gl | Header-only C17 wrapper for OpenGL 4.6 Core Profile | GPU library

 by   acdemiralp C++ Version: Current License: BSL-1.0

kandi X-RAY | gl Summary

kandi X-RAY | gl Summary

gl is a C++ library typically used in Hardware, GPU applications. gl has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can download it from GitHub.

Complete C++17 wrapper for OpenGL 4.6 Core Profile.
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            kandi-support Support

              gl has a low active ecosystem.
              It has 147 star(s) with 8 fork(s). There are 14 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 4 open issues and 6 have been closed. On average issues are closed in 26 days. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of gl is current.

            kandi-Quality Quality

              gl has 0 bugs and 0 code smells.

            kandi-Security Security

              gl has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              gl code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              gl is licensed under the BSL-1.0 License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              gl releases are not available. You will need to build from source code and install.
              Installation instructions are not available. Examples and code snippets are available.

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            gl Key Features

            No Key Features are available at this moment for gl.

            gl Examples and Code Snippets

            No Code Snippets are available at this moment for gl.

            Community Discussions

            QUESTION

            Error: Must use import to load ES Module: D:\node_modules\react-markdown\index.js require() of ES modules is not supported
            Asked 2022-Feb-13 at 06:31

            Currently I'm using "react": "17.0.2" and I have installed "react-markdown": "^7.0.1" via npm i react-markdown I'm using this package to display my rich text that I'm fetching from my Strapi CMS. I have used the following code to display the content:

            ...

            ANSWER

            Answered 2021-Sep-01 at 10:23

            Node is currently treating your .js file as CommonJS. You need to tell Node to treat it as an ES module.

            Try adding "type": "module" in your package.json file.

            You can place it anywhere at the top level. E.g.:

            Source https://stackoverflow.com/questions/69008215

            QUESTION

            mapbox-gl marker issue not sticking
            Asked 2022-Feb-04 at 09:39

            I am working on mapbox-gl marker configuration. It is not working properly when I add marker it goes at the bottom of the page and there is also problem with zoom-in and zoom-out when I zoom-in the map the marker is moving not stick to its position. Here is my implementation

            ...

            ANSWER

            Answered 2022-Feb-04 at 09:39

            You may be missing the js and css for the mapbox-gl please put these in index.html it will work.

            Source https://stackoverflow.com/questions/70982662

            QUESTION

            Android emulator on apple silicon (arm64) could be run only using sudo mode
            Asked 2022-Feb-03 at 21:53

            I'm trying to start android emulator on apple silicon mac and I'm always getting the same results:

            1. Running emulator directly through Android Studio (the latest stable version, Arctic Fox 2020.3.1 Patch 4) causes a problem, when the process qemu-system-arch64 stucks and uses 99% CPU (there is no emulator's screen or something like than). Such behavior produces some logs:

            internal-error-msg.txt says:

            ...

            ANSWER

            Answered 2022-Feb-03 at 21:53

            Issue was successfully fixed in Android Emulator revision 31.2.7. Just go to Android SDK Manager and update it!

            According to android emulator release notes:

            Source https://stackoverflow.com/questions/70713301

            QUESTION

            Get the "map" object in Mapbox-GL react native
            Asked 2022-Jan-18 at 08:48

            I have a code like that:

            ...

            ANSWER

            Answered 2022-Jan-18 at 08:48

            The moveTo method belongs to Camera object. ref.

            I don't have the environment setuped to test. The code will look something like this:

            Source https://stackoverflow.com/questions/70674383

            QUESTION

            Extracting multiple substrings from one string
            Asked 2022-Jan-17 at 07:12

            I have the following string which I am parsing from another file : "CHEM1(5GL) CH3M2(55LB) CHEM3954114(50KG)" What I want to do is split them up into individual values, which I achieve using the .split() function. So I get them as an array:

            ...

            ANSWER

            Answered 2022-Jan-17 at 07:12

            You should use the re package:

            Source https://stackoverflow.com/questions/70737244

            QUESTION

            Android Emulator not running on M1
            Asked 2022-Jan-16 at 14:52

            I cannot start the android emulator V30.9.4

            I got this error message:

            ...

            ANSWER

            Answered 2022-Jan-16 at 14:52
            • Try to use the host system's OpenGL driver:

            Source https://stackoverflow.com/questions/69779875

            QUESTION

            Search paths "/usr/local/include/glm/gtx" versus Use of undeclared identifier 'gtx'
            Asked 2022-Jan-07 at 20:52

            Mac Big Sur C++ OpenGL attempting to learn quaternions from a tutorial. The gtx headers are under usr/local/include/glm. Can anyone figure out what is wrong with my header includes or header search path? Thanks.

            Minimum reproducible code that fails for this issue:

            ...

            ANSWER

            Answered 2022-Jan-06 at 05:46

            In tutorial 1 of the link in the comment, the author introduces

            Source https://stackoverflow.com/questions/70602526

            QUESTION

            Canvas added to YouTube is not visible
            Asked 2022-Jan-06 at 02:35

            I'm following the WebGL tutorial from MDN (code, demo (black rectangle)) to create a WebGL canvas.

            The goal is a userscript (with WebGL shaders, i.e. video effects) for YouTube. So I opened a YouTube video page and put the code below (from the link above) into the JavaScript console. The canvas got created, but it is invisible.

            The canvas inherits a lot of CSS from YouTube by default. Am I overlooking some CSS properties that make it invisible? What to look out for in such cases? It should be black.

            ...

            ANSWER

            Answered 2022-Jan-04 at 02:19

            Your canvas is there, but it's not on-top. Set some additional CSS for positioning. For example:

            Source https://stackoverflow.com/questions/70573336

            QUESTION

            Win10 Electron Error: Passthrough is not supported, GL is disabled, ANGLE is
            Asked 2022-Jan-03 at 01:54

            I have an electron repo (https://github.com/MartinBarker/RenderTune) which used to work on windows 10 fine when ran with command prompt. After a couple months I come back on a new fresh windows 10 machine with an Nvidia GPU, and the electron app prints an error in the window when starting up:

            ...

            ANSWER

            Answered 2022-Jan-03 at 01:54

            You can try disabling hardware acceleration using app.disableHardwareAcceleration() (See the docs). I don't think this is a fix though, it just makes the message go away for me.

            Example Usage

            main.js

            Source https://stackoverflow.com/questions/70267992

            QUESTION

            Why is Netcat throws forward host lookup failed: Unknown host while using execve in assembly?
            Asked 2021-Dec-29 at 14:12

            I have been learning buffer overflows and i am trying to execute the following command through shellcode /bin/nc -e /bin/sh -nvlp 4455. Here is my assembly code:

            ...

            ANSWER

            Answered 2021-Dec-29 at 14:12

            As you can see in strace, the execve command executes as: execve("/bin//nc", ["/bin//nc", "/bin//nc-e //bin/bash -nvlp 4455"], NULL) = 0 It seems to be taking the whole /bin//nc-e //bin/bash -nvlp 4455 as a single argument and thus thinks it's a hostname. In order to get around that, the three argv[] needed for execve() is pushed seperately. argv[]=["/bin/nc", "-e/bin/bash", "-nvlp4455"] These arguments are each pushed into edx, ecx, and ebx. since ebx needs to be /bin/nc, which was already done in the original code. we just needed to push 2nd and 3rd argv[] into ecx and edx and push it into stack. After that we just copy the whole stack into ecx, and then xor edx,edx to set edx as NULL.

            Here is the correct solution:

            Source https://stackoverflow.com/questions/70503475

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install gl

            You can download it from GitHub.

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            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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            gh repo clone acdemiralp/gl

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