net-adapter | Net Adapter – AKA the “ Get IP/MAC address ” library | Networking library

 by   mikekasprzak C++ Version: Version_0.5 License: No License

kandi X-RAY | net-adapter Summary

kandi X-RAY | net-adapter Summary

net-adapter is a C++ library typically used in Networking applications. net-adapter has no bugs, it has no vulnerabilities and it has low support. You can download it from GitHub.

Net Adapter – AKA the “Get IP/MAC address” library
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              net-adapter has a low active ecosystem.
              It has 11 star(s) with 4 fork(s). There are 2 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 2 open issues and 0 have been closed. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of net-adapter is Version_0.5

            kandi-Quality Quality

              net-adapter has no bugs reported.

            kandi-Security Security

              net-adapter has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              net-adapter does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              OutlinedDot
              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              net-adapter releases are available to install and integrate.
              Installation instructions are not available. Examples and code snippets are available.

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            net-adapter Key Features

            No Key Features are available at this moment for net-adapter.

            net-adapter Examples and Code Snippets

            No Code Snippets are available at this moment for net-adapter.

            Community Discussions

            QUESTION

            Kernel debug two physical MacBook pro devices
            Asked 2021-May-09 at 09:52

            I'm trying to kernel debug a physical Macbook pro device. When my setup contains a VM, between a host MacOS and guest MacOS, its working with no problem using lldb -o "kdp-remote "

            my boot-args on my remote (to debug) Macbook are:

            ...

            ANSWER

            Answered 2021-May-09 at 09:52

            Your hardware setup sounds fine. Note that you don't necessarily need a direct ethernet cable connection, you can use your normal office-/home-wide wired network, it's fine to have a switch (or even more than one) between debugger and target. The debugger machine can even be using wifi as long as it can reach the target's wired network connection that way, though it's not recommended. The Thunderbolt Ethernet interface need not be Apple branded, but its driver does need to include kernel debugging support. In practice, for example, I've successfully used the Ethernet port in a OWC brand Thunderbolt Dock as well. Using one of Apple's own adapters of course guarantees it will work.

            If the boot-args on your target machine are the same as what you used in the VM, that's probably where your problem is coming from. You should specify the device to be used for kernel debugging, using the kdp_match_name= option. Use the ifconfig command in the Terminal to work out which of the listed devices is your Thunderbolt ethernet adapter (enX), possibly based on the IP address. en0 is typically wifi in Mac laptops, so you're usually looking for X > 0.

            So you'll end up with something like kdp_match_name=en1 added to your boot-args. Make sure to reboot the machine cleanly before attempting a debugging session after updating the boot-args setting.

            A few more comments:

            kext-dev-mode=1

            This option no longer has any effect. It only existed in OS X 10.10. You can remove it.

            I didn't find the exact KDK version, but I don't think it should be the problem here

            Having a KDK version that doesn't match the target's exact kernel binary UUID will not prevent a connection, but it will prevent you from doing any meaningful debugging as the memory layout of threads etc. will not be available.

            My debugger is Big Sur, and my debuggee is Catalina

            If you ever run Big Sur on your target, make sure to add wdt=-1 to your boot-args or the hung/crashed machine will reboot before you get a chance to connect with the debugger.

            Source https://stackoverflow.com/questions/67455980

            QUESTION

            Problems with connecting to my python chat-app server
            Asked 2020-May-08 at 15:28

            I am new to python socket programming and was following a tutorial building a chat-app, using kivy and sockets. I am running my server on my main PC and I was trying to connect from my laptop to this Server, but it doesn't work (Both my PC and laptop are connected via Ethernet cable). When I run the client.py on the PC that I host my Server on, everything works fine.

            I tried running the Server on my 0.0.0.0 address and then connecting from my laptop to the IP address that appears on my Server PC if I type in "ipconfig" (192.168.2.x) but it didn't work. I also tried running the server just on the Ethernet-Adapter IP that appears when I type in "ipconfig" (so 192.168.2.x) but this doesn't work neither.

            Lastly I have tried defining my Server IP by using the built in socket function: socket.gethostbyname(socket.gethostname()) (weirdly when I run this, my Server runs on my VMware Network Adapter (192.168.66.x) instead of my Ethernet-Adapter). But this too didn't work :(

            The client.py code on my laptop always returns this error:

            connection error: [WinError 10060] A connection attempt failed because the connected party did not properly respond after a period of time, or established connection failed because connected host has failed to respond

            Would appreciate any help :)

            edit: Could this have something to do with the firewall on my PC blocking connections or something?

            ...

            ANSWER

            Answered 2020-May-08 at 15:28

            Found the Problem! Today it actually worked by disabling my host PCs Windows Defender internal Firewall and the running the Server on 0.0.0.0, which is very weird because yesterday it didn't work...

            Source https://stackoverflow.com/questions/61664132

            QUESTION

            Can Boost ASIO be used to build low-latency applications?
            Asked 2019-Feb-23 at 22:54

            Can Boost ASIO be used to build low-latency applications, such as HFT (High Frequency Trading)?

            • So Boost.ASIO uses platform-specific optimal demultiplexing mechanism: IOCP, epoll, kqueue, poll_set, /dev/poll

            • Also can be used Ethernet-Adapter with TOE (TCP/IP offload engine) and OpenOnload (kernel-bypass BSD sockets).

            But can Low-latency application be built by using Boost.ASIO + TOE + OpenOnload?

            ...

            ANSWER

            Answered 2017-Jun-09 at 09:19

            I evaluated Boost Asio for use in high frequency trading a few years ago. To the best of my knowledge the basics are still the same today. Here are some reasons why I decided not to use it:

            1. Asio relies on bind() style callbacks. There is some overhead here.
            2. It is not obvious how to arrange certain low-level operations to occur at the right moment or in the right way.
            3. There is rather a lot of complex code in an area which is important to optimize. It is harder to optimize complex, general code for specific use cases. Thinking that you will not need to look under the covers would be a mistake.
            4. There is little to no need for portability in HFT applications. In particular, having "automatic" selection of a multiplexing mechanism is contrary to the mission, because each mechanism must be tested and optimized separately--this creates more work rather than reducing it.
            5. If a third-party library is to be used, others such as libev, libevent, and libuv are more battle-hardened and avoid some of these downsides.

            Related: C++ Socket Server - Unable to saturate CPU

            Source https://stackoverflow.com/questions/44446984

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

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            You can download it from GitHub.

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