pbrt-v3 | Source code for pbrt , the renderer | Graphics library
kandi X-RAY | pbrt-v3 Summary
kandi X-RAY | pbrt-v3 Summary
[Build status] This repository holds the source code to the version of pbrt that is described in the third edition of Physically Based Rendering: From Theory to Implementation, by [Matt Pharr] [Wenzel Jakob] and Greg Humphreys. As before, the code is available under the BSD license. The [pbrt website] has general information about both the Physically Based Rendering book as well as many other resources for pbrt. As of October 2018, the full [text of the book] is now available online, for free.
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QUESTION
I'm reading the pbrt and it has defined a type:
...ANSWER
Answered 2018-Nov-28 at 08:46To inline a function call, the compiler has to know 1. which function is called and 2. the exact code of that function. The whole purpose of virtual
functions is to defer the choice which function is called to run-time, so compilers can obtain the above pieces of information only with sophisticated optimization techniques that require very specific circumstances1.
Both templates and virtual functions (i.e. polymorphy) are tools for encoding abstraction. The code that uses a CoefficientSpectrum
does not really care about the implementation details of the spectrum, only that you can e.g. convert it to and from RGB - that's why it uses an abstraction (to avoid repeating the code for each kind of spectrum). As explained in the comment you quoted, using polymorphy for abstraction here would mean that the compiler has a hard time optimizing the code because it fundamentally defers the choice of implementation to run-time (which is sometimes useful but not strictly necessary here). By requiring the choice of implementation to be made at compile-time, the compiler can easily optimize (i.e. inline) the code.
1For example, some compilers are able to optimize away the std::function
abstraction, which generally uses polymorphy for type erasure. Of course, this can only work if all the necessary information is available.
QUESTION
I'm trying to be able to build PBRT v3 found in the following repo:
https://github.com/mmp/pbrt-v3/tree/master
I closely followed the instructions found in the repo to build the system but I'm getting an error that I'm no able decipher.
The instructions that I followed are:
1) To check out pbrt together with all dependencies, be sure to use the --recursive flag when cloning the repository, i.e.
$ git clone --recursive https://github.com/mmp/pbrt-v3/
2) For command-line builds on Linux and OS X, once you have cmake installed, create a new directory for the build, change to that directory, and run cmake [path to pbrt-v3]. A Makefile will be created in that current directory. Run make -j8, to build pbrt, the obj2pbrt and imgtool utilities, and an executable that runs pbrt's unit tests.
After executing make -j8 I get the following error at 90%:
...ANSWER
Answered 2017-Dec-10 at 19:26I was able to overcome the issue by installing the following packages and rebooting:
doxygen
zlib1g-dev
using the apt package manager from ubuntu.
Thanks for your help.
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