pbrt-v3 | Source code for pbrt , the renderer | Graphics library

 by   mmp C++ Version: Current License: BSD-2-Clause

kandi X-RAY | pbrt-v3 Summary

kandi X-RAY | pbrt-v3 Summary

pbrt-v3 is a C++ library typically used in User Interface, Graphics applications. pbrt-v3 has no bugs, it has no vulnerabilities, it has a Permissive License and it has medium support. You can download it from GitHub.

[Build status] This repository holds the source code to the version of pbrt that is described in the third edition of Physically Based Rendering: From Theory to Implementation, by [Matt Pharr] [Wenzel Jakob] and Greg Humphreys. As before, the code is available under the BSD license. The [pbrt website] has general information about both the Physically Based Rendering book as well as many other resources for pbrt. As of October 2018, the full [text of the book] is now available online, for free.
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            kandi-support Support

              pbrt-v3 has a medium active ecosystem.
              It has 4612 star(s) with 1161 fork(s). There are 259 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 46 open issues and 190 have been closed. On average issues are closed in 177 days. There are 5 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of pbrt-v3 is current.

            kandi-Quality Quality

              pbrt-v3 has 0 bugs and 0 code smells.

            kandi-Security Security

              pbrt-v3 has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              pbrt-v3 code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              pbrt-v3 is licensed under the BSD-2-Clause License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              pbrt-v3 releases are not available. You will need to build from source code and install.
              Installation instructions, examples and code snippets are available.

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            pbrt-v3 Key Features

            No Key Features are available at this moment for pbrt-v3.

            pbrt-v3 Examples and Code Snippets

            No Code Snippets are available at this moment for pbrt-v3.

            Community Discussions

            QUESTION

            What the benefits by using the template than dynamic allocate?
            Asked 2018-Nov-28 at 08:46

            I'm reading the pbrt and it has defined a type:

            ...

            ANSWER

            Answered 2018-Nov-28 at 08:46

            To inline a function call, the compiler has to know 1. which function is called and 2. the exact code of that function. The whole purpose of virtual functions is to defer the choice which function is called to run-time, so compilers can obtain the above pieces of information only with sophisticated optimization techniques that require very specific circumstances1.

            Both templates and virtual functions (i.e. polymorphy) are tools for encoding abstraction. The code that uses a CoefficientSpectrum does not really care about the implementation details of the spectrum, only that you can e.g. convert it to and from RGB - that's why it uses an abstraction (to avoid repeating the code for each kind of spectrum). As explained in the comment you quoted, using polymorphy for abstraction here would mean that the compiler has a hard time optimizing the code because it fundamentally defers the choice of implementation to run-time (which is sometimes useful but not strictly necessary here). By requiring the choice of implementation to be made at compile-time, the compiler can easily optimize (i.e. inline) the code.

            1For example, some compilers are able to optimize away the std::function abstraction, which generally uses polymorphy for type erasure. Of course, this can only work if all the necessary information is available.

            Source https://stackoverflow.com/questions/53514999

            QUESTION

            PBRT v3 build error using make on ubuntu 17.10
            Asked 2017-Dec-10 at 19:26

            I'm trying to be able to build PBRT v3 found in the following repo:

            https://github.com/mmp/pbrt-v3/tree/master

            I closely followed the instructions found in the repo to build the system but I'm getting an error that I'm no able decipher.

            The instructions that I followed are:

            1) To check out pbrt together with all dependencies, be sure to use the --recursive flag when cloning the repository, i.e.

            $ git clone --recursive https://github.com/mmp/pbrt-v3/

            2) For command-line builds on Linux and OS X, once you have cmake installed, create a new directory for the build, change to that directory, and run cmake [path to pbrt-v3]. A Makefile will be created in that current directory. Run make -j8, to build pbrt, the obj2pbrt and imgtool utilities, and an executable that runs pbrt's unit tests.

            After executing make -j8 I get the following error at 90%:

            ...

            ANSWER

            Answered 2017-Dec-10 at 19:26

            I was able to overcome the issue by installing the following packages and rebooting:

            doxygen

            zlib1g-dev

            using the apt package manager from ubuntu.

            Thanks for your help.

            Source https://stackoverflow.com/questions/47724012

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install pbrt-v3

            There are two configuration settings that must be set when configuring the build. The first controls whether pbrt uses 32-bit or 64-bit values for floating-point computation, and the second controls whether tristimulus RGB values or sampled spectral values are used for rendering. (Both of these aren’t amenable to being chosen at runtime, but must be determined at compile time for efficiency). The cmake configuration variables PBRT_FLOAT_AS_DOUBLE and PBRT_SAMPLED_SPECTRUM configure them, respectively. If you’re using a GUI version of cmake, those settings should be available in the list of configuration variables; set them as desired before choosing Generate. With command-line cmake, their values can be specified when you cmake via -DPBRT_FLOAT_AS_DOUBLE=1, for example.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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            CLONE
          • HTTPS

            https://github.com/mmp/pbrt-v3.git

          • CLI

            gh repo clone mmp/pbrt-v3

          • sshUrl

            git@github.com:mmp/pbrt-v3.git

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