Async-Socket | Asynchronous socket class implemented in C for Linux | Socket library
kandi X-RAY | Async-Socket Summary
kandi X-RAY | Async-Socket Summary
Asynchronous socket class implemented in C++ for Linux systems.
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QUESTION
I'm trying to connect ESP8266 module to an Android App. The Server runs into the module and the client runs in the Apk. The server runs great (I've tested with playstore apps). The problem is in the client. I found this Git: https://github.com/omplanet/async-socket-android to manage the connection. It connects great to the device, but when I put a button and try to use write function, I get the error: "Could not execute method for android:onClick". It happends when it uses BufferedWriter.flush()
...ANSWER
Answered 2019-May-16 at 02:50Because sendButton() executed in UI thread, and no internet work is allow in UI thread. Try to wrap "tcpConection.write("Hello torno!");" call in another threads runnable object like:
QUESTION
Boost Version : 1.68
C++ Standard : C++17
Development Platform : MSVC 2017
Operating System : Windows 10 Professional
PC Architecture : x64
I am using Boost::Asio to create an asynchronous TCP connection. During first successful connection everything works properly. Due to certain problem it socket break it attempts to re-connect and that time I get the run-time error. Even though I get run-time error the program still is able to receive data.
At first I was attempting to reconnect the socket in my main function's while (infinite) loop (main thread), but I was getting the error. I was getting error in
...D:\vcpkg\installed\x64-windows\include\boost\asio\detail\impl\win_iocp_io_context.ipp
ANSWER
Answered 2018-Dec-17 at 15:15abort
is called as default action by std::terminate
. terminate
is called when a thread is destroyed or is overwritten by operator=(thread&&)
and it is in joinable state.
This snippet of code is not-safe:
QUESTION
Disclaimer: My C# isn't even close to as good as my C++
I am trying to learn how to do async sockets in C# in order to write a test app for a component of mine. My former attempts using TcpClient ended in failure and you can read the outstanding questions on that here:
TcpClient.NetworkStream Async operations - Canceling / Disconnect
Detect errors with NetworkStream.WriteAsync
Since, I could not get that working, I tried using Socket.BeginX and Socket.EndX instead. I got much further along. My problem now is that in the listing below, when it comes time to disconnect, which in turn calls shutdown and close on the socket, async operations are still outstanding and they will throw an object disposed exception or an object is set to null exception.
I found a similar post about that here:
After disposing async socket (.Net) callbacks still get called
However, I do not accept that answer, because if you are using exceptions for intended behavior, then 1) They are not exceptional 2) You cannot tell if the exception was thrown for your intended case or if it was thrown because you actually used a disposed object or a null reference in your async method, other than the socket.
In C++ with async socket code, I'd keep track of the number of outstanding async operations with Interlocked and when it came time to disconnect, I'd call shutdown, then wait for the interlocked to hit 0, and then close and destroy any members I needed to.
How would I go about waiting in my Disconnect method for all outstanding Async operations to complete in C# in the following listing?
...ANSWER
Answered 2017-Nov-15 at 19:44You can use Monitor.Wait
and Monitor.Pulse
for that:
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