flutter-desktop-embedding | Experimental plugins for Flutter for Desktop | Dektop Application library
kandi X-RAY | flutter-desktop-embedding Summary
kandi X-RAY | flutter-desktop-embedding Summary
Experimental plugins for Flutter for Desktop
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Trending Discussions on flutter-desktop-embedding
QUESTION
Using Ubuntu 20 with ARM v8 Raspberry pi, flutter Linux desktop development and latest dart & flutter SDK.
There are no errors while creating a project and also in flutter doctor, while trying to run the project I got stuck with this error.
...ANSWER
Answered 2021-Jan-20 at 10:26Flutter doesn't currently support ARM Linux. You can follow this issue for updates.
QUESTION
I have built a desktop application with flutter. Now wanna share its .exe to another person. I have browsed for it and got some answers but according to this, I couldn't found.exe file.
First I run
...ANSWER
Answered 2020-Sep-11 at 09:33The actual .exe is under build\windows\runner\Release
. Good luck!
QUESTION
I want to change the cursor pointer on hover a certain widget, but I can't find how to achieve this.
Looking to this comment seems like they already have it for macOS, but I can't find anything about how to implement.
How can I change my cursor on hover a widget?
...ANSWER
Answered 2020-Jun-26 at 02:51There is a cursor
property on MouseRegion
, which controls what cursor is shown when the pointer is in the region. For instance:
QUESTION
In my Flutter desktop
project i'm trying to use window_size plugin (on windows 10) to try to set a maximum size for the window.
I added the plugin in pubspec.yaml
like below:
dependencies:
...ANSWER
Answered 2020-Mar-09 at 22:26Those methods are currently implemented only for macOS. You can subscribe to this issue for updates on Windows and Linux.
QUESTION
I'm trying to install image-size-getter on my flutter desktop project.
When i add this to my package's pubspec.yaml:
...ANSWER
Answered 2020-Feb-29 at 10:41flutter_test
is not a regular package that you can override the version for - it is a part of the Flutter SDK.
What you can do however is override the version of collection
such that both flutter_test
and image_size_getter
use the same version and no longer conflict.
Try this:
QUESTION
in flutter-desktop-embedding , I am a windows environment, I can run it, but I don't know how to build an exe file. I want to know what to do.
...ANSWER
Answered 2019-Jul-15 at 14:46If you flutter build
or flutter run
a desktop project, you're already building a .exe; that's what's being launched by flutter run
. You can find it in the build
directory of the project (e.g., build\windows\x64\Debug\Runner\Flutter Desktop Example.exe
for the FDE example app).
QUESTION
I want to load and display multiple images from a folder in Windows, grouping them based on their sizes (for example, large, medium, icons, and so on ...).
In order to know their size before displaying them, I'm looping a list using decodeImage
function from 'package:image/image.dart'
for each image.
What I want to achieve is that images appear on the screen after each iteration, without blocking the UI until all the load process is done.
I have a list of image models and I'm calling setState
once I add each image to the list, in order to update the view, but all the images appear at the end of the loop.
How can I fix that ?
This is the output of the debug console (it takes about 10 seconds for all the images to appear):
...ANSWER
Answered 2020-Jan-17 at 12:39This happens because you are calling dart_image.decodeImage(bytes)
20 times at once on the main isolate, which will keep the CPU core assigned to the main isolate 100% busy with decoding the images until they are all completed. Because of this, despite correctly calling setState
, the CPU is too busy to be able to compute the layout before passing it on to the GPU to draw it, so your app is completely frozen.
To prevent this, you will want to delegate the hard work to other isolates. Flutter provides the compute
function which will spawn a new isolate, run the provided function within it using the provided parameters, and return a Future with the result. For your use case it would look like this:
QUESTION
I'm testing Flutter for Windows and i noticed that, even with a basic 'HelloWorld' app, the content appears slowly, i have a 1 second blank screen inside the app (see gif below):
The app is packaged with default command (flutter build windows
).
How can i improve performance at startup ? Is it possible to show the window when content is ready to display ? Or shall i use a splashscreen (I don't even know if this is possible with windows, and if so how) ?
Thanks to everybody!
...ANSWER
Answered 2020-Jan-05 at 23:44How can i improve performance at startup ?
Flutter for Windows currently only supports debug builds, which among other things means that it's using JIT compilation, not AOT as a release build of a Flutter application would. Slower startup time is one of the downsides of JIT.
Is it possible to show the window when content is ready to display ?
There is currently no callback hook for when the first frame is drawn, so this would be difficult, if not impossible, to do accurately.
Or shall i use a splashscreen (I don't even know if this is possible with windows, and if so how) ?
There is no support for splashscreens in Flutter's Windows embedding.
QUESTION
I am trying to build a video player using flutter for Desktop. There is a video_player plugin available for iOS and Android, but not for Desktop. So, for the time being thought of trying to use gstreamer for decoding and hardware rendering in C++ code as back-end to flutter. The idea is to pass the Window Id of the flutter window to gstreamer's glimagesink plugin for rendering the video.
I am using the latest code from https://github.com/google/flutter-desktop-embedding as the base for my experiments. Below mentioned points are with reference to this repo.
In file flutter-desktop-embedding/example/linux/main.cc, FlutterWindowController object is created as shown below.
...ANSWER
Answered 2019-Dec-07 at 07:36You can't get references to any GLFW objects through that API. This is by design because, as the comment you quoted says, you can't have multiple copies of GLFW within the same process. GLFW is statically linked into the Linux Flutter embedding, so you can't use GLFW in the runner or a plugin.
Implementing a video player should be done using the texture APIs, which will be added for GLFW in this PR.
QUESTION
I am looking for help with the plugins in the flutter desktop. I am using https://github.com/google/flutter-desktop-embedding to develop the desktop app. Till I was using only the functions that come out of the box with the Flutter all was working fine. Now I have to implement a missing part (printing the file using the external printer). I am struggling because the examples in the github repositories do not give a full vision of how to do that. There is a windows
directory where the code responsible for building the app for windows is. Now I do not know where I can put my code to start developing the code that I need. The windows directory looks like this:
Where can I put the code to register the Method Channel and the handle each function execution?
...ANSWER
Answered 2019-Nov-03 at 21:07If you are actually trying to build a plugin, per the title of your question, you don't put your code anywhere in that directory; instead you would create a plugin and put the code there. Being separate from the application is what makes it a plugin.
If you just mean you want to add MethodChannel-based code directly to your native app, you can put the code wherever you like in that directory (I would recommend a new file so that it's not intermixed with the still-volatile basic Runner code that you will need to replace every time you update Flutter). As long as you don't break core assumptions like the name of the project or build settings used by Flutter the project is yours to do what you like with, just as with template-created Flutter projects targeting mobile platforms. You would just need to register it in main
. Right next to the line calling the generated plugin registrant would be a good place for that.
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