Async-Socket | Asynchronous socket class implemented in C for Linux | Socket library

 by   OmarAflak C++ Version: Current License: No License

kandi X-RAY | Async-Socket Summary

kandi X-RAY | Async-Socket Summary

Async-Socket is a C++ library typically used in Networking, Socket, Unity applications. Async-Socket has no bugs, it has no vulnerabilities and it has low support. You can download it from GitHub.

Asynchronous socket class implemented in C++ for Linux systems.
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              Async-Socket has a low active ecosystem.
              It has 15 star(s) with 14 fork(s). There are 5 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 1 open issues and 2 have been closed. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of Async-Socket is current.

            kandi-Quality Quality

              Async-Socket has no bugs reported.

            kandi-Security Security

              Async-Socket has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              Async-Socket does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
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              Without a license, all rights are reserved, and you cannot use the library in your applications.

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              Async-Socket releases are not available. You will need to build from source code and install.
              Installation instructions are not available. Examples and code snippets are available.

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            Async-Socket Key Features

            No Key Features are available at this moment for Async-Socket.

            Async-Socket Examples and Code Snippets

            No Code Snippets are available at this moment for Async-Socket.

            Community Discussions

            QUESTION

            Android TCP error when I flush from android:onClick
            Asked 2019-May-16 at 02:50

            I'm trying to connect ESP8266 module to an Android App. The Server runs into the module and the client runs in the Apk. The server runs great (I've tested with playstore apps). The problem is in the client. I found this Git: https://github.com/omplanet/async-socket-android to manage the connection. It connects great to the device, but when I put a button and try to use write function, I get the error: "Could not execute method for android:onClick". It happends when it uses BufferedWriter.flush()

            ...

            ANSWER

            Answered 2019-May-16 at 02:50

            Because sendButton() executed in UI thread, and no internet work is allow in UI thread. Try to wrap "tcpConection.write("Hello torno!");" call in another threads runnable object like:

            Source https://stackoverflow.com/questions/56159373

            QUESTION

            Boost::Asio io_context::run Unknown Visual C++ Runtime Error : Debug Error
            Asked 2018-Dec-17 at 15:15

            Boost Version : 1.68

            C++ Standard : C++17

            Development Platform : MSVC 2017

            Operating System : Windows 10 Professional

            PC Architecture : x64

            I am using Boost::Asio to create an asynchronous TCP connection. During first successful connection everything works properly. Due to certain problem it socket break it attempts to re-connect and that time I get the run-time error. Even though I get run-time error the program still is able to receive data.

            At first I was attempting to reconnect the socket in my main function's while (infinite) loop (main thread), but I was getting the error. I was getting error in

            D:\vcpkg\installed\x64-windows\include\boost\asio\detail\impl\win_iocp_io_context.ipp

            ...

            ANSWER

            Answered 2018-Dec-17 at 15:15

            abort is called as default action by std::terminate. terminate is called when a thread is destroyed or is overwritten by operator=(thread&&) and it is in joinable state.

            This snippet of code is not-safe:

            Source https://stackoverflow.com/questions/53815420

            QUESTION

            Waiting on Interlocked == 0?
            Asked 2017-Nov-16 at 15:23

            Disclaimer: My C# isn't even close to as good as my C++

            I am trying to learn how to do async sockets in C# in order to write a test app for a component of mine. My former attempts using TcpClient ended in failure and you can read the outstanding questions on that here:

            TcpClient.NetworkStream Async operations - Canceling / Disconnect

            Detect errors with NetworkStream.WriteAsync

            Since, I could not get that working, I tried using Socket.BeginX and Socket.EndX instead. I got much further along. My problem now is that in the listing below, when it comes time to disconnect, which in turn calls shutdown and close on the socket, async operations are still outstanding and they will throw an object disposed exception or an object is set to null exception.

            I found a similar post about that here:

            After disposing async socket (.Net) callbacks still get called

            However, I do not accept that answer, because if you are using exceptions for intended behavior, then 1) They are not exceptional 2) You cannot tell if the exception was thrown for your intended case or if it was thrown because you actually used a disposed object or a null reference in your async method, other than the socket.

            In C++ with async socket code, I'd keep track of the number of outstanding async operations with Interlocked and when it came time to disconnect, I'd call shutdown, then wait for the interlocked to hit 0, and then close and destroy any members I needed to.

            How would I go about waiting in my Disconnect method for all outstanding Async operations to complete in C# in the following listing?

            ...

            ANSWER

            Answered 2017-Nov-15 at 19:44

            You can use Monitor.Wait and Monitor.Pulse for that:

            Source https://stackoverflow.com/questions/47311561

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install Async-Socket

            You can download it from GitHub.

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