SPMC | fork of xbmc/kodi - | Media Player library

 by   koying C++ Version: 16.7.4-spmc License: GPL-2.0

kandi X-RAY | SPMC Summary

kandi X-RAY | SPMC Summary

SPMC is a C++ library typically used in Media, Media Player applications. SPMC has no bugs, it has no vulnerabilities, it has a Strong Copyleft License and it has low support. You can download it from GitHub.

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              SPMC has a low active ecosystem.
              It has 629 star(s) with 266 fork(s). There are 125 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 776 open issues and 404 have been closed. On average issues are closed in 444 days. There are 4 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of SPMC is 16.7.4-spmc

            kandi-Quality Quality

              SPMC has no bugs reported.

            kandi-Security Security

              SPMC has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              SPMC is licensed under the GPL-2.0 License. This license is Strong Copyleft.
              Strong Copyleft licenses enforce sharing, and you can use them when creating open source projects.

            kandi-Reuse Reuse

              SPMC releases are available to install and integrate.
              Installation instructions are available. Examples and code snippets are not available.

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            SPMC Key Features

            No Key Features are available at this moment for SPMC.

            SPMC Examples and Code Snippets

            No Code Snippets are available at this moment for SPMC.

            Community Discussions

            QUESTION

            Unable to locate Container folder in aufs/diff
            Asked 2017-Aug-21 at 05:58

            I am unable to find the Docker Container ID folder in aufs/diff folder:

            If I remove a container or local images (using rm / rmi) then I can see a few folders getting deleted from the aufs/diff folder. How does this mapping take place between ContainerID / ImageID and the directory name inside aufs/diff folder?

            EDIT: Output of docker info

            ...

            ANSWER

            Answered 2017-Aug-21 at 05:58

            What you are looking for is docker diff command. Consider the below flow

            Source https://stackoverflow.com/questions/45780394

            QUESTION

            Single Producer, Multiple Consumers with a few unusual twists
            Asked 2017-Jul-11 at 00:24

            I have a (Posix) server that acts as a proxy for many clients to another upstream server. Messages typically flow down from the upstream server, are then matched against, and pushed out to some subset of the clients interested in that traffic (maintaining the FIFO order from the upstream server). Currently, this proxy server is single threaded using an event loop (e.g. - select, epoll, etc.), but now I'd like to make it multithreaded so that the proxy can more fully utilize an entire machine and achieve much higher throughput.

            My high level design is to have a pool of N worker pthreads (where N is some small multiple of the number of cores on the machine) who each run their own event loop. Each client connection will be assigned to a specific worker thread who would then be responsible for servicing all of that client's I/O + timeout needs for the duration of that client connection. I also intend to have a single dedicated thread who pulls in the messages in from the upstream server. Once a message is read in, its contents can be considered constant / unchanging, until it is no longer needed and reclaimed. The workers never alter the message contents -- they just pass them along to their clients as needed.

            My first question is: should the matching of client interests preferably be done by the producer thread or the worker threads?

            In the former approach, for each worker thread, the producer could check the interests (e.g. - group membership) of the worker's clients. If the message matched any clients, then it could push the message onto a dedicated queue for that worker. This approach requires some kind of synchronization between the producer and each worker about their client's rarely changing interests.

            In the latter approach, the producer just pushes every message onto some kind of queue shared by all of the worker threads. Then each worker thread checks ALL of the messages for a match against their clients' interests and processes each message that matches. This is a twist on the usual SPMC problem where a consumer is usually assumed to unilaterally take an element for themselves, rather than all consumers needing to do some processing on every element. This approach distributes the matching work across multiple threads, which seems desirable, but I worry it may cause more contention between the threads depending on how we implement their synchronization.

            In both approaches, when a message is no longer needed by any worker thread, it then needs to be reclaimed. So, some tracking needs to be done to know when no worker thread needs a message any longer.

            My second question is: what is a good way of tracking whether a message is still needed by any of the worker threads?

            A simple way to do this would be to assign to each message a count of how many worker threads still need to process the message when it is first produced. Then, when each worker is done processing a message it would decrement the count in a thread-safe manner and if/when the count went to zero we would know it could be reclaimed.

            Another way to do this would be to assign 64b sequence numbers to the messages as they came in, then each thread could track and record the highest sequence number up through which they have processed somehow. Then we could reclaim all messages with sequence numbers less than or equal to the minimum processed sequence number across all of the worker threads in some manner.

            The latter approach seems like it could more easily allow for a lazy reclamation process with less cross-thread synchronization necessary. That is, you could have a "clean-up" thread that only runs periodically who goes and computes the minimum across the worker threads, with much less inter-thread synchronization being necessary. For example, if we assume that reads and writes of a 64b integer are atomic and a worker's fully processed sequence number is always monotonically increasing, then the "clean-up" thread can just periodically read the workers' fully processed counts (maybe with some memory barrier) and compute the minimum.

            Third question: what is the best way for workers to realize that they have new work to do in their queue(s)?

            Each worker thread is going to be managing its own event loop of client file descriptors and timeouts. Is it best for each worker thread to just have their own pipe to which signal data can be written by the producer to poke them into action? Or should they just periodically check their queue(s) for new work? Are there better ways to do this?

            Last question: what kind of data structure and synchronization should I use for the queue(s) between the producer and the consumer?

            I'm aware of lock-free data structures but I don't have a good feel for whether they'd be preferable in my situation or if I should instead just go with a simple mutex for operations that affect the queue. Also, in the shared queue approach, I'm not entirely sure how a worker thread should track "where" it is in processing the queue.

            Any insights would be greatly appreciated! Thanks!

            ...

            ANSWER

            Answered 2017-Jul-11 at 00:24

            Based on your problem description, matching of client interests needs to be done for each client for each message anyway, so the work in matching is the same whichever type of thread it occurs in. That suggests the matching should be done in the client threads to improve concurrency. Synchronization overhead should not be a major issue if the "producer" thread ensures the messages are flushed to main memory (technically, "synchronize memory with respect to other threads") before their availability is made known to the other threads, as the client threads can all read the information from main memory simultaneously without synchronizing with each other. The client threads will not be able to modify messages, but they should not need to.

            Message reclamation is probably better done by tracking the current message number of each thread rather than by having a message specific counter, as a message specific counter presents a concurrency bottleneck.

            I don't think you need formal queueing mechanisms. The "producer" thread can simply keep a volatile variable updated which contains the number of the most recent message that has been flushed to main memory, and the client threads can check the variable when they are free to do work, sleeping if no work is available. You could get more sophisticated on the thread management, but the additional efficiency improvement would likely be minor.

            I don't think you need sophisticated data structures for this. You need volatile variables for the number of the latest message that is available for processing and for the number of the most recent message that have been processed by each client thread. You need to flush the messages themselves to main memory. You need some way of finding the messages in main memory from the message number, perhaps using a circular buffer of pointers, or of messages if the messages are all of the same length. You don't really need much else with respect to the data to be communicated between the threads.

            Source https://stackoverflow.com/questions/44988747

            QUESTION

            How to parallely `map(...)` on a custom, single-threaded iterator in Rust?
            Asked 2017-Feb-27 at 09:38

            I have a MyReader that implements Iterator and produces Buffers where Buffer : Send. MyReader produces a lot of Buffers very quickly, but I have a CPU-intensive job to perform on each Buffer (.map(|buf| ...)) that is my bottleneck, and then gather the results (ordered). I want to parallelize the CPU intense work - hopefully to N threads, that would use work stealing to perform them as fast as the number of cores allows.

            Edit: To be more precise. I am working on rdedup. MyStruct is Chunker which reads io::Read (typically stdio), finds parts (chunks) of data and yields them. Then map() is supposed, for each chunk, to calculate sha256 digest of it, compress, encrypt, save and return the digest as the result of map(...). Digest of saved data is used to build index of the data. The order between chunks being processed by map(...) does not matter, but digest returned from each map(...) needs to be collected in the same order that the chunks were found. The actual save to file step is offloaded to yet another thread (writter thread). actual code of PR in question

            I hoped I can use rayon for this, but rayon expect an iterator that is already parallizable - eg. a Vec<...> or something like that. I have found no way to get a par_iter from MyReader - my reader is very single-threaded in nature.

            There is simple_parallel but documentation says it's not recommended for general use. And I want to make sure everything will just work.

            I could just take a spmc queue implementation and a custom thread_pool, but I was hopping for an existing solution that is optimized and tested.

            There's also pipeliner but doesn't support ordered map yet.

            ...

            ANSWER

            Answered 2017-Feb-27 at 09:38

            In general, preserving order is a pretty tough requirement as far as parallelization goes.

            You could try to hand-make it with a typical fan-out/fan-in setup:

            • a single producer which tags inputs with a sequential monotonically increasing ID,
            • a thread pool which consumes from this producer and then sends the result toward the final consumer,
            • a consumer who buffers and reorders result so as to treat them in the sequential order.

            Or you could raise the level of abstraction.

            Of specific interest here: Future.

            A Future represents the result of a computation, which may or may not have happened yet. A consumer receiving an ordered list of Future can simply wait on each one, and let buffering occur naturally in the queue.

            For bonus points, if you use a fixed size queue, you automatically get back-pressure on the consumer.

            And therefore I would recommend building something of CpuPool.

            The setup is going to be:

            Source https://stackoverflow.com/questions/42476389

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install SPMC

            See [docs/README.xxx] (https://github.com/xbmc/xbmc/tree/master/docs) for specific platform build information.

            Support

            [Contributing] (https://github.com/xbmc/xbmc/blob/master/CONTRIBUTING.md)[Submitting a patch] (http://kodi.wiki/view/HOW-TO_submit_a_patch)[Code guidelines] (https://codedocs.xyz/xbmc/xbmc/code_guidelines.html)[Kodi development] (http://kodi.wiki/view/Development)
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