beast | HTTP and WebSocket built on Boost.Asio in C++11 | Websocket library
kandi X-RAY | beast Summary
kandi X-RAY | beast Summary
Beast is a C++ header-only library serving as a foundation for writing interoperable networking libraries by providing low-level HTTP/1, WebSocket, and networking protocol vocabulary types and algorithms using the consistent asynchronous model of Boost.Asio.
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beast Examples and Code Snippets
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Trending Discussions on beast
QUESTION
Code Snippet :
...ANSWER
Answered 2022-Apr-17 at 16:56You should
use SSL, usually with SNI
not append the port to the hostname for WS handshake (mildly surprising)
use a proper endpoint url, from the same docs:
The base endpoint is:
wss://stream.binance.com:9443
- Streams can be accessed either in a single raw stream or in a combined stream
- Raw streams are accessed at
/ws/
- Combined streams are accessed at
/stream?streams=//
- Combined stream events are wrapped as follows:
{"stream":"","data":}
I just guessed a stream name (wss://stream.binance.com:9443/ws/btcusdt
), added some code to print the received/sent messages:
QUESTION
My code :
...ANSWER
Answered 2022-Apr-15 at 23:01Here:
QUESTION
So I don't know why but I can't wrap my head around the boost Beast websocket server and how you can (or should) interact with it.
The basic program I made looks like this, across 2 classes (WebSocketListener
and WebSocketSession
)
https://www.boost.org/doc/libs/develop/libs/beast/example/websocket/server/async/websocket_server_async.cpp
Everything works great, I can connect, and it echos messages. We will only ever have 1 active session, and I'm struggling to understand how I can interface with this session from outside its class, in my int main() for example or another class that may be responsible for issuing read/writes. We will be using a simple Command design pattern of commands async coming into a buffer that get processed against hardware and then async_write back out the results. The reading and queuing is straight forward and will be done in the WebsocketSession
, but everything I see for write is just reading/writing directly inside the session and not getting external input.
I've seen examples using things like boost::asio::async_write(socket, buffer, ...)
but I'm struggling to understand how I get a reference to said socket when the session is created by the listener itself.
ANSWER
Answered 2022-Apr-04 at 01:25Instead of depending on a socket from outside of the session, I'd depend on your program logic to implement the session.
That's because the session (connection) will govern its own lifetime, arriving spontaneously and potentially disconnecting spontaneously. Your hardware, most likely, doesn't.
So, borrowing the concept of "Dependency Injection" tell your listener about your application logic, and then call into that from the session. (The listener will "inject" the dependency into each newly created session).
Let's start from a simplified/modernized version of your linked example.
Now, where we prepare a response, you want your own logic injected, so let's write it how we would imagine it:
QUESTION
When I run react-native run-android
, I get the following error:
ANSWER
Answered 2021-Dec-01 at 16:46It works now.
I reset my hours of changes to master and it works. Leaving this here for future people who have this error - don't trust the bintray status page, just wait. I read somewhere during my research that it will stay up indefinitely read only.
QUESTION
In my project i have make a main.jsx in which i provide image link and description in array of 3 item. then i take those to another component name Photo through Photowall.jsx . But image is showing of alt. not the imgaeLink
...ANSWER
Answered 2022-Mar-23 at 04:21The link you are passing is not a link to an Image instead it is a url to a page,
to get an Image link you have to right click and select Open image in new tab
and after that you will see this url which is an actual link to image http://pm1.narvii.com/6439/ecfa73c34db4039a4dd92481ea16a180a18608ed_00.jpg
and this is an actual image link because it will have an extension of image at the end
I hope this will solve your problem :)
QUESTION
I’m working on boost::beast based application on macOS platform, and I wonder how I can provide a client-side certificate to authenticate against the server ?
basically , in macOS the certificates are stored in keychain, and cannot be exported (backed by dedicated hardware called secured-enclave for better security)…
So I wonder if there’s any callback suitable to sign server’s challenge manually with native macOS native code that send the challenge to the keychain/secure-enclave for signing.
basically, I'm looking for a callback that have roughly the following signature :
...ANSWER
Answered 2022-Mar-20 at 17:40There are examples here:
- asio/example/cpp11/ssl/client.cpp
- asio/example/cpp03/ssl/client.cpp
You can see it integrated in Beast's ssl_stream
: https://www.boost.org/doc/libs/1_78_0/libs/beast/doc/html/beast/ref/boost__beast__ssl_stream/set_verify_callback/overload2.html
QUESTION
Reference: websocket_client_async_ssl.cpp strands
Question 1> Here is my understanding:
Given a few async operations bound with the same strand, the strand will guarantee that all associated async operations will be executed as a strictly sequential invocation.
Does this mean that all above async operations will be executed by a same thread? Or it just says that at any time, only one asyn operation will be executed by any available thread?
Question 2> The boost::asio::make_strand
function creates a strand object for an executor or execution context.
ANSWER
Answered 2022-Mar-19 at 04:33Does this mean that all above async operations will be executed by a same thread? Or it just says that at any time, only one async operation will be executed by any available thread?
The latter.
Question 2Here, resolver_ and ws_ have its own strand,
Let me interject that I think that's unnecessarily confusing in the example. They could (should, conceptually) have used the same strand, but I guess they didn't want to go through the trouble of storing a strand. I'd probably have written:
QUESTION
Reference: base basic_fields
...ANSWER
Answered 2022-Mar-17 at 15:57res has a begin() and end() so you can iterate res and print the fields by using name() and value()
QUESTION
I’m using the boost::beast
wrapper of unix domain socket. my platform is macOS.
First, I define the socket :
...ANSWER
Answered 2022-Mar-16 at 21:48I don't see any Beast types here. It's all exclusively Asio.
Also, streambuf
models the DynamicBuffer
concept. It has no fixed size, so your claim is not accurate.
Finally, no matter how big the initial capacity of the streambuf
were to be, it won't do you much good because you instruct the async_read
to transfer_at_least(1)
, which means that any platform-dependent buffer in the underlying implementations will probably cause the first read_some
to return much smaller quantity. E.g. with this simple server:
QUESTION
Reference:
https://www.boost.org/doc/libs/1_78_0/libs/beast/example/websocket/client/async/websocket_client_async.cpp https://www.boost.org/doc/libs/1_78_0/libs/beast/doc/html/beast/using_io/timeouts.html https://www.boost.org/doc/libs/1_78_0/libs/beast/doc/html/beast/ref/boost__beast__tcp_stream.html
...ANSWER
Answered 2022-Mar-15 at 03:35Yes that's correct. The linked page has the confirmation:
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