Voxelizer | A CUDA-based voxelizer used in acoustics FDTD calculations | GPU library

 by   hakarlss C++ Version: Current License: MIT

kandi X-RAY | Voxelizer Summary

kandi X-RAY | Voxelizer Summary

Voxelizer is a C++ library typically used in Hardware, GPU applications. Voxelizer has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can download it from GitHub.

A CUDA-based voxelizer used in acoustics FDTD calculations. Dependencies: - CUDA Toolkit 5.0 or higher - Boost 1.53 or higher - (For the tester) VTK (Tested with version 5.10.1) - (For the documentation) Doxygen. The library compiles on Visual Studio 10. Compatibility with other versions is unknown. It is designed to be compiled as a 64-bit binary, but there should not be anything preventing it from being compiled as a 32-bit binary. Open the command prompt provided by Visual Studio or the Windows SDK to make sure the build environment is properly set up. Create a directory for the build files and enter the directory. Run cmake (with or without a GUI) from the command line and configure the dependencies. GENERATE_TESTS to also compile a test application that uses the voxelizer. GENERATE_DOXYGEN_DOCS to have Doxygen generate documentation.
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              Voxelizer has a low active ecosystem.
              It has 10 star(s) with 9 fork(s). There are 6 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              Voxelizer has no issues reported. There are 2 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of Voxelizer is current.

            kandi-Quality Quality

              Voxelizer has no bugs reported.

            kandi-Security Security

              Voxelizer has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              Voxelizer is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              Voxelizer releases are not available. You will need to build from source code and install.

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            Voxelizer Key Features

            No Key Features are available at this moment for Voxelizer.

            Voxelizer Examples and Code Snippets

            No Code Snippets are available at this moment for Voxelizer.

            Community Discussions

            QUESTION

            Question about segmentation fault on std::stack push
            Asked 2019-Aug-13 at 10:10

            I am working on a octree traversal algorithm. The current implementation uses a std::queue for such purpose, working flawlessly. However, I would like to use for such traversal a std::stack, as a depth first search will give better performance, avoiding testing non needed nodes.

            However, when changing from one structure to another, I start getting segmentation faults on the push() function. Here is the stack report from gdb:

            ...

            ANSWER

            Answered 2019-Aug-13 at 10:01

            Seems to go wrong right from the start

            Source https://stackoverflow.com/questions/57475326

            QUESTION

            oct tree generation going wrong at the last step
            Asked 2018-Jun-09 at 17:33

            NOTE: THIS QUESTION HAS BEEN DRASTICALLY EDITED FROM ITS ORIGINAL FORM

            I am attempting to create a logarithmic raytracer by implementing an oct tree data structure combined with voxelization to achieve fast ray tracing.

            Currently I am having issues with the ray collision detection.

            The expected output should be the voxelized stanford dragon with its normal map.

            Currrently the issue is that some regions are transparent:

            The full dragon:

            Transparent regions:

            From these images it should be clear that the geometry is correct, but the collision checks are wrong.

            There are 2 fragment shaders involved in this process:

            The voxelizer fragment shader: ...

            ANSWER

            Answered 2018-Jun-09 at 17:33

            The error comes from the sorting function as someone in the comments mentioned although not for the same reasons.

            What has happened is that, I thought the sort function would modify the arrays passed to it, but it seems to be copying the data, so it does not return anything.

            In other words:

            Source https://stackoverflow.com/questions/50767629

            QUESTION

            how to use vtkImageReSlice?
            Asked 2018-Mar-04 at 22:47

            I am trying to use vtkImageReSlicer to extract a 2d slice from a 3d vtkImageData object. But I can't seem to get the recipe right. Am I doing it right?
            I am also a bit confused about ResliceAxes Matrix. Does it represent a cutting plane? If I move the ReSliceAxes origin will it also move the cutting plane? When I call Update on the vtkImageReSlicer, the program crashes. But when I don't call it, the output is empty.

            Here's what I have so far.

            ...

            ANSWER

            Answered 2018-Mar-04 at 22:47

            I have never used vtkImageReslice, but I have used vtkExtractVOI for vtkImageData, which allows you to achieve a similar result, I think. Here is your example modified with the latter, instead:

            Source https://stackoverflow.com/questions/49043158

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install Voxelizer

            You can download it from GitHub.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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            https://github.com/hakarlss/Voxelizer.git

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            gh repo clone hakarlss/Voxelizer

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            git@github.com:hakarlss/Voxelizer.git

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