Perspective | Write something with perspectives | Blog library

 by   kingcos C++ Version: Current License: No License

kandi X-RAY | Perspective Summary

kandi X-RAY | Perspective Summary

Perspective is a C++ library typically used in Web Site, Blog applications. Perspective has no bugs, it has no vulnerabilities and it has low support. You can download it from GitHub.

For English, please visit: kingcos@medium. Perspective,即透视。知道 CSAPP 这本书的同学应该对「Perspective」这个单词不陌生。笔者希望下面的文章能够清晰、透彻地讲清楚所要表述的内容,但个人也深知其不易,如有错误或纰漏,望您积极提出~.
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            kandi-support Support

              Perspective has a low active ecosystem.
              It has 162 star(s) with 14 fork(s). There are 12 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 37 open issues and 21 have been closed. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of Perspective is current.

            kandi-Quality Quality

              Perspective has 0 bugs and 0 code smells.

            kandi-Security Security

              Perspective has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              Perspective code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              Perspective does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              OutlinedDot
              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              Perspective releases are not available. You will need to build from source code and install.

            Top functions reviewed by kandi - BETA

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            Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of Perspective
            Get all kandi verified functions for this library.

            Perspective Key Features

            No Key Features are available at this moment for Perspective.

            Perspective Examples and Code Snippets

            No Code Snippets are available at this moment for Perspective.

            Community Discussions

            QUESTION

            How do I detect QEMU emulation from within a Docker container?
            Asked 2022-Mar-28 at 07:26

            From within a docker container (in my case running a Debian Busty based image) how can I detect whether it's running under QEMU emulation (as happens on ARM Macs for AMD64 images)?

            From the non-docker perspective I've seen suggestion that cpuinfo might surface this, but it doesn't yield anything directly QEMU related when run from inside my container:

            ...

            ANSWER

            Answered 2022-Mar-28 at 07:26

            There are more ways to detect that the container is running under the emulation, however the most reliable way is to use identify if the entry point is emulated.

            When a container is created, the entry point will become the PID 1. The mechanism that Docker uses for the qemu emulation will detect that the entry point is for a different architecture and will involve the emulator to emulate the architecture. You can read more about the mechanism used in this post.

            Since the entry point will be emulated, the process name will be replaced with the qemu-xxxx where the xxxx is the architecture that will be emulated. We can identify if our entry pint process was substituted for qemu if we call ps -uax as in the following example:

            Source https://stackoverflow.com/questions/70116861

            QUESTION

            Why does GCC allocate more stack memory than needed?
            Asked 2022-Feb-03 at 08:12

            I'm reading "Computer Systems: A Programmer's Perspective, 3/E" (CS:APP3e) and the following code is an example from the book:

            ...

            ANSWER

            Answered 2022-Feb-03 at 04:10

            (This answer is a summary of comments posted above by Antti Haapala, klutt and Peter Cordes.)

            GCC allocates more space than "necessary" in order to ensure that the stack is properly aligned for the call to proc: the stack pointer must be adjusted by a multiple of 16, plus 8 (i.e. by an odd multiple of 8). Why does the x86-64 / AMD64 System V ABI mandate a 16 byte stack alignment?

            What's strange is that the code in the book doesn't do that; the code as shown would violate the ABI and, if proc actually relies on proper stack alignment (e.g. using aligned SSE2 instructions), it may crash.

            So it appears that either the code in the book was incorrectly copied from compiler output, or else the authors of the book are using some unusual compiler flags which alter the ABI.

            Modern GCC 11.2 emits nearly identical asm (Godbolt) using -Og -mpreferred-stack-boundary=3 -maccumulate-outgoing-args, the former of which changes the ABI to maintain only 2^3 byte stack alignment, down from the default 2^4. (Code compiled this way can't safely call anything compiled normally, even standard library functions.) -maccumulate-outgoing-args used to be the default in older GCC, but modern CPUs have a "stack engine" that makes push/pop single-uop so that option isn't the default anymore; push for stack args saves a bit of code size.

            One difference from the book's asm is a movl $0, %eax before the call, because there's no prototype so the caller has to assume it might be variadic and pass AL = the number of FP args in XMM registers. (A prototype that matches the args passed would prevent that.) The other instructions are all the same, and in the same order as whatever older GCC version the book used, except for choice of registers after call proc returns: it ends up using movslq %edx, %rdx instead of cltq (sign-extend with RAX).

            CS:APP 3e global edition is notorious for errors in practice problems introduced by the publisher (not the authors), but apparently this code is present in the North American edition, too. So this may be the author's mistake / choice to use actual compiler output with weird options. Unlike some of the bad global edition practice problems, this code could have come unmodified from some GCC version, but only with non-standard options.

            Related: Why does GCC allocate more space than necessary on the stack, beyond what's needed for alignment? - GCC has a missed-optimization bug where it sometimes reserves an additional 16 bytes that it truly didn't need to. That's not what's happening here, though.

            Source https://stackoverflow.com/questions/70953275

            QUESTION

            OpenGL depth testing and blending not working simultaniously
            Asked 2022-Jan-19 at 16:51

            I'm currently writing a gravity-simulation and I have a small problem displaying the particles with OpenGL.

            To get "round" particles, I create a small float-array like this:

            ...

            ANSWER

            Answered 2022-Jan-19 at 16:51

            You're in a special case where your fragments are either fully opaque or fully transparent, so it's possible to get depth-testing and blending to work at the same time. The actual problem is, that for depth testing even a fully transparent fragment will store it's depth value. You can prevent the writing by explicitly discarding the fragment in the shader. Something like:

            Source https://stackoverflow.com/questions/70774419

            QUESTION

            How can I create different types from uint32_t that are statically different?
            Asked 2021-Nov-26 at 22:50

            I want to create different types that are uint32_t but are different from compilers perspective -- they can only be compared and assigned to a value of the exact same type. Here is a sample code that I want to achieve:

            ...

            ANSWER

            Answered 2021-Nov-26 at 22:41

            You can create a templated archetype and make type-tagged versions of that.

            I made this a while back and haven't used it yet, so no testing, but I think the idea should be sound:

            Source https://stackoverflow.com/questions/70130468

            QUESTION

            What's the theoretical loophole that allows F# (or any functional language) to apply a function mulitple times on the same input
            Asked 2021-Nov-17 at 06:29

            In F# if I write

            ...

            ANSWER

            Answered 2021-Nov-17 at 01:24

            To expand on the answer given in the comments, the first p is an immutable value, while the second p is a function. If you refer to an immutable value multiple times, then (obviously) its value doesn't change over time. But if you invoke a function multiple times, it executes each time, even if the arguments are the same each time.

            Note that this is true even for pure functional languages, such as Haskell. If you want to avoid this execution cost, there's a specific technique called memoization that can be used to return cached results when the same inputs occur again. However, memoization has its own costs, and I'm not aware of any mainstream functional language that automatically memoizes all function calls.

            Source https://stackoverflow.com/questions/69997578

            QUESTION

            Casting to `*mut` overrules the reference not being `mut`
            Asked 2021-Nov-11 at 12:40

            I was casting a field of a struct to a *mut pointer, so I declared that struct's reference as mutable. But then I started getting warnings that the mut modifier is not required. That seemed weird to me, I'm clearly mutating something, yet declaring it as mut is unnecessary? This leads me to this minimal example:

            ...

            ANSWER

            Answered 2021-Nov-10 at 15:05

            Problem #1: potentially_mutate is incorrectly marked as a safe function while it can cause undefined behavior (e.g. what if I pass in an invalid pointer?). So we need to mark it unsafe and document our assumptions for safe usage:

            Source https://stackoverflow.com/questions/69914124

            QUESTION

            How to Type a Recursive Variadic Tuple
            Asked 2021-Nov-01 at 03:44

            I have an array of query elements, where each element can be a term or a subquery containing starting with either "AND" or "OR", and followed by an array of legal query elements, terms or nested subqueries, and so on.

            For example, these should all be legal input:

            ...

            ANSWER

            Answered 2021-Oct-31 at 00:30

            I think this might be an instance of the TypeScript design limitation reported in microsoft/TypeScript#41164. As mentioned there,

            Certain circularities are allowed [...] but other circularities aren't, e.g.

            Source https://stackoverflow.com/questions/69781309

            QUESTION

            Confusions about different ways of displaying images from an external url using JavaScript
            Asked 2021-Oct-19 at 17:02

            I recently learned there seem to be multiple ways to display an image on a web page.

            The first way is to directly assign the URL to an image element's URL

            ...

            ANSWER

            Answered 2021-Oct-12 at 23:04
            1. The second way is called Data URL, which allow embed small files inline in HTML/CSS, for example:

            Source https://stackoverflow.com/questions/69512769

            QUESTION

            Transform animation with Javascript
            Asked 2021-Sep-17 at 17:17

            I make Animation to response mousemove event listener, but the box rotate origin seems like not centered at a middle box and it cant rotate/tilt to left & top.

            ...

            ANSWER

            Answered 2021-Sep-12 at 20:47

            Try changing transform-origin to 50%

            Source https://stackoverflow.com/questions/69143432

            QUESTION

            How to build a graph of specific function calls?
            Asked 2021-Aug-30 at 09:57

            I have a project where I want to dynamically build a graph of specific function calls. For example if I have 2 template classes, A and B, where A have a tracked method (saved as graph node) and B has 3 methods (non-tracked method, tracked method and a tracked method which calls A's tracked method), then I want to be able to only register the tracked method calls into the graph object as nodes. The graph object could be a singleton.

            ...

            ANSWER

            Answered 2021-Aug-30 at 09:57

            In general, you have 2 strategies:

            1. Instrument your application with some sort of logging/tracing framework, and then try to replicate some sort of tracing mixin-like functionality to apply global/local tracing depending on which parts of code you apply the mixins.

            2. Recompile your code with some sort of tracing instrumentation feature enabled for your compiler or runtime, and then use the associated tracing compiler/runtime-specific tools/frameworks to transform/sift through the data.

            For 1, this will require you to manually insert more code or something like _penter/_pexit for MSVC manually or create some sort of ScopedLogger that would (hopefully!) log async to some external file/stream/process. This is not necessarily a bad thing, as having a separate process control the trace tracking would probably be better in the case where the traced process crashes. Regardless, you'd probably have to refactor your code since C++ does not have great first-class support for metaprogramming to refactor/instrument code at a module/global level. However, this is not an uncommon pattern anyways for larger applications; for example, AWS X-Ray is an example of a commercial tracing service (though, typically, I believe it fits the use case of tracing network calls and RPC calls rather than in-process function calls).

            For 2, you can try something like utrace or something compiler-specific: MSVC has various tools like Performance Explorer, LLVM has XRay, GCC has gprof. You essentially compile in a sort of "debug++" mode or there is some special OS/hardware/compiler magic to automatically insert tracing instructions or markers that help the runtime trace your desired code. These tracing-enabled programs/runtimes typically emit to some sort of unique tracing format that must then be read by a unique tracing format reader.

            Finally, to dynamically build the graph in memory is a a similar story. Like the tracing strategies above, there are a variety of application and runtime-level libraries to help trace your code that you can interact with programmatically. Even the simplest version of creating ScopedTracer objects that log to a tracing file can then be fitted with a consumer thread that owns and updates the trace graph with whatever desired latency and data durability requirements you have.

            Source https://stackoverflow.com/questions/68769119

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install Perspective

            You can download it from GitHub.

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            E-mail: 2821836721v@gmail.comTwitter: @kingcos_v
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