PacketSender | Network utility for sending / receiving TCP, UDP, SSL, HTTP | TCP library

 by   dannagle C++ Version: v8.3.5 License: GPL-2.0

kandi X-RAY | PacketSender Summary

kandi X-RAY | PacketSender Summary

PacketSender is a C++ library typically used in Networking, TCP applications. PacketSender has no bugs, it has no vulnerabilities, it has a Strong Copyleft License and it has medium support. You can download it from GitHub, GitLab.

Network utility for sending / receiving TCP, UDP, SSL
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            kandi-support Support

              PacketSender has a medium active ecosystem.
              It has 1977 star(s) with 328 fork(s). There are 109 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 60 open issues and 161 have been closed. On average issues are closed in 376 days. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of PacketSender is v8.3.5

            kandi-Quality Quality

              PacketSender has 0 bugs and 0 code smells.

            kandi-Security Security

              PacketSender has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              PacketSender code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              PacketSender is licensed under the GPL-2.0 License. This license is Strong Copyleft.
              Strong Copyleft licenses enforce sharing, and you can use them when creating open source projects.

            kandi-Reuse Reuse

              PacketSender releases are available to install and integrate.
              Installation instructions, examples and code snippets are available.

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            Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of PacketSender
            Get all kandi verified functions for this library.

            PacketSender Key Features

            No Key Features are available at this moment for PacketSender.

            PacketSender Examples and Code Snippets

            No Code Snippets are available at this moment for PacketSender.

            Community Discussions

            QUESTION

            Flask 400 error handler not triggered for bad HTTP request syntax
            Asked 2021-Feb-03 at 20:21

            I have a flask app that receives bad requests from another software. I would like to manually handle these requests as I can then still call the relevant functions. A sample bad request looks like this GET GET / HTTP/1.1 with the additional GET in front

            Hence, I tried to add a custom error handler as shown in the documentation. However, I am unable to make it work and the default error handler is used instead. This is my code:

            ...

            ANSWER

            Answered 2021-Feb-03 at 20:20

            Error handlers are for unhandled errors in the application code. Sending a bad HTTP request causes an error at the HTTP server layer (the Werkzeug development server in your case, or an HTTP server like Nginx in production). There is no way for Flask or any other WSGI application to handle the errors you're seeing, as the request is invalid, so it doesn't make it to the application layer.

            Source https://stackoverflow.com/questions/66034688

            QUESTION

            udpclient receives broadcast only locally (c#, Unity)
            Asked 2020-Apr-26 at 08:37

            I want to receive a UDP message which was broadcasted to 255.255.255.255 with a UdpClient within Unity. But whatever combination of settings I try, it only receives a message, if it was sent from localhost. I have tried fitted example code from these resources, non worked:

            I'm running the Code below a task.

            ...

            ANSWER

            Answered 2020-Apr-26 at 08:37

            Apparently Windows Defender by default blocks the Unity Editor (but not UdpSenderReceiver).

            I had to resolve it by Admitting the Unity Editor on the public domain

            The Rules for

            • Unity 2019.3.3f1 Editor
            • Unity 2019.3.4f1 Editor

            had been present and were not modified.
            I modified the Rule for Unity 2019.2.4f1 Editor in order to allow access from the public domain (I simply allowed all domains).

            Source https://stackoverflow.com/questions/61436448

            QUESTION

            Delphi disconnecting TIdTCPClient in worker thread
            Asked 2020-Apr-24 at 16:18

            I need to send a TCP array of bytes via FMX application to a device. I have this interface:

            ...

            ANSWER

            Answered 2020-Apr-24 at 16:18

            am I using the TIdTCPClient safely?

            Yes, you are.

            Data, on the other hand, not so much, since it is not shown as being a local variable, or even a member of the TPacketSenderLAN class, which means it must be a global variable instead, and thus would be subject to multithread concurrency issues. In this case, it should be a local variable.

            Do I have to disconnect it?

            I would recommend it, yes, particularly before calling your OnSuccess/OnError handlers. If you don't call Disconnect() manually, the TCP connection will not be disconnected until the TIdTCPClient destructor is called. In this code, there is no reason for the TCP connection to remain active while your event handlers are running.

            I don't know if I should call Client.Disconnect; inside the finally block.

            I would actually suggest adding another try..finally block just to call Disconnect(), eg:

            Source https://stackoverflow.com/questions/61411581

            QUESTION

            Strange behaviour of either io_context or std::cout in multi-threaded UDP server
            Asked 2020-Feb-25 at 14:38

            I have a simple UDP server created using boost\asio which, for now, only prints the data received, as shown below.

            ...

            ANSWER

            Answered 2020-Feb-25 at 14:38

            The logical (and correct) solution is to use mutual exclusion on std::cout. You know the appropriate scope of the lock (in your case, just a single UDP packet, but std::cout cannot guess that).

            The fancy solution is boost.asio.strand. You don't need that for simple cases like this, but since you're trying to use boost.asio.io_context you should know that there is another class in boost.asio that could work like you intended.

            Source https://stackoverflow.com/questions/60395689

            QUESTION

            Python script Send Packet to IP like packetsender.com
            Asked 2020-Jan-15 at 08:02

            i have trouble with python script to send packet. I already use socket.send like this :

            ...

            ANSWER

            Answered 2020-Jan-15 at 08:02

            I have answer about this :

            • Thanks alot to @jackw1111, your comment as clue : When working with raw sockets in scripts, most operating system require advanced privileges (e.g. root user) to run them.
            • Send packet must in ascii :

            Source https://stackoverflow.com/questions/59746645

            QUESTION

            What is the difference between these 2 TCP packet captures? One doesn't work
            Asked 2020-Jan-01 at 18:28

            Senario 1: TCP string containing "PV_MOTION_ON" is sent by a simple utility like PacketSender to an automation program for parsing TCP strings. It works perfectly.

            Scenario 1 WireShark PCAP File

            Scenario 2: The exact same TCP string is sent from an IP Camera. The TCP parsing utility only sees a connection being made, and then dropping with no payload data.

            Scenario 2 WireShark PCAP File

            I'm not good enough to see the functional difference. Any ideas on what's going on??

            Note: 192.168.2.150 is the RECEIVING the packets in both scenarios

            ...

            ANSWER

            Answered 2020-Jan-01 at 18:28

            I have no idea what this "TCP parsing utility" is but I assume it is something which does not work on the normal TCP stack but instead has either some custom stack (i.e. some embedded system with minimal stack) or tries to capture traffic and process it manually - but wrong.

            The difference between these two pcap's is that PacketSender first does the TCP handshake and only then sends the data while the Axis sends the data already within the last packet of the handshake:

            Source https://stackoverflow.com/questions/59553853

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install PacketSender

            Official releases of Packet Sender can be downloaded at PacketSender.com. Some places redistribute Packet Sender.
            The Windows and Mac versions were built using Qt 5.12.
            Download the Qt installer from http://www.qt.io/download-open-source/
            Let it install MingGW if you don't have a compiler.
            Open the project PacketSender.pro
            Build! Qt is the only dependency!
            Here is the sequence of commands for Ubuntu 16.04. Please adapt to your Linux platform. Packet Sender requires no additional libraries beyond the stock Qt SDK. I have been told there are build issues with stock Fedora. If a Fedora wizard has insight, please let me know, and I'll add your instructions. If you are feeling adventurous, feel free to build from the master branch. It contains the latest stable build. The development branch should probably be avoided. If it doesn't run, you may need to set it executable.

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