gLM | A GPU language model , based on btree backed tries | GPU library

 by   XapaJIaMnu C++ Version: Current License: GPL-3.0

kandi X-RAY | gLM Summary

kandi X-RAY | gLM Summary

gLM is a C++ library typically used in Hardware, GPU, Deep Learning, Pytorch, Tensorflow, Transformer applications. gLM has no bugs, it has no vulnerabilities, it has a Strong Copyleft License and it has low support. You can download it from GitHub.

gLM the GPU based Language Model is an ngram language model implementation that takes in an arpa file as an input, binarizes it and queries it in batch. More details about the design and implementation can be found in this paper, published at ACL 2016.
Support
    Quality
      Security
        License
          Reuse

            kandi-support Support

              gLM has a low active ecosystem.
              It has 25 star(s) with 2 fork(s). There are 5 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 0 open issues and 3 have been closed. On average issues are closed in 2 days. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of gLM is current.

            kandi-Quality Quality

              gLM has no bugs reported.

            kandi-Security Security

              gLM has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              gLM is licensed under the GPL-3.0 License. This license is Strong Copyleft.
              Strong Copyleft licenses enforce sharing, and you can use them when creating open source projects.

            kandi-Reuse Reuse

              gLM releases are not available. You will need to build from source code and install.
              Installation instructions, examples and code snippets are available.

            Top functions reviewed by kandi - BETA

            kandi's functional review helps you automatically verify the functionalities of the libraries and avoid rework.
            Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of gLM
            Get all kandi verified functions for this library.

            gLM Key Features

            No Key Features are available at this moment for gLM.

            gLM Examples and Code Snippets

            No Code Snippets are available at this moment for gLM.

            Community Discussions

            QUESTION

            how to calculate model accuracy in rstudio for logistic regression
            Asked 2021-Jun-15 at 22:26

            How do you calculate the model accuracy in RStudio for logistic regression. The dataset is from Kaggle.

            ...

            ANSWER

            Answered 2021-Jun-15 at 21:39

            use the package ML metrics

            Source https://stackoverflow.com/questions/67993693

            QUESTION

            Ball to Ball Collision resolution Stick together
            Asked 2021-Jun-11 at 12:47

            If have the following code which simulates a ball to Ball collision. My problem is, that the balls bounce against each other. I want to have the balls stick together like snow particles. Does anyone know how to do that?

            ...

            ANSWER

            Answered 2021-Jun-11 at 12:47
            void resolveCollision(Particle& particle, Particle& otherParticle) {
                float xVelocityDiff = particle.speed.x - otherParticle.speed.x;
                float yVelocityDiff = particle.speed.y - otherParticle.speed.y;
            
                float xDist = otherParticle.pos.x - particle.pos.x;
                float yDist = otherParticle.pos.y - particle.pos.y;
            
                // Prevent accidental overlap of particles
                if (xVelocityDiff * xDist + yVelocityDiff * yDist >= 0) {
            
                    // Grab angle between the two colliding particles
                    float angle = -std::atan2(otherParticle.pos.y - particle.pos.y, otherParticle.pos.x - particle.pos.x);
            
                    // Store mass in var for better readability in collision equation
                    float m1 = particle.mass;
                    float m2 = otherParticle.mass;
            
                    // Velocity before equation
                    glm::vec3 u1 = rotateVel(particle.speed, angle);
                    glm::vec3 u2 = rotateVel(otherParticle.speed, angle);
            
                    // Velocity after 1d collision equation
                    glm::vec3 v1(u1.x * (m1 - m2) / (m1 + m2) + u2.x * 2 * m2 / (m1 + m2),
                        u1.y,
                        0.0);
                    glm::vec3 v2(u2.x * (m1 - m2) / (m1 + m2) + u1.x * 2 * m2 / (m1 + m2),
                        u2.y,
                        0.0);
            
                    // Final velocity after rotating axis back to original location
                    glm::vec3 vFinal1 = rotateVel(v1, -angle);
                    glm::vec3 vFinal2 = rotateVel(v2, -angle);
            
                    // Swap particle velocities for realistic bounce effect
                    particle.speed.x = vFinal1.x;
                    particle.speed.y = vFinal1.y;
            
                    otherParticle.speed.x = vFinal1.x;
                    otherParticle.speed.y = vFinal1.y;
                }
            }
            

            Source https://stackoverflow.com/questions/67937097

            QUESTION

            OpenGL: Move 2D Orthographic Camera with Mouse
            Asked 2021-Jun-10 at 17:13

            I'm making a level editor for my game with OpenGL in C++. I'm trying to make Editor Camera just like in Unity Engine 2D Scene Camera, but I have an issue when I try to implement mouse movement for the camera (Camera Panning). I'm converting mouse position from screen to world space.

            ScreenToWorldSpace Method:

            ...

            ANSWER

            Answered 2021-Jun-10 at 03:17

            Ordinarily, you wouldn't want to write the mouse position directly into the camera location (because that will be of limited use in practice - whenever you click on the screen, the camera would jump).

            What you probably want to do something along these lines:

            Source https://stackoverflow.com/questions/67906914

            QUESTION

            glsl vertex shader uniform variable not getting activated
            Asked 2021-Jun-10 at 15:09

            I have been trying to pass a mat4 into VS. I am activating the shader program before passing the data:

            ...

            ANSWER

            Answered 2021-Jun-07 at 06:49

            The interface variabel Position is not used in the fragment shader. So the uniform variable u_ModelViewMatrix is not required. This uniform is "optimized out" by the linker and does not become an active program resource. Therefor you'll not get a uniform location for "u_ModelViewMatrix".

            Source https://stackoverflow.com/questions/67866884

            QUESTION

            Change the levels of the categorical predictor in glm in R
            Asked 2021-Jun-09 at 12:29

            I have a predictor variable called "Group", this group has 3 categories (ALTO, MEDIO, BAJO). In my glm for binomial family, the summary shows the intercept + BAJO and MEDIO, but I need to see in my tab_model only ALTO and MEDIO and let BAJO as intercept. Is there any way to change this setting?

            ...

            ANSWER

            Answered 2021-Jun-09 at 12:29

            You can use the relevel() function to specify which level of the factor is the reference level. Assuming the variable Grupo is already a factor, this should work:

            Source https://stackoverflow.com/questions/67904038

            QUESTION

            How is the length of actual and predicted value different in table? Getting error- all arguments must have the same length
            Asked 2021-Jun-08 at 06:22

            This is my code for a Logistic regression:

            ...

            ANSWER

            Answered 2021-Jun-08 at 06:22

            When you use predict you have to use newdata and not data for using a new data set.

            Source https://stackoverflow.com/questions/67881592

            QUESTION

            Replace ":" with " x " in `emmeans::joint_tests` output
            Asked 2021-Jun-07 at 19:12

            I bring this question over from tex exchange because it didn't get much attention there The answer I got doesn't apply to tables longer than 3 rows. Please see how I could change my code. Thanks for your attention. https://tex.stackexchange.com/questions/594324/how-to-replace-all-with-or-x-in-an-anova-table

            ...

            ANSWER

            Answered 2021-Jun-07 at 19:12

            Note the order of the arguments to gsub() has x = as the third argument, not the first. So your piping wouldn't work.

            Solution:

            Source https://stackoverflow.com/questions/67747210

            QUESTION

            How can I get the p-value for whether my binomial regression is significantly different from a null model in R?
            Asked 2021-Jun-04 at 00:55

            I have a dataset demos_mn of demographics and an outcome variable. There are 5 variables of interest, so that my glm and null models looks like this:

            ...

            ANSWER

            Answered 2021-Jun-04 at 00:55

            Perhaps you forgot test="Chisq" ? From ?anova.glm:

            test: a character string, (partially) matching one of ‘"Chisq"’, ‘"LRT"’, ‘"Rao"’, ‘"F"’ or ‘"Cp"’. See ‘stat.anova’.

            Source https://stackoverflow.com/questions/67830149

            QUESTION

            Calculate emmeans using multiple values of the continuous predictor
            Asked 2021-Jun-03 at 23:49

            This question relates to Emmeans continuous independant variable

            I want to calculate EMM for at least three values of diameter, i.e., min, mean, and max, with a one-liner. Specifying cov.reduce = range gives the estimates using min and max diameter only, removing cov.reduce = range gives the estimates using the mean diameter.

            ...

            ANSWER

            Answered 2021-Jun-03 at 23:49

            This is easily done, since you can specify any function. So try

            Source https://stackoverflow.com/questions/67828152

            QUESTION

            Problem with diffuse lighting with OpenGL
            Asked 2021-Jun-03 at 18:10

            My diffuse lighting doesn't seem to be working properly.

            Fragment Shader:

            ...

            ANSWER

            Answered 2021-Jun-03 at 06:53

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install gLM

            IT WILL NOT PRODUCE CORRECT SCORES IF IT IS COMPILED WITH A WRONG COMPUTE VERSION!!! CHECK YOUR GPU'S COMPUTE VERSION HERE.
            -DBUILDTYPE=debug builds with -O0 and -g
            -DCOMPUTE_VER set the compute version of the hardware. Default is 52. IT WILL NOT PRODUCE CORRECT SCORES IF IT IS COMPILED WITH A WRONG COMPUTE VERSION!!! CHECK YOUR GPU'S COMPUTE VERSION HERE. If make test doesn't fail any of the GPU tests, it means your compute version is correct.
            -DBAD_HOST this should help building on older Ubuntu systems such as 12.04 and 14.04. Don't use it unless you have trouble building.
            -DPYTHON_INCLUDE_DIR defines the path to the python library such as /usr/include/python2.7/pyconfig.h or /usr/include/python3.6m/pyconfig and enables building the python components.
            -DPYTHON_VER is set to default to 2.7 If you want to build the python components with a different version, set it to your desired version. It would have no effect unless -DPYTHON_INCLUDE_DIR is set.
            --DYAMLCPP_DIR should be se if your yaml-cpp is in a non standard location (standard is /usr/incude).

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
            Find more information at:

            Find, review, and download reusable Libraries, Code Snippets, Cloud APIs from over 650 million Knowledge Items

            Find more libraries
            CLONE
          • HTTPS

            https://github.com/XapaJIaMnu/gLM.git

          • CLI

            gh repo clone XapaJIaMnu/gLM

          • sshUrl

            git@github.com:XapaJIaMnu/gLM.git

          • Stay Updated

            Subscribe to our newsletter for trending solutions and developer bootcamps

            Agree to Sign up and Terms & Conditions

            Share this Page

            share link