the HTML5 tags and attributes. JavaScript code embedded in the page instructs the browser to create a video player. When a user clicks on, or presses play on the video, the video is delivered to the user's computer. The video is then streamed from the browser window to the user's screen, allowing them to view it.
What are the benefits of Cloudinary video players over other JavaScript players?
Cloudinary video players offer many benefits over other JavaScript video players, such as:
- Scalable performance allows adaptation to different screen sizes, devices, and networks.
- Full control over user experience. It happens with the ability to customize styling, thumbnails, and links.
- Automated transcoding of videos. It helps deliver them in the most suitable format for the device.
- Real-time analytics on video engagement, including the number of views, likes, and shares.
- Easy integration with both Cloudinary's and other platforms' APIs.
- Advanced features such as time-lapse videos and splash images
- Ability to monetize videos through ads and to protect content with DRM.
Can you create a custom video player with JavaScript?
Yes, it is possible to create a custom video player with JavaScript. HTML5's <video> tags, JavaScript events, and API can customize the video player functionality. The user can create custom play/pause, seek bars, caption display, and video source files. Web developers can use third-party frameworks to customize a video player.
Do JavaScript video players support modern streaming formats?
JavaScript video players often support many streaming technologies for various streaming technologies. Yes, many players support modern streaming formats. Many JavaScript video players use open-source streaming technologies. It offers better compatibility with platforms and streaming protocols.
What is an extensible media player, and why would I want to use one?
An extensible media player is a software application. It allows users to extend the player's capabilities with addons or custom plugins. This means users can personalize and manipulate the media player. It helps customize playback, media management, and playback options. It gives the user greater control over how the content is enjoyed. Extensible media players can enable playback of video not supported by the application. It supports various streaming platforms. Users can make the media player their own with an extensible media player. They can enjoy the content they want how they want.
Is it possible to integrate YouTube videos into a JavaScript video player library?
It is possible to integrate YouTube videos into a JavaScript video player library. YouTube provides a JavaScript API. It helps developers can use to control and customize the YouTube video player. For example, developers can cue and play YouTube videos. They can add annotations and change the player controls. They can listen to events triggered when an action occurs. Many open-source video player libraries help display YouTube videos within a custom UI.
What are the best practices for optimizing video playback using a JavaScript library?
- Ensure a low latency connection:
A low latency connection will minimize buffering and improve video playback quality. You can use CDNs or reduce the distance between playback and viewers.
- Take advantage of caching:
Remy Shinn explains: "Use caching for accessed content. It reduces the requests and data transfer needed every time a video is seen."
- Optimize video resolution:
You should select an optimal resolution. It helps reduce the amount of data transferred. It prevents video artifacts like pixelation and smudging.
- Implement adaptive streaming:
Adaptive streaming helps determine the optimal video bitrate. It depends on the end user's bandwidth and device capabilities. It delivers the best video experience.
- Take advantage of streaming protocols:
Seek out protocols like HLS and DASH to help stream high-quality video hassle-free.
- Leverage hardware acceleration:
Try to use the hardware acceleration support of your players to the fullest. This will improve video playback performance as much as tenfold. It will ensure that the dedicated video and graphics processors can handle decoding & scaling.
- Limit JavaScript executions.
Minimize the number of JavaScript-based operations on the page while the video plays back.
- Minimize requests:
To reduce network latency, minimize the HTTP requests for resources. It allows smooth video playback.
- Monitor playback:
Monitor playback performance at all times to detect and address potential issues.
Are browser controls available with certain JavaScript libraries for playing videos?
Generally speaking, the answer to this question is no. JavaScript libraries usually do not provide native support for controlling or playing videos. Some frameworks have built-in APIs that enable developers to access video playback controls. But, some libraries, such as Plyr, provide an API for playing videos. This API can add custom functions and features to the video player.
How can you create a reusable video component using existing libraries?
A reusable video component can be created using libraries like React MediaPlayer. React MediaPlayer is an intuitive video library with an HTML5 video player. It can be customized with props and embedded videos in React applications. MediaPlayer also supports many video formats, such as MP4, WebM, and Ogg. It provides methods to control video playback. It includes pause, play, replay, mute/unmute, volume control, and more. Using MediaPlayer, developers can create a reusable video component. It can be integrated into React applications.
What features should we consider when selecting a suitable library? For developing a custom video player application in JavaScript?
- Support for many video formats:
The library should support MP4, WebM, and Ogg to ensure wider user compatibility.
- Responsive playback:
The library should allow for responsive playback. It allows the best viewing experience, no matter the device.
- Adaptability:
The library should be flexible enough to allow for customization. The customizations like playing back videos and skins to customize the player's appearance.
- Cross-platform compatibility:
The library should be compatible with desktop and mobile devices. It helps to use the video player on any platform.
- Embeddable:
The library should allow for embedding video content on web pages. It will allow users to share the video player with others.
- Performance:
The library should provide good performance. It should have fast loading times and minimal lag while playing videos.
Python Subtitle Library works with formats like Advanced SubStation, MicroDVD, SubRip, and SubStation Alpha. It can parse and modify existing subtitle files and create new ones. This library supports advanced features like karaoke effects, time shifting, and typesetting.
Python Subtitle library helps automatically synchronize subtitle files with video or audio files. It will use audio fingerprinting to detect the timing errors in the subtitle files and correct them automatically. This library will help download and synchronize subtitles for movies and TV shows. It also supports merging and splitting subtitle files, time shifting, etc. These libraries can be used for subtitle-related tasks like modifying, parsing, and creating subtitle files, synchronizing subtitles with video or audio files, and downloading subtitles from online sources.
Here is a list of the top 10 Python Subtitle Libraries that developers handpick for working with subtitle files:
ffsubsync:
- Is a Python library that uses FFmpeg to synchronize subtitle files with video or audio files.
- Works by analyzing the audio waveform and subtitle timestamps for detecting and correcting synchronization errors.
- Can also perform a dry run to estimate the synchronization error without modifying the original file.
video-subtitle-extractor:
- Supports various advanced options like choosing a specific subtitle format, specifying the output encoding, and specifying the subtitle stream index.
- Is a Python library that is useful for extracting subtitles from video files.
- Can be used in different scenarios, like if the original subtitle file is lost or if the video file contains embedded subtitles that need to be extracted.
Medusa:
- Is a Python library for working with subtitle files that can be used for downloading, searching, and managing subtitle files for movies and TV shows.
- Supports various subtitle sources like Subscene, Addic7ed, and OpenSubtitles.
- Has a web-based interface that can manage the media library, movie details, view episodes, and configure various settings.
WebTools.bundle:
- Is a powerful tool for extending and managing the functionalities of Plex used for enhancing the user experience and adding additional features to the media server.
- Is a plugin for the Plex Media Server which offers various useful tools to manage media libraries like subtitle downloading, media conversion, and metadata editing.
- Can be used for managing Plex server configuration, like managing server settings, installing and updating plugins and themes, and creating and restoring backups.
youtube-transcript-api:
- Is a Python library that allows you to retrieve the transcripts of YouTube videos.
- Works by scraping the YouTube website and extracting the transcript text from the video’s webpage.
- Can be used in different scenarios like if you need to analyze the content of a video or create subtitles for the video.
Auto-Synced-Translated-Dubs:
- Is a collection of pre-made subtitle files which have been automatically synchronized and translated for various TV shows and movies.
- Have been synchronized with the corresponding video files to be correctly timed with the video and audio.
- Can use the subtitle files as the starting point and edit them manually to improve accuracy or adjust the timing.
subfinder:
- Is a Python library that offers a simple and easy-to-use interface to search for and download TV and movie subtitles.
- Supports different subtitle formats like ASS, VTT, SRT, and SSA.
- Supports different options like filtering out low-quality subtitles, specifying the source for the subtitles, and specifying the language of the subtitles.
subtitle-downloader:
- Is a Python library that offers an easy-to-use for downloading subtitles for TV shows and movies from different subtitle websites.
- Can be used in different scenarios like if you want to create your own subtitles for a video or if you want to watch a movie in a language you are not fluent with.
- Supports various options, like selecting a specific subtitle website to search, specifying the language of the subtitles, and specifying the output format of the subtitle file, among others.
GetSubtitles:
- Allows you to specify the language of the subtitles and download the subtitles for different TV shows or movies at once.
- Supports various subtitle sources like YIFY Subtitles, OpenSubtitles, and Subscene.
- Is a useful tool for searching and downloading subtitles for TV shows or movies and can be used in different scenarios like improving the accessibility of your media content.
netflix-to-srt:
- Is a Python library that offers a simple and easy-to-use interface for converting Netflix subtitles to the SRT subtitle format.
- Can be used to extract subtitles from Netflix videos and save them in the SRT format, a widely used subtitle format that supports media players and subtitle editors.
- Can be used in different scenarios, like if you want to create subtitles in a format compatible with most media players and subtitle editors or if you want to add Netflix subtitles.
Here are the best open-source Java video editing libraries for your applications. You can use these to add effects and transitions to the video clips and modify and manipulate video and audio data.
Video editing is a complex process that involves a lot of work, including cutting, splicing, trimming, and joining videos. It can be done using different types of software, but Java is one of the most popular programming languages for video editing. Java has a rich set of libraries for video editing, which can help you create amazing videos easily. These libraries can help you to edit the audio, visuals, and other aspects of the video clips. Moreover, Java Video Editing libraries are useful for recording, mixing, rendering, compositing, and editing a variety of video files and different formats.
Depending on your requirements, these libraries provide various features and functionalities that can be used for video editing. We have handpicked the top and trending open-source Java video editing libraries for your next application development project.
Phoenix
- Used in Telecommunications, Media, Media, Entertainment, Video, Video Utils applications, etc.
- Allows taking pictures/videos, picture/video selection, editing, and compression.
- It’s a one-stop solution for the Android platform.
Mp4Composer-android
- Used in Video, Video Utils applications, etc.
- It generates an Mp4 movie using Android MediaCodec API.
- You can apply filters, scale, trim, transcode, crop, timeScale, mute, and rotate Mp4 video files.
Transcoder
- Used to transcode and compresses video files into the MP4 format, with audio support.
- Makes the best use of the hardware-accelerated Android codecs available on the device.
- Features include video and audio cutting, merging, mixing, and more.
Android-video-trimmer
- Used in Video, Video Utils applications, etc.
- Helps to trim local videos with the compress option.
- Works on Android applications using Exoplayer 2 and FFmpeg.
Hms-video-editor-demo
- Used to build video editing capabilities quickly.
- Provides two integration modes with one-stop video editing capabilities.
- Offers high-performance, easy-to-use, and highly compatible interfaces.
JCodec
- Used for video editing by decoding the input video and processing it.
- Also allows encoding of the output video.
- Provides video and audio codecs for decoding and encoding media.
JavaCV
- Used in Artificial Intelligence, Computer Vision, OpenCV applications, etc.
- Provides access to many popular video processing and computer vision libraries such as OpenCV, FFmpeg, and libdc1394.
- Offers a simple and easy-to-use interface for video editing by combining different video processing algorithms.
FAQ:
1. What are the advantages of using a Java Video Editor library?
A Java Video Editor Library helps add video editing features to apps. Here are some of the key advantages:
- Customization
- Cross-Platform
- Integration
- Cost and Time Savings
- Scalability
- Community Support
- Consistency
- Rich Feature Set
- Rapid Development
- Documentation
- Updates and Maintenance
- Compatibility with Other Java Libraries
Using a Java Editor Library can speed up development and lower costs. You can use the advanced video editing features, which are hard and time-consuming.
2. How do you encode a video file with a Video Editor library?
It is important to encode and decode video files when working with a Video Editor library. Encoding helps convert raw video data into a specific video format. Decoding transforms encoded video data into a usable and displayable format.
Here is a way to encode and decode video files for a Java Video Editor library.
Encoding a Video File:
- Choose a Codec
- Capture or Load Video Frames
- Apply Edits
- Encode Frames
- Write Encoded Data
Decoding a Video File:
- Load Encoded Video File
- Choose a Decoder
- Decode Frames
- Apply Edits (If needed)
- Display or Process Frames
3. Is it possible to create high-quality videos with an Android library?
Yes, it is possible to create high-quality videos using an Android library. Android has various tools for editing and improving videos with effects and transitions. With the right tools and techniques, you can achieve high-quality results.
Here is how:
- Choose a Powerful Library
- Use Hardware Acceleration
- Optimize Encoding Settings
- Leverage Native Features
- Consider Third-Party Libraries
- Use High-Resolution Assets
- Optimize for Different Screen Sizes
- Test on Different Devices
- Consider Compression Techniques
- User Experience
- Regular Updates
4. How does one add transitions between clips in a video clip using a Java Library?
You can add transitions between video clips in a video using a Java Video Editor library. It involves a sequence of steps to blend one clip's end with another's beginning smoothly.
Here is a general outline of how you might achieve this:
Load Video Clips:
Load the video clips you want to edit using the Java Video Editor Library.
Determine Transition Duration:
Decide on the duration of the transition effect.
Create Transition Frame Sequence:
To make a transition, choose the number of frames you want to use.
Apply Transition Effect:
To create a smooth transition, blend the frames of the two clips for each frame. The blending process can involve methods like crossfading. We adjust each frame's opacity to transition smoothly from one clip to the next.
Insert Transition Frames:
Use the new transition frames to replace the last frames of the first clip and the first frames of the second clip.
Export Edited Videos:
Use the Video Editor Library to export the edited video with the added transition.
5. Are there any free tools to create audio files for videos edited with the Video Editing Library?
Yes, you can use open source tools to make audio files for videos edited with Video Editing libraries. You can use these options to create or change audio content for your edited videos.
Here are a few open source audio libraries you can consider:
- JFugue
- jsyn
- FluidSynth
- TarsosDSP
- Beads
Enable video editing functions such as trimming, cutting, and merging video and audio files, adding music or subtitle track, and more with JavaScript video editing libraries.
With these libraries, you can build standalone video editing applications for smartphones, desktops, and the web. Or add video editing capabilities to any software application directly through the code. The APIs and SDKs available in ReactJS video editor libraries can help developers build applications to work across different network conditions globally for iOS, and Android platforms. Moreover, with the NodeJS video editor libraries, you can add features like AI noise cancellation to filter out background noise, automatically optimize the aspect ratio, bandwidth, and framerate of different video sources, etc.
Check out the below list to find more trending JavaScript video editing libraries for your applications:
twilio-video.js
- Allows developers to integrate real-time video communications capabilities into their web applications.
- A cloud communication platform provides different tools and APIs for creating communication features.
- This sentence is about enabling activities like live streaming and video conferencing.
editly
- Is a tool and framework for declarative NLE using Node.js and ffmpeg.
- You can make videos easily using code. You can use clips, images, audio, and text files. The videos will have smooth transitions.
- You can use its simple CLI to assemble a video from clips or images quickly.
lossless-cut
- Is a cross-platform video editing software.
- The focus is on a quick and easy way to cut and trim videos without losing quality.
- You can navigate accurately and select specific points for cutting or trimming.
etherpad-lite
- Multiple users can work together on a document in real time, like in Google Docs.
- Is designed for collaborative writing, note taking, and document editing scenarios.
- Several users can edit the document at once. Changes made by one user immediately show up for everyone else.
autoEdit_2
- Is an open source tool designed to assist in transcription and video editing.
- The goal is to make spoken content into transcripts and video clips more easily.
- Employs speech-to-text technology to transcribe spoken content from audio and video files automatically.
aws-video-transcriber
- Is a library or tool related to transcribing videos using Amazon Web Services.
- Is an AWS service that provides automatic speech recognition technology.
- This tool converts spoken words into written text for transcribing audio and video.
FrameTrail
- Is an open source web application designed for creating interactive video experiences.
- You can include notes, links, and videos for presentations, exhibits, or storytelling.
- You can add notes, text, links, and images to specific parts of a video. This makes watching the video more interesting and interactive.
sensible-cinema
- Is a library or tool related to a specific topic, framework, or technology.
- You can watch movies on DVD with pre-programmed edit lists that "mute out" or skip scenes.
- Allows you to sit back and relax as you watch a more “sanitized” showing of your DVD.
FAQ:
1. What is OpenShot Video Editor, and how does it compare to other video editing software?
OpenShot Video Editor is an open source video editing software. It allows users to create, edit, and manipulate videos. The interface is easy to use for beginners and experienced editors. The tool aims to make various types of videos, from simple home videos to complex projects.
Key features of OpenShot Video Editor include:
- User friendly interface
- Cross platform compatible
- Video editing tools
- Effects and transitions
- Title editor
- Audio editing
- Keyframes and animation
Here are the factors to consider:
- Ease of use
- Feature set
- Supported platforms
- Community and support
- Workflow
- Performance
2. How to create a web video player using JavaScript?
To make a web video player with JavaScript, use HTML5’s <video> element to control how it works and looks. Here is a step-to-step guide to creating s simple web video player:
- HTML Markup – Create the HTML structure for your video player in your HTML file. Place the <video> element where you want the player to appear.
- JavaScript – Create a JavaScript file to add interactivity to your video player. You can control playback and volume.
- Styling – Use CSS to style your video player and make it visually appealing.
3. What advantages does open source software has for video editing?
Video editing becomes more appealing with open source software due to its advantages. Here are some key advantages of using it for video editing:
- Cost effective
- Community collaboration
- Flexibility and customization
- Transparency and security
- Continuous improvement
- No vendor lock-in
- Compatibility
- Learning and skill development
- Global accessibility
- Education and training
- Niche and specialized needs
4. How user-friendly are the JavaScript video editing libraries?
JavaScript video editing libraries differ in how easy they are for users to use. Here is a general overview of what those are:
- Simple Libraries are made for people with little programming knowledge to use easily. They are accessible to everyone.
- You should know a few things about JavaScript and Web development to understand.
- The quality of documentation and a supportive community affect user-friendliness.
- Video editing tools at libraries can be confusing, so it's crucial to comprehend them.
- UI Components make it easier to use the library by simplifying interaction.
- Regardless of the library's complexity, there may be a learning curve. It would help if you got used to the documentation, features, and coding practices.
5. Can these libraries edit HTML5 videos, or are they only for standard formats?
Some JavaScript libraries can edit HTML5 video elements and different video formats. Here is a breakdown:
- Playback vs. Editing: Many JavaScript video libraries are primarily designed for playback. The website has layouts that adjust to different devices. It can work with various video sources and has its controls. It might not provide extensive editing capabilities for HTML5 videos.
- FFmpeg: Libraries that integrate with FFmpeg, a multimedia framework. It can offer more comprehensive video editing capabilities.
- Video Formats: It focuses on playback and matches HTML5's standard video formats. It aims to provide a consistent playback experience across different browsers and devices.
- Editing Capabilities: It can edit videos by looping, trimming, or adding text overlays. However, there are also more advanced video editing tasks. These tasks include applying transitions, merging videos, and using complex effects.
- Transcoding: To edit videos with many layers, you may have to convert them using special tools. Transcoding can be necessary when dealing with complex video manipulations.
- Specialized Libraries: You need special libraries or tools to do advanced video editing. You can work with video manipulation directly. Some libraries can work with HTML5 video elements.
6. How much of an impact does JavaScript have on modern video editing tools?
Here are some ways in which JavaScript influences modern video editing:
- User Interface and Interactivity
- Video Playback
- Media Manipulation
- Timeline and Editing Controls
- Effects and Transitions
- UI Components
- Integration with Backend Services
- Rendering and Preview
- Customization and Extensions
- Cross-Platform Accessibility
- Performance Optimization
- Real-Time Collaboration
7. Is it possible to edit media files such as images and audio within these libraries too?
Yes, some JavaScript and frameworks provide the capability to edit not only videos. But also, other types of media files like images and audio. Here are some tools that can handle a combination of media types:
- Multimedia Libraries
- Video Libraries with Additional Media Support
- Audio Editing Libraries
- Image Editing Libraries
- Integration with other Libraries
- Specialized Libraries
Android Hardware Integration Libraries are a set of modules that let you access some of Android's hardware features even when your app is running in a container.
The Android Hardware Integration Libraries are a set of Android packages that are designed to help you build apps that interact with hardware devices. usbSerial lets you read and write from USB devices attached to an Android device or emulator. For example, this library allows apps to host USB devices like webcams or MIDI keyboards. anbox provides access to the full Android API for all apps installed in an Android runtime environment, including the ability to create new activities and services. It also lets you share memory between the host system and runtime environment via shared memory buffers. CicadaPlayer is a library that allows you to play audio files on any Linux system without requiring root privileges. A few of the most popular open source Android Hardware Integration Libraries for developers are
anbox:
- It is a compatibility layer that allows Android apps to run on Linux-based systems.
- It makes use of Linux namespaces to run a complete Android machine in a container.
- It provides Android apps on any GNU platform.
UsbSerial:
- It is crucial for hardware integration when dealing with USB-connected serial devices.
- It provides an interface to communicate with devices like Arduino boards, and sensors. It uses serial communication over USB.
- It allows apps to establish a connection with USB serial devices. Those are like sending and receiving data.
CicadaPlayer:
- CicadaPlayer is a C++ library used in Video and Video Utils applications.
- It is the player core of AliPlayer. It supports many platforms for Android, iOS, macOS, Windows, Linux, and for now.
- The goal is to provide a player core. It supports multi-platform, hardware accelerator, customizable and extensible features.
Android-Camera2-Front-with-Face-Detection:
- The Android Camera2 API with face detection is crucial for hardware integration.
- It enables developers to leverage advanced camera functionalities in Android applications.
- Face detection plays a significant role in security applications.
HardwareTest:
- It plays a role in ensuring the reliability and functionality of hardware components.
- It allows manufacturers and developers to perform systematic testing on various hardware elements.
- This is essential for identifying and resolving any issues related to hardware integration.
android-hardware-test:
- Mobile and Android applications use it.
- It is for validating and ensuring the functioning of components on Android devices.
- It includes tests for various hardware aspects. Those aspects are such as sensors, cameras, audio components, and more.
android-arch-old:
- android-arch-old is a Kotlin library.
- Programming Style uses it in Reactive Programming applications.
- It is an application to report information about an Android device/ hardware.
android-device:
- It is crucial for bridging the gap between Android software and hardware components.
- Android devices rely on HIDL to communicate with the underlying hardware.
- It ensures seamless integration and standardized interactions.
mediacodec:
- It is a Java library used in Mobile and Android applications.
- It is a crucial component for hardware-accelerated media processing.
- It allows us to encode and decode streams using hardware codecs available on the device.
FAQ
1. What is Android Hardware Integration?
Android Hardware Integration involves utilizing Android's capabilities to interact with:
- device hardware
- including sensors
- cameras
- other peripherals.
2. Which libraries do Android use for Hardware Integration?
Popular libraries include Android Sensor API, Camera API, AudioRecord, and USB API. Additionally, developers may use third-party libraries like OpenCV for specific functionalities.
3. How to access sensors using Android Sensor API?
Use the SensorManager to get sensor instances and register a SensorEventListener. It is also used to handle sensor data updates through the onSensorChanged method.
4. What are the key components of Android Camera API?
Camera API involves configuring and managing camera parameters. It is also involved in handling camera previews and capturing images or videos. Key classes include Camera and SurfaceView for preview.
5. How to handle audio recording in Android?
Use AudioRecord for capturing audio data. Initialize it with audio parameters, start recording, and read data from the buffer.
A video conversion library is a software component or a set of tools. It enables the conversion of videos from one format to another. These libraries provide an interface or a set of functions. It helps developers to manipulate video files. It will help change the file format and adjust video and audio codecs. It helps modify the resolution, frame rate, bit rate, and other parameters.
Video conversion libraries support MP4, AVI, MOV, MKV, and others. They may also include support for specific video codecs like H.264, H.265 (HEVC), VP9, MPEG-2, and others. An HTML5 video player that supports HLS and DASH with a common API and skin. There are many variables and processing involved in video conversion/compression. There is a reason why even gigantic sites like YouTube take quite a while to have your videos appear. Each audio track is encoded using an audio codec, while video tracks are encoded using a video codec. This is a package that takes video data and creates a video player with a custom design. It provides many features for HTML javascript code. Save your video and audio files in a new directory on your computer. It supports HTML5 video and Media Source Extensions, as well as YouTube and Vimeo. For example, click and touch events are user-driven, and video events include pause and end. Returns the specific height of the video container in pixels.
Create videos with different assets, colors, and text by JSON-based manifest file template. Different browsers support various video and audio formats. Different container formats, which in turn can contain different videos and audio. Sets the rate of video playback from 0 to infinity. Beyond that, though, we recommend keeping things between 0.5 and 2.
It is a cross-platform solution to convert, record, and stream audio and video. Videoconverter.js was conceived and implemented in Node Knockout 2013 called Video Funhouse.
We have identified these libraries based on popularity, flexibility, and coverage. The links below allow access package commands, installation notes, npm, and code snippets. Let's look at each library in detail.
plyr:
- It is a popular JavaScript library. It provides an accessible media player for embedding videos and audio on web pages.
- It is designed to be responsive. It allows the media player to adapt to different screen sizes and resolutions.
- It provides various customization options, including themes, colors, controls, and layouts.
- It supports modern browsers, including Chrome, Firefox, Safari, and Edge.
flowplayer:
- It is used for embedding and customizing video and audio players on websites.
- It provides various features and functionalities to enhance the user experience.
- It allows seamless playback of both video and audio files.
- It supports various formats, including MP4, WebM, FLV, HLS, and MP3.
jsmpeg:
- It provides the functionality to stream video content over the web using the MPEG format.
- It includes controls for playing, pausing, seeking, and adjusting the volume.
- It supports scaling, cropping, rotating, or applying filters or effects to the video.
- The library might have support for different web browsers and platforms. It ensures consistent video playback across devices.
shaka-player:
- It is an open-source JavaScript library. It offers a powerful framework for building media playback applications.
- It is designed to handle adaptive streaming and DRM-protected content.
- It supports adaptive streaming protocols like MPEG-DASH and HLS.
- It can switch between different quality levels based on the viewer's network conditions. It helps provide the best possible playback experience.
videoconverter.js:
- A video converter library is a software component or package.
- It provides the necessary tools to convert video files from one format to another.
- It includes a set of programming interfaces (APIs).
- It enables the integration of video conversion capabilities into their own applications or projects.
handbrake-js:
- It is a popular open-source video-transcoding JavaScript library.
- It allows users to convert video files from one format to another.
- It offers a graphical user interface (GUI) and a command-line interface (CLI). It helps in interacting with the application.
ffmpeg-commander:
- It allows you to integrate FFmpeg functionality into your own applications.
- It helps in encoding and decoding.
- It helps in multiplexing and demultiplexing.
- It helps in filtering.
FAQ:
1. What is a javascript video conversion library, and why is it useful?
A JavaScript video conversion library is a software library or tool. It provides functions for converting videos from one to another within Node.js. These libraries leverage the power of JavaScript and HTML5's video capabilities. It handles video encoding, decoding, and manipulation.
Such libraries are useful for several reasons:
- Cross-platform compatibility.
- Client-side video processing.
- User experience.
2. How can I use a video player to work with audio and video files in the library?
To use a video player to work with audio and video files in your library, you can follow these general steps:
- Choose a video player.
- Launch the video player.
- Import files into the library.
- Add files to the library.
- Play audio or video files.
- Adjust playback settings.
- Organize and manage your library.
3. Are Media Source Extensions used for embedded video in the library?
Yes, Media Source Extensions (MSE) can be used in a web library for embedded video. MSE is a W3C specification. It allows JavaScript to send byte streams to a media player for playback. It provides a JavaScript API. It enables adaptive streaming features for video playback in web applications.
4. What types of audio formats are accepted by the library?
Libraries accept various audio formats to accommodate different media and playback devices. Some of the accepted audio formats in libraries include:
- MP3 (MPEG Audio Layer 3).
- AAC (Advanced Audio Coding).
- WAV (Waveform Audio File Format).
- FLAC (Free Lossless Audio Codec).
- OGG (Ogg Vorbis).
- WMA (Windows Media Audio).
- AIFF (Audio Interchange File Format).
- ALAC (Apple Lossless Audio Codec).
5. How do you provide file input into the conversion process?
If you have specific content or data from a file, you want me to work with. You can either copy or paste the relevant parts into our conversation. You can describe the contents or provide a summary for me to understand the context. I can then generate responses or perform tasks based on that information.
6. What output formats are available after using the library?
The output formats available will depend on the library you are referring to. But I can provide an overview of output formats and programming frameworks:
- Text/String.
- JSON (JavaScript Object Notation).
- XML (eXtensible Markup Language).
- HTML (Hypertext Markup Language).
- CSV (Comma-Separated Values).
- Image files.
- Audio files.
- Database formats.
In React Native, video player libraries provide optimized performance and smooth playback. In applications, React Native video player libraries provide pre-built components and APIs. It simplifies the integration of video playback capabilities. React native video player libraries offer a range of customization options. To allow developers to tailor the appearance and behavior to match their requirements.
Popular React Native video player libraries have active communities. These libraries save development time and effort. It allows them to focus on building engaging video experiences for their users. It provides support, documentation, and updates. It helps integrate video playback capabilities into applications, simplified by React Native video player libraries. It ensures cross-platform compatibility and delivers optimized performance. It provides customization options, supports advanced features, and benefits from community support.
Here are the best libraries organized by use cases. A detailed review of each library follows. The best libraries are React-native-video, React-native-youtube, React-native-video-controls, React-native-video-player, React-native-af-video-player, React-native-vlc-media-player, and React-native-media-controls.
Let's look at each library in detail. The links allow you to access package commands, installation notes, and code snippets.
react-native-video:
- The "react-native-video" library is popular for playing videos in React Native applications.
- The React native video library allows you to play videos in various formats.
- React-native-video allows seeking a specific time within the video. It enables users to jump to a particular point.
- This library is optimized for efficient video playback. It uses platform-specific video players on iOS and Android.
react-native-youtube:
- React-native-youtube enables you to play YouTube videos within your application.
- React native youtube library provides a wrapper around the YouTube player API. It allows you to embed YouTube videos within your React Native app.
- This provides options to customize the appearance of the YouTube player.
- React-native-youtube supports iOS and Android platforms. It provides consistent functionality and user experience across devices.
react-native-video-controls:
- React-native-video-control library is a React Native component. It provides a set of customizable video controls for the react-native-video library.
- The React native video control library provides built-in support for fullscreen video playback.
- React-native-video-controls enable you to control video playback.
- React-native-video-controls is designed to work across different screen sizes and orientations.
react-native-video-player:
- React-native-video-player leverages the underlying "react-native-video" library to handle video playback.
- React-native-video-player simplifies entering and exiting fullscreen mode, providing a built-in fullscreen button.
- React-native-video-player offers playback actions. We can trigger it with play, pause, seek, and skip.
- React-native-video-player supports iOS and Android platforms. It offers consistent behavior and user experience across devices.
react-native-af-video-player:
- It is a flexible video player library as an af media player for your applications.
- It supports local and remote video subtitles and playback controls. It also has a full-screen mode and customizable UI components.
- This incorporates video playback functionality into your React Native applications.
react-native-vlc-media-player:
- React-native-vlc-player is a React Native component. It enables the integration of the VLC media player into your applications.
- VLC supports various media formats, codecs, and streaming protocols.
- React-native-vlc-player offers various playback controls. It allows users to play, pause, seek, adjust volume, and control playback speed.
- This is designed for iOS and Android platforms. It provides a consistent video playback experience across devices.
react-native-media-controls:
- React native media controls aim to simplify the implementation of media playback controls. It will enhance the user experience of playing media content.
- React native media control help us change the icons, colors, sizes, and positioning.
- It helps us to trigger actions like play, pause, seek, and skip using the provided API.
- React-native-media-controls are designed to work across different screen sizes and orientations.
FAQ:
1. What is the React Native video player library, and what can it do?
The React Native video player library is a software package. It offers developers the tools to incorporate video playback functionality. It allows you to display and control videos within your app. It supports video formats and features like play, pause, seek, and full-screen mode. The library wraps native video player implementations on each platform to provide API.
2. How does using Android MediaPlayer for a player compare to other libraries?
When you need low-level control over video playback, it provides direct access to multimedia capabilities on the device. It allows you to implement custom video player functionality. Using Android MediaPlayer for a React Native video player can be viable. It provides higher-level abstractions and pre-built components. But it may need manual configuration and code to achieve the desired results.
3. Are there any open-source React Native libraries for creating a video player?
Yes, there are open-source React Native libraries available for creating video players. Some popular options include:
- React-native-video
- React-native-vlc-player
- React-native-video-player
4. How do the MediaControls in the React Native video player work?
MediaControls in React Native video player libraries are pre-built components. It provides a user interface for controlling video playback. They include buttons for play, pause, seeking, volume control, and full-screen mode. The MediaControls component handles user interactions. It communicates with the underlying video player to perform the desired actions. Developers can customize the appearance of MediaControls. It helps match their app's design and functionality requirements.
5. Can I use this library to create applications with a single codebase?
React Native focuses on building mobile applications for iOS and Android platforms. But there are approaches to provide cross-platform video playback support for web applications. The capabilities will determine whether you can use them to create applications. It's important to consider the requirements and the compatibility with your target platforms.
The React video player library has a rich history, originating in 2013. It has since gained widespread popularity among developers. This versatile video player library integrates various video platforms and APIs. It includes YouTube iFrame API, Vimeo Player API, and DailyMotion Player API. With native HTML5, media player support provides a reliable video playback experience. The library offers playback controls for play, pause, seek, and volume control. It will enable developers to create interactive video applications.
It supports various media types, including HTML5, YouTube, Vimeo, and DailyMotion videos. It even includes SoundCloud tracks. Developers can leverage the library's capabilities thanks to its flexible architecture and structure. It helps create custom video players with advanced functionality. With server-side rendering, loading players, and bundle size management, optimizing performance is easier. With documentation and examples, developers can integrate this library into their projects. Whether a simple player page or a complex application. The React video player library has become popular among developers. It is because of its robustness and ability to deliver high-quality playback experiences.
In conclusion, the React video player library is a well-liked and adaptable tool. It helps in adding video playback capabilities to React applications. This library has developed into a reliable tool for managing various media. It includes HTML5, DailyMotion, YouTube, Vimeo, and even SoundCloud tracks. It makes it easy to connect to popular video platforms and APIs. It connects with DailyMotion, YouTube iFrame, and Vimeo Player API. The library gives playback controls and local HTML5 media player support. It also includes the capacity to make custom video players with cutting-edge usefulness.
video-react:
- Used for creating a customizable and accessible video player in React applications.
- Offers various features, such as playback controls, customizable skins, and subtitles.
- Built with flexibility. It allows developers to customize the player to meet their specific needs.
react-native-video:
- Used for playing videos in React Native applications.
- Supports various video formats and streaming protocols.
- Offers advanced features like playback speed control and background audio support. It offers customizable video controls.
cassette:
- Used for recording and replaying HTTP interactions in JavaScript applications.
- Allows developers to test APIs and services without depending on live data.
- Offers various features like request filtering and matching and request/response interception. It also offers network throttling.
- Cassette supports minifying and combining your assets before deployment.
React-Video-Player:
- Used for creating a customizable and feature-rich video player in React applications.
- Responsive design that adjusts to the container element size.
- Customizable controls such as play/pause, volume, and fullscreen. It supports captions and subtitles.
- The ability to play many videos in a playlist.
react-jPlayer:
- Used for creating a cross-browser and accessible media player in React applications.
- Offers various features, such as playback controls, playlist support, and custom skins.
- Built with a modular architecture, developers can extend and customize the player's functionality.
ice-video:
- Used for integrating video playback in React applications.
- It is built and allows developers to integrate video playback into their applications.
- Offers a range of features, such as playback controls, playlists, and customizable skins.
ramp:
- Used for creating a video player in React applications that support VR and 360° video.
- Offers advanced features such as VR and 360° video support, hotspots, and custom skins.
- Built with flexibility. It allows developers to customize the player to meet their specific needs.
FAQ
1. How does a Markdown syntax tree help in making such libraries?
A Markdown syntax tree helps create libraries by providing a structured representation. We can traverse and manipulate it to generate output in various formats.
2. What can we use the HTML elements with a Markdown string when rendering it in the browser?
When rendering a string, we can use the elements like headings, paragraphs, and images. We can also use blockquotes, links, lists, and code blocks.
3. What is a site generator for creating React client markdown rendering libraries?
A site generator is a tool. It generates a website from structured content such as Markdown files. We can create React client markdown rendering libraries using site generators. The generators can be Gatsby, Next.js, or Hugo.
4. How can I use the Markdown component provided by React to render my markdowns?
To render Markdown in React, you can use the react-markdown library. It offers a Markdown component. It accepts a Markdown string as its source prop and renders it as HTML elements. You can customize the rendering of Markdown elements by passing in a render function as a prop.
C# Video Editing libraries are a great way to develop video editing software. This is because they have been developed by professionals who have worked on the same problems as those faced by developers.
They are easy to use, free and provide all the basic functionality. Video editing is a process of combining a series of images, sounds, and other visual elements to create a finished video product. This can include the use of Adobe Photoshop, Final Cut Pro, iMovie or even more advanced applications like Adobe Premiere Pro. Video editing software is a type of application program for modifying audio and visual characteristics of movie and photo files. It may also be used by companies who want to make training videos for employees or promotional videos for customers. Popular C# Video Editing open source libraries for developers include: ScreenToGif - ScreenToGif allows you to record a selected area; Playnite - Video game library manager with support for wide range; mpv.net - mpv.net is a modern media player.
ScreenToGif
- Create GIFs or videos by recording your screen activities.
- Offers advanced editing features like text, captions, and filters.
- Provides real-time preview and adjustable frame rate.
Playnite
- A unified game library manager that supports many gaming platforms.
- Offers a customizable, visually appealing game library interface.
- Provides features like game importing, metadata retrieval, and emulator support.
mpv.net
- A graphical user interface (GUI) for the MPV media player.
- Offers a modern and customizable interface for media playback.
- Supports various media formats and codecs.
Jvedio
- A Java-based library for video processing and manipulation.
- Offers features for video analysis, transformation, and enhancement.
- Can integrate it into Java applications for video-related tasks.
Materialize
- A responsive front-end CSS framework based on Material Design principles.
- Provides a consistent and visually appealing design language for web applications.
- Offers pre-designed UI components and responsive layouts.
FFmpegOut
- A C# library that simplifies the use of FFmpeg for video processing.
- Allows developers to encode, decode, and manipulate multimedia files easily.
- Supports various multimedia formats and codecs.
PiP-Tool
- A lightweight tool for enabling Picture-in-Picture (PiP) mode for videos.
- Works with various video players and streaming platforms.
- Provides a convenient way to watch videos while multitasking.
XamarinMediaManager
- A cross-platform media player library for Xamarin-based mobile apps.
- Offers a unified API for media playback on Android and iOS.
- Supports audio and video playback with customizable controls.
MediaToolkit
- A .NET library for audio and video file manipulation.
- Provides features for video and audio format conversion, extraction, and processing.
- Offers a simple and intuitive API for developers.
Microsoft-Rocket-Video-Analytics-Platform
- An analytics platform for processing and analyzing video data.
- Utilizes machine learning and AI for video content analysis.
- Offers features for object detection, tracking, and event recognition in videos.
simple-video-cutter
- A user-friendly video cutter and editor tool.
- Allows users to trim and edit video clips easily.
- Provides a straightforward interface for basic video editing tasks.
FAQ
1. What video editing apps are available for creating videos?
There are many video editing apps to make videos for different skill levels and needs. Professionals and enthusiasts can choose Adobe Premiere Pro, Final Cut Pro, or iMovie. Beginners can choose Filmora or OpenShot, which are user-friendly.
2. How does OpenShot Video Editor compare to Adobe Premiere Pro? How easy is it to use, and what it can do?
OpenShot Video Editor is less advanced than Adobe Premiere Pro. However, it has a user-friendly interface and basic editing tools. It's great for video editing beginners or simpler projects. Plus, it's cheaper than Adobe's software.
3. What advantages exist to using open source software for video editing?
There are benefits to using free software for editing videos. You can save money and get support from the community. The software is also transparent. You can use free tools like Blender and Shotcut to edit videos with powerful features. Users can also contribute to and customize the software, promoting innovation and flexibility.
4. How can I use video creation tools to create interesting and unique videos?
Use video tools to make fun videos with different effects, transitions, and animations. Combine footage creatively, use storytelling techniques, incorporate music, and explore various camera angles. Use Adobe Premiere Pro or Final Cut Pro to make your videos more engaging.
5. What does FFmpeg do, and how can video editing projects use it?
FFmpeg is a flexible tool for video editing. It can convert formats, compress videos, and extract audio. Users use this tool on the command line, and it has many options—advanced video editing benefits greatly from automated processes in custom workflows.
6. How does the Tracker work when editing a video project?
You can use the Tracker in video editing to follow and control objects in a video. In motion tracking, you can add effects or notes to moving objects. This keeps them synced with the video during edits.
7. Can automated tools perform color correction or motion tracking in video editing?
Yes, automation is possible in video editing. Use software like Adobe After Effects and DaVinci Resolve to fix colors and track motion. You can fix colors by using presets or algorithms to change them automatically. A software can add effects to videos that match the movement of objects.
Here are the best Django media processing libraries for your web application. You can use the Django web framework for various media processing functionalities, from basic image resizing to advanced video processing, without having to write complex code from scratch.
Several libraries provide these features in Django, making it easier for developers to handle image and video processing in their applications. These libraries offer a variety of image-processing functionalities, including the ability to resize, crop, and rotate photos. Certain libraries provide a simple functionality to resize images and save the resulting images to your media storage backend. Also, you can find libraries that allow developers to easily extract video frames, convert video formats, and perform other video processing tasks in the Django applications. Hence, Django libraries are popular for developing applications requiring image and video processing capabilities.
We have handpicked top and trending Django media processing libraries based on popularity, licensing, and unique features to build video and image processing functionalities in your applications:
Pillow:
- Used in Artificial Intelligence, Computer Vision, Deep Learning applications, etc.
- A fork of the Python Imaging Library (PIL)
- Provides a wide range of image processing functionality.
Django-Resized:
- Used to rotate and resize images to a specified size.
- Saves the resulting images to the media storage backend.
- Compatible with sorl-thumbnail.
Django-FFmpeg:
- Used to download and re-encode video files.
- Provides support for the FFmpeg library.
- Allows performing video processing tasks such as extracting video frames, converting video formats, and more.
Django-video-encoding:
- Used to convert your videos into different formats and resolutions.
- Requires at least Python 3.6.1 or newer version.
- Provides support for FFmpeg and FFprobe.
ImageKit:
- Used to perform a range of automated image processing tasks in Django.
- Offers a high-level API for image processing and optimization.
- Includes functionalities like image resizing and compression.
Easy-Thumbnails
- Used to create thumbnails of various sizes and formats.
- Provides options for cropping and resizing.
- Version 2.8.0 will provide added support for thumbnailing SVG images.
Django-ImageField:
- Used to create custom image fields for Django models.
- Automatically handles image resizing and optimization.
- Provides a flexible, intuitive, and easily extensible interface.
Django-Media-Library:
- Used as a media library for Django.
- Provides the ability to categorize and tag media files.
- Offers support for image and video processing.
Sorl-Thumbnail:
- Used for resizing, cropping, and other image-processing operations.
- Integrates well with Django and offers flexible options.
- Allows generating alternative resolution versions of a thumbnail.
Django-Thumbor:
- Used to perform image resizing, crop, and other operations.
- Provides support for the Thumbor image processing service.
- Thumbor is an open-source smart, AI-imaging service.
Here are the best JavaScript video conversion libraries for your web application. You can use the rich JavaScript ecosystem of video conversion libraries to convert, manipulate, and encode video files.
These libraries typically use JavaScript to interface with underlying software or hardware to perform the video conversion. Whether you need to convert a video into a different format, manipulate its contents, or prepare it for playback on other devices, these libraries provide a wealth of functionality to support your video conversion needs. The JavaScript video conversion libraries offer a wide range of functionalities, such as:
- Command-line tool for converting video.
- Recording and encoding video in a variety of formats.
- Video compression and format conversion.
- Adding watermarks or other overlays to videos.
They are also often used to convert video into formats that can be played on different devices or web browsers.
We have handpicked top and trending JavaScript video conversion libraries based on popularity, licensing, and unique features to build video processing functionalities in your applications:
FFmpeg.js:
- Used in User Interface, Graphics applications, etc.
- A command-line tool for video conversion used through JavaScript.
- Supports formats like WebM, MP4, H.264, AAC, and MP3 encoders.
MediaStreamRecorder:
- Used for recording and encoding video and audio streams in JavaScript.
- Useful for cross browser audio/video/screen recording.
- Supports Chrome, Firefox, Opera, Microsoft Edge, and Android browsers.
Video.js:
- Used for its built-in video conversion capabilities.
- An open-source web-based HTML5 video player.
- Supports HTML5 video and Media Source Extensions, as well as YouTube and Vimeo (through plugins).
CloudConvert
- Used in Utilities, Command Line Interface, Nodejs applications, etc.
- A cloud-based API for converting video and other media files.
- Allows easy and fast conversions of files using the terminal.
VideoConverter.js:
- Used for converting video files to other formats in a web browser.
- Support multiple video codecs and containers.
- Originally conceived for a project called Video Funhouse in Node Knockout 2013.
VideoConverter:
- Used to perform multiple video conversions at the same time.
- Offers cross platform (macOS, Windows & Linux) support.
- Supports multiple input and output formats.
- Provides an easy drag-and-drop function for multiple files at the same time.
Gifify
- Used to convert any video file to an optimized animated GIF.
- Can extract small parts to convert from lengthy videos.
- Offers multiple options like movie speed, fps, colors, compression, resize, reverse, from & to, and subtitles.
AV-converter
- Used to convert audio/video files to another format in the web browser.
- Powered by FFmpeg and WebAssembly.
- Supports multiple audio and video formats.
- Has a YT downloader as well.
Node-Fluent-FFmpeg
- Used to record, convert, and stream audio and videos across platforms.
- Built for using FFmpeg in Node.js applications.
- Provides a simple API for video conversion.
Handbrake-js
- Used for converting video from nearly any format.
- Compatible with Mac OSX, Ubuntu 14, Windows XP, Windows 7, and Windows 8.1.
- Provides a lean and stable foundation for building video transcoding software in node.js.
Here are the best open-source Python video processing libraries for your applications. You can use these to build intelligent applications with a wide range of functionality, such as object detection, image segmentation, and motion analysis.
Python has many open-source libraries that can be used for various image and video processing tasks. These support several file formats and image data types. Also, other video editing libraries allow developers to manipulate video files by using a simple Python interface and simplifying tasks such as cropping, concatenating, and adding effects to videos. Moreover, Python video processing libraries offer a simple and powerful interface for reading and writing various image and video formats, including GIF, MP4, AVI, and more. Moreover, some libraries can be used for tasks such as generating thumbnails, creating GIFs, and converting video formats. Also, developers get powerful tools for working with multimedia files, including video and audio codecs.
We have handpicked the top and tending open-source Python libraries that offer a wide range of capabilities, from essential video file reading and writing to advanced computer vision and machine learning algorithms for your applications.
OpenCV:
- Used for computer vision and image processing tasks.
- Supports a wide range of video processing functions.
- Offers support for cross-platform application development.
FFmpeg:
- Used in User Interface, Graphics applications, etc.
- Offers a complete, cross-platform solution to record, convert, and stream audio and video.
- Supports multiple formats like WebM, MP4, H.264, AAC, and MP3 encoders.
MoviePy:
- Used in telecommunications, media, entertainment, video, video Utils applications, etc.
- Allows to process video files and create animations.
- Compatible with Windows/Mac/Linux, with Python 3.6+.
PyAV:
- Used for efficient and high-performance video and audio processing.
- A Pythonic binding for the FFmpeg multimedia framework.
- Allows media access via containers, streams, packets, codecs, and frames.
PySceneDetect:
- Used to perform scene detection on video files.
- Provides scene-by-scene breakdowns of video content.
- Requires FFmpeg/mkvmerge for video splitting support.
scikit-video:
- Used in Artificial Intelligence, Computer Vision applications, etc.
- Built on the popular scikit-learn machine learning library.
- Key features include algorithm processing, quality metrics, temporal filtering, motion/object detection, and motion estimation.
- Created as a companion to the scikit-image library.
PyDub:
- Used to manipulate audio in different formats.
- Provides a simple and easy-to-use high-level interface.
- Makes it easy to work with audio and video formats.
Vidgear:
- Used for multiple high-performance video processing functions and capabilities.
- Provides a special internal video stabilization wrapper.
- Offers multiple APIs, known as Gears, each with some unique functionality.
Check out these 5 awesome open-source projects for video creativity. It includes projects like Video edit using AI, Creating video chapters from a .SRT file, AI-Powered Tool for Download etc
Angular-video-player-libraries is a software component. It is designed for web applications developed using the Angular framework. It provides a set of pre-built features and functionalities. It enables developers to embed and control video playback within their applications. There are few common angular video player libraries.
- Video Playback Control
- Customization Options
- Responsive Design
- Playback Enhancements
- Integration with APIs and Services
- Cross-Browser Compatibility
An Angular video player library is designed to handle various types of video files. It helps ensure compatibility with different web browsers and devices.
It supports video file formats, which are MP4, WEBM, and Ogg. Apart from MP4, WebM, and Ogg, other video file formats exist. An Angular video player library might support or require additional plugins to handle it. For example, some libraries may support AVI, FLV, or MOV files. But it's important to note the support for these extra formats. It may vary depending on the specific video player library being used.
The angular video player library offers a range of features. It enhances the video playback experience. It provides developers with flexible options for customizing. These are the key features that are used in libraries.
- Playback Controls
- Media Controls
- Video Rendering
- Customization
- Responsive Design
- Events and Callbacks
- Integration with APIs and Services.
An Angular video player library and integrating it into your web application. You can set up the Development Environment and Install and Configure the Library. You can Integrate the Video Player into your Web Application, Test and Debug.
In conclusion, angular video player offers several benefits. It contributes to easier development and an enhanced user experience:
Simplified Development:
Angular video player libraries provide pre-built components, APIs, and abstractions. It helps simplify the process of integrating video playback into your Angular application.
Cross-Browser and Cross-Device Compatibility:
Video player libraries ensure compatibility with various web browsers and devices. It can help in handling browser-specific quirks and inconsistencies.
Customization Options:
Video player libraries offer customization options. It allows you to tailor the appearance and behavior of the video player. It matches your application's design and branding.
Responsive Design:
Video player libraries provide responsive design capabilities. It ensures that the video player adapts to different screen sizes and orientations.
Enhanced User Experience:
It offers playback controls, media controls, and integration with video hosting platforms.
Integration with APIs and Services:
These offer integrations with popular video hosting platforms. It enables you to embed videos from these platforms and interact with their APIs.
shaka-player:
- Google develops it. It is used for streaming video content on various platforms and devices.
- It offers a developer-friendly API. It is compatible with modern web browsers. It is the best choice for building video players for websites and applications.
- It is designed to play MPEG-DASH and Smooth Streaming content. You can use HTML5 video and MediSource Extensions.
android-YouTube-player:
- It is an open-source library. It simplifies the integration of YouTube playback in Android applications.
- It provides an easy-to-use API. It helps in playing YouTube videos and playlists within your app.
- YouTube Android Player API provided by Google. It lets you embed YouTube videos and playlists into your app. It provides a seamless playback experience.
vime:
- It is an open-source HTML5 video player framework. It provides a customizable and extensible solution for playing videos on the web.
- It aims to offer a developer-friendly API, a set of customizable components. It supports modern video playback features.
- It supports various video formats, including MP4, WebM, and HLS. It provides a unified interface for handling video playback across different browsers.
html5_rtsp_player:
- It does not support RTSP (Real-Time Streaming Protocol) for video playback.
- Here are third-party libraries and solutions available. It enables RTSP streaming in HTML5 video players. One such library is Video.js with the videojs-rtsp plugin.
- It supports video players. It needs to be more consistent across all browsers and platforms.
video-react:
- It is a popular open-source JavaScript library. It helps in building video players in React applications.
- It provides a set of customizable components and a flexible API. It helps in creating feature-rich video players with HTML5 video playback.
- It is built on top of HTML5 video elements and is highly customizable.
fluid-player:
- It is an open-source, highly customizable, lightweight HTML5 video player library.
- It is designed to provide a seamless video playback experience across different browsers.
- It can be customized by applying CSS styles to the player's elements or using the provided CSS classes.
videogular2:
- It is an open-source HTML5 video player for Angular applications.
- It provides a set of customizable Angular components and directives. It helps build feature-rich video players with HTML5 video playback.
- It is the second version of the Video gular library designed for Angular 2 and later versions.
FAQ:
1. What is the HTML5-based Angular Video Player library?
Ngx-videogular is a video player component for Angular applications. It uses HTML5 video and media API. It provides a customizable and feature-rich video player experience. It supports various video formats, including MP4, WebM, and Ogg. It provides various features such as playback controls, playlists, subtitles, and custom plugins.
Ngx-videogular is built on top of Angular. It leverages Agular's component-based architecture. It allows you to integrate it into your Angular applications. It provides a set of Angular components. It helps create a video player interface and handle player events and interactions.
2. How can I create a custom video player with the Angular Video Player library?
Install the necessary dependencies. Angular Video Player libraries like "ngx-videogular" require installation via npm or yarn. Then Import the required modules and components. In your Angular application, import the necessary modules from this library. These modules include VgCoreModule and VgControlsModule and Create a custom video player component.
In your Angular project, create a new component that will serve as your custom video player. This component will encapsulate the video player's functionality and UI elements. Design the custom video player UI. Within the vg-player component, you can add your custom UI components and styling. This is where you define the appearance and behavior of your video player. You can include buttons for play/pause, volume control, and a progress bar. It helps us with the custom video player component. You can now use your custom video player component in other application parts.
3. Does any video application framework work with this Angular library?
The Angular Video Player library, such as "ngx-videogular," is designed for Angular applications. Therefore, it integrates with the Angular framework. It leverages Agular's component-based architecture and features. There are a few popular video applications framework. It can work well in conjunction with the Angular Video Player library.
- Angular Material
- Ionic Framework
- Native script
4. What is a YouTube Video ID, and how do I get one for my videos?
The YouTube Video ID is a unique identifier assigned to each video uploaded to YouTube. It is a combination of alphanumeric characters. It identifies a specific video on the YouTube platform.
Sign in to your YouTube account:
Go to the YouTube website (www.youtube.com) and sign in using your Google account. If you don't have a YouTube channel associated with your Google account, you must create one.
Upload a video:
Once signed in, click the "Create" or "Upload" button on the top right corner of the YouTube homepage. Follow the prompts to select the video file from your computer and upload it to your YouTube channel.
Video details and settings:
After the upload, you'll be directed to the video details page. You can provide information about your video title, description, tags, and privacy settings. Fill in the required details and customize the settings according to your preferences.
Retrieve the Video ID:
The ID will be generated once you have provided your video's necessary information and settings. The Video ID is a set of letters and numbers that appears in the URL of your video.
5. Are there any tips on improving video playback performance?
Here are some tips to improve video playback performance working with this library.
Optimize video encoding:
Ensure that your video files are encoded and optimized for web playback. Use video encoding formats like H.264 or VP9, which are well-supported by HTML5 video players.
Use video formats with broad support:
Provide video files in many formats to ensure compatibility across different browsers. This allows the browser to choose the most suitable format for playback.
Compress and minimize video file size:
Large video file sizes can impact loading times and buffering. Compress your videos using compression tools to reduce file size without quality loss. Minimize video dimensions and bitrates if feasible for your use case.
Enable video streaming and adaptive bitrate:
Implement video streaming techniques such as progressive streaming or adaptive bitrate streaming. This allows the video player to load and play the video in chunks. It helps adjust the quality of the user's network conditions and device.
Implement video buffering:
Implement buffering techniques to preload video data before playback starts. This reduces interruptions. It ensures smoother playback, especially for larger video files or slower network connections. Most video player libraries provide built-in buffering capabilities that you can leverage.
Optimize player configuration:
Configure the video player settings for optimal performance. This includes setting appropriate buffer sizes, playback rates, and quality levels. Experiment with various settings to find the balance between performance and user experience.
Utilize caching:
Implement server-side or client-side caching mechanisms to cache video files. I will improve subsequent playback performance. This can reduce the need for repeated downloads. It enhances video playback speed.
SimpleCV is an open-source framework for building computer vision applications using Python. It provides a high-level interface to various image processing and computer vision algorithms. Those make it accessible to developers and researchers. The hobbyists with varying levels of expertise in computer vision.
Key features of SimpleCV include:
- Image Processing
- Object Detection and Tracking
- Camera and Video Support
- Integration with OpenCV
- Interactive Shell
- Cross-Platform Compatibility
- Community and Documentation
SimpleCV aims to democratize computer vision by providing an easy-to-use yet powerful platform. The building applications range from simple image manipulation tasks to complex object detection. It is suitable for educational purposes, research projects, prototyping, and developing production-grade applications.
moviepy:
- MoviePy is a Python library for video editing, manipulation, and analysis.
- MoviePy allows to basic video editing tasks such as cutting, concatenation, and resizing.
- MoviePy provides various transition effects to smoothly transition between different video clips.
scikit-video:
- Scikit-video is a library designed to provide easy access to video processing routines.
- Scikit-video simplifies reading and writing video files in various formats.
- Scikit-video allows the individual frames of a video using familiar NumPy arrays.
PyAV:
- PyAV is a Pythonic binding for the FFmpeg multimedia library.
- PyAV wraps the functionality of FFmpeg. It allows to decode, encode, mux, demux, and audio and video streams.
- yAV offers high-level APIs for Common audio and video processing tasks.
scikit-image:
- Scikit-image offers a variety of filters and enhancement techniques.
- The library provides algorithms for segmenting images into meaningful regions or objects.
- Scikit-image includes algorithms for detecting and describing image features. It is such as corners, edges, and key points.
dlib:
- Dlib is a C++ toolkit that contains machine learning algorithms for creating software.
- Dlib provides tools for detecting and tracking objects in video streams.
- Dlib's facial landmark detection algorithms can identify key points on a face.
kornia:
- Kornia is an open-source differentiable computer vision library built on top of PyTorch.
- Kornia provides a rich set of geometric transformations. It's such as rotation, scaling, translation, shearing, and perspective transformation.
- Kornia provides a variety of filtering operations. It's such as Gaussian blur, median blur, and Sobel edge detection.
scipy:
- SciPy is a Python library that builds on NumPy and provides a wide range of computing tools.
- SciPy includes signal processing routines for tasks. It's such as filtering, Fourier analysis, spectral analysis, and wavelet analysis.
- SciPy provides a wide range of statistical functions for descriptive statistics.
pycuda:
- PyCUDA is a Python wrapper for NVIDIA's CUDA parallel computation API.
- PyCUDA enables developers to offload computationally intensive tasks in video processing pipelines.
- PyCUDA allows developers to write custom CUDA kernels in Python and execute them on the GPU.
cupy:
- CuPy leverages the parallel processing power of NVIDIA GPUs to speed up computations.
- CuPy supports a wide range of array manipulation functions, including element-wise operations.
- CuPy includes mathematical functions for arithmetic operations and trigonometric functions.
mahotas:
- Mahotas is an open-source computer vision and image-processing library for Python.
- Mahotas includes algorithms for object detection, contour finding, and segmentation.
- The library provides algorithms for edge detection and boundary detection. It includes Sobel, Canny, and Laplacian edge detectors.
imageio:
- Imageio is a Python library that provides an easy-to-use interface for a wide range of image data.
- Imageio supports reading and writing video files in popular formats such as AVI, MP4, MOV, and more.
- Imageio allows the extraction of individual frames from video files as NumPy or PIL images.
FAQ
1. What is SimpleCV?
SimpleCV is an open-source framework for building computer vision applications using Python. It provides a high-level interface to various image processing and computer vision algorithms. Those make it accessible to developers, researchers, and hobbyists.
2. Can SimpleCV handle video files?
Yes, SimpleCV has support for reading and writing video files. It can use the Video class to load video files and extract frames. That performs various operations on video data.
3. Can SimpleCV track objects across multiple frames in a video?
Yes, SimpleCV includes functionality for object tracking. It allows you to track the movement of objects across consecutive frames in a video. Those can be useful for tasks such as object surveillance and activity monitoring.
4. Does SimpleCV support motion detection in videos?
Yes, SimpleCV provides tools for motion detection in videos. It can use techniques such as frame differencing and optical flow analysis. It detects motion between successive frames in a video.
5. Is it possible to extract specific features or properties from video frames using SimpleCV?
Yes, SimpleCV allows you to extract various features and properties from video frames. It's such as color histograms, texture descriptors, object centroids, and more. Those features can be used for object recognition, scene analysis, and content-based retrieval.
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QUESTION
Segmented far pointer allocation in 16bit x86 MS-DOS real mode
Asked 2022-Apr-03 at 08:07I'm trying to get my head around programming real mode MS-DOS in C. Using some old books on game programming as a starting point. The source code in the book is written for Microsoft C, but I'm trying to get it to compile under OpenWatcom v2. I've run into a problem early on, when trying to access a pointer to the start of VGA video memory.
1#include <stdio.h>
2#include <dos.h>
3
4void Set_Video_Mode(int mode) {
5
6 union REGS inregs, outregs;
7
8 inregs.h.ah = 0;
9 inregs.h.al = (unsigned char) mode;
10
11 int86(0x10, &inregs, &outregs);
12}
13
14
15int main(void)
16{
17 Set_Video_Mode(0x13);
18
19 //the following line throws an error, without it the code compiles and runs
20 char far *video_buffer = (char far *)0xA0000000L;
21
22 while (!kbhit()) { };
23
24 Set_Video_Mode(0x03);
25
26 return 0;
27}
28
It's the far pointer assignment that throws the following errors:
VGA.C(33): Error! E1077: Missing '}'
VGA.C(33): Warning! W107: Missing return value for function 'main'
VGA.C(36): Error! E1099: Statement must be inside function. Probable cause: missing {
Which is kind of baffling, and seems like a macro definition gone wrong, or something...
When I try the code from the Wikipedia article on far pointers, with the same compiler:
1#include <stdio.h>
2#include <dos.h>
3
4void Set_Video_Mode(int mode) {
5
6 union REGS inregs, outregs;
7
8 inregs.h.ah = 0;
9 inregs.h.al = (unsigned char) mode;
10
11 int86(0x10, &inregs, &outregs);
12}
13
14
15int main(void)
16{
17 Set_Video_Mode(0x13);
18
19 //the following line throws an error, without it the code compiles and runs
20 char far *video_buffer = (char far *)0xA0000000L;
21
22 while (!kbhit()) { };
23
24 Set_Video_Mode(0x03);
25
26 return 0;
27}
28#include <stdio.h>
29int main() {
30 char far *p = (char far *)0x55550005;
31 char far *q = (char far *)0x53332225;
32 *p = 80;
33 (*p)++;
34 printf("%d", *q);
35 return 0;
36}
37
It compiles.
The compile command is wcl -bcl=dos source.c
in both cases.
So I'm kind of stumped now, and can't seem to pinpoint the problem. I'm on the verge of throwing a few asterisks and brackets at random places to see if it sticks somewhere...
ANSWER
Answered 2022-Apr-03 at 07:23It appears your OpenWatcom C compiler is defaulting to using C89. In C89 variable declarations must be at the beginning of a block scope. In your case all your code and data is at function scope, so the variable has to be declared at the beginning of main
before the code.
Moving the variable declaration this way should be C89 compatible:
1#include <stdio.h>
2#include <dos.h>
3
4void Set_Video_Mode(int mode) {
5
6 union REGS inregs, outregs;
7
8 inregs.h.ah = 0;
9 inregs.h.al = (unsigned char) mode;
10
11 int86(0x10, &inregs, &outregs);
12}
13
14
15int main(void)
16{
17 Set_Video_Mode(0x13);
18
19 //the following line throws an error, without it the code compiles and runs
20 char far *video_buffer = (char far *)0xA0000000L;
21
22 while (!kbhit()) { };
23
24 Set_Video_Mode(0x03);
25
26 return 0;
27}
28#include <stdio.h>
29int main() {
30 char far *p = (char far *)0x55550005;
31 char far *q = (char far *)0x53332225;
32 *p = 80;
33 (*p)++;
34 printf("%d", *q);
35 return 0;
36}
37int main(void)
38{
39 char far *video_buffer = (char far *)0xA0000000L;
40
41 Set_Video_Mode(0x13);
42 while (!kbhit()) { };
43 Set_Video_Mode(0x03);
44
45 return 0;
46}
47
If using OpenWatcom 2.0 as you suggest you are, you should be able to compile with C99 mode by adding the option -za99
to the wcl
options. In C99 you can place variable declarations in places other than top of block scope.
When compiling as C89, Watcom extended C89 to allow C++ style comments the same way C99 supports it. This behaviour seem to be documented as:
The Open Watcom C/16 and C/32 compilers support an extension for comments. The symbol // can be used at any point in a physical source line (except inside a character constant or string literal). Any characters from the // to the end of the line are treated as comment characters. The comment is terminated by the end of the line.
I agree with the assessment that had the C++ style comments not been allowed, the compiler would have given a much better picture of what the real problem was. I too was fooled at first and it didn't occur to me right away that it was being compiled as C89 code. I had assumed since the //
was accepted that it must have been C99.
QUESTION
Why is `np.sum(range(N))` very slow?
Asked 2022-Mar-29 at 14:31I saw a video about speed of loops in python, where it was explained that doing sum(range(N))
is much faster than manually looping through range
and adding the variables together, since the former runs in C due to built-in functions being used, while in the latter the summation is done in (slow) python. I was curious what happens when adding numpy
to the mix. As I expected np.sum(np.arange(N))
is the fastest, but sum(np.arange(N))
and np.sum(range(N))
are even slower than doing the naive for loop.
Why is this?
Here's the script I used to test, some comments about the supposed cause of slowing done where I know (taken mostly from the video) and the results I got on my machine (python 3.10.0, numpy 1.21.2):
updated script:
1import numpy as np
2from timeit import timeit
3
4N = 10_000_000
5repetition = 10
6
7def sum0(N = N):
8 s = 0
9 i = 0
10 while i < N: # condition is checked in python
11 s += i
12 i += 1 # both additions are done in python
13 return s
14
15def sum1(N = N):
16 s = 0
17 for i in range(N): # increment in C
18 s += i # addition in python
19 return s
20
21def sum2(N = N):
22 return sum(range(N)) # everything in C
23
24def sum3(N = N):
25 return sum(list(range(N)))
26
27def sum4(N = N):
28 return np.sum(range(N)) # very slow np.array conversion
29
30def sum5(N = N):
31 # much faster np.array conversion
32 return np.sum(np.fromiter(range(N),dtype = int))
33
34def sum5v2_(N = N):
35 # much faster np.array conversion
36 return np.sum(np.fromiter(range(N),dtype = np.int_))
37
38def sum6(N = N):
39 # possibly slow conversion to Py_long from np.int
40 return sum(np.arange(N))
41
42def sum7(N = N):
43 # list returns a list of np.int-s
44 return sum(list(np.arange(N)))
45
46def sum7v2(N = N):
47 # tolist conversion to python int seems faster than the implicit conversion
48 # in sum(list()) (tolist returns a list of python int-s)
49 return sum(np.arange(N).tolist())
50
51def sum8(N = N):
52 return np.sum(np.arange(N)) # everything in numpy (fortran libblas?)
53
54def sum9(N = N):
55 return np.arange(N).sum() # remove dispatch overhead
56
57def array_basic(N = N):
58 return np.array(range(N))
59
60def array_dtype(N = N):
61 return np.array(range(N),dtype = np.int_)
62
63def array_iter(N = N):
64 # np.sum's source code mentions to use fromiter to convert from generators
65 return np.fromiter(range(N),dtype = np.int_)
66
67print(f"while loop: {timeit(sum0, number = repetition)}")
68print(f"for loop: {timeit(sum1, number = repetition)}")
69print(f"sum_range: {timeit(sum2, number = repetition)}")
70print(f"sum_rangelist: {timeit(sum3, number = repetition)}")
71print(f"npsum_range: {timeit(sum4, number = repetition)}")
72print(f"npsum_iterrange: {timeit(sum5, number = repetition)}")
73print(f"npsum_iterrangev2: {timeit(sum5, number = repetition)}")
74print(f"sum_arange: {timeit(sum6, number = repetition)}")
75print(f"sum_list_arange: {timeit(sum7, number = repetition)}")
76print(f"sum_arange_tolist: {timeit(sum7v2, number = repetition)}")
77print(f"npsum_arange: {timeit(sum8, number = repetition)}")
78print(f"nparangenpsum: {timeit(sum9, number = repetition)}")
79print(f"array_basic: {timeit(array_basic, number = repetition)}")
80print(f"array_dtype: {timeit(array_dtype, number = repetition)}")
81print(f"array_iter: {timeit(array_iter, number = repetition)}")
82
83print(f"npsumarangeREP: {timeit(lambda : sum8(N/1000), number = 100000*repetition)}")
84print(f"npsumarangeREP: {timeit(lambda : sum9(N/1000), number = 100000*repetition)}")
85
86# Example output:
87#
88# while loop: 11.493371912998555
89# for loop: 7.385945574002108
90# sum_range: 2.4605720699983067
91# sum_rangelist: 4.509678105998319
92# npsum_range: 11.85120212900074
93# npsum_iterrange: 4.464334709002287
94# npsum_iterrangev2: 4.498494338993623
95# sum_arange: 9.537815956995473
96# sum_list_arange: 13.290120724996086
97# sum_arange_tolist: 5.231948580003518
98# npsum_arange: 0.241889145996538
99# nparangenpsum: 0.21876695199898677
100# array_basic: 11.736577274998126
101# array_dtype: 8.71628468400013
102# array_iter: 4.303306431000237
103# npsumarangeREP: 21.240833958996518
104# npsumarangeREP: 16.690092379001726
105
106
ANSWER
Answered 2021-Oct-16 at 17:42From the cpython source code for sum
sum initially seems to attempt a fast path that assumes all inputs are the same type. If that fails it will just iterate:
1import numpy as np
2from timeit import timeit
3
4N = 10_000_000
5repetition = 10
6
7def sum0(N = N):
8 s = 0
9 i = 0
10 while i < N: # condition is checked in python
11 s += i
12 i += 1 # both additions are done in python
13 return s
14
15def sum1(N = N):
16 s = 0
17 for i in range(N): # increment in C
18 s += i # addition in python
19 return s
20
21def sum2(N = N):
22 return sum(range(N)) # everything in C
23
24def sum3(N = N):
25 return sum(list(range(N)))
26
27def sum4(N = N):
28 return np.sum(range(N)) # very slow np.array conversion
29
30def sum5(N = N):
31 # much faster np.array conversion
32 return np.sum(np.fromiter(range(N),dtype = int))
33
34def sum5v2_(N = N):
35 # much faster np.array conversion
36 return np.sum(np.fromiter(range(N),dtype = np.int_))
37
38def sum6(N = N):
39 # possibly slow conversion to Py_long from np.int
40 return sum(np.arange(N))
41
42def sum7(N = N):
43 # list returns a list of np.int-s
44 return sum(list(np.arange(N)))
45
46def sum7v2(N = N):
47 # tolist conversion to python int seems faster than the implicit conversion
48 # in sum(list()) (tolist returns a list of python int-s)
49 return sum(np.arange(N).tolist())
50
51def sum8(N = N):
52 return np.sum(np.arange(N)) # everything in numpy (fortran libblas?)
53
54def sum9(N = N):
55 return np.arange(N).sum() # remove dispatch overhead
56
57def array_basic(N = N):
58 return np.array(range(N))
59
60def array_dtype(N = N):
61 return np.array(range(N),dtype = np.int_)
62
63def array_iter(N = N):
64 # np.sum's source code mentions to use fromiter to convert from generators
65 return np.fromiter(range(N),dtype = np.int_)
66
67print(f"while loop: {timeit(sum0, number = repetition)}")
68print(f"for loop: {timeit(sum1, number = repetition)}")
69print(f"sum_range: {timeit(sum2, number = repetition)}")
70print(f"sum_rangelist: {timeit(sum3, number = repetition)}")
71print(f"npsum_range: {timeit(sum4, number = repetition)}")
72print(f"npsum_iterrange: {timeit(sum5, number = repetition)}")
73print(f"npsum_iterrangev2: {timeit(sum5, number = repetition)}")
74print(f"sum_arange: {timeit(sum6, number = repetition)}")
75print(f"sum_list_arange: {timeit(sum7, number = repetition)}")
76print(f"sum_arange_tolist: {timeit(sum7v2, number = repetition)}")
77print(f"npsum_arange: {timeit(sum8, number = repetition)}")
78print(f"nparangenpsum: {timeit(sum9, number = repetition)}")
79print(f"array_basic: {timeit(array_basic, number = repetition)}")
80print(f"array_dtype: {timeit(array_dtype, number = repetition)}")
81print(f"array_iter: {timeit(array_iter, number = repetition)}")
82
83print(f"npsumarangeREP: {timeit(lambda : sum8(N/1000), number = 100000*repetition)}")
84print(f"npsumarangeREP: {timeit(lambda : sum9(N/1000), number = 100000*repetition)}")
85
86# Example output:
87#
88# while loop: 11.493371912998555
89# for loop: 7.385945574002108
90# sum_range: 2.4605720699983067
91# sum_rangelist: 4.509678105998319
92# npsum_range: 11.85120212900074
93# npsum_iterrange: 4.464334709002287
94# npsum_iterrangev2: 4.498494338993623
95# sum_arange: 9.537815956995473
96# sum_list_arange: 13.290120724996086
97# sum_arange_tolist: 5.231948580003518
98# npsum_arange: 0.241889145996538
99# nparangenpsum: 0.21876695199898677
100# array_basic: 11.736577274998126
101# array_dtype: 8.71628468400013
102# array_iter: 4.303306431000237
103# npsumarangeREP: 21.240833958996518
104# npsumarangeREP: 16.690092379001726
105
106/* Fast addition by keeping temporary sums in C instead of new Python objects.
107 Assumes all inputs are the same type. If the assumption fails, default
108 to the more general routine.
109*/
110
I'm not entirely certain what is happening under the hood, but it is likely the repeated creation/conversion of C types to Python objects that is causing these slow-downs. It's worth noting that both sum
and range
are implemented in C.
This next bit is not really an answer to the question, but I wondered if we could speed up sum
for python range
s as range
is quite a smart object.
To do this I've used functools.singledispatch
to override the built-in sum
function specifically for the range
type; then implemented a small function to calculate the sum of an arithmetic progression.
1import numpy as np
2from timeit import timeit
3
4N = 10_000_000
5repetition = 10
6
7def sum0(N = N):
8 s = 0
9 i = 0
10 while i < N: # condition is checked in python
11 s += i
12 i += 1 # both additions are done in python
13 return s
14
15def sum1(N = N):
16 s = 0
17 for i in range(N): # increment in C
18 s += i # addition in python
19 return s
20
21def sum2(N = N):
22 return sum(range(N)) # everything in C
23
24def sum3(N = N):
25 return sum(list(range(N)))
26
27def sum4(N = N):
28 return np.sum(range(N)) # very slow np.array conversion
29
30def sum5(N = N):
31 # much faster np.array conversion
32 return np.sum(np.fromiter(range(N),dtype = int))
33
34def sum5v2_(N = N):
35 # much faster np.array conversion
36 return np.sum(np.fromiter(range(N),dtype = np.int_))
37
38def sum6(N = N):
39 # possibly slow conversion to Py_long from np.int
40 return sum(np.arange(N))
41
42def sum7(N = N):
43 # list returns a list of np.int-s
44 return sum(list(np.arange(N)))
45
46def sum7v2(N = N):
47 # tolist conversion to python int seems faster than the implicit conversion
48 # in sum(list()) (tolist returns a list of python int-s)
49 return sum(np.arange(N).tolist())
50
51def sum8(N = N):
52 return np.sum(np.arange(N)) # everything in numpy (fortran libblas?)
53
54def sum9(N = N):
55 return np.arange(N).sum() # remove dispatch overhead
56
57def array_basic(N = N):
58 return np.array(range(N))
59
60def array_dtype(N = N):
61 return np.array(range(N),dtype = np.int_)
62
63def array_iter(N = N):
64 # np.sum's source code mentions to use fromiter to convert from generators
65 return np.fromiter(range(N),dtype = np.int_)
66
67print(f"while loop: {timeit(sum0, number = repetition)}")
68print(f"for loop: {timeit(sum1, number = repetition)}")
69print(f"sum_range: {timeit(sum2, number = repetition)}")
70print(f"sum_rangelist: {timeit(sum3, number = repetition)}")
71print(f"npsum_range: {timeit(sum4, number = repetition)}")
72print(f"npsum_iterrange: {timeit(sum5, number = repetition)}")
73print(f"npsum_iterrangev2: {timeit(sum5, number = repetition)}")
74print(f"sum_arange: {timeit(sum6, number = repetition)}")
75print(f"sum_list_arange: {timeit(sum7, number = repetition)}")
76print(f"sum_arange_tolist: {timeit(sum7v2, number = repetition)}")
77print(f"npsum_arange: {timeit(sum8, number = repetition)}")
78print(f"nparangenpsum: {timeit(sum9, number = repetition)}")
79print(f"array_basic: {timeit(array_basic, number = repetition)}")
80print(f"array_dtype: {timeit(array_dtype, number = repetition)}")
81print(f"array_iter: {timeit(array_iter, number = repetition)}")
82
83print(f"npsumarangeREP: {timeit(lambda : sum8(N/1000), number = 100000*repetition)}")
84print(f"npsumarangeREP: {timeit(lambda : sum9(N/1000), number = 100000*repetition)}")
85
86# Example output:
87#
88# while loop: 11.493371912998555
89# for loop: 7.385945574002108
90# sum_range: 2.4605720699983067
91# sum_rangelist: 4.509678105998319
92# npsum_range: 11.85120212900074
93# npsum_iterrange: 4.464334709002287
94# npsum_iterrangev2: 4.498494338993623
95# sum_arange: 9.537815956995473
96# sum_list_arange: 13.290120724996086
97# sum_arange_tolist: 5.231948580003518
98# npsum_arange: 0.241889145996538
99# nparangenpsum: 0.21876695199898677
100# array_basic: 11.736577274998126
101# array_dtype: 8.71628468400013
102# array_iter: 4.303306431000237
103# npsumarangeREP: 21.240833958996518
104# npsumarangeREP: 16.690092379001726
105
106/* Fast addition by keeping temporary sums in C instead of new Python objects.
107 Assumes all inputs are the same type. If the assumption fails, default
108 to the more general routine.
109*/
110from functools import singledispatch
111
112def sum_range(range_, /, start=0):
113 """Overloaded `sum` for range, compute arithmetic sum"""
114 n = len(range_)
115 if not n:
116 return start
117 return int(start + (n * (range_[0] + range_[-1]) / 2))
118
119sum = singledispatch(sum)
120sum.register(range, sum_range)
121
122def test():
123 """
124 >>> sum(range(0, 100))
125 4950
126 >>> sum(range(0, 10, 2))
127 20
128 >>> sum(range(0, 9, 2))
129 20
130 >>> sum(range(0, -10, -1))
131 -45
132 >>> sum(range(-10, 10))
133 -10
134 >>> sum(range(-1, -100, -2))
135 -2500
136 >>> sum(range(0, 10, 100))
137 0
138 >>> sum(range(0, 0))
139 0
140 >>> sum(range(0, 100), 50)
141 5000
142 >>> sum(range(0, 0), 10)
143 10
144 """
145
146if __name__ == "__main__":
147 import doctest
148 doctest.testmod()
149
I'm not sure if this is complete, but it's definitely faster than looping.
QUESTION
The unauthenticated git protocol on port 9418 is no longer supported
Asked 2022-Mar-27 at 13:23I have been using github actions for quite sometime but today my deployments started failing. Below is the error from github action logs
1Command: git
2Arguments: ls-remote --tags --heads git://github.com/adobe-webplatform/eve.git
3Directory: /home/runner/work/stackstream-fe/stackstream-fe
4Output:
5fatal: remote error:
6 The unauthenticated git protocol on port 9418 is no longer supported.
7
Upon investigation, it appears that below section in my yml file is causing the issue.
1Command: git
2Arguments: ls-remote --tags --heads git://github.com/adobe-webplatform/eve.git
3Directory: /home/runner/work/stackstream-fe/stackstream-fe
4Output:
5fatal: remote error:
6 The unauthenticated git protocol on port 9418 is no longer supported.
7 - name: Installing modules
8 run: yarn install
9
I have looked into this change log but can't seem to comprehend the issue.
Additional Details: Server: EC2 Instance Github actions steps:
1Command: git
2Arguments: ls-remote --tags --heads git://github.com/adobe-webplatform/eve.git
3Directory: /home/runner/work/stackstream-fe/stackstream-fe
4Output:
5fatal: remote error:
6 The unauthenticated git protocol on port 9418 is no longer supported.
7 - name: Installing modules
8 run: yarn install
9 steps:
10 - name: Checkout
11 uses: actions/checkout@v2
12
13 - id: vars
14 run: |
15 if [ '${{ github.ref }}' == 'refs/heads/master' ]; then echo "::set-output name=environment::prod_stackstream" ; echo "::set-output name=api-url::api" ; elif [ '${{ github.ref }}' == 'refs/heads/staging' ]; then echo "::set-output name=environment::staging_stackstream" ; echo "::set-output name=api-url::stagingapi" ; else echo "::set-output name=environment::dev_stackstream" ; echo "::set-output name=api-url::devapi" ; fi
16
17 - uses: pCYSl5EDgo/cat@master
18 id: slack
19 with:
20 path: .github/workflows/slack.txt
21
22 - name: Slack Start Notification
23 uses: 8398a7/action-slack@v3
24 env:
25 SLACK_WEBHOOK_URL: ${{ secrets.SLACK_WEBHOOK_URL }}
26 ENVIRONMENT: '`${{ steps.vars.outputs.environment }}`'
27 COLOR: good
28 STATUS: '`Started`'
29 with:
30 status: custom
31 fields: workflow,job,commit,repo,ref,author,took
32 custom_payload: |
33 ${{ steps.slack.outputs.text }}
34
35 - name: Installing modules
36 env:
37 REACT_APP_API_URL: 'https://${{ steps.vars.outputs.api-url }}mergestack.com/api/v1'
38 run: yarn install
39
40 - name: Create Frontend Build
41 env:
42 REACT_APP_API_URL: 'https://${{ steps.vars.outputs.api-url }}mergestack.com/api/v1'
43 run: yarn build
44
45 - name: Deploy to Frontend Server DEV
46 if: ${{ contains(github.ref, 'dev') }}
47 uses: easingthemes/ssh-deploy@v2.1.5
48 env:
49 SSH_PRIVATE_KEY: ${{ secrets.DEV_KEY }}
50 ARGS: '-rltgoDzvO --delete'
51 SOURCE: 'deploy/'
52 REMOTE_HOST: ${{ secrets.DEV_HOST }}
53 REMOTE_USER: plyfolio-dev
54 TARGET: '/home/plyfolio-dev/${{ steps.vars.outputs.environment }}/fe/deploy'
55
package.json file
1Command: git
2Arguments: ls-remote --tags --heads git://github.com/adobe-webplatform/eve.git
3Directory: /home/runner/work/stackstream-fe/stackstream-fe
4Output:
5fatal: remote error:
6 The unauthenticated git protocol on port 9418 is no longer supported.
7 - name: Installing modules
8 run: yarn install
9 steps:
10 - name: Checkout
11 uses: actions/checkout@v2
12
13 - id: vars
14 run: |
15 if [ '${{ github.ref }}' == 'refs/heads/master' ]; then echo "::set-output name=environment::prod_stackstream" ; echo "::set-output name=api-url::api" ; elif [ '${{ github.ref }}' == 'refs/heads/staging' ]; then echo "::set-output name=environment::staging_stackstream" ; echo "::set-output name=api-url::stagingapi" ; else echo "::set-output name=environment::dev_stackstream" ; echo "::set-output name=api-url::devapi" ; fi
16
17 - uses: pCYSl5EDgo/cat@master
18 id: slack
19 with:
20 path: .github/workflows/slack.txt
21
22 - name: Slack Start Notification
23 uses: 8398a7/action-slack@v3
24 env:
25 SLACK_WEBHOOK_URL: ${{ secrets.SLACK_WEBHOOK_URL }}
26 ENVIRONMENT: '`${{ steps.vars.outputs.environment }}`'
27 COLOR: good
28 STATUS: '`Started`'
29 with:
30 status: custom
31 fields: workflow,job,commit,repo,ref,author,took
32 custom_payload: |
33 ${{ steps.slack.outputs.text }}
34
35 - name: Installing modules
36 env:
37 REACT_APP_API_URL: 'https://${{ steps.vars.outputs.api-url }}mergestack.com/api/v1'
38 run: yarn install
39
40 - name: Create Frontend Build
41 env:
42 REACT_APP_API_URL: 'https://${{ steps.vars.outputs.api-url }}mergestack.com/api/v1'
43 run: yarn build
44
45 - name: Deploy to Frontend Server DEV
46 if: ${{ contains(github.ref, 'dev') }}
47 uses: easingthemes/ssh-deploy@v2.1.5
48 env:
49 SSH_PRIVATE_KEY: ${{ secrets.DEV_KEY }}
50 ARGS: '-rltgoDzvO --delete'
51 SOURCE: 'deploy/'
52 REMOTE_HOST: ${{ secrets.DEV_HOST }}
53 REMOTE_USER: plyfolio-dev
54 TARGET: '/home/plyfolio-dev/${{ steps.vars.outputs.environment }}/fe/deploy'
55 {
56 "name": "stackstream-fe",
57 "version": "1.0.0",
58 "authors": [
59 "fayyaznofal@gmail.com"
60 ],
61 "private": true,
62 "dependencies": {
63 "@fortawesome/fontawesome-svg-core": "^1.2.34",
64 "@fortawesome/free-solid-svg-icons": "^5.15.2",
65 "@fortawesome/react-fontawesome": "^0.1.14",
66 "@fullcalendar/bootstrap": "^5.5.0",
67 "@fullcalendar/core": "^5.5.0",
68 "@fullcalendar/daygrid": "^5.5.0",
69 "@fullcalendar/interaction": "^5.5.0",
70 "@fullcalendar/react": "^5.5.0",
71 "@lourenci/react-kanban": "^2.1.0",
72 "@redux-saga/simple-saga-monitor": "^1.1.2",
73 "@testing-library/jest-dom": "^5.11.9",
74 "@testing-library/react": "^11.2.3",
75 "@testing-library/user-event": "^12.6.0",
76 "@toast-ui/react-chart": "^1.0.2",
77 "@types/jest": "^26.0.14",
78 "@types/node": "^14.10.3",
79 "@types/react": "^16.9.49",
80 "@types/react-dom": "^16.9.8",
81 "@vtaits/react-color-picker": "^0.1.1",
82 "apexcharts": "^3.23.1",
83 "availity-reactstrap-validation": "^2.7.0",
84 "axios": "^0.21.1",
85 "axios-mock-adapter": "^1.19.0",
86 "axios-progress-bar": "^1.2.0",
87 "bootstrap": "^5.0.0-beta2",
88 "chart.js": "^2.9.4",
89 "chartist": "^0.11.4",
90 "classnames": "^2.2.6",
91 "components": "^0.1.0",
92 "dotenv": "^8.2.0",
93 "draft-js": "^0.11.7",
94 "echarts": "^4.9.0",
95 "echarts-for-react": "^2.0.16",
96 "firebase": "^8.2.3",
97 "google-maps-react": "^2.0.6",
98 "history": "^4.10.1",
99 "i": "^0.3.6",
100 "i18next": "^19.8.4",
101 "i18next-browser-languagedetector": "^6.0.1",
102 "jsonwebtoken": "^8.5.1",
103 "leaflet": "^1.7.1",
104 "lodash": "^4.17.21",
105 "lodash.clonedeep": "^4.5.0",
106 "lodash.get": "^4.4.2",
107 "metismenujs": "^1.2.1",
108 "mkdirp": "^1.0.4",
109 "moment": "2.29.1",
110 "moment-timezone": "^0.5.32",
111 "nouislider-react": "^3.3.9",
112 "npm": "^7.6.3",
113 "prop-types": "^15.7.2",
114 "query-string": "^6.14.0",
115 "react": "^16.13.1",
116 "react-apexcharts": "^1.3.7",
117 "react-auth-code-input": "^1.0.0",
118 "react-avatar": "^3.10.0",
119 "react-bootstrap": "^1.5.0",
120 "react-bootstrap-editable": "^0.8.2",
121 "react-bootstrap-sweetalert": "^5.2.0",
122 "react-bootstrap-table-next": "^4.0.3",
123 "react-bootstrap-table2-editor": "^1.4.0",
124 "react-bootstrap-table2-paginator": "^2.1.2",
125 "react-bootstrap-table2-toolkit": "^2.1.3",
126 "react-chartist": "^0.14.3",
127 "react-chartjs-2": "^2.11.1",
128 "react-color": "^2.19.3",
129 "react-confirm-alert": "^2.7.0",
130 "react-content-loader": "^6.0.1",
131 "react-countdown": "^2.3.1",
132 "react-countup": "^4.3.3",
133 "react-cropper": "^2.1.4",
134 "react-data-table-component": "^6.11.8",
135 "react-date-picker": "^8.0.6",
136 "react-datepicker": "^3.4.1",
137 "react-dom": "^16.13.1",
138 "react-draft-wysiwyg": "^1.14.5",
139 "react-drag-listview": "^0.1.8",
140 "react-drawer": "^1.3.4",
141 "react-dropzone": "^11.2.4",
142 "react-dual-listbox": "^2.0.0",
143 "react-facebook-login": "^4.1.1",
144 "react-flatpickr": "^3.10.6",
145 "react-google-login": "^5.2.2",
146 "react-hook-form": "^7.15.2",
147 "react-i18next": "^11.8.5",
148 "react-icons": "^4.2.0",
149 "react-image-lightbox": "^5.1.1",
150 "react-input-mask": "^2.0.4",
151 "react-jvectormap": "^0.0.16",
152 "react-leaflet": "^3.0.5",
153 "react-meta-tags": "^1.0.1",
154 "react-modal-video": "^1.2.6",
155 "react-notifications": "^1.7.2",
156 "react-number-format": "^4.7.3",
157 "react-perfect-scrollbar": "^1.5.8",
158 "react-rangeslider": "^2.2.0",
159 "react-rating": "^2.0.5",
160 "react-rating-tooltip": "^1.1.6",
161 "react-redux": "^7.2.1",
162 "react-responsive-carousel": "^3.2.11",
163 "react-router-dom": "^5.2.0",
164 "react-script": "^2.0.5",
165 "react-scripts": "3.4.3",
166 "react-select": "^4.3.1",
167 "react-sparklines": "^1.7.0",
168 "react-star-ratings": "^2.3.0",
169 "react-super-responsive-table": "^5.2.0",
170 "react-switch": "^6.0.0",
171 "react-table": "^7.6.3",
172 "react-toastify": "^7.0.3",
173 "react-toastr": "^3.0.0",
174 "react-twitter-auth": "0.0.13",
175 "reactstrap": "^8.8.1",
176 "recharts": "^2.0.8",
177 "redux": "^4.0.5",
178 "redux-saga": "^1.1.3",
179 "reselect": "^4.0.0",
180 "sass": "^1.37.5",
181 "simplebar-react": "^2.3.0",
182 "styled": "^1.0.0",
183 "styled-components": "^5.2.1",
184 "toastr": "^2.1.4",
185 "typescript": "^4.0.2",
186 "universal-cookie": "^4.0.4"
187 },
188 "devDependencies": {
189 "@typescript-eslint/eslint-plugin": "^2.27.0",
190 "@typescript-eslint/parser": "^2.27.0",
191 "@typescript-eslint/typescript-estree": "^4.15.2",
192 "eslint-config-prettier": "^6.10.1",
193 "eslint-plugin-prettier": "^3.1.2",
194 "husky": "^4.2.5",
195 "lint-staged": "^10.1.3",
196 "prettier": "^1.19.1",
197 "react-test-renderer": "^16.13.1",
198 "redux-devtools-extension": "^2.13.8",
199 "redux-mock-store": "^1.5.4"
200 },
201 "scripts": {
202 "start": "react-scripts start",
203 "build": "react-scripts build && mv build ./deploy/build",
204 "build-local": "react-scripts build",
205 "test": "react-scripts test",
206 "eject": "react-scripts eject"
207 },
208 "eslintConfig": {
209 "extends": "react-app"
210 },
211 "husky": {
212 "hooks": {
213 "pre-commit": "lint-staged"
214 }
215 },
216 "lint-staged": {
217 "*.{js,ts,tsx}": [
218 "eslint --fix"
219 ]
220 },
221 "browserslist": {
222 "production": [
223 ">0.2%",
224 "not dead",
225 "not op_mini all"
226 ],
227 "development": [
228 "last 1 chrome version",
229 "last 1 firefox version",
230 "last 1 safari version"
231 ]
232 }
233}
234
ANSWER
Answered 2022-Mar-16 at 07:01First, this error message is indeed expected on Jan. 11th, 2022.
See "Improving Git protocol security on GitHub".
January 11, 2022 Final brownout.
This is the full brownout period where we’ll temporarily stop accepting the deprecated key and signature types, ciphers, and MACs, and the unencrypted Git protocol.
This will help clients discover any lingering use of older keys or old URLs.
Second, check your package.json
dependencies for any git://
URL, as in this example, fixed in this PR.
As noted by Jörg W Mittag:
There was a 4-month warning.
The entire Internet has been moving away from unauthenticated, unencrypted protocols for a decade, it's not like this is a huge surprise.Personally, I consider it less an "issue" and more "detecting unmaintained dependencies".
Plus, this is still only the brownout period, so the protocol will only be disabled for a short period of time, allowing developers to discover the problem.
The permanent shutdown is not until March 15th.
For GitHub Actions:
As in actions/checkout issue 14, you can add as a first step:
1Command: git
2Arguments: ls-remote --tags --heads git://github.com/adobe-webplatform/eve.git
3Directory: /home/runner/work/stackstream-fe/stackstream-fe
4Output:
5fatal: remote error:
6 The unauthenticated git protocol on port 9418 is no longer supported.
7 - name: Installing modules
8 run: yarn install
9 steps:
10 - name: Checkout
11 uses: actions/checkout@v2
12
13 - id: vars
14 run: |
15 if [ '${{ github.ref }}' == 'refs/heads/master' ]; then echo "::set-output name=environment::prod_stackstream" ; echo "::set-output name=api-url::api" ; elif [ '${{ github.ref }}' == 'refs/heads/staging' ]; then echo "::set-output name=environment::staging_stackstream" ; echo "::set-output name=api-url::stagingapi" ; else echo "::set-output name=environment::dev_stackstream" ; echo "::set-output name=api-url::devapi" ; fi
16
17 - uses: pCYSl5EDgo/cat@master
18 id: slack
19 with:
20 path: .github/workflows/slack.txt
21
22 - name: Slack Start Notification
23 uses: 8398a7/action-slack@v3
24 env:
25 SLACK_WEBHOOK_URL: ${{ secrets.SLACK_WEBHOOK_URL }}
26 ENVIRONMENT: '`${{ steps.vars.outputs.environment }}`'
27 COLOR: good
28 STATUS: '`Started`'
29 with:
30 status: custom
31 fields: workflow,job,commit,repo,ref,author,took
32 custom_payload: |
33 ${{ steps.slack.outputs.text }}
34
35 - name: Installing modules
36 env:
37 REACT_APP_API_URL: 'https://${{ steps.vars.outputs.api-url }}mergestack.com/api/v1'
38 run: yarn install
39
40 - name: Create Frontend Build
41 env:
42 REACT_APP_API_URL: 'https://${{ steps.vars.outputs.api-url }}mergestack.com/api/v1'
43 run: yarn build
44
45 - name: Deploy to Frontend Server DEV
46 if: ${{ contains(github.ref, 'dev') }}
47 uses: easingthemes/ssh-deploy@v2.1.5
48 env:
49 SSH_PRIVATE_KEY: ${{ secrets.DEV_KEY }}
50 ARGS: '-rltgoDzvO --delete'
51 SOURCE: 'deploy/'
52 REMOTE_HOST: ${{ secrets.DEV_HOST }}
53 REMOTE_USER: plyfolio-dev
54 TARGET: '/home/plyfolio-dev/${{ steps.vars.outputs.environment }}/fe/deploy'
55 {
56 "name": "stackstream-fe",
57 "version": "1.0.0",
58 "authors": [
59 "fayyaznofal@gmail.com"
60 ],
61 "private": true,
62 "dependencies": {
63 "@fortawesome/fontawesome-svg-core": "^1.2.34",
64 "@fortawesome/free-solid-svg-icons": "^5.15.2",
65 "@fortawesome/react-fontawesome": "^0.1.14",
66 "@fullcalendar/bootstrap": "^5.5.0",
67 "@fullcalendar/core": "^5.5.0",
68 "@fullcalendar/daygrid": "^5.5.0",
69 "@fullcalendar/interaction": "^5.5.0",
70 "@fullcalendar/react": "^5.5.0",
71 "@lourenci/react-kanban": "^2.1.0",
72 "@redux-saga/simple-saga-monitor": "^1.1.2",
73 "@testing-library/jest-dom": "^5.11.9",
74 "@testing-library/react": "^11.2.3",
75 "@testing-library/user-event": "^12.6.0",
76 "@toast-ui/react-chart": "^1.0.2",
77 "@types/jest": "^26.0.14",
78 "@types/node": "^14.10.3",
79 "@types/react": "^16.9.49",
80 "@types/react-dom": "^16.9.8",
81 "@vtaits/react-color-picker": "^0.1.1",
82 "apexcharts": "^3.23.1",
83 "availity-reactstrap-validation": "^2.7.0",
84 "axios": "^0.21.1",
85 "axios-mock-adapter": "^1.19.0",
86 "axios-progress-bar": "^1.2.0",
87 "bootstrap": "^5.0.0-beta2",
88 "chart.js": "^2.9.4",
89 "chartist": "^0.11.4",
90 "classnames": "^2.2.6",
91 "components": "^0.1.0",
92 "dotenv": "^8.2.0",
93 "draft-js": "^0.11.7",
94 "echarts": "^4.9.0",
95 "echarts-for-react": "^2.0.16",
96 "firebase": "^8.2.3",
97 "google-maps-react": "^2.0.6",
98 "history": "^4.10.1",
99 "i": "^0.3.6",
100 "i18next": "^19.8.4",
101 "i18next-browser-languagedetector": "^6.0.1",
102 "jsonwebtoken": "^8.5.1",
103 "leaflet": "^1.7.1",
104 "lodash": "^4.17.21",
105 "lodash.clonedeep": "^4.5.0",
106 "lodash.get": "^4.4.2",
107 "metismenujs": "^1.2.1",
108 "mkdirp": "^1.0.4",
109 "moment": "2.29.1",
110 "moment-timezone": "^0.5.32",
111 "nouislider-react": "^3.3.9",
112 "npm": "^7.6.3",
113 "prop-types": "^15.7.2",
114 "query-string": "^6.14.0",
115 "react": "^16.13.1",
116 "react-apexcharts": "^1.3.7",
117 "react-auth-code-input": "^1.0.0",
118 "react-avatar": "^3.10.0",
119 "react-bootstrap": "^1.5.0",
120 "react-bootstrap-editable": "^0.8.2",
121 "react-bootstrap-sweetalert": "^5.2.0",
122 "react-bootstrap-table-next": "^4.0.3",
123 "react-bootstrap-table2-editor": "^1.4.0",
124 "react-bootstrap-table2-paginator": "^2.1.2",
125 "react-bootstrap-table2-toolkit": "^2.1.3",
126 "react-chartist": "^0.14.3",
127 "react-chartjs-2": "^2.11.1",
128 "react-color": "^2.19.3",
129 "react-confirm-alert": "^2.7.0",
130 "react-content-loader": "^6.0.1",
131 "react-countdown": "^2.3.1",
132 "react-countup": "^4.3.3",
133 "react-cropper": "^2.1.4",
134 "react-data-table-component": "^6.11.8",
135 "react-date-picker": "^8.0.6",
136 "react-datepicker": "^3.4.1",
137 "react-dom": "^16.13.1",
138 "react-draft-wysiwyg": "^1.14.5",
139 "react-drag-listview": "^0.1.8",
140 "react-drawer": "^1.3.4",
141 "react-dropzone": "^11.2.4",
142 "react-dual-listbox": "^2.0.0",
143 "react-facebook-login": "^4.1.1",
144 "react-flatpickr": "^3.10.6",
145 "react-google-login": "^5.2.2",
146 "react-hook-form": "^7.15.2",
147 "react-i18next": "^11.8.5",
148 "react-icons": "^4.2.0",
149 "react-image-lightbox": "^5.1.1",
150 "react-input-mask": "^2.0.4",
151 "react-jvectormap": "^0.0.16",
152 "react-leaflet": "^3.0.5",
153 "react-meta-tags": "^1.0.1",
154 "react-modal-video": "^1.2.6",
155 "react-notifications": "^1.7.2",
156 "react-number-format": "^4.7.3",
157 "react-perfect-scrollbar": "^1.5.8",
158 "react-rangeslider": "^2.2.0",
159 "react-rating": "^2.0.5",
160 "react-rating-tooltip": "^1.1.6",
161 "react-redux": "^7.2.1",
162 "react-responsive-carousel": "^3.2.11",
163 "react-router-dom": "^5.2.0",
164 "react-script": "^2.0.5",
165 "react-scripts": "3.4.3",
166 "react-select": "^4.3.1",
167 "react-sparklines": "^1.7.0",
168 "react-star-ratings": "^2.3.0",
169 "react-super-responsive-table": "^5.2.0",
170 "react-switch": "^6.0.0",
171 "react-table": "^7.6.3",
172 "react-toastify": "^7.0.3",
173 "react-toastr": "^3.0.0",
174 "react-twitter-auth": "0.0.13",
175 "reactstrap": "^8.8.1",
176 "recharts": "^2.0.8",
177 "redux": "^4.0.5",
178 "redux-saga": "^1.1.3",
179 "reselect": "^4.0.0",
180 "sass": "^1.37.5",
181 "simplebar-react": "^2.3.0",
182 "styled": "^1.0.0",
183 "styled-components": "^5.2.1",
184 "toastr": "^2.1.4",
185 "typescript": "^4.0.2",
186 "universal-cookie": "^4.0.4"
187 },
188 "devDependencies": {
189 "@typescript-eslint/eslint-plugin": "^2.27.0",
190 "@typescript-eslint/parser": "^2.27.0",
191 "@typescript-eslint/typescript-estree": "^4.15.2",
192 "eslint-config-prettier": "^6.10.1",
193 "eslint-plugin-prettier": "^3.1.2",
194 "husky": "^4.2.5",
195 "lint-staged": "^10.1.3",
196 "prettier": "^1.19.1",
197 "react-test-renderer": "^16.13.1",
198 "redux-devtools-extension": "^2.13.8",
199 "redux-mock-store": "^1.5.4"
200 },
201 "scripts": {
202 "start": "react-scripts start",
203 "build": "react-scripts build && mv build ./deploy/build",
204 "build-local": "react-scripts build",
205 "test": "react-scripts test",
206 "eject": "react-scripts eject"
207 },
208 "eslintConfig": {
209 "extends": "react-app"
210 },
211 "husky": {
212 "hooks": {
213 "pre-commit": "lint-staged"
214 }
215 },
216 "lint-staged": {
217 "*.{js,ts,tsx}": [
218 "eslint --fix"
219 ]
220 },
221 "browserslist": {
222 "production": [
223 ">0.2%",
224 "not dead",
225 "not op_mini all"
226 ],
227 "development": [
228 "last 1 chrome version",
229 "last 1 firefox version",
230 "last 1 safari version"
231 ]
232 }
233}
234 - name: Fix up git URLs
235 run: echo -e '[url "https://github.com/"]\n insteadOf = "git://github.com/"' >> ~/.gitconfig
236
That will change any git://github.com/
into https://github.com/
.
For all your repositories, you can set:
1Command: git
2Arguments: ls-remote --tags --heads git://github.com/adobe-webplatform/eve.git
3Directory: /home/runner/work/stackstream-fe/stackstream-fe
4Output:
5fatal: remote error:
6 The unauthenticated git protocol on port 9418 is no longer supported.
7 - name: Installing modules
8 run: yarn install
9 steps:
10 - name: Checkout
11 uses: actions/checkout@v2
12
13 - id: vars
14 run: |
15 if [ '${{ github.ref }}' == 'refs/heads/master' ]; then echo "::set-output name=environment::prod_stackstream" ; echo "::set-output name=api-url::api" ; elif [ '${{ github.ref }}' == 'refs/heads/staging' ]; then echo "::set-output name=environment::staging_stackstream" ; echo "::set-output name=api-url::stagingapi" ; else echo "::set-output name=environment::dev_stackstream" ; echo "::set-output name=api-url::devapi" ; fi
16
17 - uses: pCYSl5EDgo/cat@master
18 id: slack
19 with:
20 path: .github/workflows/slack.txt
21
22 - name: Slack Start Notification
23 uses: 8398a7/action-slack@v3
24 env:
25 SLACK_WEBHOOK_URL: ${{ secrets.SLACK_WEBHOOK_URL }}
26 ENVIRONMENT: '`${{ steps.vars.outputs.environment }}`'
27 COLOR: good
28 STATUS: '`Started`'
29 with:
30 status: custom
31 fields: workflow,job,commit,repo,ref,author,took
32 custom_payload: |
33 ${{ steps.slack.outputs.text }}
34
35 - name: Installing modules
36 env:
37 REACT_APP_API_URL: 'https://${{ steps.vars.outputs.api-url }}mergestack.com/api/v1'
38 run: yarn install
39
40 - name: Create Frontend Build
41 env:
42 REACT_APP_API_URL: 'https://${{ steps.vars.outputs.api-url }}mergestack.com/api/v1'
43 run: yarn build
44
45 - name: Deploy to Frontend Server DEV
46 if: ${{ contains(github.ref, 'dev') }}
47 uses: easingthemes/ssh-deploy@v2.1.5
48 env:
49 SSH_PRIVATE_KEY: ${{ secrets.DEV_KEY }}
50 ARGS: '-rltgoDzvO --delete'
51 SOURCE: 'deploy/'
52 REMOTE_HOST: ${{ secrets.DEV_HOST }}
53 REMOTE_USER: plyfolio-dev
54 TARGET: '/home/plyfolio-dev/${{ steps.vars.outputs.environment }}/fe/deploy'
55 {
56 "name": "stackstream-fe",
57 "version": "1.0.0",
58 "authors": [
59 "fayyaznofal@gmail.com"
60 ],
61 "private": true,
62 "dependencies": {
63 "@fortawesome/fontawesome-svg-core": "^1.2.34",
64 "@fortawesome/free-solid-svg-icons": "^5.15.2",
65 "@fortawesome/react-fontawesome": "^0.1.14",
66 "@fullcalendar/bootstrap": "^5.5.0",
67 "@fullcalendar/core": "^5.5.0",
68 "@fullcalendar/daygrid": "^5.5.0",
69 "@fullcalendar/interaction": "^5.5.0",
70 "@fullcalendar/react": "^5.5.0",
71 "@lourenci/react-kanban": "^2.1.0",
72 "@redux-saga/simple-saga-monitor": "^1.1.2",
73 "@testing-library/jest-dom": "^5.11.9",
74 "@testing-library/react": "^11.2.3",
75 "@testing-library/user-event": "^12.6.0",
76 "@toast-ui/react-chart": "^1.0.2",
77 "@types/jest": "^26.0.14",
78 "@types/node": "^14.10.3",
79 "@types/react": "^16.9.49",
80 "@types/react-dom": "^16.9.8",
81 "@vtaits/react-color-picker": "^0.1.1",
82 "apexcharts": "^3.23.1",
83 "availity-reactstrap-validation": "^2.7.0",
84 "axios": "^0.21.1",
85 "axios-mock-adapter": "^1.19.0",
86 "axios-progress-bar": "^1.2.0",
87 "bootstrap": "^5.0.0-beta2",
88 "chart.js": "^2.9.4",
89 "chartist": "^0.11.4",
90 "classnames": "^2.2.6",
91 "components": "^0.1.0",
92 "dotenv": "^8.2.0",
93 "draft-js": "^0.11.7",
94 "echarts": "^4.9.0",
95 "echarts-for-react": "^2.0.16",
96 "firebase": "^8.2.3",
97 "google-maps-react": "^2.0.6",
98 "history": "^4.10.1",
99 "i": "^0.3.6",
100 "i18next": "^19.8.4",
101 "i18next-browser-languagedetector": "^6.0.1",
102 "jsonwebtoken": "^8.5.1",
103 "leaflet": "^1.7.1",
104 "lodash": "^4.17.21",
105 "lodash.clonedeep": "^4.5.0",
106 "lodash.get": "^4.4.2",
107 "metismenujs": "^1.2.1",
108 "mkdirp": "^1.0.4",
109 "moment": "2.29.1",
110 "moment-timezone": "^0.5.32",
111 "nouislider-react": "^3.3.9",
112 "npm": "^7.6.3",
113 "prop-types": "^15.7.2",
114 "query-string": "^6.14.0",
115 "react": "^16.13.1",
116 "react-apexcharts": "^1.3.7",
117 "react-auth-code-input": "^1.0.0",
118 "react-avatar": "^3.10.0",
119 "react-bootstrap": "^1.5.0",
120 "react-bootstrap-editable": "^0.8.2",
121 "react-bootstrap-sweetalert": "^5.2.0",
122 "react-bootstrap-table-next": "^4.0.3",
123 "react-bootstrap-table2-editor": "^1.4.0",
124 "react-bootstrap-table2-paginator": "^2.1.2",
125 "react-bootstrap-table2-toolkit": "^2.1.3",
126 "react-chartist": "^0.14.3",
127 "react-chartjs-2": "^2.11.1",
128 "react-color": "^2.19.3",
129 "react-confirm-alert": "^2.7.0",
130 "react-content-loader": "^6.0.1",
131 "react-countdown": "^2.3.1",
132 "react-countup": "^4.3.3",
133 "react-cropper": "^2.1.4",
134 "react-data-table-component": "^6.11.8",
135 "react-date-picker": "^8.0.6",
136 "react-datepicker": "^3.4.1",
137 "react-dom": "^16.13.1",
138 "react-draft-wysiwyg": "^1.14.5",
139 "react-drag-listview": "^0.1.8",
140 "react-drawer": "^1.3.4",
141 "react-dropzone": "^11.2.4",
142 "react-dual-listbox": "^2.0.0",
143 "react-facebook-login": "^4.1.1",
144 "react-flatpickr": "^3.10.6",
145 "react-google-login": "^5.2.2",
146 "react-hook-form": "^7.15.2",
147 "react-i18next": "^11.8.5",
148 "react-icons": "^4.2.0",
149 "react-image-lightbox": "^5.1.1",
150 "react-input-mask": "^2.0.4",
151 "react-jvectormap": "^0.0.16",
152 "react-leaflet": "^3.0.5",
153 "react-meta-tags": "^1.0.1",
154 "react-modal-video": "^1.2.6",
155 "react-notifications": "^1.7.2",
156 "react-number-format": "^4.7.3",
157 "react-perfect-scrollbar": "^1.5.8",
158 "react-rangeslider": "^2.2.0",
159 "react-rating": "^2.0.5",
160 "react-rating-tooltip": "^1.1.6",
161 "react-redux": "^7.2.1",
162 "react-responsive-carousel": "^3.2.11",
163 "react-router-dom": "^5.2.0",
164 "react-script": "^2.0.5",
165 "react-scripts": "3.4.3",
166 "react-select": "^4.3.1",
167 "react-sparklines": "^1.7.0",
168 "react-star-ratings": "^2.3.0",
169 "react-super-responsive-table": "^5.2.0",
170 "react-switch": "^6.0.0",
171 "react-table": "^7.6.3",
172 "react-toastify": "^7.0.3",
173 "react-toastr": "^3.0.0",
174 "react-twitter-auth": "0.0.13",
175 "reactstrap": "^8.8.1",
176 "recharts": "^2.0.8",
177 "redux": "^4.0.5",
178 "redux-saga": "^1.1.3",
179 "reselect": "^4.0.0",
180 "sass": "^1.37.5",
181 "simplebar-react": "^2.3.0",
182 "styled": "^1.0.0",
183 "styled-components": "^5.2.1",
184 "toastr": "^2.1.4",
185 "typescript": "^4.0.2",
186 "universal-cookie": "^4.0.4"
187 },
188 "devDependencies": {
189 "@typescript-eslint/eslint-plugin": "^2.27.0",
190 "@typescript-eslint/parser": "^2.27.0",
191 "@typescript-eslint/typescript-estree": "^4.15.2",
192 "eslint-config-prettier": "^6.10.1",
193 "eslint-plugin-prettier": "^3.1.2",
194 "husky": "^4.2.5",
195 "lint-staged": "^10.1.3",
196 "prettier": "^1.19.1",
197 "react-test-renderer": "^16.13.1",
198 "redux-devtools-extension": "^2.13.8",
199 "redux-mock-store": "^1.5.4"
200 },
201 "scripts": {
202 "start": "react-scripts start",
203 "build": "react-scripts build && mv build ./deploy/build",
204 "build-local": "react-scripts build",
205 "test": "react-scripts test",
206 "eject": "react-scripts eject"
207 },
208 "eslintConfig": {
209 "extends": "react-app"
210 },
211 "husky": {
212 "hooks": {
213 "pre-commit": "lint-staged"
214 }
215 },
216 "lint-staged": {
217 "*.{js,ts,tsx}": [
218 "eslint --fix"
219 ]
220 },
221 "browserslist": {
222 "production": [
223 ">0.2%",
224 "not dead",
225 "not op_mini all"
226 ],
227 "development": [
228 "last 1 chrome version",
229 "last 1 firefox version",
230 "last 1 safari version"
231 ]
232 }
233}
234 - name: Fix up git URLs
235 run: echo -e '[url "https://github.com/"]\n insteadOf = "git://github.com/"' >> ~/.gitconfig
236git config --global url."https://github.com/".insteadOf git://github.com/
237
You can also use SSH, but GitHub Security reminds us that, as of March 15th, 2022, GitHub stopped accepting DSA keys. RSA keys uploaded after Nov 2, 2021 will work only with SHA-2 signatures.
The deprecated MACs, ciphers, and unencrypted Git protocol are permanently disabled.
So this (with the right key) would work:
1Command: git
2Arguments: ls-remote --tags --heads git://github.com/adobe-webplatform/eve.git
3Directory: /home/runner/work/stackstream-fe/stackstream-fe
4Output:
5fatal: remote error:
6 The unauthenticated git protocol on port 9418 is no longer supported.
7 - name: Installing modules
8 run: yarn install
9 steps:
10 - name: Checkout
11 uses: actions/checkout@v2
12
13 - id: vars
14 run: |
15 if [ '${{ github.ref }}' == 'refs/heads/master' ]; then echo "::set-output name=environment::prod_stackstream" ; echo "::set-output name=api-url::api" ; elif [ '${{ github.ref }}' == 'refs/heads/staging' ]; then echo "::set-output name=environment::staging_stackstream" ; echo "::set-output name=api-url::stagingapi" ; else echo "::set-output name=environment::dev_stackstream" ; echo "::set-output name=api-url::devapi" ; fi
16
17 - uses: pCYSl5EDgo/cat@master
18 id: slack
19 with:
20 path: .github/workflows/slack.txt
21
22 - name: Slack Start Notification
23 uses: 8398a7/action-slack@v3
24 env:
25 SLACK_WEBHOOK_URL: ${{ secrets.SLACK_WEBHOOK_URL }}
26 ENVIRONMENT: '`${{ steps.vars.outputs.environment }}`'
27 COLOR: good
28 STATUS: '`Started`'
29 with:
30 status: custom
31 fields: workflow,job,commit,repo,ref,author,took
32 custom_payload: |
33 ${{ steps.slack.outputs.text }}
34
35 - name: Installing modules
36 env:
37 REACT_APP_API_URL: 'https://${{ steps.vars.outputs.api-url }}mergestack.com/api/v1'
38 run: yarn install
39
40 - name: Create Frontend Build
41 env:
42 REACT_APP_API_URL: 'https://${{ steps.vars.outputs.api-url }}mergestack.com/api/v1'
43 run: yarn build
44
45 - name: Deploy to Frontend Server DEV
46 if: ${{ contains(github.ref, 'dev') }}
47 uses: easingthemes/ssh-deploy@v2.1.5
48 env:
49 SSH_PRIVATE_KEY: ${{ secrets.DEV_KEY }}
50 ARGS: '-rltgoDzvO --delete'
51 SOURCE: 'deploy/'
52 REMOTE_HOST: ${{ secrets.DEV_HOST }}
53 REMOTE_USER: plyfolio-dev
54 TARGET: '/home/plyfolio-dev/${{ steps.vars.outputs.environment }}/fe/deploy'
55 {
56 "name": "stackstream-fe",
57 "version": "1.0.0",
58 "authors": [
59 "fayyaznofal@gmail.com"
60 ],
61 "private": true,
62 "dependencies": {
63 "@fortawesome/fontawesome-svg-core": "^1.2.34",
64 "@fortawesome/free-solid-svg-icons": "^5.15.2",
65 "@fortawesome/react-fontawesome": "^0.1.14",
66 "@fullcalendar/bootstrap": "^5.5.0",
67 "@fullcalendar/core": "^5.5.0",
68 "@fullcalendar/daygrid": "^5.5.0",
69 "@fullcalendar/interaction": "^5.5.0",
70 "@fullcalendar/react": "^5.5.0",
71 "@lourenci/react-kanban": "^2.1.0",
72 "@redux-saga/simple-saga-monitor": "^1.1.2",
73 "@testing-library/jest-dom": "^5.11.9",
74 "@testing-library/react": "^11.2.3",
75 "@testing-library/user-event": "^12.6.0",
76 "@toast-ui/react-chart": "^1.0.2",
77 "@types/jest": "^26.0.14",
78 "@types/node": "^14.10.3",
79 "@types/react": "^16.9.49",
80 "@types/react-dom": "^16.9.8",
81 "@vtaits/react-color-picker": "^0.1.1",
82 "apexcharts": "^3.23.1",
83 "availity-reactstrap-validation": "^2.7.0",
84 "axios": "^0.21.1",
85 "axios-mock-adapter": "^1.19.0",
86 "axios-progress-bar": "^1.2.0",
87 "bootstrap": "^5.0.0-beta2",
88 "chart.js": "^2.9.4",
89 "chartist": "^0.11.4",
90 "classnames": "^2.2.6",
91 "components": "^0.1.0",
92 "dotenv": "^8.2.0",
93 "draft-js": "^0.11.7",
94 "echarts": "^4.9.0",
95 "echarts-for-react": "^2.0.16",
96 "firebase": "^8.2.3",
97 "google-maps-react": "^2.0.6",
98 "history": "^4.10.1",
99 "i": "^0.3.6",
100 "i18next": "^19.8.4",
101 "i18next-browser-languagedetector": "^6.0.1",
102 "jsonwebtoken": "^8.5.1",
103 "leaflet": "^1.7.1",
104 "lodash": "^4.17.21",
105 "lodash.clonedeep": "^4.5.0",
106 "lodash.get": "^4.4.2",
107 "metismenujs": "^1.2.1",
108 "mkdirp": "^1.0.4",
109 "moment": "2.29.1",
110 "moment-timezone": "^0.5.32",
111 "nouislider-react": "^3.3.9",
112 "npm": "^7.6.3",
113 "prop-types": "^15.7.2",
114 "query-string": "^6.14.0",
115 "react": "^16.13.1",
116 "react-apexcharts": "^1.3.7",
117 "react-auth-code-input": "^1.0.0",
118 "react-avatar": "^3.10.0",
119 "react-bootstrap": "^1.5.0",
120 "react-bootstrap-editable": "^0.8.2",
121 "react-bootstrap-sweetalert": "^5.2.0",
122 "react-bootstrap-table-next": "^4.0.3",
123 "react-bootstrap-table2-editor": "^1.4.0",
124 "react-bootstrap-table2-paginator": "^2.1.2",
125 "react-bootstrap-table2-toolkit": "^2.1.3",
126 "react-chartist": "^0.14.3",
127 "react-chartjs-2": "^2.11.1",
128 "react-color": "^2.19.3",
129 "react-confirm-alert": "^2.7.0",
130 "react-content-loader": "^6.0.1",
131 "react-countdown": "^2.3.1",
132 "react-countup": "^4.3.3",
133 "react-cropper": "^2.1.4",
134 "react-data-table-component": "^6.11.8",
135 "react-date-picker": "^8.0.6",
136 "react-datepicker": "^3.4.1",
137 "react-dom": "^16.13.1",
138 "react-draft-wysiwyg": "^1.14.5",
139 "react-drag-listview": "^0.1.8",
140 "react-drawer": "^1.3.4",
141 "react-dropzone": "^11.2.4",
142 "react-dual-listbox": "^2.0.0",
143 "react-facebook-login": "^4.1.1",
144 "react-flatpickr": "^3.10.6",
145 "react-google-login": "^5.2.2",
146 "react-hook-form": "^7.15.2",
147 "react-i18next": "^11.8.5",
148 "react-icons": "^4.2.0",
149 "react-image-lightbox": "^5.1.1",
150 "react-input-mask": "^2.0.4",
151 "react-jvectormap": "^0.0.16",
152 "react-leaflet": "^3.0.5",
153 "react-meta-tags": "^1.0.1",
154 "react-modal-video": "^1.2.6",
155 "react-notifications": "^1.7.2",
156 "react-number-format": "^4.7.3",
157 "react-perfect-scrollbar": "^1.5.8",
158 "react-rangeslider": "^2.2.0",
159 "react-rating": "^2.0.5",
160 "react-rating-tooltip": "^1.1.6",
161 "react-redux": "^7.2.1",
162 "react-responsive-carousel": "^3.2.11",
163 "react-router-dom": "^5.2.0",
164 "react-script": "^2.0.5",
165 "react-scripts": "3.4.3",
166 "react-select": "^4.3.1",
167 "react-sparklines": "^1.7.0",
168 "react-star-ratings": "^2.3.0",
169 "react-super-responsive-table": "^5.2.0",
170 "react-switch": "^6.0.0",
171 "react-table": "^7.6.3",
172 "react-toastify": "^7.0.3",
173 "react-toastr": "^3.0.0",
174 "react-twitter-auth": "0.0.13",
175 "reactstrap": "^8.8.1",
176 "recharts": "^2.0.8",
177 "redux": "^4.0.5",
178 "redux-saga": "^1.1.3",
179 "reselect": "^4.0.0",
180 "sass": "^1.37.5",
181 "simplebar-react": "^2.3.0",
182 "styled": "^1.0.0",
183 "styled-components": "^5.2.1",
184 "toastr": "^2.1.4",
185 "typescript": "^4.0.2",
186 "universal-cookie": "^4.0.4"
187 },
188 "devDependencies": {
189 "@typescript-eslint/eslint-plugin": "^2.27.0",
190 "@typescript-eslint/parser": "^2.27.0",
191 "@typescript-eslint/typescript-estree": "^4.15.2",
192 "eslint-config-prettier": "^6.10.1",
193 "eslint-plugin-prettier": "^3.1.2",
194 "husky": "^4.2.5",
195 "lint-staged": "^10.1.3",
196 "prettier": "^1.19.1",
197 "react-test-renderer": "^16.13.1",
198 "redux-devtools-extension": "^2.13.8",
199 "redux-mock-store": "^1.5.4"
200 },
201 "scripts": {
202 "start": "react-scripts start",
203 "build": "react-scripts build && mv build ./deploy/build",
204 "build-local": "react-scripts build",
205 "test": "react-scripts test",
206 "eject": "react-scripts eject"
207 },
208 "eslintConfig": {
209 "extends": "react-app"
210 },
211 "husky": {
212 "hooks": {
213 "pre-commit": "lint-staged"
214 }
215 },
216 "lint-staged": {
217 "*.{js,ts,tsx}": [
218 "eslint --fix"
219 ]
220 },
221 "browserslist": {
222 "production": [
223 ">0.2%",
224 "not dead",
225 "not op_mini all"
226 ],
227 "development": [
228 "last 1 chrome version",
229 "last 1 firefox version",
230 "last 1 safari version"
231 ]
232 }
233}
234 - name: Fix up git URLs
235 run: echo -e '[url "https://github.com/"]\n insteadOf = "git://github.com/"' >> ~/.gitconfig
236git config --global url."https://github.com/".insteadOf git://github.com/
237git config --global url."git@github.com:".insteadOf git://github.com/
238
That will change any git://github.com/
(unencrypted Git protocol) into git@github.com:
(SSH URL).
QUESTION
in Typescript, try...catch error object shows "Object is of type 'unknown'.ts(2571)"
Asked 2022-Mar-18 at 03:471router.get('/cells', async (req, res) => {
2 try {
3 const result = await fs.readFile(fullPath, { encoding: 'utf-8' });
4 res.send(JSON.parse(result));
5 } catch (err) {
6 if (err.code === 'ENOENT') { // Object is of type 'unknown'.ts(2571) (local var) err: unknown
7 await fs.writeFile(fullPath, '[]', 'utf-8');
8 res.send([]);
9 } else {
10 throw err;
11 }
12 }
13
err.code
make this ts error : Object is of type 'unknown'.ts(2571)
I definitely know that err.code
exists, so I want to know how to define the type(or interface) of err
?
(tsc version info : My global typescript version is v4.3.5 and the above code belongs to my project which has typescript v4.1.2)
--- Edit ---
I finally know why this error happens to me. I thought I used tsc version under 4.3.x, but it turns out I used v4.4.x.
In vscode, cmd + shift + P
and search for Select Typescript version
and I actually used v4.4.3, (I mistakenly thought on version because I only check tsc version from terminal)
Thanks for sharing Youtube video,
ANSWER
Answered 2021-Oct-03 at 06:44In JavaScript/TypeScript you can throw anything, not only errors. In theory it could be anything in the catch block. If you want to prevent the type error it could make sense to check if the unknown
value is a system error before checking the code.
1router.get('/cells', async (req, res) => {
2 try {
3 const result = await fs.readFile(fullPath, { encoding: 'utf-8' });
4 res.send(JSON.parse(result));
5 } catch (err) {
6 if (err.code === 'ENOENT') { // Object is of type 'unknown'.ts(2571) (local var) err: unknown
7 await fs.writeFile(fullPath, '[]', 'utf-8');
8 res.send([]);
9 } else {
10 throw err;
11 }
12 }
13if (err instanceof SystemError && err.code === 'ENOENT') {
14 // file not found
15}
16
QUESTION
RAKUDO_RAKUAST=1 raku --target=ast is not yet available
Asked 2022-Mar-08 at 19:27It has been almost a year since I saw Jonathan Worthington presenting the new RakuAST in the YouTube video A Raku API to Raku programs the journey so far from TRC 2021. In the video, he showed that we could dump this new RakuAST using RAKUDO_RAKUAST=1
like this:
1RAKUDO_RAKUAST=1 raku --target=ast -e 'say [*] 1..10'
2
I'm using the lasted version of RakudoStar, and yet, the command above still dumps the old QAST tree.
What is happening here?
Why doesn't it show the new RakuAST and how can I compile rakudo the right way so that it does?
For the build, I use the instruction on this page https://rakudo.org/downloads/rakudo/source for Linux with a slight modification because the instructions are slightly outdated. This is what I do instead of what the page tells me to (It worked previously but not anymore):
1RAKUDO_RAKUAST=1 raku --target=ast -e 'say [*] 1..10'
2sudo perl Configure.pl --backends=moar --gen-moar --gen-nqp
3
ANSWER
Answered 2022-Mar-08 at 11:46You need to checkout and build the rakuast
branch of Rakudo. The RakuAST work is still very much in progress, and has not landed in the main branch let.
QUESTION
Error when trying to run my React Native app on Android
Asked 2022-Mar-06 at 07:58I've built my React Native app and tested and troubleshooted with my iOS devices for months. Now I'm trying to built and test the app on Android for the first time. The thing is, that I keep getting errors trying to run the Android-version of my app. After hours of debugging and troubleshooting, I tried to create a new RN project and see if that could run on my emulator and device. I got that part working and then I wanted to copy/paste the files of my existing app project into the new project.
I pasted my existing assets, styles, the source JS-files and the package.json file into the new project, ran npm install
and then I ended up with the exact same error message as I had in the original project when I run react-native run-android
.
The full error message is here:
1error Failed to install the app. Make sure you have the Android development environment set up: https://reactnative.dev/docs/environment-setup.
2Error: Command failed: ./gradlew app:installDebug -PreactNativeDevServerPort=8081
3Warning: Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
4Warning: Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
5Warning: Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
6Warning: Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
7Warning: Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
8
9FAILURE: Build failed with an exception.
10
11* What went wrong:
12Execution failed for task ':app:mergeDebugAssets'.
13> Could not resolve all files for configuration ':app:debugRuntimeClasspath'.
14 > Could not find com.facebook.yoga:proguard-annotations:1.14.1.
15 Searched in the following locations:
16 - https://dl.google.com/dl/android/maven2/com/facebook/yoga/proguard-annotations/1.14.1/proguard-annotations-1.14.1.pom
17 - https://repo.maven.apache.org/maven2/com/facebook/yoga/proguard-annotations/1.14.1/proguard-annotations-1.14.1.pom
18 - file:/Users/MyUser/.m2/repository/com/facebook/yoga/proguard-annotations/1.14.1/proguard-annotations-1.14.1.pom
19 - file:/Users/MyUser/MyAppFolder/MyApp/node_modules/react-native/android/com/facebook/yoga/proguard-annotations/1.14.1/proguard-annotations-1.14.1.pom
20 - file:/Users/MyUser/MyAppFolder/MyApp/node_modules/jsc-android/dist/com/facebook/yoga/proguard-annotations/1.14.1/proguard-annotations-1.14.1.pom
21 - https://www.jitpack.io/com/facebook/yoga/proguard-annotations/1.14.1/proguard-annotations-1.14.1.pom
22 Required by:
23 project :app > com.facebook.react:react-native:0.64.2
24 > Could not find com.facebook.fbjni:fbjni-java-only:0.0.3.
25 Searched in the following locations:
26 - https://dl.google.com/dl/android/maven2/com/facebook/fbjni/fbjni-java-only/0.0.3/fbjni-java-only-0.0.3.pom
27 - https://repo.maven.apache.org/maven2/com/facebook/fbjni/fbjni-java-only/0.0.3/fbjni-java-only-0.0.3.pom
28 - file:/Users/MyUser/.m2/repository/com/facebook/fbjni/fbjni-java-only/0.0.3/fbjni-java-only-0.0.3.pom
29 - file:/Users/MyUser/MyAppFolder/MyApp/node_modules/react-native/android/com/facebook/fbjni/fbjni-java-only/0.0.3/fbjni-java-only-0.0.3.pom
30 - file:/Users/MyUser/MyAppFolder/MyApp/node_modules/jsc-android/dist/com/facebook/fbjni/fbjni-java-only/0.0.3/fbjni-java-only-0.0.3.pom
31 - https://www.jitpack.io/com/facebook/fbjni/fbjni-java-only/0.0.3/fbjni-java-only-0.0.3.pom
32 Required by:
33 project :app > com.facebook.react:react-native:0.64.2
34 > Could not find com.yqritc:android-scalablevideoview:1.0.4.
35 Searched in the following locations:
36 - https://dl.google.com/dl/android/maven2/com/yqritc/android-scalablevideoview/1.0.4/android-scalablevideoview-1.0.4.pom
37 - https://repo.maven.apache.org/maven2/com/yqritc/android-scalablevideoview/1.0.4/android-scalablevideoview-1.0.4.pom
38 - file:/Users/MyUser/.m2/repository/com/yqritc/android-scalablevideoview/1.0.4/android-scalablevideoview-1.0.4.pom
39 - file:/Users/MyUser/MyAppFolder/MyApp/node_modules/react-native/android/com/yqritc/android-scalablevideoview/1.0.4/android-scalablevideoview-1.0.4.pom
40 - file:/Users/MyUser/MyAppFolder/MyApp/node_modules/jsc-android/dist/com/yqritc/android-scalablevideoview/1.0.4/android-scalablevideoview-1.0.4.pom
41 - https://www.jitpack.io/com/yqritc/android-scalablevideoview/1.0.4/android-scalablevideoview-1.0.4.pom
42 Required by:
43 project :app > project :react-native-video
44
45* Try:
46Run with --stacktrace option to get the stack trace. Run with --info or --debug option to get more log output. Run with --scan to get full insights.
47
48* Get more help at https://help.gradle.org
49
50BUILD FAILED in 10s
51
52 at makeError (/Users/MyUser/MyAppFolder/MyApp/node_modules/execa/index.js:174:9)
53 at /Users/MyUser/MyAppFolder/MyApp/node_modules/execa/index.js:278:16
54 at processTicksAndRejections (node:internal/process/task_queues:96:5)
55 at async runOnAllDevices (/Users/MyUser/MyAppFolder/MyApp/node_modules/@react-native-community/cli-platform-android/build/commands/runAndroid/runOnAllDevices.js:94:5)
56 at async Command.handleAction (/Users/MyUser/MyAppFolder/MyApp/node_modules/react-native/node_modules/@react-native-community/cli/build/index.js:186:9)
57
I've tried to run ./gradlew clean
in the android-folder without any luck. My build.gradle-file looks like this:
1error Failed to install the app. Make sure you have the Android development environment set up: https://reactnative.dev/docs/environment-setup.
2Error: Command failed: ./gradlew app:installDebug -PreactNativeDevServerPort=8081
3Warning: Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
4Warning: Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
5Warning: Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
6Warning: Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
7Warning: Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
8
9FAILURE: Build failed with an exception.
10
11* What went wrong:
12Execution failed for task ':app:mergeDebugAssets'.
13> Could not resolve all files for configuration ':app:debugRuntimeClasspath'.
14 > Could not find com.facebook.yoga:proguard-annotations:1.14.1.
15 Searched in the following locations:
16 - https://dl.google.com/dl/android/maven2/com/facebook/yoga/proguard-annotations/1.14.1/proguard-annotations-1.14.1.pom
17 - https://repo.maven.apache.org/maven2/com/facebook/yoga/proguard-annotations/1.14.1/proguard-annotations-1.14.1.pom
18 - file:/Users/MyUser/.m2/repository/com/facebook/yoga/proguard-annotations/1.14.1/proguard-annotations-1.14.1.pom
19 - file:/Users/MyUser/MyAppFolder/MyApp/node_modules/react-native/android/com/facebook/yoga/proguard-annotations/1.14.1/proguard-annotations-1.14.1.pom
20 - file:/Users/MyUser/MyAppFolder/MyApp/node_modules/jsc-android/dist/com/facebook/yoga/proguard-annotations/1.14.1/proguard-annotations-1.14.1.pom
21 - https://www.jitpack.io/com/facebook/yoga/proguard-annotations/1.14.1/proguard-annotations-1.14.1.pom
22 Required by:
23 project :app > com.facebook.react:react-native:0.64.2
24 > Could not find com.facebook.fbjni:fbjni-java-only:0.0.3.
25 Searched in the following locations:
26 - https://dl.google.com/dl/android/maven2/com/facebook/fbjni/fbjni-java-only/0.0.3/fbjni-java-only-0.0.3.pom
27 - https://repo.maven.apache.org/maven2/com/facebook/fbjni/fbjni-java-only/0.0.3/fbjni-java-only-0.0.3.pom
28 - file:/Users/MyUser/.m2/repository/com/facebook/fbjni/fbjni-java-only/0.0.3/fbjni-java-only-0.0.3.pom
29 - file:/Users/MyUser/MyAppFolder/MyApp/node_modules/react-native/android/com/facebook/fbjni/fbjni-java-only/0.0.3/fbjni-java-only-0.0.3.pom
30 - file:/Users/MyUser/MyAppFolder/MyApp/node_modules/jsc-android/dist/com/facebook/fbjni/fbjni-java-only/0.0.3/fbjni-java-only-0.0.3.pom
31 - https://www.jitpack.io/com/facebook/fbjni/fbjni-java-only/0.0.3/fbjni-java-only-0.0.3.pom
32 Required by:
33 project :app > com.facebook.react:react-native:0.64.2
34 > Could not find com.yqritc:android-scalablevideoview:1.0.4.
35 Searched in the following locations:
36 - https://dl.google.com/dl/android/maven2/com/yqritc/android-scalablevideoview/1.0.4/android-scalablevideoview-1.0.4.pom
37 - https://repo.maven.apache.org/maven2/com/yqritc/android-scalablevideoview/1.0.4/android-scalablevideoview-1.0.4.pom
38 - file:/Users/MyUser/.m2/repository/com/yqritc/android-scalablevideoview/1.0.4/android-scalablevideoview-1.0.4.pom
39 - file:/Users/MyUser/MyAppFolder/MyApp/node_modules/react-native/android/com/yqritc/android-scalablevideoview/1.0.4/android-scalablevideoview-1.0.4.pom
40 - file:/Users/MyUser/MyAppFolder/MyApp/node_modules/jsc-android/dist/com/yqritc/android-scalablevideoview/1.0.4/android-scalablevideoview-1.0.4.pom
41 - https://www.jitpack.io/com/yqritc/android-scalablevideoview/1.0.4/android-scalablevideoview-1.0.4.pom
42 Required by:
43 project :app > project :react-native-video
44
45* Try:
46Run with --stacktrace option to get the stack trace. Run with --info or --debug option to get more log output. Run with --scan to get full insights.
47
48* Get more help at https://help.gradle.org
49
50BUILD FAILED in 10s
51
52 at makeError (/Users/MyUser/MyAppFolder/MyApp/node_modules/execa/index.js:174:9)
53 at /Users/MyUser/MyAppFolder/MyApp/node_modules/execa/index.js:278:16
54 at processTicksAndRejections (node:internal/process/task_queues:96:5)
55 at async runOnAllDevices (/Users/MyUser/MyAppFolder/MyApp/node_modules/@react-native-community/cli-platform-android/build/commands/runAndroid/runOnAllDevices.js:94:5)
56 at async Command.handleAction (/Users/MyUser/MyAppFolder/MyApp/node_modules/react-native/node_modules/@react-native-community/cli/build/index.js:186:9)
57// Top-level build file where you can add configuration options common to all sub-projects/modules.
58
59buildscript {
60 ext {
61 buildToolsVersion = "30.0.2"
62 minSdkVersion = 21
63 compileSdkVersion = 30
64 targetSdkVersion = 30
65 ndkVersion = "20.1.5948944"
66 kotlinVersion = "1.3.72"
67 }
68 repositories {
69 repositories {
70 google()
71 maven { url 'https://maven.google.com' }
72 mavenLocal()
73 mavenCentral()
74
75 // jcenter()
76 maven {
77 // All of React Native (JS, Obj-C sources, Android binaries) is installed from npm
78 url "$rootDir/../node_modules/react-native/android"
79 }
80 }
81 }
82 dependencies {
83 classpath("com.android.tools.build:gradle:4.2.1")
84 classpath "org.jetbrains.kotlin:kotlin-gradle-plugin:$kotlinVersion"
85 // NOTE: Do not place your application dependencies here; they belong
86 // in the individual module build.gradle files
87 }
88}
89
90allprojects {
91 repositories {
92 google()
93 mavenCentral()
94
95 mavenLocal()
96 maven {
97 // All of React Native (JS, Obj-C sources, Android binaries) is installed from npm
98 url("$rootDir/../node_modules/react-native/android")
99 }
100 maven {
101 // Android JSC is installed from npm
102 url("$rootDir/../node_modules/jsc-android/dist")
103 }
104
105 maven { url 'https://www.jitpack.io' }
106 }
107}
108
Please let me know if you know what to do or if you have experienced a similar issue!
ANSWER
Answered 2021-Aug-21 at 13:43I've hit this same issue and have temporarily resolved it by uninstalling react-native-video (npm uninstall --save react-native-video). That's not a great answer as I need that component, but I don't have a full solution yet. I think somehow com.yqritc:android-scalablevideoview:1.0.4. is required by react-native-video but has gotten lost or removed. Other thoughts are welcome.
UPDATE: Resolved! In your build.gradle in your Android folder you need to add the repository "jcenter()" in allprojects (not in build dependencies) like this...
1error Failed to install the app. Make sure you have the Android development environment set up: https://reactnative.dev/docs/environment-setup.
2Error: Command failed: ./gradlew app:installDebug -PreactNativeDevServerPort=8081
3Warning: Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
4Warning: Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
5Warning: Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
6Warning: Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
7Warning: Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
8
9FAILURE: Build failed with an exception.
10
11* What went wrong:
12Execution failed for task ':app:mergeDebugAssets'.
13> Could not resolve all files for configuration ':app:debugRuntimeClasspath'.
14 > Could not find com.facebook.yoga:proguard-annotations:1.14.1.
15 Searched in the following locations:
16 - https://dl.google.com/dl/android/maven2/com/facebook/yoga/proguard-annotations/1.14.1/proguard-annotations-1.14.1.pom
17 - https://repo.maven.apache.org/maven2/com/facebook/yoga/proguard-annotations/1.14.1/proguard-annotations-1.14.1.pom
18 - file:/Users/MyUser/.m2/repository/com/facebook/yoga/proguard-annotations/1.14.1/proguard-annotations-1.14.1.pom
19 - file:/Users/MyUser/MyAppFolder/MyApp/node_modules/react-native/android/com/facebook/yoga/proguard-annotations/1.14.1/proguard-annotations-1.14.1.pom
20 - file:/Users/MyUser/MyAppFolder/MyApp/node_modules/jsc-android/dist/com/facebook/yoga/proguard-annotations/1.14.1/proguard-annotations-1.14.1.pom
21 - https://www.jitpack.io/com/facebook/yoga/proguard-annotations/1.14.1/proguard-annotations-1.14.1.pom
22 Required by:
23 project :app > com.facebook.react:react-native:0.64.2
24 > Could not find com.facebook.fbjni:fbjni-java-only:0.0.3.
25 Searched in the following locations:
26 - https://dl.google.com/dl/android/maven2/com/facebook/fbjni/fbjni-java-only/0.0.3/fbjni-java-only-0.0.3.pom
27 - https://repo.maven.apache.org/maven2/com/facebook/fbjni/fbjni-java-only/0.0.3/fbjni-java-only-0.0.3.pom
28 - file:/Users/MyUser/.m2/repository/com/facebook/fbjni/fbjni-java-only/0.0.3/fbjni-java-only-0.0.3.pom
29 - file:/Users/MyUser/MyAppFolder/MyApp/node_modules/react-native/android/com/facebook/fbjni/fbjni-java-only/0.0.3/fbjni-java-only-0.0.3.pom
30 - file:/Users/MyUser/MyAppFolder/MyApp/node_modules/jsc-android/dist/com/facebook/fbjni/fbjni-java-only/0.0.3/fbjni-java-only-0.0.3.pom
31 - https://www.jitpack.io/com/facebook/fbjni/fbjni-java-only/0.0.3/fbjni-java-only-0.0.3.pom
32 Required by:
33 project :app > com.facebook.react:react-native:0.64.2
34 > Could not find com.yqritc:android-scalablevideoview:1.0.4.
35 Searched in the following locations:
36 - https://dl.google.com/dl/android/maven2/com/yqritc/android-scalablevideoview/1.0.4/android-scalablevideoview-1.0.4.pom
37 - https://repo.maven.apache.org/maven2/com/yqritc/android-scalablevideoview/1.0.4/android-scalablevideoview-1.0.4.pom
38 - file:/Users/MyUser/.m2/repository/com/yqritc/android-scalablevideoview/1.0.4/android-scalablevideoview-1.0.4.pom
39 - file:/Users/MyUser/MyAppFolder/MyApp/node_modules/react-native/android/com/yqritc/android-scalablevideoview/1.0.4/android-scalablevideoview-1.0.4.pom
40 - file:/Users/MyUser/MyAppFolder/MyApp/node_modules/jsc-android/dist/com/yqritc/android-scalablevideoview/1.0.4/android-scalablevideoview-1.0.4.pom
41 - https://www.jitpack.io/com/yqritc/android-scalablevideoview/1.0.4/android-scalablevideoview-1.0.4.pom
42 Required by:
43 project :app > project :react-native-video
44
45* Try:
46Run with --stacktrace option to get the stack trace. Run with --info or --debug option to get more log output. Run with --scan to get full insights.
47
48* Get more help at https://help.gradle.org
49
50BUILD FAILED in 10s
51
52 at makeError (/Users/MyUser/MyAppFolder/MyApp/node_modules/execa/index.js:174:9)
53 at /Users/MyUser/MyAppFolder/MyApp/node_modules/execa/index.js:278:16
54 at processTicksAndRejections (node:internal/process/task_queues:96:5)
55 at async runOnAllDevices (/Users/MyUser/MyAppFolder/MyApp/node_modules/@react-native-community/cli-platform-android/build/commands/runAndroid/runOnAllDevices.js:94:5)
56 at async Command.handleAction (/Users/MyUser/MyAppFolder/MyApp/node_modules/react-native/node_modules/@react-native-community/cli/build/index.js:186:9)
57// Top-level build file where you can add configuration options common to all sub-projects/modules.
58
59buildscript {
60 ext {
61 buildToolsVersion = "30.0.2"
62 minSdkVersion = 21
63 compileSdkVersion = 30
64 targetSdkVersion = 30
65 ndkVersion = "20.1.5948944"
66 kotlinVersion = "1.3.72"
67 }
68 repositories {
69 repositories {
70 google()
71 maven { url 'https://maven.google.com' }
72 mavenLocal()
73 mavenCentral()
74
75 // jcenter()
76 maven {
77 // All of React Native (JS, Obj-C sources, Android binaries) is installed from npm
78 url "$rootDir/../node_modules/react-native/android"
79 }
80 }
81 }
82 dependencies {
83 classpath("com.android.tools.build:gradle:4.2.1")
84 classpath "org.jetbrains.kotlin:kotlin-gradle-plugin:$kotlinVersion"
85 // NOTE: Do not place your application dependencies here; they belong
86 // in the individual module build.gradle files
87 }
88}
89
90allprojects {
91 repositories {
92 google()
93 mavenCentral()
94
95 mavenLocal()
96 maven {
97 // All of React Native (JS, Obj-C sources, Android binaries) is installed from npm
98 url("$rootDir/../node_modules/react-native/android")
99 }
100 maven {
101 // Android JSC is installed from npm
102 url("$rootDir/../node_modules/jsc-android/dist")
103 }
104
105 maven { url 'https://www.jitpack.io' }
106 }
107}
108allprojects {
109 repositories {
110 mavenCentral()
111 mavenLocal()
112 jcenter()
113}
114
QUESTION
How to make the grey hints that point the type on methods auto appear?
Asked 2022-Feb-28 at 23:59I am watching video lesson and when teacher starts writing code, grey formatting letters appear. I attached a screenshot to this question.
Do anybody know how to activate it? I am using Visual Studio 2022 and mine doesn't have it.
ANSWER
Answered 2022-Jan-13 at 15:07QUESTION
What's the library should I import for UTTypeImage, which is the replacement of kUTTypeImage in iOS 15?
Asked 2022-Feb-20 at 12:20Before iOS 15, I used UIImagePickerController to capture images and video, and I got mediaType from [UIImagePickerController.InfoKey : Any]
, then I used kUTTypeImage
(in the MobileCoreServices
library) to identify the mediaType.
However, When it comes to iOS 15, Xcode complains that kUTTypeImage was deprecated in iOS 15.0. Use UTTypeImage instead.
So, I replaced kUTTypeImage
with UTTypeImage
, but Xcode didn't know it.
Tried searching for some information, but didn't get any clue. I guess I should import the right library, but what is it?
Here is part of the code:
1func imagePickerController(_ picker: UIImagePickerController, didFinishPickingMediaWithInfo info: [UIImagePickerController.InfoKey : Any]) {
2 guard let mediaType = info[.mediaType] as? String else { return }
3 switch mediaType {
4 case String(kUTTypeImage):
5 // blabla
6 case String(kUTTypeMovie):
7 // blabla
8
ANSWER
Answered 2021-Sep-26 at 06:40It's a bit confusing. First, you'll need to import UniformTypeIdentifiers
. Then, replace kUTTypeImage
with UTType.image
(the Swift version of UTTypeImage
).
QUESTION
Replacing YouTube HTML links with embed code
Asked 2022-Jan-30 at 22:33I'm writing web pages in markdown and converting them to HTML using md2html
tool. I want to process the output HTML file and find any youtube link like this:
<a href="https://www.youtube.com/watch?v=abcdefgh887">https://www.youtube.com/watch?v=abcdefgh887</a>
and replace it with the embed code:
<iframe width="560" height="315" src="https://www.youtube.com/embed/abcdefgh887?controls=0" title="YouTube video player" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe>
I toyed around a little with Grammars, mostly to get familiar with them, but concluded this probably isn't the ideal tool for the job. Plus I'd prefer to use existing modules that are easily adaptable to other similar tasks rather than roll my own half-baked solution.
Perl5 has some good tools for this kind of thing but I'd like to use a pure Raku solution so I can learn more Raku.
Any recommendations for good approaches to this problem?
ANSWER
Answered 2022-Jan-28 at 20:31I tried to answer your question without knowing an example.
You need to extract youtubeId from A tag and then replace A tag into iframe tag.
pseudo code is:
1for each line:
2 if is youtube A tag,
3 youtube A tag = youtube Iframe tag
4
Please paste your input file into my input variable.
1for each line:
2 if is youtube A tag,
3 youtube A tag = youtube Iframe tag
4const input = `
5text1
6<a href="https://www.youtube.com/watch?v=youtubeId1">https://www.youtube.com/watch?v=youtubeId1</a>
7text2
8text3
9<a href="https://www.youtube.com/watch?v=youtubeId2">https://www.youtube.com/watch?v=youtubeId2</a>
10`;
11
12const rx = /^.*(?:(?:youtu\.be\/|v\/|vi\/|u\/\w\/|embed\/)|(?:(?:watch)?\?v(?:i)?=|\&v(?:i)?=))([^#\&\?<]*).*/;
13
14const getYoutubeIframe = (youtubeId) => {
15 return `<iframe width="560" height="315" src="https://www.youtube.com/embed/${youtubeId}?controls=0" title="YouTube video player" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe>`
16}
17
18const output = input.split('\n').map(line => {
19 const youtubeLink = '<a href="https://www.youtube.com/watch?v=';
20 if (line.trim().indexOf(youtubeLink) === 0) {
21 const youtubeId = line.match(rx)[1];
22 return getYoutubeIframe(youtubeId);
23 }
24 return line;
25}).join('\n');
26
27console.log(output);
QUESTION
How to prevent actor reentrancy resulting in duplicative requests?
Asked 2022-Jan-21 at 06:56In WWDC 2021 video, Protect mutable state with Swift actors, they provide the following code snippet:
1actor ImageDownloader {
2 private var cache: [URL: Image] = [:]
3
4 func image(from url: URL) async throws -> Image? {
5 if let cached = cache[url] {
6 return cached
7 }
8
9 let image = try await downloadImage(from: url)
10
11 cache[url] = cache[url, default: image]
12
13 return cache[url]
14 }
15
16 func downloadImage(from url: URL) async throws -> Image { ... }
17}
18
The issue is that actors offer reentrancy, so cache[url, default: image]
reference effectively ensures that even if you performed a duplicative request because of some race, that you at least check the actor’s cache after the continuation, ensuring that you get the same image for the duplicative request.
And in that video, they say:
A better solution would be to avoid redundant downloads entirely. We’ve put that solution in the code associated with this video.
But there is no code associated with that video on the website. So, what is the better solution?
I understand the benefits of actor reentrancy (as discussed in SE-0306). E.g., if downloading four images, one does not want to prohibit reentrancy, losing concurrency of downloads. We would, effectively, like to wait for the result of a duplicative prior request for a particular image if any, and if not, start a new downloadImage
.
ANSWER
Answered 2022-Jan-05 at 00:30The key is to keep a reference to the Task
, and if found, await
its value
.
Perhaps:
1actor ImageDownloader {
2 private var cache: [URL: Image] = [:]
3
4 func image(from url: URL) async throws -> Image? {
5 if let cached = cache[url] {
6 return cached
7 }
8
9 let image = try await downloadImage(from: url)
10
11 cache[url] = cache[url, default: image]
12
13 return cache[url]
14 }
15
16 func downloadImage(from url: URL) async throws -> Image { ... }
17}
18actor ImageDownloader {
19 private var cache: [URL: Image] = [:]
20 private var tasks: [URL: Task<Image, Error>] = [:]
21
22 func image(from url: URL) async throws -> Image {
23 if let image = try await tasks[url]?.value {
24 print("found request")
25 return image
26 }
27
28 if let cached = cache[url] {
29 print("found cached")
30 return cached
31 }
32
33 let task = Task {
34 try await download(from: url)
35 }
36
37 tasks[url] = task
38 defer { tasks[url] = nil }
39
40 let image = try await task.value
41 cache[url] = image
42
43 return image
44 }
45
46 private func download(from url: URL) async throws -> Image {
47 let (data, response) = try await URLSession.shared.data(from: url)
48 guard
49 let response = response as? HTTPURLResponse,
50 200 ..< 300 ~= response.statusCode,
51 let image = Image(data: data)
52 else {
53 throw URLError(.badServerResponse)
54 }
55 return image
56 }
57}
58
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