particle_filter | GPU accelerated particle filter | GPU library

 by   mnicely C++ Version: Current License: BSD-3-Clause

kandi X-RAY | particle_filter Summary

kandi X-RAY | particle_filter Summary

particle_filter is a C++ library typically used in Hardware, GPU applications. particle_filter has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can download it from GitHub.

GPU accelerated particle filter
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              particle_filter has a low active ecosystem.
              It has 1 star(s) with 0 fork(s). There are 1 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              particle_filter has no issues reported. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of particle_filter is current.

            kandi-Quality Quality

              particle_filter has 0 bugs and 0 code smells.

            kandi-Security Security

              particle_filter has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              particle_filter code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              particle_filter is licensed under the BSD-3-Clause License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

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              particle_filter releases are not available. You will need to build from source code and install.
              Installation instructions are not available. Examples and code snippets are available.

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            particle_filter Key Features

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            particle_filter Examples and Code Snippets

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            Community Discussions

            Trending Discussions on particle_filter

            QUESTION

            Maximum number of parallel processes on a simple CPU/GPU
            Asked 2021-Feb-17 at 00:22

            I am trying to run a particle filter with 3000 independent particles. More specifically, I would like to run 3000 (simple) computations in parallel at the same time, so that the computation time remains short.

            This task is designed for experimental applications on a laboratory equipment, so it has to be run on a local laptop. I cannot rely on a distant cluster of computers, and the computers that will be used are unlikely to have fancy Nvidia graphic cards. For instance, the current computer I'm working with has an Intel Core i7-8650U CPU and an Intel UHD Graphics 620 GPU.

            Using the mp.cpu_count() from the multiprocessing Python library tells me that I have 8 processors, which is too few for my problem (I need to run several thousands of processes in parallel). I thus looked towards GPU-based solutions, and especially at PyOpenCL. The Intel UHD Graphics 620 GPU is supposed to have only 24 processors, does it mean I can only use it to run 24 processes at the same time in parallel ?

            More generally, is my problem (running 3000 processes in parallel on a simple laptop using Python) realistic, and if yes which software solution would you recommend ?

            EDIT

            Here is my pseudo code. At each time step i, I am calling the function posterior_update. This function uses 3000 times and independently (once for each particle) the function approx_likelihood, which seems hardly vectorizable. Ideally, I would like these 3000 calls to take place independently and in parallel.

            ...

            ANSWER

            Answered 2021-Feb-17 at 00:22

            These are some ideas, not an answer to your question:

            • Your main concern about how to determine the number of parallel processes you can run, is not so simple. Basically you can think of your computer running as many processes in parallel as CPU cores you have. But this ultimately depends on the operating system, the current work load of your computer, etc. Besides, you can send your data to your processes in chunks, not necessarily one item at a time. Or you can partition your data into the processes you have, e.g. 6 processes with 500 items each = 3000 items. The optimum combination will require some trial and error.

            • The GPU, on the other hand, has an enormous amount of workers available. If you have the Nvidia drivers and OpenCL installed, issue the command clinfo in your terminal to have an idea of the capabilities of your hardware.

            • One problem I see with using the GPU with your code, is that you need to pass the instructions to your device in C language. Your approx_likelihood function contains code dependent on libraries, that would be very difficult to replicate in C.

            • However, if you estimate that you are using these libraries to do something that you could code in C, give it a try. You could also consider using Numba.

            • I would start by using python's multiprocessing. Something in these lines:

            Source https://stackoverflow.com/questions/66169741

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