bgfx | graphics API agnostic , `` Bring Your Own Engine/Framework | Graphics library
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kandi X-RAY | bgfx Summary
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QUESTION
I'm trying to run the example code from https://www.lwjgl.org/guide on macOS Big Sur 11.6 (Apple M1 chip). I imported all of the necessary libraries and wrote -XstartOnFirstThread
in VM options and got this error:
ANSWER
Answered 2022-Mar-14 at 20:57You selected the wrong natives in the LWJGL customizer for your CPU architecture. You selected macOS x64, however M1 is not x86 but arm. The current* LWJGL release 3.2.3 does not support macOS arm. You have to use the 3.3.0 Early Access version on the LWJGL customizer and then select the macOS arm64 native.
EDIT:
* LWJGL 3.3.0 is already released and hence one does not necessarily need to choose "Early Access" version anymore. Both x64 and arm natives can now be selected in a stable release version of LWJGL.
QUESTION
So I trying out lwjgl but I'm having a problem, when I try to create a window I get an error I just can't figure out why.
I have tried to lower my java version from java 16 to 14 but that didn't work.
Main Class:
...ANSWER
Answered 2021-May-02 at 19:07Ok so the problem was very simple I never changed the windows value
before the long window was set to nothing
but I figured out that I had to set it equal to glfwCreateWindow:
before:
QUESTION
I downloaded the release build without modifying (https://www.lwjgl.org/customize) I put all the classes in Eclipse. Some classes are not recognized
The codes that do not need these classes in error, work normally. As in https://www.lwjgl.org/guide
All the classes I put:
...ANSWER
Answered 2021-Mar-27 at 09:20You are trying to compile LWJGL 2 code here. All the imports that it cannot find pertain to the verison 2 of LWJGL. The current version that you can get from the mentioned lwjgl site is 3 and version 3 is incompatible with version 2.
Either explicitly download LWJGL 2 from e.g. http://legacy.lwjgl.org/ or rewrite your code to work with LWJGL 3.
If you go the LWJGL 2 route, though, please note that it hasn't been actively maintained anymore for more than 6 years now.
QUESTION
I have a C++ (Windows, MSVC) project and I'm using Conan to manage external dependencies. So far, I've been adding dependencies by including them under [requires]
in my conanfile.txt. I'm relatively new to Conan.
Now I'm trying to reference the following package: https://github.com/firefalcom/bgfx-conan
This package is not available on any remotes as far as I can tell. What is the correct way to install, build, and add a Conan package recipe like this to my project?
...ANSWER
Answered 2020-Aug-16 at 16:31Figured it out. You need to clone the repository locally, then run:
conan create .
To install the package. Then you can reference it in your conanfile.txt
based on the package name and version specified in the conanfile.py. So for me, it is bgfx/7188
.
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