ImagePlay | rapid prototyping application for image processing | Computer Vision library
kandi X-RAY | ImagePlay Summary
kandi X-RAY | ImagePlay Summary
ImagePlay is a rapid prototyping application allowing you to experiment with state-of-the-art image processing algorithms.
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ImagePlay Examples and Code Snippets
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Trending Discussions on ImagePlay
QUESTION
Please excuse my probably ‘overthinking this’ but I normally program in C and C++ etc.
I have been tasked with writing a jpg resizer in .NET 5.
It takes the .jpg (s) in question ‘read from a local disk’ and changes the width to 600px (and the height relative to the width).
The width can by higher or lower initially, but it converts to 600px either way.
I have decided to use the library ‘ImageSharp’ that seems good but as most of these projects the documentation is rather lacking and just shows simple examples (that mostly don’t relate to the real world.)
In a nutshell I am iterating over a large collection of .jpg files that are large (in size).
My question is “is this the right way to do it?”, without taking up lots of memory in the process. It is not clear what “Image.Load” is doing without sifting through the source code. (Is it filling memory with the whole image(s) or streaming it in parts?).
This is a backend (in the actual application, a queued does not need an instant response service) for a web-based application.
Here is my test code:
...ANSWER
Answered 2021-Mar-08 at 02:11From your code sample.
QUESTION
ANSWER
Answered 2020-Jun-25 at 22:34If both your list and display component are wrapped by common parent, you may lift necessary state (e.g. chosen image id
) as follows:
QUESTION
I have an error from ESlint, but I don´t understand why. I have read these:
- Expected 'this' to be used by class method
- Eslint : Expected 'this' to be used by class method
- How can I fix 'warning Expected 'this' to be used by class method ' eslint error?
and this:
I still don't understanding what am I doing wrong.
My class
...ANSWER
Answered 2020-Feb-05 at 20:20The linter is complaining that a method that doesn't use the instance it was called on (this
) shouldn't be an instance method in the first place. It's a bad practice.
You either
- should make it a
static
method, to be called asPlayer.obstacle(x, y)
(and probably be renamed tocheckGlobalMapForObstacle
) - should move the method to the
Map
class where it belongs, as it is checking coordinates against the map contents (this.mapGame[x][y]
).
QUESTION
I am very new to Java so please be patient with me. I have successfully added buttons, labels and even a progress bar to a listview cell. I need to be able to detect when one of the buttons has been clicked. Adding controls to listview content I managed to get from a couple of posts here the code i am using is shown below
...ANSWER
Answered 2019-Dec-22 at 00:02This is not a class well designed to put into a ListView
. An object used as item in a ListView
should contain data; the ListCell
implementation produced by the cellFactory
is responsible for determining the visual representation of the data in the ListView
. This way you avoid the creation of nodes for every object reducing the memory footprint, which is exactly what ListView
is designed for.
The data here contains just the progress and some text; it's displayed in a ProgressBar
and the text
of the cell; an additional button in the cell allows increasing the progress by 0.25 for each click and removing any items reaching a progress of 1.
Data class
QUESTION
I made this code and when I run the program, I only get a black screen. There's no error about not being able to load images.
The code essentially goes like this: 1. Draw the map and the player (this part worked at some point but I don't have the last version of the code anymore) 2. Get the position of the player (this works)
These are the parts that don't work: 3. Update position of the player 4. Draw map & draw player again
...ANSWER
Answered 2019-Jun-22 at 19:49self.drawMap()
and self.blitPlayer
have to be done in the main loop rather than the event loop. pygame.display.update()
(or pygame.display.flip()
) is missing, it is needed to make the changes to the display visible.
QUESTION
So i'm making a little application with a button and a Image in there.
...ANSWER
Answered 2019-Feb-20 at 09:29So I don't found a way how I can check if the Image is equals, but I found a way how I can solve this problem. This is my solution:
QUESTION
I'm trying to show some photos on a website. Everytime I try, I get this error:
...Cannot read property 'length' of null
ANSWER
Answered 2018-May-23 at 15:33Set initial photos
state to an empty array:
QUESTION
I have a react component that uses Axios to get a bunch of photos from an API.
It works, but now I don't know how to display the images in the component.
How can I use the array of photos and display them in my component?
Here is a screenshot of the array returned by axios:
Here is my component:
...ANSWER
Answered 2018-May-22 at 21:06You can store the response data into component's state:
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