bandit | Human-friendly unit testing for C11 | Unit Testing library
kandi X-RAY | bandit Summary
kandi X-RAY | bandit Summary
Human-friendly unit testing for C++11
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Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of bandit
bandit Key Features
bandit Examples and Code Snippets
@hug.get()
@asyncio.coroutine
def hello_world():
return "Hello"
@hug.get()
async def hello_world():
return "Hello"
$ cd ./docker
# This will run Gunicorn on port 8000 of the Docker container.
$ docker-compose up gunicorn
# From the host ma
Community Discussions
Trending Discussions on bandit
QUESTION
I have a python 3.6 code-base which needs to be installed in the environment's site-packages directory in order to be called and used. After moving it to docker, I decided that I should set up a shared volume between the docker container and the host machine in order to avoid copying and installing the code on the container and having to rebuild every time I made a change to the code and wanted to run it. In order to achieve this, I had to change a lot of the import statements from relative to absolute. Here is the structure of the application:
...ANSWER
Answered 2021-Jun-02 at 14:37You have to change the imports back to from app import something
, the src
part is, with respect to the code as a deliverable, completely transient. Same goes for adding in another app
directory, your initial project structure was fine.
You were right about going from relative imports to absolute ones though, so all that is necessary thereafter is telling your python runtime within the container that root/src
should be part of the PYTHONPATH
:
QUESTION
I need help with merging array in PHP, I have this array, I'm trying group items by model and merge min and max value from year:
...ANSWER
Answered 2021-May-13 at 09:14This splits it into 2 stages, first gather the data with a min and max years for each item. When setting the min and max's, it checks the previous value (or defaults it if not found) and applies the appropriate min()
or max()
...
QUESTION
I'm getting this build error:
Cannot inline bytecode built with JVM target 1.8 into bytecode that is being built with JVM target 1.6. Please specify proper '-jvm-target' option Adding support for Java 8 language features could solve this issue.
Trying to compile this build script for a multiplatform module in Android Studio:
...ANSWER
Answered 2021-Apr-09 at 16:31As per the documentation: https://kotlinlang.org/docs/mpp-dsl-reference.html#compilation-parameters
Don't be fooled by the Gradle docs' code examples into thinking a lot of this compilation syntax applies only to the Java block. This is how you specify the jvm version target for an Android build:
QUESTION
[UPDATED] We are currently working on creating a Multi-Arm Bandit model for sign up optimization using the Build Your Own workflow that can be found here (basically substituting the model for our own):
Our project directory is set up as: Project Directory
The issue is that I added some code including the dataclasses library that is only available since Python 3.7, and our project seems to keep using 3.6, causing a failure when running the Cloud Formation set up. The error in our Cloudwatch Logs is:
...ANSWER
Answered 2021-Apr-01 at 21:20You can update the Dockerfile after it install Python3.8 using apt-get
with the following RUN
commands
QUESTION
I am trying to make a bot that simulates a turn based battle, but i have no idea how to make a bot respond after i've sent the command. what i have tried for now is:
...ANSWER
Answered 2021-Mar-30 at 14:57To fix your Exception, look into ctx.message.
You can then use ctx.message.content to get the content of the message.
Then to wait_for a response, look into https://discordpy.readthedocs.io/en/latest/ext/commands/api.html?highlight=wait_for#discord.ext.commands.Bot.wait_for
QUESTION
I am trying to integrate pylint results with SonarQube. To generate a report I use
...ANSWER
Answered 2021-Feb-25 at 18:46The reason was the version of sonarcube server. After upgrading to 8.6.1 the issue was gone.
QUESTION
I'm working on a turn-based RPG for a class project, but I can't figure out how to properly use enumerators to represent characters in my class function for generating maps by transferring the contents of a text file to a 2D vector named "map". My compiler is also detecting errors in the vector loops I use for generating entities on the map, but I believe those have to do with the enumerators.
What am I doing wrong with my implementation of enumerators, and what can I do to fix it?
Code (Map.cpp):
...ANSWER
Answered 2021-Feb-15 at 21:01Those errors are pretty descriptive, but I'll grab a few:
QUESTION
I'm trying to run flakehell as pre-commit hook.
my .pre-commit-config.yaml:
...ANSWER
Answered 2021-Jan-11 at 20:19your configuration is incorrect, you haven't limited the files that are passed to your hook with either files
or types
so it is defaulting to all files in your repository. presumably you have some binary file which is being passed to flakehell
I also notice that your configuration passes both a path and has pass_filenames: true
(pass_filenames: true
is the default so you shouldn't use that)
you either want to list paths in args (not recommended since you always lint more than what you're changing) or you want to filter the filenames properly
additionally, verbose: true
is not intended for use outside of debugging as it adds warning noise to the output
additionally, you're not managing the installation of flakehell through pre-commit which will add additional burden to your contributors to try and set up whatever development environment locally, most of the point of pre-commit is that it manages installing your tools so your contributors don't have to jump through hoops to have the correct formatting / linting setup (eliminating a whole class of "it works on my machine" problems)
additionally, it looks like flakehell has direct support for pre-commit, so you don't need to use the repo: local
escape hatch as you're doing
putting all of that together, you probably want something like this:
QUESTION
I'm new to react-native. I'm studying my own project and got problem, hope you guys can help me as detail as possible. The idea is when I click on 'Daily Mix 1' album on HomeScreen, it will navigate to DailyMix1 screen. But it shows the error Undefined is not an object (evaluating 'navigation.navigate') as the image below. The component Album1 is inside the HomeScreen, and the TouchableOpacity contains navigating function is inside Album1.
HomeScreen
...ANSWER
Answered 2020-Dec-30 at 18:36just pass navigation prop to the Album1
Component
QUESTION
here is the part of the files that are important for this question:
...ANSWER
Answered 2020-Jul-21 at 20:31My compliments on such an extensive report. Your issue lies probably in this weird setup you've got going on.
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