ImagePlay | rapid prototyping application for image processing | Computer Vision library

 by   cpvrlab C++ Version: 6.1.0 License: GPL-3.0

kandi X-RAY | ImagePlay Summary

kandi X-RAY | ImagePlay Summary

ImagePlay is a C++ library typically used in Artificial Intelligence, Computer Vision, Deep Learning, Tensorflow applications. ImagePlay has no bugs, it has no vulnerabilities, it has a Strong Copyleft License and it has medium support. You can download it from GitHub.

ImagePlay is a rapid prototyping application allowing you to experiment with state-of-the-art image processing algorithms.
Support
    Quality
      Security
        License
          Reuse

            kandi-support Support

              ImagePlay has a medium active ecosystem.
              It has 1145 star(s) with 125 fork(s). There are 53 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 29 open issues and 70 have been closed. On average issues are closed in 124 days. There are 3 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of ImagePlay is 6.1.0

            kandi-Quality Quality

              ImagePlay has no bugs reported.

            kandi-Security Security

              ImagePlay has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              ImagePlay is licensed under the GPL-3.0 License. This license is Strong Copyleft.
              Strong Copyleft licenses enforce sharing, and you can use them when creating open source projects.

            kandi-Reuse Reuse

              ImagePlay releases are available to install and integrate.

            Top functions reviewed by kandi - BETA

            kandi's functional review helps you automatically verify the functionalities of the libraries and avoid rework.
            Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of ImagePlay
            Get all kandi verified functions for this library.

            ImagePlay Key Features

            No Key Features are available at this moment for ImagePlay.

            ImagePlay Examples and Code Snippets

            No Code Snippets are available at this moment for ImagePlay.

            Community Discussions

            QUESTION

            .NET 5 ImageSharp large list of jpg (s) resize
            Asked 2021-Mar-08 at 02:11

            Please excuse my probably ‘overthinking this’ but I normally program in C and C++ etc.

            I have been tasked with writing a jpg resizer in .NET 5.

            It takes the .jpg (s) in question ‘read from a local disk’ and changes the width to 600px (and the height relative to the width).

            The width can by higher or lower initially, but it converts to 600px either way.

            I have decided to use the library ‘ImageSharp’ that seems good but as most of these projects the documentation is rather lacking and just shows simple examples (that mostly don’t relate to the real world.)

            In a nutshell I am iterating over a large collection of .jpg files that are large (in size).

            My question is “is this the right way to do it?”, without taking up lots of memory in the process. It is not clear what “Image.Load” is doing without sifting through the source code. (Is it filling memory with the whole image(s) or streaming it in parts?).

            This is a backend (in the actual application, a queued does not need an instant response service) for a web-based application.

            Here is my test code:

            ...

            ANSWER

            Answered 2021-Mar-08 at 02:11

            From your code sample.

            Source https://stackoverflow.com/questions/66522491

            QUESTION

            passing image from list(stateless) component to display(stateful) component --react
            Asked 2020-Jun-25 at 22:34

            ...

            ANSWER

            Answered 2020-Jun-25 at 22:34

            If both your list and display component are wrapped by common parent, you may lift necessary state (e.g. chosen image id) as follows:

            Source https://stackoverflow.com/questions/62584673

            QUESTION

            "Expected 'this' to be used by class method" I still don't understand
            Asked 2020-Feb-06 at 22:57

            I have an error from ESlint, but I don´t understand why. I have read these:

            and this:

            I still don't understanding what am I doing wrong.

            My class

            ...

            ANSWER

            Answered 2020-Feb-05 at 20:20

            The linter is complaining that a method that doesn't use the instance it was called on (this) shouldn't be an instance method in the first place. It's a bad practice.

            You either

            • should make it a static method, to be called as Player.obstacle(x, y) (and probably be renamed to checkGlobalMapForObstacle)
            • should move the method to the Map class where it belongs, as it is checking coordinates against the map contents (this.mapGame[x][y]).

            Source https://stackoverflow.com/questions/60065112

            QUESTION

            Detecting button click of button added to javafx listview
            Asked 2019-Dec-22 at 00:09

            I am very new to Java so please be patient with me. I have successfully added buttons, labels and even a progress bar to a listview cell. I need to be able to detect when one of the buttons has been clicked. Adding controls to listview content I managed to get from a couple of posts here the code i am using is shown below

            ...

            ANSWER

            Answered 2019-Dec-22 at 00:02

            This is not a class well designed to put into a ListView. An object used as item in a ListView should contain data; the ListCell implementation produced by the cellFactory is responsible for determining the visual representation of the data in the ListView. This way you avoid the creation of nodes for every object reducing the memory footprint, which is exactly what ListView is designed for.

            Simplified example

            The data here contains just the progress and some text; it's displayed in a ProgressBar and the text of the cell; an additional button in the cell allows increasing the progress by 0.25 for each click and removing any items reaching a progress of 1.

            Data class

            Source https://stackoverflow.com/questions/59439467

            QUESTION

            Pygame is able to load images but gives a black screen
            Asked 2019-Jun-22 at 19:50

            I made this code and when I run the program, I only get a black screen. There's no error about not being able to load images.

            The code essentially goes like this: 1. Draw the map and the player (this part worked at some point but I don't have the last version of the code anymore) 2. Get the position of the player (this works)

            These are the parts that don't work: 3. Update position of the player 4. Draw map & draw player again

            ...

            ANSWER

            Answered 2019-Jun-22 at 19:49

            self.drawMap() and self.blitPlayer have to be done in the main loop rather than the event loop. pygame.display.update() (or pygame.display.flip()) is missing, it is needed to make the changes to the display visible.

            Source https://stackoverflow.com/questions/56718506

            QUESTION

            Check if button graphic is equals an image
            Asked 2019-Feb-20 at 14:14

            So i'm making a little application with a button and a Image in there.

            ...

            ANSWER

            Answered 2019-Feb-20 at 09:29

            So I don't found a way how I can check if the Image is equals, but I found a way how I can solve this problem. This is my solution:

            Source https://stackoverflow.com/questions/54781468

            QUESTION

            Cannot read property 'length' of null when checking array
            Asked 2018-May-23 at 15:34

            I'm trying to show some photos on a website. Everytime I try, I get this error:

            Cannot read property 'length' of null

            ...

            ANSWER

            Answered 2018-May-23 at 15:33

            Set initial photos state to an empty array:

            Source https://stackoverflow.com/questions/50492216

            QUESTION

            displaying array in component populated by Axios get request
            Asked 2018-May-22 at 21:06

            I have a react component that uses Axios to get a bunch of photos from an API.

            It works, but now I don't know how to display the images in the component.

            How can I use the array of photos and display them in my component?

            Here is a screenshot of the array returned by axios:

            Here is my component:

            ...

            ANSWER

            Answered 2018-May-22 at 21:06

            You can store the response data into component's state:

            Source https://stackoverflow.com/questions/50476023

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install ImagePlay

            You can download it from GitHub.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
            Find more information at:

            Find, review, and download reusable Libraries, Code Snippets, Cloud APIs from over 650 million Knowledge Items

            Find more libraries

            Stay Updated

            Subscribe to our newsletter for trending solutions and developer bootcamps

            Agree to Sign up and Terms & Conditions

            Share this Page

            share link