ShaderSet | GLSL shader live-reloading | Graphics library

 by   nlguillemot C++ Version: Current License: MIT

kandi X-RAY | ShaderSet Summary

kandi X-RAY | ShaderSet Summary

ShaderSet is a C++ library typically used in User Interface, Graphics, WebGL applications. ShaderSet has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can download it from GitHub.

GLSL shader live-reloading
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            kandi-support Support

              ShaderSet has a low active ecosystem.
              It has 70 star(s) with 6 fork(s). There are 7 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 0 open issues and 3 have been closed. On average issues are closed in 17 days. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of ShaderSet is current.

            kandi-Quality Quality

              ShaderSet has no bugs reported.

            kandi-Security Security

              ShaderSet has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              ShaderSet is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              ShaderSet releases are not available. You will need to build from source code and install.

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            ShaderSet Key Features

            No Key Features are available at this moment for ShaderSet.

            ShaderSet Examples and Code Snippets

            No Code Snippets are available at this moment for ShaderSet.

            Community Discussions

            Trending Discussions on ShaderSet

            QUESTION

            Scenekit transparency over black background
            Asked 2017-Nov-12 at 23:46

            I'm currently learning how to use scenekit, and am having issues with transparent objects. I've written a shader to increase transparency when looking faces head on, and everything works as expected when I choose a white background... transparency with white background

            but when I choose a black background the object acts as if it's completely opaque transparency with black background

            Here's my view controller code

            ...

            ANSWER

            Answered 2017-Nov-12 at 23:46

            I figured it out. I read here that scenekit assumes premultiplied alphas, so I added

            Source https://stackoverflow.com/questions/47242315

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install ShaderSet

            You can download it from GitHub.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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            CLONE
          • HTTPS

            https://github.com/nlguillemot/ShaderSet.git

          • CLI

            gh repo clone nlguillemot/ShaderSet

          • sshUrl

            git@github.com:nlguillemot/ShaderSet.git

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