EASTL | EASTL stands for Electronic Arts Standard Template Library | GPU library
kandi X-RAY | EASTL Summary
kandi X-RAY | EASTL Summary
EASTL stands for Electronic Arts Standard Template Library. It is a C++ template library of containers, algorithms, and iterators useful for runtime and tool development across multiple platforms. It is a fairly extensive and robust implementation of such a library and has an emphasis on high performance above all other considerations.
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Trending Discussions on EASTL
QUESTION
- As the title states, is there a specific reason why there is no (implicit) conversion from
std::tuple&
tostd::tuple
? In contrast, thetuple
implementation of EASTL provides this conversion.
ANSWER
Answered 2022-Feb-24 at 19:29There will be in c++23, as a result of the zip
paper (P2321).
Generally speaking, it is typical for overload sets to have one overload taking T const&
and another overload taking T&&
, it's not often that T&
is needed as a distinct 3rd option (and T const&&
even less so). This is one of those cases that originally had just the two, but then really does need at least the 3rd.
I'm not sure if you had a particular motivation for needing tuple&
to be convertible to tuple
, but zip
needs that to work, which is why it changed.
QUESTION
we use EASTL and I can't use std::static_pointer_cast.
I receive a pointer to base class in my function and don't know, how to correctly cast it:
ANSWER
Answered 2021-May-10 at 16:03std::shared_ptr(static_cast(command.context.get()))
QUESTION
I am trying to clone this repository: https://github.com/electronicarts/EASTL But almost all of the submodules are adding this repository as a submodule! (see: https://github.com/electronicarts/EASTL/tree/master/test/packages)
This creates an infinite recursion, and it keeps cloning forever.
Is there a solution for this?!
...ANSWER
Answered 2021-Mar-25 at 23:26The infinite recursion happens if you specify the --recurse-submodules
option to git clone
. As a workaround, you could:
Clone the repository without submodules:
QUESTION
I am storing the ownership of some objects inside an unordered_set
, using unique_ptr
s.
But I don't know a good way to erase one of them from the set, when the time comes.
Code looks something like this:
...ANSWER
Answered 2020-Feb-14 at 05:29This is a tough case. erase
has an overload that takes a const key_type&
parameter, so we can try to create a "stale" unique_ptr
to get the hash value of the element to be erased:
QUESTION
As per this answer:
std::vector of std::vectors contiguity
A vector of vectors is not contiguous. EASTL claims that their vector is contgiuous (see: https://github.com/electronicarts/EASTL/blob/master/include/EASTL/vector.h it). Does this contiguity apply to a vector of vectors?
...ANSWER
Answered 2020-Feb-20 at 01:27What they mean is that the memory allocated by their vectors will be contiguous. Any memory allocated by the contained elements are not a part of this.
So yes, their vectors are contiguous. And no, that does not apply to all the contained elements as a group.
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