PacketSender | Network utility for sending / receiving TCP, UDP, SSL, HTTP | TCP library
kandi X-RAY | PacketSender Summary
kandi X-RAY | PacketSender Summary
Network utility for sending / receiving TCP, UDP, SSL
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Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of PacketSender
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Community Discussions
Trending Discussions on PacketSender
QUESTION
I have a flask app that receives bad requests from another software. I would like to manually handle these requests as I can then still call the relevant functions. A sample bad request looks like this GET GET / HTTP/1.1
with the additional GET in front
Hence, I tried to add a custom error handler as shown in the documentation. However, I am unable to make it work and the default error handler is used instead. This is my code:
...ANSWER
Answered 2021-Feb-03 at 20:20Error handlers are for unhandled errors in the application code. Sending a bad HTTP request causes an error at the HTTP server layer (the Werkzeug development server in your case, or an HTTP server like Nginx in production). There is no way for Flask or any other WSGI application to handle the errors you're seeing, as the request is invalid, so it doesn't make it to the application layer.
QUESTION
I want to receive a UDP message which was broadcasted to 255.255.255.255 with a UdpClient
within Unity.
But whatever combination of settings I try, it only receives a message, if it was sent from localhost.
I have tried fitted example code from these resources, non worked:
- https://gist.github.com/michaelosthege/857acac92b8ee689a6bb30d5bf23d9f6
- C# UDP Broadcast and receive example
- UdpClient receive on broadcast address
- How to do Network discovery using UDP broadcast
I'm running the Code below a task.
...ANSWER
Answered 2020-Apr-26 at 08:37Apparently Windows Defender by default blocks the Unity Editor (but not UdpSenderReceiver).
I had to resolve it by Admitting the Unity Editor on the public domain
The Rules for
- Unity 2019.3.3f1 Editor
- Unity 2019.3.4f1 Editor
had been present and were not modified.
I modified the Rule for Unity 2019.2.4f1 Editor in order to allow access from the public domain (I simply allowed all domains).
QUESTION
I need to send a TCP array of bytes via FMX application to a device. I have this interface:
...ANSWER
Answered 2020-Apr-24 at 16:18am I using the TIdTCPClient safely?
Yes, you are.
Data
, on the other hand, not so much, since it is not shown as being a local variable, or even a member of the TPacketSenderLAN
class, which means it must be a global variable instead, and thus would be subject to multithread concurrency issues. In this case, it should be a local variable.
Do I have to disconnect it?
I would recommend it, yes, particularly before calling your OnSuccess
/OnError
handlers. If you don't call Disconnect()
manually, the TCP connection will not be disconnected until the TIdTCPClient
destructor is called. In this code, there is no reason for the TCP connection to remain active while your event handlers are running.
I don't know if I should call
Client.Disconnect;
inside thefinally
block.
I would actually suggest adding another try..finally
block just to call Disconnect()
, eg:
QUESTION
I have a simple UDP server created using boost\asio
which, for now, only prints the data received, as shown below.
ANSWER
Answered 2020-Feb-25 at 14:38The logical (and correct) solution is to use mutual exclusion on std::cout
. You know the appropriate scope of the lock (in your case, just a single UDP packet, but std::cout
cannot guess that).
The fancy solution is boost.asio.strand
. You don't need that for simple cases like this, but since you're trying to use boost.asio.io_context
you should know that there is another class in boost.asio
that could work like you intended.
QUESTION
i have trouble with python script to send packet. I already use socket.send like this :
...ANSWER
Answered 2020-Jan-15 at 08:02I have answer about this :
- Thanks alot to @jackw1111, your comment as clue : When working with raw sockets in scripts, most operating system require advanced privileges (e.g. root user) to run them.
- Send packet must in ascii :
QUESTION
Senario 1: TCP string containing "PV_MOTION_ON" is sent by a simple utility like PacketSender to an automation program for parsing TCP strings. It works perfectly.
Scenario 1 WireShark PCAP File
Scenario 2: The exact same TCP string is sent from an IP Camera. The TCP parsing utility only sees a connection being made, and then dropping with no payload data.
Scenario 2 WireShark PCAP File
I'm not good enough to see the functional difference. Any ideas on what's going on??
Note: 192.168.2.150 is the RECEIVING the packets in both scenarios
...ANSWER
Answered 2020-Jan-01 at 18:28I have no idea what this "TCP parsing utility" is but I assume it is something which does not work on the normal TCP stack but instead has either some custom stack (i.e. some embedded system with minimal stack) or tries to capture traffic and process it manually - but wrong.
The difference between these two pcap's is that PacketSender first does the TCP handshake and only then sends the data while the Axis sends the data already within the last packet of the handshake:
Community Discussions, Code Snippets contain sources that include Stack Exchange Network
Vulnerabilities
No vulnerabilities reported
Install PacketSender
The Windows and Mac versions were built using Qt 5.12.
Download the Qt installer from http://www.qt.io/download-open-source/
Let it install MingGW if you don't have a compiler.
Open the project PacketSender.pro
Build! Qt is the only dependency!
Here is the sequence of commands for Ubuntu 16.04. Please adapt to your Linux platform. Packet Sender requires no additional libraries beyond the stock Qt SDK. I have been told there are build issues with stock Fedora. If a Fedora wizard has insight, please let me know, and I'll add your instructions. If you are feeling adventurous, feel free to build from the master branch. It contains the latest stable build. The development branch should probably be avoided. If it doesn't run, you may need to set it executable.
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