piksel | A simple 2D graphics library for C++ | Graphics library

 by   bernhardfritz C++ Version: Current License: MIT

kandi X-RAY | piksel Summary

kandi X-RAY | piksel Summary

piksel is a C++ library typically used in User Interface, Graphics, WebGL applications. piksel has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can download it from GitHub.

A simple 2D graphics library for C++.
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              piksel has a low active ecosystem.
              It has 53 star(s) with 7 fork(s). There are 2 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 3 open issues and 8 have been closed. On average issues are closed in 58 days. There are 1 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of piksel is current.

            kandi-Quality Quality

              piksel has no bugs reported.

            kandi-Security Security

              piksel has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              piksel is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              piksel releases are not available. You will need to build from source code and install.

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            piksel Key Features

            No Key Features are available at this moment for piksel.

            piksel Examples and Code Snippets

            No Code Snippets are available at this moment for piksel.

            Community Discussions

            QUESTION

            Erosion in image processing
            Asked 2020-Feb-03 at 03:51

            I writed this code below, and I got bad results, can anyone help me, and tell me what is wrong ? I writed this in Qt. . If Anyone can help me it would be great.

            my Matrix is just some random integral 0 or 1

            ...

            ANSWER

            Answered 2020-Feb-03 at 03:51

            The main problem with the code is that it writes the result for each pixel into the input image. This result will be used when computing the min value for the next pixel. Thus, the dark patch at the top-left of the image gets propagated across the whole image.

            It is important for this type of algorithm to write into a separate output buffer, leaving the input unchanged until the whole image has been processed.

            Do note also that the erosion is well defined for gray-value images, but not for color images. You seem to want to apply marginal ordering, which is equivalent to computing the erosion for each channel independently. Be advised that this method will introduce new colors to the image. There are better approaches, but they all have some sort of downside. I wrote a small overview about this some years ago on my blog.

            Source https://stackoverflow.com/questions/60031466

            QUESTION

            Countdown clock date formate is not working properly javascript
            Asked 2018-Nov-22 at 05:17

            My code is in javascript,html . Date of setting is not working properly. settings.date is incorrect. i would happy if anyone can help.

            ...

            ANSWER

            Answered 2018-Nov-22 at 05:17

            I got my answer.I Just need to put this code in HTMl, I am able to set my date.

            Source https://stackoverflow.com/questions/53297840

            QUESTION

            SFML sf::Mouse::getPosition method cannot write the correct argument
            Asked 2018-Mar-03 at 14:22

            My problem is that I have written this code inside Game::HandleInput() method but I cannot make the sf::Mouse::getPosition() method to get the mouse coordinates relative to window. Without argument, I don't get an error. However, ship doesn't rotate properly. I have tried getPosition(m_window) and getPosition(&m_window). I am getting this error:

            ...

            ANSWER

            Answered 2018-Mar-03 at 14:22

            First let me give you what I assume is a minimal example reproducing your problem:

            Source https://stackoverflow.com/questions/49083596

            QUESTION

            C - PGM and PPM -dynamically allocated table, image cut in half
            Asked 2017-Jan-08 at 13:34

            I have a program that works on PGM images. I have to remake it so it also works on PPM images. I am now using dynamically allocated table to store the image in memory. The problem is that it works good on PGM images, but PPM are cut in half. Input&output What's going on? These are places which I think are suspicious:

            This is how I create the table:

            ...

            ANSWER

            Answered 2017-Jan-08 at 01:18

            The malloc you're doing is the same for PGM (grayscale) and PPM (color image) files. In your results the PPM image is not cut in a half, is cut in 1/3.

            First of all, the malloc that you're doing it should be:

            Source https://stackoverflow.com/questions/41527590

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

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            You can download it from GitHub.

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            https://github.com/bernhardfritz/piksel.git

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            gh repo clone bernhardfritz/piksel

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            git@github.com:bernhardfritz/piksel.git

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