handtrack | Machine Vision Segmentation tool for extracting a mask | Computer Vision library
kandi X-RAY | handtrack Summary
kandi X-RAY | handtrack Summary
Machine Vision Segmentation tool for extracting a mask from hands, based on work by Kris Kitani
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Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of handtrack
handtrack Key Features
handtrack Examples and Code Snippets
Community Discussions
Trending Discussions on handtrack
QUESTION
I am trying to accomplish hand detection on webcam feed using mediapipe, but when I run the code I get the following error:
...ANSWER
Answered 2021-Dec-04 at 04:55I solved the problem by using here. I think the problem is the path encoding on the pathname.
So the main idea is to change the user folder name to English.
Microsoft provided the method to change the user folder for your reference.
- Log in by using another administrative account.
Note : You may need create a new administrative account at first.
- Go to the C:\users\ folder and rename the sub folder with the original user name to the new user name.
- Go to registry and modify the registry value ProfileImagePath to the new path name. HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\Windows NT\CurrentVersion\ProfileList\
Note : Replace with the new name you want to change to your user account.
- Log out and log in again by using the user whose name is changed, and the user should use the previous profile with new path name.
QUESTION
ANSWER
Answered 2021-Apr-30 at 13:57The permissions are added by the dependencies of your app. An android manifest file is automatically merged with the manifest files of its dependencies.
The top manifest file has the priority and can alter the values of the manifest files in its dependencies.
To remove a permission, use the tools:node="remove"
tag. For example, to remove the RECORD_AUDIO
permission, add this line to your app's manifest file between the XML tags:
QUESTION
Being new to MediaPipe, I am not familiar with concept of graph, node, subgraph etc.
After building an aar file of BoxTracking, unable to run it within a Android Studio gradle based project due to some unknown input and output parameters required by model
On comparing HandTracking graph and BoxTracking graph using the visualizer tool and with a working project of HandTracking with aar file added as lib, I added new required input streams and side packets as seen in the graph.
Results are always some errors, mainly due to something wrong in inputs or BoxTracking being a subgraph which is used directly. How to know which input is required and data type of input to run this?
...ANSWER
Answered 2021-Feb-20 at 07:29Datatypes required as input and output was not included in the default build, the build configurations has to be modified to include box_tracker.proto and its dependencies.
QUESTION
I am beginner in deep learning. I am using this dataset and I want my network to detect keypoints of a hand.
How can I make my output layer's nodes to be in range [-1, 1] (range of normalized 2D points)? Another problem is when I train for more than 1 epoch the loss gets negative values
criterion: torch.nn.MultiLabelSoftMarginLoss() and optimizer: torch.optim.SGD()
Here u can find my repo
...ANSWER
Answered 2020-Aug-21 at 15:13One way I can think of is to use torch.nn.Sigmoid
which produces outputs in [0,1] range and scale outputs to [-1,1] using 2*x-1
transformation.
QUESTION
I have tried to get hand mesh data from Hololens2 using MRTK V2 and Unity C#. Now, I can get hand mesh data with turning on Hand Mesh Visualization option and referring MRTK HandTracking guide.
Unfortunately, the visualization(drawing hand CG) is heavy workload. So, I would like to get hand mesh without turning on Hand Mesh Visualization option but OnHandMeshUpdated function is not called due to turning off Hand Mesh Visualization option.
Does anyone know how to get hand mesh data from Hololens2 without turning on Hand Mesh Visualization option?
...ANSWER
Answered 2020-Jun-19 at 10:01MRTK does not directly provide this feature. According to the source code of MRTK-Unity, check out the code line 163 of BaseHandVisualizer
class, you will find the majority of jobs are processed in the OnHandMeshUpdated
event handler. When the current hand mesh is updated based on the passed-in state of the hand, OnHandMeshUpdated
method will be invoked with HandMeshInfo
event data. Once Hand Mesh Prefab
field in [InputSystem]->[Hand Tracking] is set as "None", MRTK will not instantiate handMeshFilter according to the conditional statement. But the hand mesh related data will be easily accessible from the event data. Check out the class definition of HandMeshInfo
here.
QUESTION
It is unclear to me how to properly stop and deallocate the MPPGraph. I created a framework very similar to this. Every time a dealloc is called in some way this exception is thrown. Thread 1: Exception: "waitUntilDoneWithError: should not be called on the main thread"
.
I don't know how to not call it in the main thread and was hoping someone had some insight on this.
Here you can find the swift code that is calling the mediapipe framework. This example has been created with the framework that can be found here.
...ANSWER
Answered 2020-May-26 at 11:34For anyone experiencing same issue. This has been addressed here and a solution has been proposed.
QUESTION
So it would appear that this would be a simple solution, but as I can not find any documentation on how to do exactly this it's effectively the same as brute-force guessing a password.
Environment- Unity Versions: 2019.3.1, 2019.3.4(current)
- Platform: Universal Windows Platform
- MRTK: 2.2, 2.3(current)
- HoloLens 2 OS: Windows Holographic Operating System
- I push a button and the file browser/explorer appears inside my Unity scene
- I can not launch the file browser/explorer in HoloLens 2.
With MRTK 2/HoloLens 2 you are able to launch external apps without exiting the Unity application. Something that HoloLens 1 could not do. Microsoft provides proof of this in their Unity examples package: Assets/MixedRealityToolkit.Examples/Demos/HandTracking/Scenes/HandInteraction.Examples.unity
once you have loaded the .Foundation and .Examples external packages into your Unity project.
In the provided scene, out of all the presented object there are two buttons off to the right side that when pressed will launch the Edge Browser or the OS's settings application. This is accomplished with a launch URI attached script that runs .OpenURL
on a string provided by the user via the GameObject's inspector.
And the code snippet (provided by Microsoft in MRTK2) that runs the user-inputted string:
...ANSWER
Answered 2020-Mar-12 at 15:21I've been having some back-and-forth with Developer Support at Microsoft and they've been extremely helpful in revealing more information onto this subject, and we agreed that it'd be a good idea to document that on here in case someone comes across this need/issue in the future.
Currently there is no way to access the native file browser from within a Unity application on HoloLens 2. Before going 3rd party on a solution the best native course of action is to use FileOpenPicker:
https://docs.microsoft.com/en-us/windows/mixed-reality/app-model#file-pickers
Outside of fully native solutions, the next best course of action is to use a 3rd party asset from the asset store. Due to my developer environment/work restrictions I'm not confident I'll personally be able to use this method, but it is a viable course of action for most everyone else.
I'm considering this the official answer for the current state of HoloLens 2, but will be happy to revise this if the situation changes in the future.
tl;dr version: Currently (early 2020) File Explorer is natively inaccessible from with an application, and the best/closest native solution is to use FileOpenPicker, or 3rd party assets on the Unity Asset Store.
Community Discussions, Code Snippets contain sources that include Stack Exchange Network
Vulnerabilities
No vulnerabilities reported
Install handtrack
Clone this repository: git clone https://github.com/cmuartfab/handtrack.git
Double click the HandTracker xcode project (the file with the blue icon) to open it in Xcode
In Xcode, on the top level toolbar navigate to File -> Add files to HandTracker.
When the file window pops up, press / to open the folder option. Type in usr/local/lib and hit Go.
When in the usr/local/lib folder, select all of the .dylib files that start with libopencv.
Before you click add: Make sure Add to targets: Hand Tracker is selected. Make sure Added Folder: Create Groups is selected.
Click Add. You should see all the libopencv .dylib files in the HandTracker project folder.
In Xcode, click on HandTracker xcode project to open the build settings.
Under targets on the left column, select HandTracker.
Make sure Library Search Paths points to where OpenCV is installed on your machine. If you used Homebrew, it should be in usr/local/Cellar
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