ObjectTracker | Multiple object tracking with a fixed , overhead camera | Computer Vision library

 by   hariharsubramanyam C++ Version: Current License: No License

kandi X-RAY | ObjectTracker Summary

kandi X-RAY | ObjectTracker Summary

ObjectTracker is a C++ library typically used in Artificial Intelligence, Computer Vision, OpenCV applications. ObjectTracker has no bugs, it has no vulnerabilities and it has low support. You can download it from GitHub.

Multiple object tracking with a fixed, overhead camera using background subtraction and Kalman filters
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              ObjectTracker has a low active ecosystem.
              It has 50 star(s) with 19 fork(s). There are 6 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 3 open issues and 0 have been closed. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of ObjectTracker is current.

            kandi-Quality Quality

              ObjectTracker has 0 bugs and 0 code smells.

            kandi-Security Security

              ObjectTracker has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              ObjectTracker code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              ObjectTracker does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              OutlinedDot
              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              ObjectTracker releases are not available. You will need to build from source code and install.
              Installation instructions are not available. Examples and code snippets are available.
              It has 335 lines of code, 16 functions and 5 files.
              It has high code complexity. Code complexity directly impacts maintainability of the code.

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            ObjectTracker Key Features

            No Key Features are available at this moment for ObjectTracker.

            ObjectTracker Examples and Code Snippets

            No Code Snippets are available at this moment for ObjectTracker.

            Community Discussions

            QUESTION

            How to track multiple objects in wikitude?
            Asked 2019-Mar-11 at 15:30

            My use case is that I want to track different objects kept in different rooms. I uploaded the images of object(1) and downloaded the WTO file and successfully able to track it by setting the targetcollection property of object tracker. Now for the object(2) how should I proceed? I tried having two objecttrackers in my single scene and setting the targetcollection property to different WTO files, but it is not working.

            ...

            ANSWER

            Answered 2019-Mar-11 at 15:30

            If you don't need to track multiple targets at the same time, you can use a single ObjectTracker with a single WTO file that contains two targets.

            In the Target Manager, you can add the second object to an existing project, resulting in a WTO file with two targets.

            In Unity, the ObjectTrackable has OnObjectRecognized and OnObjectLost events, which will allow you to distinguish between which target is currently tracked, so you can enable / disable augmentations as necessary.

            Source https://stackoverflow.com/questions/55050520

            QUESTION

            EmguCV Tracker implementation in C#
            Asked 2019-Mar-09 at 09:28

            Looking for example code to understand how to implement EmguCV tracker. I tried few things like in this poorly written code:

            ...

            ANSWER

            Answered 2018-Aug-14 at 09:26

            Turns out, it is really simple.

            First define a Tracker in a type you desire.

            Example:

            Source https://stackoverflow.com/questions/51742729

            QUESTION

            Vuforia AR core samples in Unity 2018.2.1 throws errors
            Asked 2019-Mar-09 at 07:11

            I have Unity Editor version 2018.2.1 and Vuforia 7.2.23. If I download Vuforia core samples from assets store, I get the following error after importing the assets.. Here are the errors

            ...

            ANSWER

            Answered 2018-Dec-10 at 20:19

            The core samples in asset store don't support vuforia 7.2 You have to update vuforia manually (7.3+) or install Unity 2017.3.0 or higher

            Source https://stackoverflow.com/questions/52580823

            QUESTION

            Enable tracking not working for more than one cloud target image in vuforia 7.5.20
            Asked 2019-Mar-04 at 05:27
            Update

            I've checked with the different version of unity, it is working with Unity 2018.2.6f1 Personal which is installed on another laptop. But I've Unity 2018.2.12f1 Personal which gives the error. Is it a unity error?

            I am using basic free plan of vuforia and working with Cloud recognition with vuforia. Cloud recognition part is working fine and trackable handler print the cloud recognized image name too. But when I trying to enable tracking for the tacked image target, it is only working for the very first image. After the first one, it gives the following error:

            TargetSearchResult cloud-image-name could not be enabled for tracking. UnityEngine.Debug:LogError(Object) Vuforia.TargetFinder:EnableTracking(TargetSearchResult, GameObject) CloudRec:OnNewSearchResult(TargetSearchResult) (at Assets/Scripts/CloudRec.cs:66) Vuforia.ObjectRecoBehaviour:Update()

            Above error indicates the following line as the issue:

            ...

            ANSWER

            Answered 2019-Feb-28 at 10:26

            After almost a week of search, I got the error cause. When running with unity the error occurs but when I build to Android or iOS it is working fine. So my doubt on the code is left and I force to think out of the box. I decided to test on various versions of unity and vuforia with the same machine. It doesn't help to ride the error. At last, I tested with other machines and I got the error cause. Which because of hardware compatibility.

            In my case, I am using mac pro-2009 mid which is not supporting to ObjectTracking But I tested with the same code and same versions of tech on MacBook Air 2017 and Mac Pro mid-2014 it is working fine. So I conclude this as a hardware compatibility issue!

            Source https://stackoverflow.com/questions/52852364

            QUESTION

            How to get vuforia cloud recognition kind of feature in Arcore(unity)
            Asked 2019-Feb-21 at 09:49

            I have created a prototype application in unity using vuforia where I upload an image to myserver the server then sends the image (and associated assetbundle's link in metadata) to vuforia cloud to add it to the image target database. then in unity when camera tracks the image target I download the asset bundle to augment it.

            ...

            ANSWER

            Answered 2019-Feb-21 at 09:49

            The difference between ARCore and Vuforia is in ARCore you can add images to database in run time so you do not have to use any server.

            1. You can switch to a different database by modifying Session config using this: GoogleARCore.ARCoreSessionConfig.AugmentedImageDatabase
            2. As i said you can add images to database in run time so as long as you have the image in your project hierarchy you can add images to database.
            3. I do not think having a meta data is possible only information you can get is database index of the image.

            Good Luck!

            Source https://stackoverflow.com/questions/54799242

            QUESTION

            Why is this transform set in this Unity script?
            Asked 2018-Dec-30 at 21:26

            I have been following this great tutorial:

            https://www.youtube.com/watch?v=uxrKE2VKvmc

            and at some point it does this for each target, it creates a gameObject ?

            If you look at the code here:

            ...

            ANSWER

            Answered 2018-Dec-30 at 21:26
            target.gameObject.transform.parent = transform;
            

            Source https://stackoverflow.com/questions/53977613

            QUESTION

            Error while loading .so file in android project from tensorflow
            Asked 2018-May-29 at 09:04

            I wanted to add tensorflow support to my android project (my own version of object detection from the demo)and didn't want to deal with bazel or cmake to build the native libraries that tensorflow uses. So as recommended through many issues posted at the tensorflow GitHub project I downloaded the latest successful nightly build from Jenkins that contains an apk file to test the object detection demo and .jar file along with the .so files from different architectures.

            So I added the prebuilt libraries libtensorflow_demo.so and libtensorflow_inference.so (arm64-v8a ,armeabi-v7a, x86, x86_64) and the libandroid_tensorflow_inference_java.jar file to my libs directory.

            I added these lines to my gradle :

            ...

            ANSWER

            Answered 2018-May-29 at 09:04

            As suggested, downloading and including the .so file to your own project was not enough. Since we're including a pre-compiled version of the library the native methods (in the .cpp files) have the package name of the tensorflow demo on their names. That's why this error occur since our own projects packages named differently.

            • To solve this problem you need to rename your package to org.tensorflow.demo and make sure that ObjectTracker.java is under org.tensorflow.demo.tracking.

            • Second solution would be changing the naming of the native methods in the .cpp files according to your package name and then rebuild the .so file with bazel (faced many problems there if anyone manage to do it please mention how).

            • I hope the tensorflow team will mention this information when suggesting to download and drop the pre-buit version so the not so experienced developers won't waste unnecessary time on this issue.

            Source https://stackoverflow.com/questions/50526032

            QUESTION

            Get the name of the instance of an object in python, when __str__ overridden?
            Asked 2018-Feb-26 at 21:51

            I'm creating a simple container system, in which my objects (all children of a class called GeneralWidget) are grouped in some containers, which are in another set of containers, and so on until all is in one Global container. I have a custom class, called GeneralContainer, in which I had to override the __str__ method to provide a describing name for my container, So I know what kind of objects or containers are stored inside of him.

            I am currently writing another class called ObjectTracker in which all positions of my Objects are stored, so when a new object is created, It gives a list with its' name in it in the __init__ method to it's "parent" in my hieracy, which adds itself to the list and passes it on. At some point this list with all objects that are above the new created instance of GeneralWidget will reach the global GeneralWidget (containing all containers and widgets) , which can access the ObjectTracker-object in my main().

            This is the bachground of my problem. My ObjectTracker has got a dictionary, in which every "First Level container" is a key, and all objects inside such a container are stored in dictionarys as well. So I have many encapsulated dictionarys.

            As I don't know how many levels of containers there will be, I need a dynamic syntax that is independent of the number of dictionarys I need to pass unil I get to the place in the BIG dictionary that I want. A (static) call inside my ObjectRepository class would need to look something like this:

            ...

            ANSWER

            Answered 2018-Feb-26 at 00:24

            I think you might be looking for vars().

            Source https://stackoverflow.com/questions/48975975

            QUESTION

            Face tracking on canvas via tracking.js
            Asked 2018-Jan-08 at 14:29

            tracking.js makes it fairly easy to detect a face on an . They have a wonderful hello world example for this, but I was wondering if anyone figured out yet how to detect a face on a element.

            I tried:

            ...

            ANSWER

            Answered 2018-Jan-08 at 14:29

            I had the same issue. Just change the order. Put tracking.track('#canvas', tracker) behind the tracker.on - section and it should work.

            But if you want to "highlight" it on a canvas you should draw at the context instead of plotting. You can also pass the imageData directly tracker.track(imgData, width, height)... Have fun.

            Source https://stackoverflow.com/questions/43402375

            QUESTION

            face recognition using tracking.js
            Asked 2018-Jan-02 at 07:24

            On the client side(HTML) using webcam i need to detect the face and process the face image in the middleware(python) once the processing is done the relavant name of the face has to be tagged to the face detected in the webcam.

            Using tracking.js i am able to detect the face but unable to do the face recognition in the server side(python)

            How each detected frame can be sent to the server from tracking.js?

            How can the response (person name) from the middleware be tagged to the face detected in webcam?

            i tried using webhooks but am unable to send the detected frame to the server.

            using javascript, i tried with the below code script.

            ...

            ANSWER

            Answered 2017-Dec-29 at 15:22

            I think the most difficult part you already did, that is detecting the face in front side.

            Once you got it, proably this api/framework tracking.js should have an event like onFaceDetected or onImageCaptured that you can use to send the captured face to the server.

            Probably on back side you have a web service that will receive the image (face) and will process it and return the respose, and the image will be a data structure, like a json containing the image in base64. So to accomplish the result you want, you need on the event get the image in the format needed (bytearray, base64, etc), build a json with it and send using ajax to the webservice, getting the result and updating the ui via javascript.

            Source https://stackoverflow.com/questions/48024578

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install ObjectTracker

            You can download it from GitHub.

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            gh repo clone hariharsubramanyam/ObjectTracker

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            git@github.com:hariharsubramanyam/ObjectTracker.git

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