prepr | R package to repair broken GIS polygons | Map library

 by   dickoa C++ Version: Current License: No License

kandi X-RAY | prepr Summary

kandi X-RAY | prepr Summary

prepr is a C++ library typically used in Geo, Map applications. prepr has no bugs, it has no vulnerabilities and it has low support. You can download it from GitLab, GitHub.

An R package to repair broken GIS polygons using the prepair C++ library.
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            kandi-support Support

              prepr has a low active ecosystem.
              It has 3 star(s) with 1 fork(s). There are 2 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              prepr has no issues reported. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of prepr is current.

            kandi-Quality Quality

              prepr has 0 bugs and 0 code smells.

            kandi-Security Security

              prepr has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              prepr code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              prepr does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              OutlinedDot
              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              prepr releases are not available. You will need to build from source code and install.
              Installation instructions, examples and code snippets are available.

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            prepr Key Features

            No Key Features are available at this moment for prepr.

            prepr Examples and Code Snippets

            No Code Snippets are available at this moment for prepr.

            Community Discussions

            QUESTION

            Why am I getting strange values for integer in this example of derived class (C++)
            Asked 2021-Apr-16 at 05:25

            I was given a task to write an example of derived class. But In my program, something strange is happening with the roll numbers.

            Also, when this program is compiled in g++.

            When I used char [] and gets() to store the strings and input values into them, it didn't allow me to enter the value for collname.

            When I use string and cin, I get some strange values while asking for marks.(Check the attached image).

            ...

            ANSWER

            Answered 2021-Apr-16 at 05:21

            You just forget the [i] after rollno in the two lines like:

            Source https://stackoverflow.com/questions/67119376

            QUESTION

            White Pixels In What Looks Like Antialiasing Glitch
            Asked 2021-Jan-25 at 07:05

            I see some white pixels around the border of the red shape in Firefox:

            Here's a zoom of the area near the R.

            What I expect

            What I get

            But the fragment shader code basically just checks some condition, writes a red pixel if true and writes information from the background image if false. There is no antialiasing implemented. So I wonder, where do those artefacts come from?

            ...

            ANSWER

            Answered 2021-Jan-25 at 07:05

            So AFAIK the issue is that you can't use texture lookups in conditionals or they'll break your varyings

            From the GLSL ES 1.0 spec appendix A

            6 Texture Accesses

            Accessing mip-mapped textures within the body of a non-uniform conditional block gives an undefined value. A non-uniform conditional block is a block whose execution cannot be determined at compile time

            And the GLSL ES 3.0 spec section 8.8

            Some texture functions (non-“Lod” and non-“Grad” versions) may require implicit derivatives. Implicit derivatives are undefined within non-uniform control flow and for vertex texture fetches.

            In other words, you need to move this line in your fs_warp shader

            Source https://stackoverflow.com/questions/65824141

            QUESTION

            how to group by dataview in vb.net
            Asked 2020-Nov-01 at 08:50

            I want to use group by on data view with applying a filter.

            ...

            ANSWER

            Answered 2020-Nov-01 at 08:50
            MyPubVar_Sort = "xProdID,xPrice"
                    MyPubVar_Filter = ""
                    MyPubVar_Filter = " xAccID = " & xAccID & " 
                                        AND
                                        (xDate >= '" & xDate1 & "' AND xDate <= '" & xDate2 & "') "
            
                    MyVar_Dv_Quan = MyVar_Dt_Quan.DefaultView
                    MyVar_Dv_Quan.RowFilter = MyPubVar_Filter
            
                    Dim fruitGroups = MyVar_Dv_Quan.ToTable.AsEnumerable().
                                GroupBy(Function(row) New With {
                                Key .xAccID = row.Field(Of Int32)("xAccID"),
                                Key .xAccName = row.Field(Of String)("xAccName"),
                                Key .xProdID = row.Field(Of Int32)("xProdID"),
                                Key .xProdName = row.Field(Of String)("xProdName"),
                                Key .xPrice = row.Field(Of Double)("xPrice")
                                })
            
            
                    Dim tableResult = MyVar_Dv_Quan.ToTable.Clone()
                    For Each grp In fruitGroups
                        tableResult.Rows.Add(
                                                grp.Key.xAccID,
                                                grp.Key.xAccName,
                                                grp.Key.xProdID,
                                                grp.Key.xProdName,
                                                grp.Key.xPrice,
                                                grp.Sum(Function(row) row.Field(Of Double)("xxQuan")),
                                                grp.Max(Function(row) row.Field(Of Date)("xDate")),
                                                grp.Sum(Function(row) row.Field(Of Object)("xxCarCount")))
                    Next
            
                    Me.Dgv2.DataSource = tableResult
            

            Source https://stackoverflow.com/questions/64592778

            QUESTION

            Passing Array Of Vectors To Shader
            Asked 2020-Sep-21 at 08:02

            Trying to pass an array of vec3s to the shader, Firefox gives me this warning:

            WebGL warning: uniform setter: (uniform u_colors[0]) 'values' length (4) must be a positive integer multiple of size of .

            Also, it only renders black, not the given color.

            ...

            ANSWER

            Answered 2020-Sep-21 at 08:02

            WebGL does not want an array of arrays.

            Source https://stackoverflow.com/questions/63986527

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install prepr

            The prepair C++ library need these two libraries to compile:. The R package prepr solves the CGAL dependencies by shipping with a subset of the CGAL header. We also use rwinlib to provide GDAL on Windows in order to build this package from source. You will need the latest version of rtools in order to build the source code on Windows.
            CGAL
            GDAL
            GMP
            MPFR

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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          • HTTPS

            https://github.com/dickoa/prepr.git

          • CLI

            gh repo clone dickoa/prepr

          • sshUrl

            git@github.com:dickoa/prepr.git

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