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QUESTION
I have a big problem with updating user info with fetch PUT. When I do it everything seems to work correctly I even get encrypted password but then when I try to log in with data I changed it says it's incorrect. For example I change password to Admin123! it gets saved in MongoDB like this: $2b$10$w9h6TjiXcTeDHFVYLPoDzeRNqapnU4LE4geEGPk6D9sC.vsT/rjwm, but when I go to Login page it says password is incorrect. Before I update password it is also encrypted but I can log in without a problem. Could you please tell me what could couse this problem?
Here is React function for Updating user info:
...ANSWER
Answered 2021-Jun-05 at 20:12The logic for updating is incorrect. I'd suggest these improvements
- Throws status 400 when user is not found.
- If user is found, keep it. Do not create new user
- Change its password from request body
QUESTION
I'm currently working with the JUCE Framework to create an audio VST plugin to get to grips and learn, but just want to clarify some basic stuff relating to classes.
in my header file, i have a class EQPLUGProcessor
and inside that class i call static juce::AudioProcessorValueTreeState::ParameterLayout createParameterLayout();
When i call the function createParameterLayout()
in my .cpp i have to write juce::AudioProcessorValueTreeState::ParameterLayout EQPLUGAudioProcessor::createParameterLayout(){}
My question is, why do i have to include the juce::AudioProcessorValueTreeState::ParameterLayout
before the actual scope that the function is in ( EQPLUGAudioProcessor
)? Surely i should be telling the compiler to look in the EQPLUGAudioProcessor
and thats it?
I get that EQPLUGAudioProcessor
is the class which its all inside, but still cant seem to understand when, where and why i'd need to clarify the classes that the function comes from again in the .cpp?
Let me know if this requires clarification.
...ANSWER
Answered 2021-May-22 at 13:15An enclosing namespace or a class does not have to be specified only inside the same namespace or a class:
QUESTION
I am trying to make a FXB file previewer (VST preset banks for those who don't know) for Sylenth1 banks. I have encoded the FXB as an ASCII string and had it print to the console. The preset names show up fine. My issue is that the parameters for the oscillators, filters and effects are encoded as random characters (mainly "?" and fairly big spaces).
Underlined in red: file header (?)
Underlined in blue: preset name (which I want to keep)
Underlined in yellow: osc/FX/filter parameters (which I want to discard from the string)
Here's the code I wrote:
...ANSWER
Answered 2021-Mar-09 at 16:06It looks like a binary file not ascii. Some data in the file is easily readable because it is ASCII encoded, but other data, for example numbers, are encoded in their binary format.
Not all binary data can be converted to printable ASCII characters, so when you print it out like this you get the ???? mess.
It is better to read this file using a binary editor. Visual studio has one, there is probably an extension for vs code, other editors have a binary viewer (e.g. sublime). This will show you data in the file as it is encoded, usually using hex with the ascii in a second column.
But that is just so you can accurately see the content. It does not help you for understanding the meaning or the layout. You might be able to make something work by reverse engineering like this, but chances are it will not work for all cases. Using and API is going to be way easier.
I'm not familiar with these files but did you find this? https://new.steinberg.net/developers/ There is a forum there that might help.
QUESTION
string = "M/s Indian Tobacco Co. pvt. ltd., Godfrey Philips, VST Industries",
'''if starting word is M/s then it will devide it three part as end" ," character '''
...ANSWER
Answered 2021-Mar-04 at 12:03def process(string):
if string.startswith("M/s"):
return '\n'.join(f'{i}. {p.strip()}' for i, p in enumerate(string.split(','), start=1))
else:
# question does not specify what should happen
return string
print(process("M/s Indian Tobacco Co. pvt. ltd., Godfrey Philips, VST Industries"));
QUESTION
I am trying obs-studio-node.
This module require libobs
as dependency. While building this module it download a pre-built version of libobs
if none is specified. We can specify out custom libobs
as mentioned in README.md
I followed these steps to build libobs
. These steps are listed in README.md
git clone https://github.com/stream-labs/obs-studio
cd obs-studio
git submodule update --init --recursive
mkdir build
cd build
cmake .. -DENABLE_UI=false -DDepsPath="C:\Users\alokm\Downloads\dependencies2019\win64" -DENABLE_SCRIPTING=false -G"Visual Studio 16 2019" -A x64
cmake --build .
cpack -G ZIP
Last step (cpack -G ZIP
) is failing with errors
ANSWER
Answered 2021-Feb-25 at 08:04Check what exact configuration you have built. The output of CPack tries to install the Release
configuration. However, you didn't mention any when did project configuration (and it may project-dependent to set some defaults).
Try add explicitly what you want:
QUESTION
I've been trying to learn Python and created a little program that asks for a budget and recommends instruments I can't figure out how to solve this problem saying "NameError: name 'instrument is not defined". I am almost sure it happens because I've put instrument_choice function there, without it, it was working.
Here's my code:
...ANSWER
Answered 2021-Feb-15 at 13:03instrument
is a local variable which means that it is only accessible in the instrument_choice
function. If you want to use it in the nobudget
function, you need to declare it globally.
This works for me:
QUESTION
I'm trying to understand Steinberg's VST SDK.
What's the use of this:
...ANSWER
Answered 2021-Jan-13 at 10:00It can be used as annotations that other tools may use.
For instance, I've seen it used in code generators, binding generators, static analysis tools, automated documentation generators, reflection systems, serialization systems, etc.
It could also serve as plain documentation for the user, but that is rare.
QUESTION
I have 2 txt files being read by Pandas.
The first file contains:
...ANSWER
Answered 2020-Nov-15 at 15:11What you want is a merge:
QUESTION
I am looking for a way to write an audio plugin using Qt. Audio plugins usually are dynamic libraries, not applications (http://teragonaudio.com/article/How-to-make-VST-plugins-in-Visual-Studio.html). While searching, I found on the audio forum contains the post QT etc for vst UI:
QtQuick/QML is perfect for any GUI development, including plugins. The only downside is that the payload is big (size of deployment). But that's really just the installation size and none of it affects performance. There are numerous ways to inject QtQuick scene graph to a window and not all of them are tied to or limited by the QApplication fake singleton. Gluing generic C++/Boost to Qml is made simple and thread-safe and Qt Quick scene graph itself runs mostly on GPU.
It's really just best to avoid all the QApplication and old Qt graphics framework techniques. They were good for maybe KDE and embedded systems (dentists chairs) ten years a go. QML made all that obsolete. For KDE also by the way.
Are these statements correct?
How can one use Qml and Qt Quck without QApplication
in a c++ project? Can I use qtbase
module in such a project?
ANSWER
Answered 2020-Oct-29 at 13:01I read through all the posts in your link and I think the author was being very loose with his terms. When he says:
It's really just best to avoid all the QApplication and old Qt graphics framework techniques.
He appears to simply be referring to avoiding Qt Widgets. The docs say "QApplication specializes QGuiApplication with some functionality needed for QWidget-based applications." In another post, he points to a QQuickRenderControl example, which he doesn't provide a link to, but I assume is this. That example uses QML along with a QGuiApplication, just not a QApplication.
Qt has examples for creating plugins for Qt-based applications. If you're wanting to use Qt to create a plugin for a non-Qt application, then it might work, but be prepared to have to ship the Qt libraries with your plugin, and you probably will still need a QGuiApplication. I don't really see a way around that.
QUESTION
I'm verifying a c program that uses arrays to store heterogeneous data - in particular, the program uses arrays to implement cons cells, where the first element of the array is an integer value, and the second element is a pointer to the next cons cell.
For example, the free operation for this list would be:
...ANSWER
Answered 2020-Sep-04 at 14:37The issue is probably as follows, and can almost be solved as follows.
The C semantics permit casting an integer (of the right size) to a pointer, and vice versa, as long as you don't actually do any pointer operations to an integer value, or vice versa. Very likely your C program obeys those rules. But the type system of Verifiable C tries to enforce that local variables (and array elements, etc.) of integer type will never contain pointer values, and vice versa (except the special integer value 0, which is NULL).
However, Verifiable C does support a (proved-foundationally-sound) workaround to this stricter enforcement:
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