voxelizer | A GPU triangle mesh voxelizer using the geometry shader | Graphics library

 by   guozhou C++ Version: Current License: No License

kandi X-RAY | voxelizer Summary

kandi X-RAY | voxelizer Summary

voxelizer is a C++ library typically used in User Interface, Graphics applications. voxelizer has no bugs, it has no vulnerabilities and it has low support. You can download it from GitHub.

A GPU triangle mesh voxelizer using the geometry shader.
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              voxelizer has a low active ecosystem.
              It has 13 star(s) with 1 fork(s). There are 3 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              voxelizer has no issues reported. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of voxelizer is current.

            kandi-Quality Quality

              voxelizer has no bugs reported.

            kandi-Security Security

              voxelizer has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              voxelizer does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              OutlinedDot
              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              voxelizer releases are not available. You will need to build from source code and install.

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            voxelizer Key Features

            No Key Features are available at this moment for voxelizer.

            voxelizer Examples and Code Snippets

            No Code Snippets are available at this moment for voxelizer.

            Community Discussions

            QUESTION

            Question about segmentation fault on std::stack push
            Asked 2019-Aug-13 at 10:10

            I am working on a octree traversal algorithm. The current implementation uses a std::queue for such purpose, working flawlessly. However, I would like to use for such traversal a std::stack, as a depth first search will give better performance, avoiding testing non needed nodes.

            However, when changing from one structure to another, I start getting segmentation faults on the push() function. Here is the stack report from gdb:

            ...

            ANSWER

            Answered 2019-Aug-13 at 10:01

            Seems to go wrong right from the start

            Source https://stackoverflow.com/questions/57475326

            QUESTION

            oct tree generation going wrong at the last step
            Asked 2018-Jun-09 at 17:33

            NOTE: THIS QUESTION HAS BEEN DRASTICALLY EDITED FROM ITS ORIGINAL FORM

            I am attempting to create a logarithmic raytracer by implementing an oct tree data structure combined with voxelization to achieve fast ray tracing.

            Currently I am having issues with the ray collision detection.

            The expected output should be the voxelized stanford dragon with its normal map.

            Currrently the issue is that some regions are transparent:

            The full dragon:

            Transparent regions:

            From these images it should be clear that the geometry is correct, but the collision checks are wrong.

            There are 2 fragment shaders involved in this process:

            The voxelizer fragment shader: ...

            ANSWER

            Answered 2018-Jun-09 at 17:33

            The error comes from the sorting function as someone in the comments mentioned although not for the same reasons.

            What has happened is that, I thought the sort function would modify the arrays passed to it, but it seems to be copying the data, so it does not return anything.

            In other words:

            Source https://stackoverflow.com/questions/50767629

            QUESTION

            how to use vtkImageReSlice?
            Asked 2018-Mar-04 at 22:47

            I am trying to use vtkImageReSlicer to extract a 2d slice from a 3d vtkImageData object. But I can't seem to get the recipe right. Am I doing it right?
            I am also a bit confused about ResliceAxes Matrix. Does it represent a cutting plane? If I move the ReSliceAxes origin will it also move the cutting plane? When I call Update on the vtkImageReSlicer, the program crashes. But when I don't call it, the output is empty.

            Here's what I have so far.

            ...

            ANSWER

            Answered 2018-Mar-04 at 22:47

            I have never used vtkImageReslice, but I have used vtkExtractVOI for vtkImageData, which allows you to achieve a similar result, I think. Here is your example modified with the latter, instead:

            Source https://stackoverflow.com/questions/49043158

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install voxelizer

            You can download it from GitHub.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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            CLONE
          • HTTPS

            https://github.com/guozhou/voxelizer.git

          • CLI

            gh repo clone guozhou/voxelizer

          • sshUrl

            git@github.com:guozhou/voxelizer.git

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