TwitchAuth | Unreal Engine 4 Plugin for In-Game Twitch Authentication | Plugin library

 by   mrbandler C++ Version: v1.2.0 License: MIT

kandi X-RAY | TwitchAuth Summary

kandi X-RAY | TwitchAuth Summary

TwitchAuth is a C++ library typically used in Plugin applications. TwitchAuth has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can download it from GitHub.

Unreal Engine 4 Plugin for In-Game Twitch Authentication.
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            kandi-support Support

              TwitchAuth has a low active ecosystem.
              It has 16 star(s) with 5 fork(s). There are 4 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 1 open issues and 25 have been closed. On average issues are closed in 32 days. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of TwitchAuth is v1.2.0

            kandi-Quality Quality

              TwitchAuth has 0 bugs and 0 code smells.

            kandi-Security Security

              TwitchAuth has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              TwitchAuth code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              TwitchAuth is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              TwitchAuth releases are available to install and integrate.
              Installation instructions are available. Examples and code snippets are not available.

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            TwitchAuth Key Features

            No Key Features are available at this moment for TwitchAuth.

            TwitchAuth Examples and Code Snippets

            No Code Snippets are available at this moment for TwitchAuth.

            Community Discussions

            QUESTION

            NW.js trouble exporting modules
            Asked 2021-Feb-07 at 06:15

            I am trying to use module.exports() to create a new module in my NW.js application.

            I have two files that I am using:

            Index.js

            ...

            ANSWER

            Answered 2021-Feb-07 at 06:15

            I created a PR to fix a bunch of stuff in the repo:

            the main issue here though is that module.exports is not a function, it would be assigned an object, such as:

            Source https://stackoverflow.com/questions/66082934

            QUESTION

            How do I use RxJS & Observables to do an http request only after multiple other events have fired?
            Asked 2020-Aug-04 at 04:14

            I am having trouble combining the emitted values of two different Observables for use in an http request, and then returning the request's Observable for use by clients.

            Some background: I am working on a Twitch extension. Part of their ecosystem is that extensions receive environment information through event callbacks. The ones I am interested in are located at window.Twitch.ext.onAuthorized() and window.Twitch.ext.configuration.onChanged() (if interested, see here for more details: https://dev.twitch.tv/docs/extensions/reference#helper-extensions).

            When making calls to my backend, I need information from both of the above events. These will not change often (if ever), but I can't make calls until they are both available, and I want to get the most recently provided value when making calls. It looks like BehaviorSubjects would be ideal for this:

            ...

            ANSWER

            Answered 2020-Aug-03 at 18:42

            You can think of concat like a line at a ATM, the next transaction (subscription) cannot start until the previous completes!

            Example : https://stackblitz.com/edit/typescript-3qsfgk?file=index.ts&devtoolsheight=100

            Sample:

            Source https://stackoverflow.com/questions/63234226

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install TwitchAuth

            To install the plugin simply download it over the Unreal Engine Marketplace. Click here to download. Download the plugin via the releases tab, unzip the archive and drop the unzipped folder into either a local plugins folder on your project. If your project is a blueprint only project simply add a dummy C++ class to you project to create the plugins folder. Or install it engine wide in the <folder_to_your_ue4_installation/UE_4.<version>/Engine/Plugins. If you didn't change the installation directory of your UE4 installation the folder should be under C:\Program Files\Epic Games\UE_4.<version>\Engine\Plugins. NOTE: A detailed guide for both manual installation types can be found in the wiki.

            Support

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          • HTTPS

            https://github.com/mrbandler/TwitchAuth.git

          • CLI

            gh repo clone mrbandler/TwitchAuth

          • sshUrl

            git@github.com:mrbandler/TwitchAuth.git

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