currennt | Modified fork of CURRENNT https | GPU library
kandi X-RAY | currennt Summary
kandi X-RAY | currennt Summary
CURRENNT is written in C++/CUDA and runs on Windows and Linux. It requires a CUDA-capable graphics card with a compute capability of 1.3 or higher (i.e. at least a GeForce 210, GT 220/40, FX380 LP, 1800M, 370/380M or NVS 2/3100M). This is free software licensed under the GPL; see LICENSE for details. If you find CURRENNT useful for your research, we would appreciate if you cite the following paper,. Felix Weninger, Johannes Bergmann, and Bjoern Schuller, "Introducing CURRENNT - the Munich Open-Source CUDA RecurREnt Neural Network Toolkit", Journal of Machine Learning Research, 2014. +=============================================================================+ | Structure | +=============================================================================+.
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QUESTION
Hi I'm currenntly doing a coding exercise where I create an application with 2 views. Create in it an application with two views. The first view should have a text field that's used to ask for the user's name. The second view then shows the user a greeting text. The greeting should be of the form "Welcome name!" where the user's name is inserted in place of 'name'.
...ANSWER
Answered 2020-Jul-24 at 06:23Kindly note the following edit.
Label welcomeText = new Label();
The text of the label should only be set after receiving the input from the user.
Hence, you can create a welcomeText
Label and update its text value in the event handler using welcomeText.setText(input.getText())
.
QUESTION
I'm currently working on a small fps project for testing, although I am familiar with OpenGl (LWJGL). My problem here is that the rotation of the camera is not very smooth. It "jumps" from pixel to pixel, which is actually very obvious. How can I smoothen it out? [Link to footage:] https://www.youtube.com/watch?v=6Hgt1hXCKKA&feature=youtu.be
Summary of my code: I'm storing the current mouse position in a Vector2f;
I'm increasing yaw and pitch by the relative movement of the camera (new position - old position);
I'm moving the mouse to the center of the window
I'm storing the currennt position (center of the window) in the old position Vector2f
...ANSWER
Answered 2018-Oct-10 at 17:29One possible way is to treat the (delta) input of your input device (mouse, keyboard, whatever) not as absolute values for your new camera position or rotation angles, but to treat them as impulse or force to move/rotate in a certain direction. You would then simply use integration over some time differentials dt
to update the camera position/rotation with some damping/friction factor to reduce the translational or angular momentum of the camera for it to quickly come to a stop. This would be a somewhat physical simulation.
Another possible approach is via parametric interpolation: Whenever you receive a (delta) input of your input device, you calculate a new "desired target position or rotation angle" from that and then interpolate between the current and target state over time to reach that target.
QUESTION
I have a json response like below:
...ANSWER
Answered 2018-Sep-21 at 06:49Well your answer lies in your question itself actually this is how you do it
QUESTION
I have a reusable component that does inline editing for data.
So a page has 10 fields that can be edited inline,
...ANSWER
Answered 2017-Jul-10 at 10:14Why not pass the current component as an event argument and use that to check if the event originated from this component or another one.
QUESTION
Suppose I have two checkbox like these (can be 100 checkboxes as it will be coming in a while loop)
...ANSWER
Answered 2017-Jun-16 at 11:37Try this
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