CUV | Matrix library for CUDA in C and Python | GPU library

 by   deeplearningais C++ Version: Current License: No License

kandi X-RAY | CUV Summary

kandi X-RAY | CUV Summary

CUV is a C++ library typically used in Hardware, GPU applications. CUV has no bugs, it has no vulnerabilities and it has low support. You can download it from GitHub.

CUV is a C++ template and Python library which makes it easy to use NVIDIA(tm) CUDA. • This library was only tested on Ubuntu Karmic, Lucid and Maverick. It uses mostly standard components (except PyUBLAS) and should run without major modification on any current linux system. • By default, code is generated for the lowest compute architecture. We recommend you change this to match your hardware. Using ccmake you can set the build variable "CUDA_ARCHITECTURE" for example to -arch=compute_20 • All GT 9800 and GTX 280 and above • GT 9200 without convolutions. It might need some minor modifications to make the rest work. If you want to use that card and have problems, just get in contact. • On 8800GTS, random numbers and convolutions wont work.
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              CUV has a low active ecosystem.
              It has 189 star(s) with 46 fork(s). There are 26 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 5 open issues and 6 have been closed. On average issues are closed in 65 days. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of CUV is current.

            kandi-Quality Quality

              CUV has no bugs reported.

            kandi-Security Security

              CUV has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              CUV does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              OutlinedDot
              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              CUV releases are not available. You will need to build from source code and install.
              Installation instructions are not available. Examples and code snippets are available.

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            CUV Key Features

            No Key Features are available at this moment for CUV.

            CUV Examples and Code Snippets

            No Code Snippets are available at this moment for CUV.

            Community Discussions

            QUESTION

            Typescript condition with strings in function always return false
            Asked 2020-Nov-09 at 17:21

            I have a weird error in a typescript condition in a function. There is my current code. My params came from outside:

            ...

            ANSWER

            Answered 2020-Nov-05 at 13:20

            You're declaring const status = "U". if you hover over status in your IDE, it says that the type of status is "U". it means that the status variable can only be "U", no other characters or strings. if you want to manually say to typescript that status shouldn't be of type "U", you can say:

            Source https://stackoverflow.com/questions/64695578

            QUESTION

            Exercise to verify if a word == it's reverse
            Asked 2020-Nov-08 at 17:14

            I've come into some problem with my code. At a first glance, it seems that I've done everything right and the code should work. But, it isn't. This exercise asks me to verify if a word is equal to it's reverse. This is my code:

            ...

            ANSWER

            Answered 2020-Nov-08 at 16:19

            problem is with this statement

            cuv1[strlen(cuv1)+1]='\0'

            Change this to

            cuv1[strlen(cuv1)]='\0';

            Source https://stackoverflow.com/questions/64740098

            QUESTION

            It is possible to use the CMD to send commands in the active Maya window?
            Asked 2020-Jun-10 at 16:36

            I am a beginner in Maya, and I wanted to run commands in a cmd in the active window of maya to modify things in the scene, like put a sphere for example, be in python

            ...

            ANSWER

            Answered 2020-Jun-10 at 16:36

            You have four basic options for programmatic control of maya.

            1. Running scripts inside the script editor in Maya. This requires that you have an open GUI maya instance running and you'd either type the commands yourself, or initiate scripts by loading and executing them in the script editor. This works fine for automating repetitive tasks but requires manual intervention on your part.

            2. You can send individual commands to Maya over a TCP connection using the maya command port This is basically like connecting to another computer over telnet: you can control the Maya sessions but you'll be communicating entirely via text. It's commonly used, for example, by people who are writing scripts in Sublime Text to test them out in Maya without switching windows

            3. You can run a commandline-only copy of Maya using the MayaPy python interpreter that ships with Maya and the maya.standalone module, which hosts a non-GUI maya session. That lets you excute python commands in a Maya without needing the GUI at all -- it's a common tool for automation tasks.

            4. You can pass a script argument to Maya at startup with the '-c' (for "command") flag. Maya will open and run that script. For legacy reasons the commands are only MEL, not python, but you can get around that by using the MEL command "python" along with a Python command in quotes.

            All of these are useful, the right one really depends on what you need to do. For long running tasks however #3 is probably the most reliable method because it's easy to iterate on and test.

            Source https://stackoverflow.com/questions/62294350

            QUESTION

            FFMPEG - Green cast with Splash image in video
            Asked 2020-May-30 at 11:14

            I'm using FFMPEG to produce a video consisting of a single monchrome JPG image:

            ...

            ANSWER

            Answered 2020-May-30 at 11:14

            Your input image has only one component channel - luminance. Most players deal with H.264 streams containing three component channels - luminance or 'brightness' (Y) and two for chroma or 'color' (U & V). When the H.264 encoder encodes a luma-only stream, it stores it using a syntax which many players don't handle well. So, we tell ffmpeg to add chroma components which will have neutral values (since there's no color valence in the source) before sending it to the encoder. We'll add the most common form of YUV encoding - yuv420p.

            So,

            Source https://stackoverflow.com/questions/62097328

            QUESTION

            Laravel pass data from seeder to factory
            Asked 2019-Sep-29 at 19:07

            I's it possible to pass data from seeder to factory?

            I'm building an app that needs to have added data on beginning

            ...

            ANSWER

            Answered 2019-Sep-29 at 19:07

            I assume you want to generate random data except for the name in the factory, just keep the factory by default and override the 'name'

            So for example (using the default UserFactory Laravel ships with)

            Then in the seeder

            Source https://stackoverflow.com/questions/58157650

            QUESTION

            Update DB table from internal table constructed inline with VALUE
            Asked 2019-Sep-03 at 20:47

            I am trying to Update a Database Table with several rows at the same time. I just need to update the field named ESTADO from an internal table.

            I dont want to do that inside of a loop statement. this is because of code inspector tool and performance.

            I tried to find some information about the new abap syntax and i found an inline statement to avoid loop.

            ...

            ANSWER

            Answered 2019-Sep-03 at 18:54

            The statement UPDATE dbtab FROM TABLE itab, whatever itab is an internal table being either a data object or resulting from a constructor expression ("new syntax"), requires that itab has lines of the same structure than dbtab, it means that all columns of dbtab will be updated, and this statement has no other better option.

            1) The only solution to mass update given columns of given rows is this way:

            • Create a "database view" on the table you want to update, by selecting only the columns concerned + the columns needed to select the rows that you define as key fields (checkbox at the right of the column name), and choose the access "read and change" so that UPDATE can be used (at least).
            • In your program, define an internal table with lines typed like the database view.
            • Use UPDATE dbtab FROM TABLE itab to update the database view. The rows defined in the key fields will be selected, and the non-key columns will be updated.
            • I don't talk here about how to write a constructor expression (... @( VALUE #( ... ) )), because your assumption that it could solve your issue was wrong.

            There are some ways in ABAP to either update a few columns or several rows but not both:

            • 2) Set given columns to fixed values - in all updated row(s) those columns will have the same values: UPDATE dbtab SET col1 = value1 col2 = value2 ... \[WHERE ...\]. You may repeat UPDATE ... SET ... inside a loop so that to mimic a mass update. It will be slower than updating via a database view (case 2), and I am not sure if it's faster or slower than case 3 (may depend on number of columns).
            • 3) You may still consider the use of UPDATE dbtab FROM TABLE itab if you can be sure that itab contains correct values in all other columns that you're not interested in. You may consider preventing concurrent updates (by other programs running in parallel or eventually the same program run by another user) by using locks, to avoid that some updates were done between the SELECT to initialize the internal table and the UPDATE.

            NB: I don't understand why you say that LOOP is a problem for Code Inspector and for performance. The constructor expressions ("new syntax" as you say) are used to avoid intermediate variables, for better readability and to focus on final goal.

            Source https://stackoverflow.com/questions/57775724

            QUESTION

            How to select a random value from a list?
            Asked 2019-Aug-22 at 07:02

            I am trying to select one item from the list below but my list = RN.choice(xyz) currently selecting everything in xyz list so can you guys please give me a tip on how to solve it?

            ...

            ANSWER

            Answered 2019-Aug-22 at 07:02

            It looks like you're just trying to select a random vertex from a sphere? It's actually straight forward. I would avoid using random.uniform since that gives you a float, just use random.randint instead.

            To get the random vertex to your '???' you just need to use basic string concatenation to stitch it all together.

            Here's an example that creates a sphere and selects a random vertex:

            Source https://stackoverflow.com/questions/57602245

            QUESTION

            What are these warnings in the pre-launch report in google play?
            Asked 2019-Jun-24 at 22:26

            I made the report prior to the launch in google play and I shot 12 warnings. My game was made in unit 2017.1.1 and I have Android SDK 28. I want to correct these problems that cause these ads. google throws me the following "Google can not guarantee that the following APIs will work on the current versions of Android because they are on the gray list. Some may already be restricted for their destination SDK."

            ...

            ANSWER

            Answered 2019-Jun-24 at 22:26

            These are referring to the usage of hidden, system level APIs in your App, most likely included in third party code and often required for certain functionality. For Android P(28), there is a light-greylist of hidden APIs that are OK to use currently, but may be deprecated in a later version. There is also a dark-greylist and a blacklist. Above your Stack Trace you should have a line that says API LAndroid/... You should be able to search that string without the "API " and hopefully will find it in the light-greylist linked above. If so, you should be fine for now. If not, it is possible the API is going to be deprecated/removed in Android Q and you may need to fix it before being able to upgrade to support SDK 29. Please note that if there are legitimate use cases for a greylisted API Google should create a new API to address those needs. More information about non-SDK interfaces can be found in this Stack Overflow Answer.

            Additional information about the different levels of greylist and distribution best practices are also provided in this Android guide about Non-SDK Restrictions. Please note that you may have to copy this link and paste it into your browser.

            Source https://stackoverflow.com/questions/56608951

            QUESTION

            Auto generate Class/Model based on pre existing table
            Asked 2019-May-30 at 10:08

            How can I generate a class/model based on a preexisting table without creating the class/model by hand. In my case this is only used on flat tables without any relations. Assuming I have the following table in my postgres database:

            ...

            ANSWER

            Answered 2019-May-30 at 10:08

            Ok I solved it. As IljaEverilä sad, the solution is mostly given by the stackoverflow post he linked. I simpy had to adjust it a bit. I was a bit slow in understanding it, sorry for that. Here is my solution:

            Source https://stackoverflow.com/questions/56347285

            QUESTION

            Local variables vs global variables, 'name 'EXAMPLE' is not defined
            Asked 2019-May-15 at 03:41

            I'm creating a custom floating window, where I can have buttons like a shelf, that call and run scripts for me. Very useful for modeling artists like myself who don't do a lot of scripting! :P I'm hoping to resolve this without having to modify Script_B too much but we'll see what has to be done! :D

            So as it stands I have two scripts, Script_A and Script_B. Script B is saved out as "my_custom_script_name.py". I'm trying to run it using Script_A, but the variables are never defined properly.

            When I run Script_A with Script_B saved out in the proper place, the UI doesn't even load because it errors out on the first variable defined.

            ...

            ANSWER

            Answered 2019-May-14 at 19:45

            If I am understanding correctly, then you can get the second approach to work by moving your function. Something like:

            Source https://stackoverflow.com/questions/56137400

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install CUV

            You can download it from GitHub.

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