Open3D | Open3D : A Modern Library for 3D Data Processing | Graphics library

 by   intel-isl C++ Version: v0.13.0 License: Non-SPDX

kandi X-RAY | Open3D Summary

kandi X-RAY | Open3D Summary

Open3D is a C++ library typically used in User Interface, Graphics, Pytorch applications. Open3D has no bugs, it has no vulnerabilities and it has medium support. However Open3D has a Non-SPDX License. You can download it from GitHub.

Open3D is an open-source library that supports rapid development of software that deals with 3D data. The Open3D frontend exposes a set of carefully selected data structures and algorithms in both C++ and Python. The backend is highly optimized and is set up for parallelization. We welcome contributions from the open-source community. For more, please visit the Open3D documentation.
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              Open3D has a medium active ecosystem.
              It has 4760 star(s) with 1245 fork(s). There are 147 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 471 open issues and 1443 have been closed. On average issues are closed in 54 days. There are 43 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of Open3D is v0.13.0

            kandi-Quality Quality

              Open3D has 0 bugs and 0 code smells.

            kandi-Security Security

              Open3D has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              Open3D code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              Open3D has a Non-SPDX License.
              Non-SPDX licenses can be open source with a non SPDX compliant license, or non open source licenses, and you need to review them closely before use.

            kandi-Reuse Reuse

              Open3D releases are available to install and integrate.
              Installation instructions, examples and code snippets are available.
              It has 16800 lines of code, 646 functions and 195 files.
              It has high code complexity. Code complexity directly impacts maintainability of the code.

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            Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of Open3D
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            Open3D Key Features

            No Key Features are available at this moment for Open3D.

            Open3D Examples and Code Snippets

            How to update a cylinder height in open3D
            Pythondot img1Lines of Code : 3dot img1License : Strong Copyleft (CC BY-SA 4.0)
            copy iconCopy
            cylinder.vertices = o3d.utility.Vector3dVector(
            np.asarray(mesh.vertices) * np.array([1., 1., 2.]) )
            
            Open3d Python, Type error using TriangleMesh.create_from_point_cloud_alpha_shape()
            Pythondot img2Lines of Code : 3dot img2License : Strong Copyleft (CC BY-SA 4.0)
            copy iconCopy
            tetra_mesh, pt_map = o3d.geometry.TetraMesh.create_from_point_cloud(pcd)
            mesh = o3d.geometry.TriangleMesh.create_from_point_cloud_alpha_shape(pcd, alpha, tetra_mesh, pt_map)
            
            Alternative to PCL on Python for Processing and Visualization
            Pythondot img3Lines of Code : 2dot img3License : Strong Copyleft (CC BY-SA 4.0)
            copy iconCopy
            pip install open3d-python==0.3.0.0
            

            Community Discussions

            QUESTION

            R+RGL: plot of spheres and segments, segments do not zoom properly
            Asked 2022-Mar-08 at 22:57

            Please consider the snippet below. It plots a set of spheres connected by some segments. The function to draw the smooth spheres comes from the discussion at

            How to increase smoothness of spheres3d in rgl

            What puzzles me is the following: when I zoom in/out the RGL plot, the spheres and the segments behave differently. In particular, if I zoom in, the segments look rather thin with respect to the spheres, whereas they look really wide when I zoom out.

            Is there a way to correct this behavior, so that the proportion between the spheres and the segments is always respected regardless of the zoom level? Thanks a lot

            ...

            ANSWER

            Answered 2022-Mar-07 at 09:44

            Thanks for the valuable suggestions. Resorting to cylinders got the job done. For the setting up the cylinders, I really made a copy and paste of part of the discussion here

            https://r-help.stat.math.ethz.narkive.com/9X5yGnh0/r-joining-two-points-in-rgl

            Source https://stackoverflow.com/questions/71374358

            QUESTION

            R + Shiny + RGL: Recommended Way to Combine Shiny and RGL
            Asked 2022-Mar-04 at 13:43

            I am trying to create a Shiny app that displays an RGL visualisation (which is nothing else than a set of polished sticks and spheres). Please have a look at the code for the visualisation below

            ...

            ANSWER

            Answered 2022-Mar-04 at 13:43

            Well, the code below is at the moment good enough for me and gets the job done. It works and it can be deployed online.

            Source https://stackoverflow.com/questions/71296473

            QUESTION

            Interactively identify 3D object in rgl plot
            Asked 2022-Feb-21 at 17:08

            I want to identify 3d cylinders in an rgl plot to obtain one attribute of the nearest / selected cylinder. I tried using labels to simply spell out the attribute, but I work on data with more than 10.000 cylinders. Therefore, it gets so crowded that the labels are unreadable and it takes ages to render.

            I tried to understand the documentation of rgl and I guess the solution to my issue is selecting the cylinder in the plot manually. I believe the function selectpoints3d() is probably the way to go. I believe it returns all vertices within the drawn rectangle, but I don't know how to go back to the cylinder data? I could calculate which cylinder is closest to the mean of the selected vertices, but this seems like a "quick & dirty" way to do the job.

            Is there a better way to go? I noticed the argument value=FALSE to get the indices only, but I don't know how to go back to the cylinders.

            Here is some dummy data and my code:

            ...

            ANSWER

            Answered 2022-Feb-21 at 17:08

            If you call selectpoints3d(value = FALSE), you get two columns. The first column is the id of the object that was found. Your cylinders get two ids each. One way to mark the cylinders is to use "tags". For example, this modification of your code:

            Source https://stackoverflow.com/questions/71209023

            QUESTION

            Playing sequence of ply files in open3d
            Asked 2022-Jan-29 at 11:56

            I'm currently trying to play a sequence of ply models through open3d, but I'm having some issues with updating the geometry. Currently only the first image is shown, and the vis isn't being updated. I've been trying to find some info on this, but most guides or other sections show that this should work? I'm not entirely sure what I'm doing wrong but any advice would be greatly appreciated.

            I'm currently using python==3.9 and open3d==14.1.

            ...

            ANSWER

            Answered 2022-Jan-29 at 11:56

            QUESTION

            Display multiple cylinders efficiently in RGL Plot
            Asked 2022-Jan-12 at 19:20

            I am trying to plot cylinder models of trees in R, which consist of several thousand cylinders. Currently, I am trying to use the rgl package for this task. Until now, I looped through all cylinders and added them separately to the 3D Plot.

            Here an example with dummy data:

            ...

            ANSWER

            Answered 2022-Jan-12 at 19:20

            There are quite a few possibilities.

            The easiest change is to tell rgl not to update the display until you are finished updating it using the par3d(skipRedraw=TRUE) option. You need to run par3d(skipRedraw=FALSE) when you want to see the updates. That often makes enough of a speedup.

            If all of your cylinders were the same shape (but maybe rescaled), you could use sprites3d; but you are varying the radius separately from the height, so that's not possible.

            To do what you asked for (put them all into one shade3d call) you could make a shape list. For example, after editing to allow separate colors,

            Source https://stackoverflow.com/questions/70683773

            QUESTION

            Converting a sequences of RGB images and depth files to mkv file format
            Asked 2021-Dec-16 at 07:58

            I have a sequences of pngs and corresponding depth files (aligned to the corresponding images) from an external camera.

            RGB: 1.png 2.png 3.png etc 150.png

            Depth: 1.txt 2.txt 3.txt etc 150.txt

            I also have the intrinsics and corresponding camera information in another file called camera.txt.

            My goal is to convert these images and depth files to an mkv file in order to utilize the pykinect's body tracker (https://github.com/ibaiGorordo/pyKinectAzure)

            So far, I've been able to convert the images and and depth files into an open3D RGBD object. See: http://www.open3d.org/docs/release/python_api/open3d.geometry.RGBDImage.html

            I would think we need to run it through the azure kinect reader (https://github.com/isl-org/Open3D/blob/0ec3e5b24551eaffa3c7708aae8630fde9b00e6c/examples/python/reconstruction_system/sensors/azure_kinect_recorder.py#L34), but this seems to open up the camera for additional input.

            How can I save this rgbd images to an mkv file format to read in to the pykinect reader? I

            ...

            ANSWER

            Answered 2021-Dec-16 at 07:58

            QUESTION

            Project 3D mesh on 2d image using camera intrinsic matrix
            Asked 2021-Dec-16 at 05:51

            I've been trying to use the HOnnotate dataset to extract perspective correct hand and object masks as shown in the images of Task-3 of the Hands-2019 challenge.

            The data set comes with the following annotations:

            ...

            ANSWER

            Answered 2021-Dec-16 at 05:51

            Turns out there is an easy way to do this task using Open3D and the camera intrinsic values. Basically we instruct Open3D to render the image from the POV of the camera.

            Source https://stackoverflow.com/questions/70273002

            QUESTION

            How can I align / register two meshes in Open3d? (Python)
            Asked 2021-Dec-09 at 03:11

            I have two .ply files that contain mesh of objects that are similar in shape. They are initially unaligned. I would like to achieve global registration for the two mesh objects. Is there a way that I can do this without having to initially import the point cloud data, do global registration, and then reconstruct the mesh?

            I have tried the steps listed in the open3d documentation (http://www.open3d.org/docs/0.12.0/tutorial/pipelines/global_registration.html) and it works well for the point clouds. However, reconstructing a mesh from the point clouds is challenging, as they are a relatively complex shape, so I would like to avoid that.

            Thank you in advance!

            ...

            ANSWER

            Answered 2021-Dec-09 at 03:11

            The main idea is you don't need to reconstruct mesh from point cloud.

            Mark the data you have as mesh_a, mesh_b, pcl_a, pcl_b.

            1. if your pcl_a/b is extracted directly from mesh_a/b or pcl_a/b and mesh_a/b has the same Transformation Matrix, You can simply apply the transformation matrix obtained from the point cloud alignment to the mesh.

            2. if your point cloud data has no relations with your mesh data. You can first sample mesh_a/b to point cloud and do registration or directly get mesh vertex as point cloud from mesh data. The rest of the work is the same as in case one.

            Here are the example of situation two.

            Source https://stackoverflow.com/questions/70160183

            QUESTION

            Cmake: How to link multiple libraries?
            Asked 2021-Oct-21 at 18:59

            I am using CMake to define the compilation of a C++ executable. The goal is to use 2 third-party libraries, Open3D and OpenCV. I am able to include one of the two with target_link_libraries, but including both results in OpenCV functions not being found.

            This is my current CMakeLists.txt

            ...

            ANSWER

            Answered 2021-Oct-21 at 18:59

            The problem was solved by finding this Github issue: https://github.com/isl-org/Open3D/issues/2286
            By using specific build flags when building Open3D, the libraries could both be linked correctly and simultaneously with the target_link_libraries(ORB_SLAM ${OpenCV_LIBS} ${Open3D_LIBRARIES}) command.

            The build commands were as follows;

            Source https://stackoverflow.com/questions/69623544

            QUESTION

            How to visualize colmap export [images.txt] in blender?
            Asked 2021-Oct-15 at 13:38

            I have a colmap export of the camera pose file which named "images.txt".

            ...

            ANSWER

            Answered 2021-Oct-15 at 13:38

            After loading R and T try this and use quaternions for camera direction.

            Source https://stackoverflow.com/questions/69210497

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install Open3D

            Pre-built pip and conda packages support Ubuntu 18.04+, macOS 10.14+ and Windows 10 (64-bit) with Python 3.6, 3.7 and 3.8. To get the latest features in Open3D, install the development pip package. To compile Open3D from source, refer to compiling from source.
            Checkout the following links to get started with Open3D C++ API. To use Open3D in your C++ project, checkout the following examples.
            Compiling Open3D from source
            Open3D C++ API
            Find Pre-Installed Open3D Package in CMake
            Use Open3D as a CMake External Project

            Support

            GitHub Issue: bug reports, feature requests, etc.Forum: discussion on the usage of Open3D.Discord Chat: online chats, discussions, and collaboration with other users and developers.
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