swGL | multithreaded software implementation of OpenGL | Graphics library

 by   h0MER247 C++ Version: Current License: GPL-2.0

kandi X-RAY | swGL Summary

kandi X-RAY | swGL Summary

swGL is a C++ library typically used in User Interface, Graphics applications. swGL has no bugs, it has no vulnerabilities, it has a Strong Copyleft License and it has low support. You can download it from GitHub.

A (reasonably fast) multithreaded software rasterizer implementation of OpenGL 1.3(ish).
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              swGL has a low active ecosystem.
              It has 28 star(s) with 3 fork(s). There are 6 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 4 open issues and 3 have been closed. On average issues are closed in 24 days. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of swGL is current.

            kandi-Quality Quality

              swGL has 0 bugs and 0 code smells.

            kandi-Security Security

              swGL has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              swGL code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              swGL is licensed under the GPL-2.0 License. This license is Strong Copyleft.
              Strong Copyleft licenses enforce sharing, and you can use them when creating open source projects.

            kandi-Reuse Reuse

              swGL releases are not available. You will need to build from source code and install.

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            swGL Key Features

            No Key Features are available at this moment for swGL.

            swGL Examples and Code Snippets

            No Code Snippets are available at this moment for swGL.

            Community Discussions

            Trending Discussions on swGL

            QUESTION

            OPENGL gluPerspective implementation
            Asked 2022-Apr-09 at 19:57

            I have a problem when I implement my own gluPerspective matrix transformation. It doesn't display anything. But when I comment out my perspective implementation, using the api, it seems like my Lookat function can work. I'm not sure where is the problem? Here is my reference for my matrix transformation: http://www.3dcpptutorials.sk/index.php?id=2

            ...

            ANSWER

            Answered 2022-Apr-09 at 13:02

            The calculation of the projection matrix and view matrix is wrong. OpenGL matrices are column major order matrices. Therefor you need to transpose the matrices. For the mathematical functions, the unit of angle is radians. However, there are some other issues with your projection matrix. See OpenGL Projection Matrix. Correct matrices looks like this:

            Source https://stackoverflow.com/questions/71807942

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install swGL

            You can download it from GitHub.

            Support

            As far as I can tell Quake 3, Star Trek Elite Force I & II, Half Life 1, Unreal, Unreal Tournament 99, Heavy Metal: F.A.K.K.², Serious Sam - The First & Second Encounter and Warcraft III work pretty well for the most part. Homeworld, Enclave and Doom 3 work okay. Blade Of Darkness isn't really playable as I haven't implemented display lists. I haven't tried other titles so far.
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            gh repo clone h0MER247/swGL

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            git@github.com:h0MER247/swGL.git

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