flutter-desktop-embedding | Experimental plugins for Flutter for Desktop | Dektop Application library

 by   google C++ Version: Current License: Apache-2.0

kandi X-RAY | flutter-desktop-embedding Summary

kandi X-RAY | flutter-desktop-embedding Summary

flutter-desktop-embedding is a C++ library typically used in Apps, Dektop Application applications. flutter-desktop-embedding has no bugs, it has no vulnerabilities, it has a Permissive License and it has medium support. You can download it from GitHub.

Experimental plugins for Flutter for Desktop
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            kandi-support Support

              flutter-desktop-embedding has a medium active ecosystem.
              It has 7091 star(s) with 608 fork(s). There are 273 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 3 open issues and 461 have been closed. On average issues are closed in 68 days. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of flutter-desktop-embedding is current.

            kandi-Quality Quality

              flutter-desktop-embedding has no bugs reported.

            kandi-Security Security

              flutter-desktop-embedding has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              flutter-desktop-embedding is licensed under the Apache-2.0 License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              flutter-desktop-embedding releases are not available. You will need to build from source code and install.

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            flutter-desktop-embedding Key Features

            No Key Features are available at this moment for flutter-desktop-embedding.

            flutter-desktop-embedding Examples and Code Snippets

            No Code Snippets are available at this moment for flutter-desktop-embedding.

            Community Discussions

            QUESTION

            Wrong full snapshot version, expected '71bf5.... found 'aec28...' the Dart compiler exited unexpectedly
            Asked 2021-Jan-20 at 10:26

            Using Ubuntu 20 with ARM v8 Raspberry pi, flutter Linux desktop development and latest dart & flutter SDK.

            There are no errors while creating a project and also in flutter doctor, while trying to run the project I got stuck with this error.

            ...

            ANSWER

            Answered 2021-Jan-20 at 10:26

            Flutter doesn't currently support ARM Linux. You can follow this issue for updates.

            Source https://stackoverflow.com/questions/65804775

            QUESTION

            How to get .exe file from my flutter desktop application?
            Asked 2020-Sep-11 at 09:33

            I have built a desktop application with flutter. Now wanna share its .exe to another person. I have browsed for it and got some answers but according to this, I couldn't found.exe file.

            First I run

            ...

            ANSWER

            Answered 2020-Sep-11 at 09:33

            The actual .exe is under build\windows\runner\Release. Good luck!

            Source https://stackoverflow.com/questions/63818822

            QUESTION

            How to change Flutter Desktop cursor pointer?
            Asked 2020-Jun-26 at 02:51

            I want to change the cursor pointer on hover a certain widget, but I can't find how to achieve this.

            Looking to this comment seems like they already have it for macOS, but I can't find anything about how to implement.

            How can I change my cursor on hover a widget?

            ...

            ANSWER

            Answered 2020-Jun-26 at 02:51

            There is a cursor property on MouseRegion, which controls what cursor is shown when the pointer is in the region. For instance:

            Source https://stackoverflow.com/questions/62581734

            QUESTION

            No implementation found for method getWindowMaximumSize (window_size flutter desktop)
            Asked 2020-Mar-09 at 22:26

            In my Flutter desktop project i'm trying to use window_size plugin (on windows 10) to try to set a maximum size for the window. I added the plugin in pubspec.yaml like below:

            dependencies:

            ...

            ANSWER

            Answered 2020-Mar-09 at 22:26

            Those methods are currently implemented only for macOS. You can subscribe to this issue for updates on Windows and Linux.

            Source https://stackoverflow.com/questions/60606764

            QUESTION

            image_size_getter install error (Because every version of flutter_test from sdk depends on collection [...]) [flutter]
            Asked 2020-Feb-29 at 10:41

            I'm trying to install image-size-getter on my flutter desktop project.

            When i add this to my package's pubspec.yaml:

            ...

            ANSWER

            Answered 2020-Feb-29 at 10:41

            flutter_test is not a regular package that you can override the version for - it is a part of the Flutter SDK.

            What you can do however is override the version of collection such that both flutter_test and image_size_getter use the same version and no longer conflict.

            Try this:

            Source https://stackoverflow.com/questions/60464000

            QUESTION

            flutter-desktop-embedding how to build exe file
            Asked 2020-Feb-21 at 06:32

            in flutter-desktop-embedding , I am a windows environment, I can run it, but I don't know how to build an exe file. I want to know what to do.

            ...

            ANSWER

            Answered 2019-Jul-15 at 14:46

            If you flutter build or flutter run a desktop project, you're already building a .exe; that's what's being launched by flutter run. You can find it in the build directory of the project (e.g., build\windows\x64\Debug\Runner\Flutter Desktop Example.exe for the FDE example app).

            Source https://stackoverflow.com/questions/57032406

            QUESTION

            Decode image and add to list of widgets [flutter]
            Asked 2020-Jan-17 at 12:39

            I want to load and display multiple images from a folder in Windows, grouping them based on their sizes (for example, large, medium, icons, and so on ...).

            In order to know their size before displaying them, I'm looping a list using decodeImage function from 'package:image/image.dart' for each image.

            What I want to achieve is that images appear on the screen after each iteration, without blocking the UI until all the load process is done.

            I have a list of image models and I'm calling setState once I add each image to the list, in order to update the view, but all the images appear at the end of the loop.

            How can I fix that ?

            This is the output of the debug console (it takes about 10 seconds for all the images to appear):

            ...

            ANSWER

            Answered 2020-Jan-17 at 12:39

            This happens because you are calling dart_image.decodeImage(bytes) 20 times at once on the main isolate, which will keep the CPU core assigned to the main isolate 100% busy with decoding the images until they are all completed. Because of this, despite correctly calling setState, the CPU is too busy to be able to compute the layout before passing it on to the GPU to draw it, so your app is completely frozen.

            To prevent this, you will want to delegate the hard work to other isolates. Flutter provides the compute function which will spawn a new isolate, run the provided function within it using the provided parameters, and return a Future with the result. For your use case it would look like this:

            Source https://stackoverflow.com/questions/59705100

            QUESTION

            Slow content appearing in Windows
            Asked 2020-Jan-05 at 23:44

            I'm testing Flutter for Windows and i noticed that, even with a basic 'HelloWorld' app, the content appears slowly, i have a 1 second blank screen inside the app (see gif below):

            The app is packaged with default command (flutter build windows).

            How can i improve performance at startup ? Is it possible to show the window when content is ready to display ? Or shall i use a splashscreen (I don't even know if this is possible with windows, and if so how) ?

            Thanks to everybody!

            ...

            ANSWER

            Answered 2020-Jan-05 at 23:44

            How can i improve performance at startup ?

            Flutter for Windows currently only supports debug builds, which among other things means that it's using JIT compilation, not AOT as a release build of a Flutter application would. Slower startup time is one of the downsides of JIT.

            Is it possible to show the window when content is ready to display ?

            There is currently no callback hook for when the first frame is drawn, so this would be difficult, if not impossible, to do accurately.

            Or shall i use a splashscreen (I don't even know if this is possible with windows, and if so how) ?

            There is no support for splashscreens in Flutter's Windows embedding.

            Source https://stackoverflow.com/questions/59600674

            QUESTION

            How to get GLFW window Id of FlutterWindow
            Asked 2019-Dec-07 at 07:36

            I am trying to build a video player using flutter for Desktop. There is a video_player plugin available for iOS and Android, but not for Desktop. So, for the time being thought of trying to use gstreamer for decoding and hardware rendering in C++ code as back-end to flutter. The idea is to pass the Window Id of the flutter window to gstreamer's glimagesink plugin for rendering the video.

            I am using the latest code from https://github.com/google/flutter-desktop-embedding as the base for my experiments. Below mentioned points are with reference to this repo.

            In file flutter-desktop-embedding/example/linux/main.cc, FlutterWindowController object is created as shown below.

            ...

            ANSWER

            Answered 2019-Dec-07 at 07:36

            You can't get references to any GLFW objects through that API. This is by design because, as the comment you quoted says, you can't have multiple copies of GLFW within the same process. GLFW is statically linked into the Linux Flutter embedding, so you can't use GLFW in the runner or a plugin.

            Implementing a video player should be done using the texture APIs, which will be added for GLFW in this PR.

            Source https://stackoverflow.com/questions/59223543

            QUESTION

            Flutter desktop - plugin for windows
            Asked 2019-Nov-27 at 09:39

            I am looking for help with the plugins in the flutter desktop. I am using https://github.com/google/flutter-desktop-embedding to develop the desktop app. Till I was using only the functions that come out of the box with the Flutter all was working fine. Now I have to implement a missing part (printing the file using the external printer). I am struggling because the examples in the github repositories do not give a full vision of how to do that. There is a windows directory where the code responsible for building the app for windows is. Now I do not know where I can put my code to start developing the code that I need. The windows directory looks like this:

            Where can I put the code to register the Method Channel and the handle each function execution?

            ...

            ANSWER

            Answered 2019-Nov-03 at 21:07

            If you are actually trying to build a plugin, per the title of your question, you don't put your code anywhere in that directory; instead you would create a plugin and put the code there. Being separate from the application is what makes it a plugin.

            If you just mean you want to add MethodChannel-based code directly to your native app, you can put the code wherever you like in that directory (I would recommend a new file so that it's not intermixed with the still-volatile basic Runner code that you will need to replace every time you update Flutter). As long as you don't break core assumptions like the name of the project or build settings used by Flutter the project is yours to do what you like with, just as with template-created Flutter projects targeting mobile platforms. You would just need to register it in main. Right next to the line calling the generated plugin registrant would be a good place for that.

            Source https://stackoverflow.com/questions/58632322

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install flutter-desktop-embedding

            You can download it from GitHub.

            Support

            Do not file issues about Flutter for desktop here. Since the embeddings have all moved to the Flutter project, the place for desktop bugs and feature requests is now the Flutter issue tracker.
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            https://github.com/google/flutter-desktop-embedding.git

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            gh repo clone google/flutter-desktop-embedding

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            git@github.com:google/flutter-desktop-embedding.git

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