ActorX | Epic Games ActorX plugin source code | Plugin library

 by   gildor2 C++ Version: Current License: BSD-3-Clause

kandi X-RAY | ActorX Summary

kandi X-RAY | ActorX Summary

ActorX is a C++ library typically used in Plugin applications. ActorX has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can download it from GitHub.

Epic Games ActorX plugin source code
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              ActorX has a low active ecosystem.
              It has 67 star(s) with 32 fork(s). There are 10 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 2 open issues and 5 have been closed. On average issues are closed in 92 days. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of ActorX is current.

            kandi-Quality Quality

              ActorX has no bugs reported.

            kandi-Security Security

              ActorX has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              ActorX is licensed under the BSD-3-Clause License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              ActorX releases are not available. You will need to build from source code and install.
              Installation instructions are not available. Examples and code snippets are available.

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            Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of ActorX
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            ActorX Key Features

            No Key Features are available at this moment for ActorX.

            ActorX Examples and Code Snippets

            No Code Snippets are available at this moment for ActorX.

            Community Discussions

            QUESTION

            Cast the static types of n Implementations of an Abstract Class to correspond with their dynamic Type - with at least code as possible
            Asked 2020-Apr-27 at 17:31

            I have a library that works with Actors. An interface for Actor implementation is defined in the abstract class Actor and the actor-library works with Actor*, but in order to use another library I need to implement static functions for each class, and my actor-library naturally thinks every implementation has the static class of Actor, so in order to solve this problem I created the following variant of pointers and a wrapper for an example situation:

            ...

            ANSWER

            Answered 2020-Apr-27 at 17:31

            Yes, you can use the 'overloaded()' struct/function added in C++20. Fortunately its implementation is very short, and works in C++17.

            From the example at: https://en.cppreference.com/w/cpp/utility/variant/visit

            Source https://stackoverflow.com/questions/61441374

            QUESTION

            libGDX what's the difference between InputListener, InputProcessor, InputAdapter
            Asked 2017-Aug-19 at 07:27

            I am a bit confused about touch handling of libGDX. I have seen the usage of all three types.

            InputProcessor: http://www.gamefromscratch.com/post/2013/10/24/LibGDX-Tutorial-5-Handling-Input-Touch-and-gestures.aspx

            ...

            ANSWER

            Answered 2017-Aug-19 at 07:27

            InputListener

            InputListener is an EventListener for low-level input events that is provided for receiving and handling InputEvents.

            EventListener is an interface with a handle(Event) method that are added to actors to be notified about events. Classes that implement the EventListener interface use instanceof to determine whether they should handle the event.

            An actor just needs to add an InputListener to start receiving input events.

            InputProcessor

            An InputProcessor is used to receive input events from the keyboard and the touch screen (mouse on the desktop). For this it has to be registered with the Input.setInputProcessor(InputProcessor) method. It will be called each frame before the call to ApplicationListener.render().

            InputAdapter

            InputAdapter is just an adapter class for InputProcessor. If you want to override only some methods that you're interested in, use this class.

            Source https://stackoverflow.com/questions/45768691

            QUESTION

            Drawing graphics using a method in a different class
            Asked 2017-Feb-22 at 11:39

            I am making a super simple application to draw use cases.

            I want to draw a stickman in my picturebox in Form1. However, I want all the drawing code to be in a method in my class called "Actor" and then call this code when i click on the form with a click event.

            Here is my actor class

            ...

            ANSWER

            Answered 2017-Feb-22 at 11:39

            Your forms class looks something like this I'm guessing:

            Source https://stackoverflow.com/questions/42362657

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install ActorX

            You can download it from GitHub.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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          • HTTPS

            https://github.com/gildor2/ActorX.git

          • CLI

            gh repo clone gildor2/ActorX

          • sshUrl

            git@github.com:gildor2/ActorX.git

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