D3DVP | Direct3D 11 Video Processing Avisynth/AviUtl Filter | Video Utils library
kandi X-RAY | D3DVP Summary
kandi X-RAY | D3DVP Summary
Direct3D 11 Video Processing Avisynth/AviUtl Filter. Direct3D 11 の Video API を使ったインタレ解除フィルタです。 お持ちのGPUのドライバがちゃんと実装されていれば、GPUでインタレ解除できます。.
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D3DVP Key Features
D3DVP Examples and Code Snippets
mode:
インタレ解除モード
- 0: 同じFPSで出力(half rate)
- 1: 2倍FPSで出力(normal rate)
デフォルト: 1
order:
フィールドオーダー
- -1: Avisynthのparityを使用
- 0: bottom field first (bff)
- 1: top field first (tff)
デフォルト: -1
width:
出力画像の幅
0の場合はリサイズしない
デフォルト: 0
height:
出力
# 普通にインタレ解除
srcfile="..."
LWLibavVideoSource(srcfile)
D3DVP()
# IntelとNVIDIAとRadeonのインタレ解除を比較
srcfile="..."
LWLibavVideoSource(srcfile)
intel = D3DVP(device="Intel",border="blank",adjust=1)
nvidia = D3DVP(device="NVIDIA",border="blank",adjust=1)
rad
Community Discussions
Trending Discussions on D3DVP
QUESTION
This is a question for anybody experienced with the Oculus Rift C++ SDK.
SDK Version: ovr_sdk_win_1.20.0_public
IDE: VS2013
I am trying to resolve a depth buffer problem in my code for a simplified 3D engine for the Oculus Rift DK2.
The OculusRoomTiny example supplied with the SDK is very complex as it is designed with versatility in mind. So, I've taken the SuperMinimal Sample code and used that as a basis for my engine. The SuperMinimal Sample did did not support multi-colour vertexes or depth buffers. So my code includes both.
I've had no problem creating depth buffers using Microsoft DirectX-11 libraries on PC apps so think it's an Oculus specific challenge. Note: the OculusRoomTiny example depth buffer works fine but is encapsulated in classes too complex for my code.
In my code, the Cube rendered as would be expected but inclusion of the Depth buffer only renders the world background colour.
I ripped the depth buffer code from the OculusRoomTiny_Advanced demo and am sure I have integrated it religiously. I've posted my code for comment. Please note, it is super minimal and does not clean up the COM objects.
Any advice would be welcome as I've been playing with the code now for 6 weeks!
main.cpp ...ANSWER
Answered 2018-Mar-24 at 07:02After much research I've found my own solution:
The line
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