floor | A C++ Compute/Graphics Library and Toolchain enabling same-source CUDA/Host/Metal/OpenCL/Vulkan C++ | GPU library
kandi X-RAY | floor Summary
kandi X-RAY | floor Summary
This project provides a unified compute & graphics host API, as well as a unified compute & graphics C++ device language and library to enable same-source CUDA/Host/Metal/OpenCL/Vulkan programming and execution. The unified host API is implemented at compute and graphics. All backends (CUDA/Host/Metal/OpenCL/Vulkan) currently provide compute support, while graphics support is limited to Metal and Vulkan. To provide a unified device language, a clang/LLVM/libc++ 8.0 toolchain has been modified. Certain parts of libfloor are used by both host and device code (math and constexpr). Additional device library code is located at device. Advanced examples can be found in the floor_examples repository.
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Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of floor
floor Key Features
floor Examples and Code Snippets
def floor(x, name=None):
"""Returns element-wise largest integer not greater than x.
Both input range is `(-inf, inf)` and the
output range consists of all integer values.
For example:
>>> x = tf.constant([1.3324, -1.5, 5.555, -
def test_floor_ceil() -> bool:
"""Tests the floor and ceiling functions in the tree."""
tree = RedBlackTree(0)
tree.insert(-16)
tree.insert(16)
tree.insert(8)
tree.insert(24)
tree.insert(20)
tree.insert(22)
tupl
def _FloorModGrad(op, grad):
"""Returns grad * (1, -floor(x/y))."""
x = math_ops.conj(op.inputs[0])
y = math_ops.conj(op.inputs[1])
sx = array_ops.shape(x)
sy = array_ops.shape(y)
rx, ry = gen_array_ops.broadcast_gradient_args(sx, sy)
Community Discussions
Trending Discussions on floor
QUESTION
Suppose I had a function call as a string, like "log(2, floor(9.4))"
. I want to deconstruct the call in a way that allows me to access the function name and arguments for the firstmost call and accurately deducts whether a function call as an argument is an argument or not.
For example, the arguments when deconstructing the string above would come to [2, floor(9.4)]
I've already tried to use some string parsing techniques (e.g. splitting on commas), but it doesn't appear to be working.
...ANSWER
Answered 2022-Apr-02 at 00:53You can use the ast
module:
QUESTION
I have source (src
) image(s) I wish to align to a destination (dst
) image using an Affine Transformation whilst retaining the full extent of both images during alignment (even the non-overlapping areas).
I am already able to calculate the Affine Transformation rotation and offset matrix, which I feed to scipy.ndimage.interpolate.affine_transform
to recover the dst
-aligned src
image.
The problem is that, when the images are not fuly overlapping, the resultant image is cropped to only the common footprint of the two images. What I need is the full extent of both images, placed on the same pixel coordinate system. This question is almost a duplicate of this one - and the excellent answer and repository there provides this functionality for OpenCV transformations. I unfortunately need this for scipy
's implementation.
Much too late, after repeatedly hitting a brick wall trying to translate the above question's answer to scipy
, I came across this issue and subsequently followed to this question. The latter question did give some insight into the wonderful world of scipy
's affine transformation, but I have as yet been unable to crack my particular needs.
The transformations from src
to dst
can have translations and rotation. I can get translations only working (an example is shown below) and I can get rotations only working (largely hacking around the below and taking inspiration from the use of the reshape
argument in scipy.ndimage.interpolation.rotate
). However, I am getting thoroughly lost combining the two. I have tried to calculate what should be the correct offset
(see this question's answers again), but I can't get it working in all scenarios.
Translation-only working example of padded affine transformation, which follows largely this repo, explained in this answer:
...ANSWER
Answered 2022-Mar-22 at 16:44If you have two images that are similar (or the same) and you want to align them, you can do it using both functions rotate and shift :
QUESTION
This is a dumb question, And I can't believe I asked for a solution, Well now that I am pretty good I answered it. So, Firstly I create the variable number
then I add two properties to it's prototype called oldValue
and randomize
then I set randomize
to a random decimal number between 0
and 1
using Math.random()
, I store the value of the number
variable before any further changes, In the property I added to the prototype called oldValue
, After that I check if the randomize
is less than 0.5
or more than 0.5
if less then I decrement a random number between 50-100
else I increment with a number between 50-100
, At last I console.log()
the changes.
ANSWER
Answered 2021-Aug-13 at 15:50You can store the delta in a variable. Additionally, to generate a random boolean, you only need to check if Math.random()
is greater than 0.5
.
QUESTION
I wonder how can we filter rows with the same values in columns using dplyr
package? I tried doing something in opposite to what was asked and proposed in this question but nothing worked.
I used the approach with apply
function but received the following error:
ANSWER
Answered 2022-Jan-14 at 09:42Not quite native tidyverse, but does what you desire?
QUESTION
I'm trying to create a board game with p5.js (Javascript)
To set up the game board which is a 6 by 6 grid, I have to fill the grid with 6 colors in a way that no horizontal or vertical touching cells have the same color. And all 6 colors have to be used in 6 cells.
But now I'm struggling a bit creating an algorithm that places the colors randomly but keeping the rules.
I tried to start at the top left corner, filling with a random color. Then I start to fill the cell to the left and the bottom with a different color.
The problem is, that when the script wants to fill the last few cells, there are no colors left to use (either already 6 cells filled or a remaining color is a neighbor)
Example: Still two cells need to be red, but only one place is left for red (under white):
...ANSWER
Answered 2022-Feb-06 at 18:57One way to look at this would be as searching for a path through a tree where each node has 6 possible children for the six colours which could come next. Ignoring all the constraints initially, you pick one of these at random 36 times, and have your order of placements.
Using a recursive function (which will be useful in a moment), an unconstrained search would look like this:
QUESTION
I have large file with many information
...ANSWER
Answered 2022-Feb-02 at 08:18You may use this replacement in vim
:
QUESTION
I know Python //
rounds towards negative infinity and in C++ /
is truncating, rounding towards 0.
And here's what I know so far:
...ANSWER
Answered 2022-Jan-18 at 21:46Although I can't provide a formal definition of why/how the rounding modes were chosen as they were, the citation about compatibility with the %
operator, which you have included, does make sense when you consider that %
is not quite the same thing in C++ and Python.
In C++, it is the remainder operator, whereas, in Python, it is the modulus operator – and, when the two operands have different signs, these aren't necessarily the same thing. There are some fine explanations of the difference between these operators in the answers to: What's the difference between “mod” and “remainder”?
Now, considering this difference, the rounding (truncation) modes for integer division have to be as they are in the two languages, to ensure that the relationship you quoted, (m/n)*n + m%n == m
, remains valid.
Here are two short programs that demonstrate this in action (please forgive my somewhat naïve Python code – I'm a beginner in that language):
C++:
QUESTION
I am currently doing a javascript course on udemy and ran into a problem with a small coding challenge. The code is supposed to pick a random person from an array. My code works on their test platform, but i cant get it to work in the chrome developer tools.
...ANSWER
Answered 2022-Jan-04 at 20:20you've called whosPaying
without any args, then names
end up being undefined
.
Do this instead: whosPaying(names)
, or drop the names
parameter of whosPaying
QUESTION
My problem requires me to summarize data across multiple columns, but each column must be summarized by a multi-variate function of three other columns.
I have a data frame with hundreds of columns carrying different statistical information about a dataset. Here is a similarly structured, smaller dataframe.
...ANSWER
Answered 2021-Dec-25 at 21:34An option is to loop over one set of columns, then get
the other set by replacing the substring in the column names
QUESTION
I have a simple chat app using Firebase v9, with these components from parent to child in this hierarchical order: ChatSection
, Chat
, ChatLine
, EditMessage
.
I have a custom hook named useChatService
holding the list of messages
in state, the hook is called in ChatSection
, the hook returns the messages
and I pass them from ChatSection
in a prop to Chat
, then I loop through messages
and create a ChatLine
component for every message.
I can click the Edit
button in front of each message, it shows the EditMessage
component so I can edit the text, then when I press "Enter", the function updateMessage
gets executed and updates the message in the db, but then every single ChatLine
gets rerendered again, which is a problem as the list gets bigger.
EDIT 2: I've completed the code to make a working example with Firebase v9 so you can visualize the rerenders I'm talking about after every (add, edit or delete) of a message. I'm using ReactDevTools Profiler to track rerenders.
- Here is the full updated code: CodeSandbox
- Also deployed on: Netlify
ChatSection.js
:
ANSWER
Answered 2021-Dec-13 at 23:35This is what I think, You are passing Messages
in ChatSection
and that means that when Messages
get updated ChatSection
will rerender and all its children will rerender too.
So here is my idea remove Messages
from ChatSection
and only add it in Chat
.
You already using useChatService
in Chat so adding Messages
there should be better.
Try this and gets back too us if it working.
If still not as you like it to be there is also other way we could fix it.
But you have to create a working example for us so we could have a look and make small changes.
Community Discussions, Code Snippets contain sources that include Stack Exchange Network
Vulnerabilities
No vulnerabilities reported
Install floor
run ./build.sh (use ./build.sh help to get a list of all options)
configuration of optional parts: to disable OpenCL: define FLOOR_NO_OPENCL or ./build.sh no-opencl to disable CUDA: define FLOOR_NO_CUDA or ./build.sh no-cuda to disable Metal (only affects macOS/iOS builds): define FLOOR_NO_METAL or ./build.sh no-metal to disable Host Compute: define FLOOR_NO_HOST_COMPUTE or ./build.sh no-host-compute to disable Vulkan: define FLOOR_NO_VULKAN or ./build.sh no-vulkan to disable network support (ssl/crypto/asio): define FLOOR_NO_NET or ./build.sh no-net to disable OpenAL: define FLOOR_NO_OPENAL or ./build.sh no-openal to disable VR: define FLOOR_NO_VR or ./build.sh no-vr to build with libstdc (gcc 10.0+) instead of libc: ./build.sh libstdc++
open floor.xcodeproj and build.
open floor.xcodeproj and build
some notes: almost all optional parts of floor are enabled here and you’ll have to install all dependencies or disable them manually Homebrew is the recommended way to install additional dependencies: /bin/bash -c "$(curl -fsSL https://raw.githubusercontent.com/Homebrew/install/HEAD/install.sh)" (opt) download OpenVR and manually install it: mkdir -p {/usr/local/include/openvr,/usr/local/lib} cp openvr/headers/* /usr/local/include/openvr/ cp openvr/bin/osx32/libopenvr_api.dylib /usr/local/lib/ command line tools might be necessary, install them with: xcode-select --install on iOS, either copy dependencies into your iPhoneOS and iPhoneSimulator SDK, or floor/ios/deps/{include,lib} iOS linker flags for a depending project: -lSDL2 -lfloor -lcrypto -lssl
install Visual Studio 2019 16.9+. install Clang / LLVM for Windows or select clang in the VS installer.
install Visual Studio 2019 16.9+
install Clang / LLVM for Windows or select clang in the VS installer
install Vulkan SDK
install vcpkg (somewhere, not within libfloor): git clone https://github.com/Microsoft/vcpkg.git cd vcpkg .\bootstrap-vcpkg.bat -disableMetrics .\vcpkg integrate install
install vcpkg packages: vcpkg --triplet x64-windows install sdl2 opengl opengl-registry OpenCL vulkan openssl-windows asio openal-soft openvr
in Visual Studio: open folder floor (wait a little until build files are generated)
select Debug or Release configuration and build NOTE: all dependencies (optional parts) are enabled here
alternatively: copy these files/folders there.
sudo mkdir -p /opt/floor/include
sudo ln -sf /path/to/floor /opt/floor/include/floor
sudo ln -sf /path/to/floor/bin /opt/floor/lib
alternatively: copy these files/folders there
create a %%ProgramFiles%%/floor folder (C:/Program Files/floor).
create a %%ProgramFiles%%/floor folder (C:/Program Files/floor)
inside this folder: create a lib folder VS2019: copy everything from bin/ in there (dlls/lib/exp) MinGW/MSYS2: copy libfloor_static.a/libfloord_static.a there create an include folder and copy the original floor folder in there (containing all floor source code)
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