Csocket | Asynchronous TCP socket classes | Socket library

 by   jimloco C++ Version: Current License: No License

kandi X-RAY | Csocket Summary

kandi X-RAY | Csocket Summary

Csocket is a C++ library typically used in Networking, Socket applications. Csocket has no bugs, it has no vulnerabilities and it has low support. You can download it from GitHub.

Asynchronous TCP socket classes
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              Csocket has a low active ecosystem.
              It has 18 star(s) with 18 fork(s). There are 8 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 5 open issues and 10 have been closed. On average issues are closed in 351 days. There are 4 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of Csocket is current.

            kandi-Quality Quality

              Csocket has no bugs reported.

            kandi-Security Security

              Csocket has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              Csocket does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              OutlinedDot
              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              Csocket releases are not available. You will need to build from source code and install.

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            Csocket Key Features

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            Csocket Examples and Code Snippets

            No Code Snippets are available at this moment for Csocket.

            Community Discussions

            QUESTION

            Resetting OutputStream so updated variables send
            Asked 2021-May-09 at 00:53

            I've come across an issue when sending an object over a local connection. The object will send the first time as expected. However variables of the object are constantly being changed therefore need to be updated when sending to the other connection. This is done through sending messages prompting the other client to listen and wait for the object being sent.

            I'm aware that the java.io.ObjectOutputStream.reset() method exists but keep getting the following error:

            ...

            ANSWER

            Answered 2021-May-09 at 00:53

            To use ObjectOutputStream#reset you have to define your field with such type.

            Not ObjectOutput, but ObjectOutputStream.

            Like this:

            Source https://stackoverflow.com/questions/67453405

            QUESTION

            How to register callback with variadic arguments and pass a value
            Asked 2021-Feb-24 at 15:25

            could you please help in following. I have callback function definition in the 3rd lib header:

            ...

            ANSWER

            Answered 2021-Feb-24 at 15:25

            First, your code with ReadTCP function template is incorrect. SOCK_CLBK is a type of a function pointer that has an ellipsis at the end of its argument list, which is different from int (or any other type) that ReadTCP has. The compiler does not fail to compile because you explicitly convert the pointer to ReadTCP to SOCK_CLBK, but the call fails at runtime (you either receive a random value in the int a argument or crash).

            Your second piece of code with std::bind is also wrong because std::bind returns a function object, not a pointer to function. The function object has operator(), so it can be called like a function, but it cannot be converted to a function pointer (for one, because the object also contains data, like the arguments you bound).

            You must define a function that accepts a variable number of arguments (i.e. has an ellipsis at the end of its argument list) and pass that function as the callback. In that function, you can process the passed arguments and possibly invoke other specialized functions in your code, like ReadTCP.

            Source https://stackoverflow.com/questions/66352964

            QUESTION

            Recieve packet from socket in Erlang active mode with ASCII packet size header
            Asked 2021-Jan-07 at 05:38

            I have Erlang SSL TCP socket which has a permanent TCP connection to other party, we use a protocol similar to ISO8583 protocol four first byte is a packet size which is ASCII encoded. Based on Erlang inet documentation (https://erlang.org/doc/man/inet.html) It only supports unsigned integer for packet size.

            The header length can be one, two, or four bytes, and containing an unsigned integer in big-endian byte order.

            right now I use gen_server handle_info, as soon as I receive a packet I read first four byte then compare it to Binary size and if the binary size is small I do nothing and put recieved binary to LastBin and wait for rest of packet and If more than one msg is in packet I call read_iso packet several times, short sample if what I do is like this:

            ...

            ANSWER

            Answered 2021-Jan-07 at 05:38

            Question 1: Your packet protocol doesn't fit with erlang's packet protocol, so I think you need to read from the socket in raw mode by specifying {packet, raw} or equivalently {packet, 0}, see https://erlang.org/doc/man/inet.html#packet.

            I'm not sure how you are using handle_info() to read from the socket. Are you setting {active, true} so that data sent to the socket lands in the genserver's mailbox? If so, I don't think that will work because {active, true} tells erlang to automatically read N bytes from the socket, where N is specfied by {packet, N} when you open the socket. In your case, N will be 4. Erlang then uses the integer contained in those 4 bytes, let's call it MsLen, to read MsLen bytes from the socket. Erlang then combines all the chunks it reads from the socket into one complete message and places the complete message in the genserver's mailbox. However, your MsLen will be wrong because it's not an unsigned integer, rather it's an ascii encoded integer. Therefore, I think you need to open the socket in passive mode, {active, false}, read the first four bytes using gen_tcp:recv(), decode to get the integer length, then call gen_tcp:recv() again to read that many bytes from the socket.

            Or, you could specify {active, true} and {packet, raw} so that any data sent to the socket will land in the genserver's mailbox. In that case, a message will consist of whatever size chunk happened to be sent to the socket by the underlying transport mechanism. So, you would need to use a loop around a receive block to keep extracting messages from the mail box until you got enough bytes for a complete message.

            Question 2: When you open a socket in active mode, {active, true}, erlang automatically reads N number of bytes from the socket, where N is specified in {packet, N}, then erlang combines the chunks into a complete message and places the message in the process mailbox, which can only be read by a receive clause. Calling gen_tcp:recv() reads from the socket, which is of no help in that case. See details here: Erlang client-server example using gen_tcp is not receiving anything.

            Specifying {active, once} tells erlang to open the socket with {active, true} for one message, then the socket switches to {active, false} or passive mode. In passive mode, a process needs to read directly from the socket by calling gen_tcp:recv(). You can specify {active, once} when you want to prevent a hostile actor from flooding the socket with millions of messages, which in turn would fill up the process mailbox and cause the process to crash. Will a hostile actor be able to flood the socket with millions of messages?

            Question: 3 Synchronous with what? When you use ! to send a message to a genserver process, the message send is asynchronous because the process that sent the message does not wait for any type of response from the genserver process, so execution continues unabated in the sending process. With a genserver, we don't ask whether handle_call() is asynchronous, instead we ask whether the process that calls gen_server:call() is asynchronous with the genserver process. The process that calls gen_server:call() stops execution and waits for a response from the genserver process, so we say that the process that called gen_server:call() is synchronous with the genserver process.

            Is a process that calls gen_tcp:send() asynchronous with the genserver process? gen_tcp:send() returns ok or an error message, so it does not wait for a reply from the genserver process, so a process that calls gen_tcp:send() is asynchronous with the genserver process.

            Source https://stackoverflow.com/questions/65563419

            QUESTION

            Send Data between client and server as a byte array
            Asked 2020-Dec-21 at 09:48

            I am trying to send encrypted data between a client and server. Due to the RSA encryption its in Byte array form. This means I have had to change the way I send data. I curently cant get it working, Ill leave my method (sendMessage) below which is what handles the sending of the message, If anyone could tell me what I am doing wrong that would be great :)

            ...

            ANSWER

            Answered 2020-Dec-17 at 19:45

            Thanks for the clarification! Please see https://docs.oracle.com/javase/10/docs/api/java/io/ByteArrayOutputStream.html#write(byte%5B%5D,int,int)

            The write method in ByteArrayOutputStream for byte[] needs two more arguments. Something like the following might work:

            Source https://stackoverflow.com/questions/65346987

            QUESTION

            I dont understand the scope of try catches when it comes to java sockets
            Asked 2020-Nov-22 at 14:22

            I am in year 13 and have decided for my computer science coursework to make a small chat program using java. I have had to learn the networking aspect from scratch and my teachers are unfamiliar with it so they struggle to answer my questions. I have a client program and a server program and they communicate via a socket I creat, my issue is I dont understand the effect the try catches are having on my code. I am really fascinated with networking and thats why I chose it knowing full well it would be a challange, Ill leave my code below and the error I am having. If you could give me any tips on how I can solve my problem and also make my code 'better' that would be absolutely fantastic. Also please take into account I have only known java for around a year now and am still a novice futher more this is my first question on stack overflow!. Many thanks!

            Client Code:

            ...

            ANSWER

            Answered 2020-Nov-22 at 14:22

            Your problem seems to not be try-catch but lack of error handling.

            If we assume the commented-out code in sendMessage to be actually operational:

            Source https://stackoverflow.com/questions/64954335

            QUESTION

            probleim with sending and receiving file from socket c++
            Asked 2020-Jun-15 at 07:43

            im trying to send a file from server to a client Ive got this function in my server:

            ...

            ANSWER

            Answered 2020-Jun-15 at 07:43

            You must to allocate memory for buffer, because first parameter of fread:

            Pointer to a block of memory with a size of at least (size*count) bytes, converted to a void*.

            Use malloc or new.

            I would recommend using std::array to not worry about deleting memory.

            Source https://stackoverflow.com/questions/62382741

            QUESTION

            How i send big messages faster in python socket?
            Asked 2020-Mar-29 at 11:19

            I am trying to create some kind of screen share with python socket. The problem is that the images of my screen are very big (3,110,482‬ bytes) and it takes a lot of time for the socket to send them to the server. For making the sending more efficient I lowered the resolution of the images I am sending, but it is not enough. So I need to make the sending process more efficient.

            Here is the function that takes images of my screen:

            ...

            ANSWER

            Answered 2020-Mar-29 at 11:19

            So I find a solution. I compress the image with numpy and io like this:

            Source https://stackoverflow.com/questions/60911512

            QUESTION

            How to run multithreading in python for multi client socket programming?
            Asked 2020-Feb-29 at 10:19

            In this code, When I tried without applying multithreading on python socket, it works perfectly fine. But after using multithreading for concurrency, the first while loop works fine, but when 2nd while loop is not running until I will close the connection, doing so, it takes 2nd while loop as 2nd thread, which doesn't complete the procedure of sending passkey to android. Here, the problem is with 2nd loop as 2nd thread. How will I do that? Any help will be appreciated!

            ...

            ANSWER

            Answered 2020-Feb-11 at 06:51

            I solved this problem as my output will also come in the way I want.The basic idea of the solution is given below:-

            Source https://stackoverflow.com/questions/59925753

            QUESTION

            Multithreaded server gives "Cannot access a disposed object" error when multiple clients try to connect
            Asked 2020-Jan-23 at 20:28

            I have a multithreaded server called server.cs and a client.cs the objective of this program is as following:

            Each client program will create a connection to the server. The server will reply with a welcome message (a string). The client will send to the server a string of json format. The server will reply with the same format, but added information on secret and END status. Then, the client will send a message to the server to stop the communication and will close the connection. When all the clients have communicated, at the end there will be a client with id=-1 , that informs the server to stop. When the server receives the message from the ending client (with id = -1), it must print all collected information and the number of the communicated clients.

            This biggest part is done. When i use the SequentialSimulation() method in my client.cs and run many instances of the client.cs program the server works just fine and does what the above description said. But when i use the ConcurrentSimulation() method in the client.cs and only run one instances of the clients.cs it crashes and gives me the following error:

            ...

            ANSWER

            Answered 2020-Jan-23 at 20:28

            You have some race conditions going on

            Look at this:

            Source https://stackoverflow.com/questions/59886401

            QUESTION

            socket.recv() receives less bytes than expected
            Asked 2019-Nov-25 at 08:57

            This code downloads most of the file but not all of the file (inside a while loop) any idea what I'm doing wrong?

            ...

            ANSWER

            Answered 2019-Nov-24 at 12:03

            Normally the recv() function does not guarantee to return the total amount of bytes you "request". The argument is just a maximum amount of bytes that you expect to receive, but the function can return less bytes than this if they are available in the buffer. Here it is an implementation from https://docs.python.org/3/howto/sockets.html

            Source https://stackoverflow.com/questions/59017085

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            Vulnerabilities

            No vulnerabilities reported

            Install Csocket

            You can download it from GitHub.

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