ShaderSet | GLSL shader live-reloading | Graphics library
kandi X-RAY | ShaderSet Summary
kandi X-RAY | ShaderSet Summary
GLSL shader live-reloading
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QUESTION
I'm currently learning how to use scenekit, and am having issues with transparent objects. I've written a shader to increase transparency when looking faces head on, and everything works as expected when I choose a white background... transparency with white background
but when I choose a black background the object acts as if it's completely opaque transparency with black background
Here's my view controller code
...ANSWER
Answered 2017-Nov-12 at 23:46I figured it out. I read here that scenekit assumes premultiplied alphas, so I added
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