floor | A C++ Compute/Graphics Library and Toolchain enabling same-source CUDA/Host/Metal/OpenCL/Vulkan C++ | GPU library

 by   a2flo C++ Version: v0.2.2-f1 License: GPL-2.0

kandi X-RAY | floor Summary

kandi X-RAY | floor Summary

floor is a C++ library typically used in Hardware, GPU applications. floor has no bugs, it has no vulnerabilities, it has a Strong Copyleft License and it has low support. You can download it from GitHub.

This project provides a unified compute & graphics host API, as well as a unified compute & graphics C++ device language and library to enable same-source CUDA/Host/Metal/OpenCL/Vulkan programming and execution. The unified host API is implemented at compute and graphics. All backends (CUDA/Host/Metal/OpenCL/Vulkan) currently provide compute support, while graphics support is limited to Metal and Vulkan. To provide a unified device language, a clang/LLVM/libc++ 8.0 toolchain has been modified. Certain parts of libfloor are used by both host and device code (math and constexpr). Additional device library code is located at device. Advanced examples can be found in the floor_examples repository.
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            kandi-support Support

              floor has a low active ecosystem.
              It has 284 star(s) with 19 fork(s). There are 16 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 1 open issues and 3 have been closed. On average issues are closed in 796 days. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of floor is v0.2.2-f1

            kandi-Quality Quality

              floor has 0 bugs and 0 code smells.

            kandi-Security Security

              floor has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              floor code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              floor is licensed under the GPL-2.0 License. This license is Strong Copyleft.
              Strong Copyleft licenses enforce sharing, and you can use them when creating open source projects.

            kandi-Reuse Reuse

              floor releases are available to install and integrate.
              Installation instructions, examples and code snippets are available.

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            floor Key Features

            No Key Features are available at this moment for floor.

            floor Examples and Code Snippets

            Return the floor of x .
            pythondot img1Lines of Code : 21dot img1License : Non-SPDX (Apache License 2.0)
            copy iconCopy
            def floor(x, name=None):
              """Returns element-wise largest integer not greater than x.
            
              Both input range is `(-inf, inf)` and the
              output range consists of all integer values.
            
              For example:
            
              >>> x = tf.constant([1.3324, -1.5, 5.555, -  
            Test if the floor is in the floor .
            pythondot img2Lines of Code : 14dot img2License : Permissive (MIT License)
            copy iconCopy
            def test_floor_ceil() -> bool:
                """Tests the floor and ceiling functions in the tree."""
                tree = RedBlackTree(0)
                tree.insert(-16)
                tree.insert(16)
                tree.insert(8)
                tree.insert(24)
                tree.insert(20)
                tree.insert(22)
                tupl  
            Floor gradient .
            pythondot img3Lines of Code : 13dot img3License : Non-SPDX (Apache License 2.0)
            copy iconCopy
            def _FloorModGrad(op, grad):
              """Returns grad * (1, -floor(x/y))."""
              x = math_ops.conj(op.inputs[0])
              y = math_ops.conj(op.inputs[1])
            
              sx = array_ops.shape(x)
              sy = array_ops.shape(y)
              rx, ry = gen_array_ops.broadcast_gradient_args(sx, sy)
                

            Community Discussions

            QUESTION

            How to deconstruct a Python-like function call?
            Asked 2022-Apr-02 at 00:55

            Suppose I had a function call as a string, like "log(2, floor(9.4))". I want to deconstruct the call in a way that allows me to access the function name and arguments for the firstmost call and accurately deducts whether a function call as an argument is an argument or not.

            For example, the arguments when deconstructing the string above would come to [2, floor(9.4)]

            I've already tried to use some string parsing techniques (e.g. splitting on commas), but it doesn't appear to be working.

            ...

            ANSWER

            Answered 2022-Apr-02 at 00:53

            You can use the ast module:

            Source https://stackoverflow.com/questions/71713961

            QUESTION

            Padding scipy affine_transform output to show non-overlapping regions of transformed images
            Asked 2022-Mar-28 at 11:54

            I have source (src) image(s) I wish to align to a destination (dst) image using an Affine Transformation whilst retaining the full extent of both images during alignment (even the non-overlapping areas).

            I am already able to calculate the Affine Transformation rotation and offset matrix, which I feed to scipy.ndimage.interpolate.affine_transform to recover the dst-aligned src image.

            The problem is that, when the images are not fuly overlapping, the resultant image is cropped to only the common footprint of the two images. What I need is the full extent of both images, placed on the same pixel coordinate system. This question is almost a duplicate of this one - and the excellent answer and repository there provides this functionality for OpenCV transformations. I unfortunately need this for scipy's implementation.

            Much too late, after repeatedly hitting a brick wall trying to translate the above question's answer to scipy, I came across this issue and subsequently followed to this question. The latter question did give some insight into the wonderful world of scipy's affine transformation, but I have as yet been unable to crack my particular needs.

            The transformations from src to dst can have translations and rotation. I can get translations only working (an example is shown below) and I can get rotations only working (largely hacking around the below and taking inspiration from the use of the reshape argument in scipy.ndimage.interpolation.rotate). However, I am getting thoroughly lost combining the two. I have tried to calculate what should be the correct offset (see this question's answers again), but I can't get it working in all scenarios.

            Translation-only working example of padded affine transformation, which follows largely this repo, explained in this answer:

            ...

            ANSWER

            Answered 2022-Mar-22 at 16:44

            If you have two images that are similar (or the same) and you want to align them, you can do it using both functions rotate and shift :

            Source https://stackoverflow.com/questions/71516584

            QUESTION

            How to check if a variable value is increasing or decreasing and show the number with what it increased or decreased
            Asked 2022-Mar-12 at 09:50

            This is a dumb question, And I can't believe I asked for a solution, Well now that I am pretty good I answered it. So, Firstly I create the variable number then I add two properties to it's prototype called oldValue and randomize then I set randomize to a random decimal number between 0 and 1 using Math.random(), I store the value of the number variable before any further changes, In the property I added to the prototype called oldValue, After that I check if the randomize is less than 0.5 or more than 0.5 if less then I decrement a random number between 50-100 else I increment with a number between 50-100, At last I console.log() the changes.

            ...

            ANSWER

            Answered 2021-Aug-13 at 15:50

            You can store the delta in a variable. Additionally, to generate a random boolean, you only need to check if Math.random() is greater than 0.5.

            Source https://stackoverflow.com/questions/68775146

            QUESTION

            How to left rows with the same values in columns using dplyr package in R?
            Asked 2022-Feb-12 at 08:22

            I wonder how can we filter rows with the same values in columns using dplyr package? I tried doing something in opposite to what was asked and proposed in this question but nothing worked.

            I used the approach with apply function but received the following error:

            ...

            ANSWER

            Answered 2022-Jan-14 at 09:42

            Not quite native tidyverse, but does what you desire?

            Source https://stackoverflow.com/questions/70707472

            QUESTION

            Fill a 6x6 grid with 6 colors without same colors touching each other
            Asked 2022-Feb-09 at 11:39

            I'm trying to create a board game with p5.js (Javascript)

            To set up the game board which is a 6 by 6 grid, I have to fill the grid with 6 colors in a way that no horizontal or vertical touching cells have the same color. And all 6 colors have to be used in 6 cells.

            But now I'm struggling a bit creating an algorithm that places the colors randomly but keeping the rules.

            I tried to start at the top left corner, filling with a random color. Then I start to fill the cell to the left and the bottom with a different color.

            The problem is, that when the script wants to fill the last few cells, there are no colors left to use (either already 6 cells filled or a remaining color is a neighbor)

            Example: Still two cells need to be red, but only one place is left for red (under white):

            ...

            ANSWER

            Answered 2022-Feb-06 at 18:57

            One way to look at this would be as searching for a path through a tree where each node has 6 possible children for the six colours which could come next. Ignoring all the constraints initially, you pick one of these at random 36 times, and have your order of placements.

            Using a recursive function (which will be useful in a moment), an unconstrained search would look like this:

            Source https://stackoverflow.com/questions/71007669

            QUESTION

            Regex to find string except first number
            Asked 2022-Feb-02 at 19:22

            I have large file with many information

            ...

            ANSWER

            Answered 2022-Feb-02 at 08:18

            You may use this replacement in vim:

            Source https://stackoverflow.com/questions/70952050

            QUESTION

            What's the mathematical reason behind Python choosing to round integer division toward negative infinity?
            Asked 2022-Jan-30 at 01:29

            I know Python // rounds towards negative infinity and in C++ / is truncating, rounding towards 0.

            And here's what I know so far:

            ...

            ANSWER

            Answered 2022-Jan-18 at 21:46

            Although I can't provide a formal definition of why/how the rounding modes were chosen as they were, the citation about compatibility with the % operator, which you have included, does make sense when you consider that % is not quite the same thing in C++ and Python.

            In C++, it is the remainder operator, whereas, in Python, it is the modulus operator – and, when the two operands have different signs, these aren't necessarily the same thing. There are some fine explanations of the difference between these operators in the answers to: What's the difference between “mod” and “remainder”?

            Now, considering this difference, the rounding (truncation) modes for integer division have to be as they are in the two languages, to ensure that the relationship you quoted, (m/n)*n + m%n == m, remains valid.

            Here are two short programs that demonstrate this in action (please forgive my somewhat naïve Python code – I'm a beginner in that language):

            C++:

            Source https://stackoverflow.com/questions/70730831

            QUESTION

            Passing an array as a parameter to a function to pick a random string
            Asked 2022-Jan-09 at 19:42

            I am currently doing a javascript course on udemy and ran into a problem with a small coding challenge. The code is supposed to pick a random person from an array. My code works on their test platform, but i cant get it to work in the chrome developer tools.

            ...

            ANSWER

            Answered 2022-Jan-04 at 20:20

            you've called whosPaying without any args, then names end up being undefined.

            Do this instead: whosPaying(names), or drop the names parameter of whosPaying

            Source https://stackoverflow.com/questions/70584585

            QUESTION

            Using summarize(across(..., .fns = ...)) with a multi-variate function
            Asked 2021-Dec-26 at 00:17

            My problem requires me to summarize data across multiple columns, but each column must be summarized by a multi-variate function of three other columns.

            I have a data frame with hundreds of columns carrying different statistical information about a dataset. Here is a similarly structured, smaller dataframe.

            ...

            ANSWER

            Answered 2021-Dec-25 at 21:34

            An option is to loop over one set of columns, then get the other set by replacing the substring in the column names

            Source https://stackoverflow.com/questions/70482543

            QUESTION

            Avoid rerendering every component in list while updating only one in React
            Asked 2021-Dec-17 at 07:39

            I have a simple chat app using Firebase v9, with these components from parent to child in this hierarchical order: ChatSection, Chat, ChatLine, EditMessage.

            I have a custom hook named useChatService holding the list of messages in state, the hook is called in ChatSection, the hook returns the messages and I pass them from ChatSection in a prop to Chat, then I loop through messages and create a ChatLine component for every message.

            I can click the Edit button in front of each message, it shows the EditMessage component so I can edit the text, then when I press "Enter", the function updateMessage gets executed and updates the message in the db, but then every single ChatLine gets rerendered again, which is a problem as the list gets bigger.

            EDIT 2: I've completed the code to make a working example with Firebase v9 so you can visualize the rerenders I'm talking about after every (add, edit or delete) of a message. I'm using ReactDevTools Profiler to track rerenders.

            ChatSection.js:

            ...

            ANSWER

            Answered 2021-Dec-13 at 23:35

            This is what I think, You are passing Messages in ChatSection and that means that when Messages get updated ChatSection will rerender and all its children will rerender too.

            So here is my idea remove Messages from ChatSection and only add it in Chat.

            You already using useChatService in Chat so adding Messages there should be better.

            Try this and gets back too us if it working.

            If still not as you like it to be there is also other way we could fix it.

            But you have to create a working example for us so we could have a look and make small changes.

            Source https://stackoverflow.com/questions/70319227

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install floor

            run ./build.sh (use ./build.sh help to get a list of all options).
            run ./build.sh (use ./build.sh help to get a list of all options)
            configuration of optional parts: to disable OpenCL: define FLOOR_NO_OPENCL or ./build.sh no-opencl to disable CUDA: define FLOOR_NO_CUDA or ./build.sh no-cuda to disable Metal (only affects macOS/iOS builds): define FLOOR_NO_METAL or ./build.sh no-metal to disable Host Compute: define FLOOR_NO_HOST_COMPUTE or ./build.sh no-host-compute to disable Vulkan: define FLOOR_NO_VULKAN or ./build.sh no-vulkan to disable network support (ssl/crypto/asio): define FLOOR_NO_NET or ./build.sh no-net to disable OpenAL: define FLOOR_NO_OPENAL or ./build.sh no-openal to disable VR: define FLOOR_NO_VR or ./build.sh no-vr to build with libstdc (gcc 10.0+) instead of libc: ./build.sh libstdc++
            open floor.xcodeproj and build.
            open floor.xcodeproj and build
            some notes: almost all optional parts of floor are enabled here and you’ll have to install all dependencies or disable them manually Homebrew is the recommended way to install additional dependencies: /bin/bash -c "$(curl -fsSL https://raw.githubusercontent.com/Homebrew/install/HEAD/install.sh)" (opt) download OpenVR and manually install it: mkdir -p {/usr/local/include/openvr,/usr/local/lib} cp openvr/headers/* /usr/local/include/openvr/ cp openvr/bin/osx32/libopenvr_api.dylib /usr/local/lib/ command line tools might be necessary, install them with: xcode-select --install on iOS, either copy dependencies into your iPhoneOS and iPhoneSimulator SDK, or floor/ios/deps/{include,lib} iOS linker flags for a depending project: -lSDL2 -lfloor -lcrypto -lssl
            install Visual Studio 2019 16.9+. install Clang / LLVM for Windows or select clang in the VS installer.
            install Visual Studio 2019 16.9+
            install Clang / LLVM for Windows or select clang in the VS installer
            install Vulkan SDK
            install vcpkg (somewhere, not within libfloor): git clone https://github.com/Microsoft/vcpkg.git cd vcpkg .\bootstrap-vcpkg.bat -disableMetrics .\vcpkg integrate install
            install vcpkg packages: vcpkg --triplet x64-windows install sdl2 opengl opengl-registry OpenCL vulkan openssl-windows asio openal-soft openvr
            in Visual Studio: open folder floor (wait a little until build files are generated)
            select Debug or Release configuration and build NOTE: all dependencies (optional parts) are enabled here
            alternatively: copy these files/folders there.
            sudo mkdir -p /opt/floor/include
            sudo ln -sf /path/to/floor /opt/floor/include/floor
            sudo ln -sf /path/to/floor/bin /opt/floor/lib
            alternatively: copy these files/folders there
            create a %%ProgramFiles%%/floor folder (C:/Program Files/floor).
            create a %%ProgramFiles%%/floor folder (C:/Program Files/floor)
            inside this folder: create a lib folder VS2019: copy everything from bin/ in there (dlls/lib/exp) MinGW/MSYS2: copy libfloor_static.a/libfloord_static.a there create an include folder and copy the original floor folder in there (containing all floor source code)

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            https://github.com/a2flo/floor.git

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            gh repo clone a2flo/floor

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