beast | HTTP and WebSocket built on Boost.Asio in C++11 | Websocket library

 by   boostorg C++ Version: boost-1.82.0 License: BSL-1.0

kandi X-RAY | beast Summary

kandi X-RAY | beast Summary

beast is a C++ library typically used in Networking, Websocket applications. beast has no bugs, it has no vulnerabilities, it has a Permissive License and it has medium support. You can download it from GitHub.

Beast is a C++ header-only library serving as a foundation for writing interoperable networking libraries by providing low-level HTTP/1, WebSocket, and networking protocol vocabulary types and algorithms using the consistent asynchronous model of Boost.Asio.
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            kandi-support Support

              beast has a medium active ecosystem.
              It has 3793 star(s) with 621 fork(s). There are 142 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 172 open issues and 1718 have been closed. On average issues are closed in 38 days. There are 11 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of beast is boost-1.82.0

            kandi-Quality Quality

              beast has 0 bugs and 0 code smells.

            kandi-Security Security

              beast has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              beast code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              beast is licensed under the BSL-1.0 License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              beast releases are not available. You will need to build from source code and install.
              Installation instructions are not available. Examples and code snippets are available.
              It has 1179 lines of code, 0 functions and 18 files.
              It has low code complexity. Code complexity directly impacts maintainability of the code.

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            beast Key Features

            No Key Features are available at this moment for beast.

            beast Examples and Code Snippets

            Creates a Beast object
            javadot img1Lines of Code : 3dot img1License : Non-SPDX
            copy iconCopy
            public Beast createBeast() {
                return beast.copy();
              }  

            Community Discussions

            QUESTION

            handshake: The WebSocket handshake was declined by the remote peer
            Asked 2022-Apr-17 at 16:56

            Code Snippet :

            ...

            ANSWER

            Answered 2022-Apr-17 at 16:56

            You should

            • use SSL, usually with SNI

            • not append the port to the hostname for WS handshake (mildly surprising)

            • use a proper endpoint url, from the same docs:

              The base endpoint is: wss://stream.binance.com:9443

              • Streams can be accessed either in a single raw stream or in a combined stream
              • Raw streams are accessed at /ws/
              • Combined streams are accessed at /stream?streams=//
              • Combined stream events are wrapped as follows: {"stream":"","data":}

            I just guessed a stream name (wss://stream.binance.com:9443/ws/btcusdt), added some code to print the received/sent messages:

            Source https://stackoverflow.com/questions/71901354

            QUESTION

            i cannot build one of the examples provided in the beast websocket example
            Asked 2022-Apr-15 at 23:04

            My code :

            ...

            ANSWER

            Answered 2022-Apr-15 at 23:01

            QUESTION

            Boost Beast Async Websocket Server How to interface with session?
            Asked 2022-Apr-04 at 01:25

            So I don't know why but I can't wrap my head around the boost Beast websocket server and how you can (or should) interact with it.

            The basic program I made looks like this, across 2 classes (WebSocketListener and WebSocketSession) https://www.boost.org/doc/libs/develop/libs/beast/example/websocket/server/async/websocket_server_async.cpp

            Everything works great, I can connect, and it echos messages. We will only ever have 1 active session, and I'm struggling to understand how I can interface with this session from outside its class, in my int main() for example or another class that may be responsible for issuing read/writes. We will be using a simple Command design pattern of commands async coming into a buffer that get processed against hardware and then async_write back out the results. The reading and queuing is straight forward and will be done in the WebsocketSession, but everything I see for write is just reading/writing directly inside the session and not getting external input.

            I've seen examples using things like boost::asio::async_write(socket, buffer, ...) but I'm struggling to understand how I get a reference to said socket when the session is created by the listener itself.

            ...

            ANSWER

            Answered 2022-Apr-04 at 01:25

            Instead of depending on a socket from outside of the session, I'd depend on your program logic to implement the session.

            That's because the session (connection) will govern its own lifetime, arriving spontaneously and potentially disconnecting spontaneously. Your hardware, most likely, doesn't.

            So, borrowing the concept of "Dependency Injection" tell your listener about your application logic, and then call into that from the session. (The listener will "inject" the dependency into each newly created session).

            Let's start from a simplified/modernized version of your linked example.

            Now, where we prepare a response, you want your own logic injected, so let's write it how we would imagine it:

            Source https://stackoverflow.com/questions/71638897

            QUESTION

            Bad gateway when building Android React Native
            Asked 2022-Mar-25 at 01:15

            When I run react-native run-android, I get the following error:

            ...

            ANSWER

            Answered 2021-Dec-01 at 16:46

            It works now.

            I reset my hours of changes to master and it works. Leaving this here for future people who have this error - don't trust the bintray status page, just wait. I read somewhere during my research that it will stay up indefinitely read only.

            Source https://stackoverflow.com/questions/70175740

            QUESTION

            Image is not uploading in React. instead alt tag is showing
            Asked 2022-Mar-23 at 04:26

            In my project i have make a main.jsx in which i provide image link and description in array of 3 item. then i take those to another component name Photo through Photowall.jsx . But image is showing of alt. not the imgaeLink

            ...

            ANSWER

            Answered 2022-Mar-23 at 04:21

            The link you are passing is not a link to an Image instead it is a url to a page,

            to get an Image link you have to right click and select Open image in new tab

            and after that you will see this url which is an actual link to image http://pm1.narvii.com/6439/ecfa73c34db4039a4dd92481ea16a180a18608ed_00.jpg

            and this is an actual image link because it will have an extension of image at the end

            I hope this will solve your problem :)

            Source https://stackoverflow.com/questions/71581715

            QUESTION

            Using Boost Beast to build Platform specific client-side authentication in SSL connection
            Asked 2022-Mar-21 at 08:09

            I’m working on boost::beast based application on macOS platform, and I wonder how I can provide a client-side certificate to authenticate against the server ?

            basically , in macOS the certificates are stored in keychain, and cannot be exported (backed by dedicated hardware called secured-enclave for better security)…

            So I wonder if there’s any callback suitable to sign server’s challenge manually with native macOS native code that send the challenge to the keychain/secure-enclave for signing.

            basically, I'm looking for a callback that have roughly the following signature :

            ...

            ANSWER

            Answered 2022-Mar-20 at 17:40

            See set_verify_callback

            There are examples here:

            • asio/example/cpp11/ssl/client.cpp
            • asio/example/cpp03/ssl/client.cpp

            You can see it integrated in Beast's ssl_stream: https://www.boost.org/doc/libs/1_78_0/libs/beast/doc/html/beast/ref/boost__beast__ssl_stream/set_verify_callback/overload2.html

            Source https://stackoverflow.com/questions/71548740

            QUESTION

            Understand the usage of strand without locking
            Asked 2022-Mar-19 at 04:33

            Reference: websocket_client_async_ssl.cpp strands

            Question 1> Here is my understanding:

            Given a few async operations bound with the same strand, the strand will guarantee that all associated async operations will be executed as a strictly sequential invocation.

            Does this mean that all above async operations will be executed by a same thread? Or it just says that at any time, only one asyn operation will be executed by any available thread?

            Question 2> The boost::asio::make_strand function creates a strand object for an executor or execution context.

            ...

            ANSWER

            Answered 2022-Mar-19 at 04:33
            Question 1

            Does this mean that all above async operations will be executed by a same thread? Or it just says that at any time, only one async operation will be executed by any available thread?

            The latter.

            Question 2

            Here, resolver_ and ws_ have its own strand,

            Let me interject that I think that's unnecessarily confusing in the example. They could (should, conceptually) have used the same strand, but I guess they didn't want to go through the trouble of storing a strand. I'd probably have written:

            Source https://stackoverflow.com/questions/71535033

            QUESTION

            How to convert http::response::base() to std::string?
            Asked 2022-Mar-17 at 22:19

            Reference: base basic_fields

            ...

            ANSWER

            Answered 2022-Mar-17 at 15:57

            res has a begin() and end() so you can iterate res and print the fields by using name() and value()

            Source https://stackoverflow.com/questions/71514303

            QUESTION

            Increase message buffer size for boost::beast wrapper of unix domain socket
            Asked 2022-Mar-16 at 21:48

            I’m using the boost::beast wrapper of unix domain socket. my platform is macOS.

            First, I define the socket :

            ...

            ANSWER

            Answered 2022-Mar-16 at 21:48

            I don't see any Beast types here. It's all exclusively Asio.

            Also, streambuf models the DynamicBuffer concept. It has no fixed size, so your claim is not accurate.

            Finally, no matter how big the initial capacity of the streambuf were to be, it won't do you much good because you instruct the async_read to transfer_at_least(1), which means that any platform-dependent buffer in the underlying implementations will probably cause the first read_some to return much smaller quantity. E.g. with this simple server:

            Live On Coliru

            Source https://stackoverflow.com/questions/71495238

            QUESTION

            Understand the usage of timeout in beast::tcp_stream?
            Asked 2022-Mar-15 at 03:40

            ANSWER

            Answered 2022-Mar-15 at 03:35
            Question 1

            Yes that's correct. The linked page has the confirmation:

            Source https://stackoverflow.com/questions/71475844

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install beast

            You can download it from GitHub.

            Support

            Please report issues or questions here: https://github.com/boostorg/beast/issues.
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