Raymarcher | time voxel raymarcher using OpenGL GLSL shaders to perform | Graphics library

 by   gpdaniels C++ Version: Current License: MIT

kandi X-RAY | Raymarcher Summary

kandi X-RAY | Raymarcher Summary

Raymarcher is a C++ library typically used in User Interface, Graphics, WebGL applications. Raymarcher has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can download it from GitHub.

A real-time voxel raymarcher using OpenGL GLSL shaders to perform accelerated raymarching.
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              Raymarcher has a low active ecosystem.
              It has 5 star(s) with 1 fork(s). There are 1 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              Raymarcher has no issues reported. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of Raymarcher is current.

            kandi-Quality Quality

              Raymarcher has no bugs reported.

            kandi-Security Security

              Raymarcher has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              Raymarcher is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              Raymarcher releases are not available. You will need to build from source code and install.

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            Raymarcher Key Features

            No Key Features are available at this moment for Raymarcher.

            Raymarcher Examples and Code Snippets

            No Code Snippets are available at this moment for Raymarcher.

            Community Discussions

            QUESTION

            WebGL Reading pixels properly from offscreen canvas
            Asked 2020-Oct-27 at 12:37

            I know there are a lot of resources on this, but none of them have worked for me.
            Some are: webgl readpixels is always returning 0,0,0,0,
            and this one: https://stackoverflow.com/questions/44869599/readpixels-from-webgl-canvas\ as well as this one: Read pixels from a WebGL texture
            but none of them have been either helpful or successful.

            The goal: Render an offscreen canvas with a WebGL shader, then use that as a texture in a separate WebGL shader.

            Notes:

            • For these WebGL shaders, I'm using a generic vertex shader used for pixel shaders, specifically, a raytracer/raymarcher. This is: attribute vec2 a_position; void main() { gl_Position = vec4(a_position.xy, 0.0, 1.0); }. This vertex shader is inputted two triangles that cover the screen, so basically the fragment shader is doing all the work.

            Problem: In order to get the image data off of the offscreen canvas, I've tried these methods:

            1. The WebGL gl.readPixels function
            ...

            ANSWER

            Answered 2020-Oct-26 at 20:32

            For some reason gl.readPixels works better with a Uint8Array.

            Source https://stackoverflow.com/questions/64543523

            QUESTION

            How to use/Convert C# class in Alea?
            Asked 2019-May-17 at 10:16

            I'm working on a RayMarching Program(HomeWork) and I want it to go faster so I use the GPU with the ALEA extension. I have a problem because I can't Use The class camera In the parallel for (GPU). Thanks for your help.

            I already tried to change the tag of the class and creating them inside the Parallel for

            ...

            ANSWER

            Answered 2019-May-17 at 10:16

            You should set some variables to be the camera's variables and use them in the parallel for loop, you should also make static versions of the camera's functions and use them in the for loop. while I'm not sure this will fix it, it's something I think you should try because you said you can't use the class camera in the parallel for and now you won't be using it in there.

            Source https://stackoverflow.com/questions/55958819

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install Raymarcher

            You can download it from GitHub.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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            CLONE
          • HTTPS

            https://github.com/gpdaniels/Raymarcher.git

          • CLI

            gh repo clone gpdaniels/Raymarcher

          • sshUrl

            git@github.com:gpdaniels/Raymarcher.git

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