celeritas | new Monte Carlo transport code | GPU library

 by   celeritas-project C++ Version: v0.2.2 License: Non-SPDX

kandi X-RAY | celeritas Summary

kandi X-RAY | celeritas Summary

celeritas is a C++ library typically used in Hardware, GPU applications. celeritas has no bugs, it has no vulnerabilities and it has low support. However celeritas has a Non-SPDX License. You can download it from GitHub.

The Celeritas project implements HEP detector physics on GPU accelerator hardware with the ultimate goal of supporting the massive computational requirements of LHC-HL upgrade.
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              celeritas has a low active ecosystem.
              It has 36 star(s) with 24 fork(s). There are 12 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 20 open issues and 109 have been closed. On average issues are closed in 140 days. There are 3 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of celeritas is v0.2.2

            kandi-Quality Quality

              celeritas has 0 bugs and 0 code smells.

            kandi-Security Security

              celeritas has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              celeritas code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              celeritas has a Non-SPDX License.
              Non-SPDX licenses can be open source with a non SPDX compliant license, or non open source licenses, and you need to review them closely before use.

            kandi-Reuse Reuse

              celeritas releases are available to install and integrate.
              Installation instructions, examples and code snippets are available.

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            celeritas Key Features

            No Key Features are available at this moment for celeritas.

            celeritas Examples and Code Snippets

            No Code Snippets are available at this moment for celeritas.

            Community Discussions

            QUESTION

            How does the variable linking work in TypeScript?
            Asked 2021-Jul-19 at 20:17

            I am new at Angular and now I am currently being stucked, because I can not understand why it works like that. Here is my code ⬇️

            🪧 Explonation of whole functionality: I have a mock list of heroes in another file (mock.heroes.ts), where the whole list is set like const value, what means you can not change it anymore. Everything works well, also it's understandable for me, till you select, by clicking on exact hero, your selectedHero. The div is now visible, and you can change its name in the input field below.

            ❓ I can not understand, why when I change something inthe input with the id="hero-name", the change occurs not only on selectedHero.name but also on hero.name (in the ul with class="heroes").

            ❓ Is this.selectedHero like link to real hero, or how does this binding works in TS? At first I thought, selectedHero was a copy of a hero. That's why I am asking, because it does not make sence for me.

            ❓ Why even after the list is set to be const value, you can change the names of the heroes init?

            ___.component.html

            ...

            ANSWER

            Answered 2021-Jul-19 at 20:15
            • I can not understand, why when I change something inthe input with the id="hero-name", the change occurs not only on selectedHero.name but also on hero.name (in the ul with class="heroes")

            Angular runs checks every now and then to look for updates on your models. If a change is detected, the view is updated, this is why your content changes elsewhere.

            • Is this.selectedHero like link to real hero, or how does this binding works in TS? At first I thought, selectedHero was a copy of a hero. That's why I am asking, because it does not make sence for me.

            It's the same object, they share the same address. If you want to deepcopy your object, call JSON.parse(JSON.stringify(myJSONobject))

            • Why even after the list is set to be const value, you can change the names of the heroes init

            What const keyword does is protect your variable from changing it's address. Let's say you have an array at address A having multiple objects in it. Each an every object has it's own address (B, C, D, ...). So as long as you don't reasign that const variable you are good to go. nothing hold you from changing the inner content of this array. Reassign it is what wouldn't work using the const keyword.

            Source https://stackoverflow.com/questions/68446308

            QUESTION

            Format Angular observable data for PrimeNG Table
            Asked 2021-Apr-29 at 15:16

            I have a project based on the Angular.io tutorial, including "Hero"-interface and data, as well as a "HeroService" using HTTPClient.

            I am able to fetch the data and display it using standard HTML in the template, but not when using the PrimeNG table, using the example from their webpage. So I have the data I need for the template, but I am not sure how to correctly pass it to PrimeNG. I am hoping to do it whithout changing how the HeroSerice works.

            I am in general confused by Observables, Promises, and associated tech, so it's hard to describe further. I have read Using PrimeNG with Observables (rxjs) in Angular 4, without solving my issue.

            Hero Interface:

            ...

            ANSWER

            Answered 2021-Apr-29 at 15:16

            You are using the wrong variable name.

            Source https://stackoverflow.com/questions/67319467

            QUESTION

            Object return type in javascript/typescript
            Asked 2021-Jan-21 at 11:35

            During angular Tour of Heroes turorial, I didn't understand this way of object return.

            ...

            ANSWER

            Answered 2021-Jan-21 at 11:35

            Does it mean {'heroes': heroes} ?

            Yes.

            What is called this syntax ?

            Object Property Value Shorthand

            https://alligator.io/js/object-property-shorthand-es6/

            Source https://stackoverflow.com/questions/65826524

            QUESTION

            How can I Get Only One Item using Rxjs First() Operator
            Asked 2020-Apr-01 at 13:32

            I am reading the Routing and navigation in Angular. The first() operator of rxjs does not work and I get error.

            Here is my Service:

            ...

            ANSWER

            Answered 2020-Apr-01 at 13:02

            The reason is that you are using of rather than from function to create the Observable returned by getHeroes() method.

            If you change your code like this you do not get any more the compilation error

            Source https://stackoverflow.com/questions/60971249

            QUESTION

            How to zoom via brush in d3 with non-standart axises
            Asked 2020-Mar-30 at 09:14

            Im trying to do the zooming via brush like in this block https://bl.ocks.org/FrissAnalytics/539a46e17640613ebeb94598aad0c92d

            The difference is that I need to define axis values manually due to zooming, cause I need to keep the distance between ticks the same (like scaleOrdinal, but I did it with scaleLinear). Im stuck with the brushing - it works fine when it zoom via brush first time, but if I want to go deeper, the zoom is lagging - the scale is calculating well, but translation goes at any place, but not at right.

            There is my fiddle (it is a bit messy, I called getRange several times for defining boundaries) https://jsfiddle.net/Celeritas/y2u06kpm/2/

            So I have this code now for brush_end event

            ...

            ANSWER

            Answered 2020-Mar-30 at 09:14
            d3.zoomIdentity
                      .translate(x(originalPoint[0]) * -1, y(originalPoint[1]) * -1)
                      .scale(tt.k)
            

            Source https://stackoverflow.com/questions/60887255

            QUESTION

            Angular 6 - Click event binding not working for checkbox
            Asked 2020-Jan-20 at 11:48

            I am using reactive form to present a list of heroes to user and want to trigger a console log when user selects a hero by clicking on checkbox.

            So, the problem is when i print this.form in console I get the correct value, but when i print this.form.value, I get the value of previous state.

            Screenshot of when 1 Hero is selected

            As you can see, when 1 hero is selected, this.form is printing the correct values but this.form.value is printing the previous state, i.e when no values were selected.

            Screenshot of when 2 Hero is selected

            Similarly for 2 heroes. Showing result of previous state, i.e when 1 hero is selected.

            The code for the same is below.

            ...

            ANSWER

            Answered 2020-Jan-20 at 11:29
                
              
                  
            • {{heroes[i].name}}
            submit

            Source https://stackoverflow.com/questions/59820212

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install celeritas

            This project requires external dependencies to build with full functionality. However, any combination of these requirements can be omitted to enable limited development on personal machines with fewer available components.
            CUDA: on-device computation
            an MPI implementation (such as Open MPI): shared-memory parallelism
            ROOT: I/O
            nljson: simple text-based I/O for diagnostics and program setup
            VecGeom: on-device navigation of GDML-defined detector geometry
            Geant4: preprocessing physics data for a problem input
            G4EMLOW: EM physics model data
            HepMC3: Event input
            SWIG: limited set of Python wrappers for analyzing input data
            CMake: build system
            clang-format: formatting enforcement
            GoogleTest: test harness

            Support

            See the development wiki page for guidelines and best practices for code in the project. The code design page outlines the basic physics design philosophy and classes, and the layout of some algorithms and classes are available on the celeritas-docs repo. All submissions to the Celeritas project are automatically licensed under the terms of the project copyright as formalized by the GitHub terms of service.
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            CLONE
          • HTTPS

            https://github.com/celeritas-project/celeritas.git

          • CLI

            gh repo clone celeritas-project/celeritas

          • sshUrl

            git@github.com:celeritas-project/celeritas.git

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