FogOfWar | War plugin for Unreal Engine | Plugin library

 by   looterz C++ Version: Current License: No License

kandi X-RAY | FogOfWar Summary

kandi X-RAY | FogOfWar Summary

FogOfWar is a C++ library typically used in Plugin applications. FogOfWar has no bugs, it has no vulnerabilities and it has low support. You can download it from GitHub.

This is a Fog of War plugin for Unreal Engine 4. It is based on the Fog of War Tutorial by Isvulfe on the Unreal Engine forums. Right now the code is nearly identical to that of the thread, except for some minor changes to get it running on UE 4.19 and turning it into a plugin. This will change in the future as will use modify this in order to make it a better fit for my other projects.
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              FogOfWar has a low active ecosystem.
              It has 6 star(s) with 1 fork(s). There are 1 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              FogOfWar has no issues reported. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of FogOfWar is current.

            kandi-Quality Quality

              FogOfWar has no bugs reported.

            kandi-Security Security

              FogOfWar has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              FogOfWar does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              OutlinedDot
              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              FogOfWar releases are not available. You will need to build from source code and install.

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            FogOfWar Key Features

            No Key Features are available at this moment for FogOfWar.

            FogOfWar Examples and Code Snippets

            No Code Snippets are available at this moment for FogOfWar.

            Community Discussions

            QUESTION

            How do I remove flickering with double buffering (java swing)
            Asked 2018-Jun-06 at 01:24

            I'm very new to java.swing and I have looked at other answers but I'm struggling to understand how to properly double buffer in order to remove flickering.

            Currently I have a JFrame class that has an action Listener

            ...

            ANSWER

            Answered 2018-Jun-06 at 01:24

            but I'm struggling to understand how to properly double buffer in order to remove flickering

            I just want to make one thing very clear. When custom painting is done correctly, Swing components are automatically double buffered.

            Calling super.paint in movePlayer is an inappropriate abuse of the painting system.

            Don't use getGraphics, this is not how custom painting works. Also, don't dispose of a Graphics context you didn't create, this can actually prevent components which are schedule to painted after yours from been painted.

            Swing uses a passive rendering algorithm, this means that it will schedule painting to occur when ever it decides it needs to be done. You don't have control over it, the best you can do is provide "hints" to the system that you would like a component or some part of the component repainted (ie repaint). The painting subsystem will then decide when and what should be painted. Your components will be requested to perform a paint operation via their paint methods.

            When done this way, Swing will double buffer the paint operation, so all components been painted are buffered and when the paint pass is complete, the image updated to the screen

            I would, highly recommend, reading through:

            for more details about how the painting system works in Swing and how you are expected to work with it

            As a side note, I would also avoid loading resources (or performing any time consuming tasks) in any paint functionality. Painting should run as fast as possible

            Source https://stackoverflow.com/questions/50709983

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install FogOfWar

            You can download it from GitHub.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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          • HTTPS

            https://github.com/looterz/FogOfWar.git

          • CLI

            gh repo clone looterz/FogOfWar

          • sshUrl

            git@github.com:looterz/FogOfWar.git

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