socket.cpp | Simple socket programming library in C | Socket library

 by   samehkamaleldin C++ Version: v0.0.1 License: MIT

kandi X-RAY | socket.cpp Summary

kandi X-RAY | socket.cpp Summary

socket.cpp is a C++ library typically used in Networking, Socket, Nodejs, Unity applications. socket.cpp has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can download it from GitHub.

Simple socket programming library in C++, that facilitates using sockets in c++ as it provides an easy interface for socket programming functions.
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              socket.cpp has a low active ecosystem.
              It has 14 star(s) with 7 fork(s). There are 2 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 0 open issues and 2 have been closed. On average issues are closed in 136 days. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of socket.cpp is v0.0.1

            kandi-Quality Quality

              socket.cpp has no bugs reported.

            kandi-Security Security

              socket.cpp has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              socket.cpp is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              socket.cpp releases are available to install and integrate.
              Installation instructions are not available. Examples and code snippets are available.

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            socket.cpp Key Features

            No Key Features are available at this moment for socket.cpp.

            socket.cpp Examples and Code Snippets

            How to use
            C++dot img1Lines of Code : 12dot img1License : Permissive (MIT)
            copy iconCopy
            // create simple tcp server
            int port = 4000;
            tcp::server server(port);
            server.OnMessage(PrintMessage);
            server.Listen();
            
            // create simple tcp client and connect to server
            int     port    = 4000;
            string  address = "127.0.0.1";
            
            tcp::client client( add  
            socket.cpp ,Building
            C++dot img2Lines of Code : 3dot img2License : Permissive (MIT)
            copy iconCopy
            git clone https://github.com/samehkamaleldin/socket.cpp.git
            cd ./socket.cpp/build
            make
              
            Contribution
            C++dot img3Lines of Code : 1dot img3License : Permissive (MIT)
            copy iconCopy
            git clone https://github.com/[username]/socket.cpp.git
              

            Community Discussions

            QUESTION

            Why can't aarch64-linux-gnu/bin/ld find - lpaho-mqtt3a which clearly exists?
            Asked 2020-Dec-23 at 09:02

            I have cross compiled the library of paho-mqtt3a, which is normal before. I have corresponding libraries in the /usr/lib/ and /usr/local/lib directories, and I checked the details of the libraries with the file command. But why can't aarch64-linux-gnu/bin/ld find the paho-mqtt3a library today? I use these libraries:

            ...

            ANSWER

            Answered 2020-Dec-23 at 09:02

            solved it. I use option -Wl,-Bstatic and -Wl,-Bdynamic to separte static library and dynamic library.

            Source https://stackoverflow.com/questions/65407276

            QUESTION

            How can I link locally installed SDK's static library in my C++ project?
            Asked 2020-Nov-28 at 00:03

            I have been working on a C++ project which depends on RPLidar SDK. I have already installed the SDK as per the instructions in the README. (FYI: I couldn't install it in the /usr/local/ directory using sudo make install command). As per the SDK documentation:

            When developing via RPLIDAR SDK, developers only need to include SDK’s external header files (under sdk\include) into their own source code and link the application with SDK’s static library (rplidar_driver.lib or rplidar_driver.a).

            So, in my CMakeLists.txt, I have already added:

            ...

            ANSWER

            Answered 2020-Nov-24 at 00:32

            Since you already compiled the library, create an IMPORTED target that references the sdk/include and sdk/src directories as include path:

            Source https://stackoverflow.com/questions/64978368

            QUESTION

            Makefile to compile a list of sources to custom directory
            Asked 2020-Sep-06 at 00:43

            I have this makefile:

            ...

            ANSWER

            Answered 2020-Sep-06 at 00:43

            Your $(OBJS) rule is wrong.

            There are (at least) two ways to do this.

            You could write a pattern rule and use vpath to locate the sources:

            Source https://stackoverflow.com/questions/63758905

            QUESTION

            Update Azerothcore with latest updates from master branch
            Asked 2020-Sep-02 at 19:30

            I am currently running Azerothcore via docker on my centos 7 server. I am trying to update it with the updates since i originally set it up.

            current docker version: Docker version 19.03.12, build 48a66213fe

            current docker-compose version: docker-compose version 1.18.0, build 8dd22a9

            Here is the build command i ran: ./bin/acore-docker-build

            When i run the docker build command i am getting the following errors:

            ...

            ANSWER

            Answered 2020-Sep-02 at 19:30

            i rebased my fork with the current master branch. Removed all the files in the src directory. Then did a git hard reset. Then ran git pull. Ran the remove build cache script again. Then kicked off another build. Build is working fine again with the current master branch. So i am guessing the issue was with my src directory not being in sync with the fork repo.

            Source https://stackoverflow.com/questions/63084589

            QUESTION

            Cmake undefined reference to symbol 'dlsym@@GLIBC_2.2.5 even though I link with -ldl
            Asked 2020-Jul-29 at 13:05

            I'm getting undefined reference to dlsym@@GLIBC_2.2.5 even after linking it before and after the libraries. However in the linking output it appears that it's linking just before, but linking before all libraries should work, I guess.

            ...

            ANSWER

            Answered 2020-Jul-29 at 13:05

            Would you inspect carefully the actual command line used for linking, you will find that after libsmoltcp_cpp_interface_rust.a, which has missed symbol, there is no -ldl parameter.

            It seems that in your case smoltcp_cpp is an IMPORTED library target, which has libsmoltcp_cpp_interface_rust.a as a link dependency (not as IMPORTED_LOCATION property or so).

            While CMake preserves order of the libraries, linked into a single binary (an or another library), order between dependencies of these libraries is not defined.

            You need to add -ldl as a link dependency for the smoltcp_cpp target itself:

            Source https://stackoverflow.com/questions/63153342

            QUESTION

            TCP connection refused c++
            Asked 2020-Apr-15 at 21:55

            I have problems connecting to my TCP server socket. I have had it working before, but after adding threads I had problems compiling it with just g++ main.cpp, and had to use a higher version, and after that it won't connect. The threads should really not mess with the execution of TCP connection. And it seems that it could be a compiler version or flag which is missing that could be the problem, but I'm not sure.

            I have the firewall disabled, and have also tried with firewall on and accepting connections, but with no luck.

            My client is returning the perror "Connection refused".

            Wireshark packets show only two packets, which makes sense since the handshake is not complete.

            I compile the server with g++ main.cpp -std=gnu++2a -pthread and run it with ./a.out, and compile the client with g++ testClientSocket.cpp -o testClient -std=gnu++2a -pthread and run it with ./testClient

            The server is called in another file with code:

            ...

            ANSWER

            Answered 2020-Apr-15 at 21:55

            A bug here is that the server address is initialized after calling bind. So its content are undefined at that call (and thus depend on the compiler, the OS, and phase of Moon). Most likely that’s the problem.

            Also, SO_REUSEADDR is set to zero (which means FALSE) in the code; that’s probably not what was meant, and may cause problems on quick restart.

            Source https://stackoverflow.com/questions/61237387

            QUESTION

            The linker attempts to include all not used functions and template instantiations even with function level linkage
            Asked 2020-Apr-08 at 15:38

            I have a library which uses templates very much to avoid rewriting the same code many times . But as known this leads to horrible compile times and in visual studio also leads to heavy and slow intellisense which makes coding on a computer with 4 GB of ram very noisy .

            However most classes are designed so that they only can be instantiated with particular types and templates are there to avoid rewriting for each type , this made me move most of the implementations to .cpp files and use explicit template instantiation there .

            For example I have :

            ...

            ANSWER

            Answered 2020-Apr-08 at 15:38

            For anyone who comes to this question and looks for a solution to similar problem, this is what I ended with :

            Instead of moving the implementation to a translation unit .cpp and instantiating all templates there I put the implementation in an internal header file and removed the templates instantiations from the header . For each template instantiation I made a .cpp file which includes the implementation header plus the underlying type interface and instantiate an instant of the class with this type .

            Now each instantiation resides in its own file and the linker won't pull unused instants.

            A drawback of this approach is the increased implementation files which are there only to go around this problem.

            Source https://stackoverflow.com/questions/60975350

            QUESTION

            Class object unique_ptr reset, order of destruction / construction
            Asked 2020-Feb-28 at 15:35

            I have a vector of unique_ptr for an ethernet_socket class. If I reset the pointer, I am seeing the constructor called first in my logs before the destructor. Is this right, or is my boost logging lagging?

            pseudo code

            ...

            ANSWER

            Answered 2020-Feb-28 at 15:09

            When you resize the vector, its elements contain empty unique_ptr (equivalent to nullptr):

            Source https://stackoverflow.com/questions/60454312

            QUESTION

            Can't find CMAKE_INSTALL_PREFIX folder
            Asked 2020-Feb-20 at 12:58

            I'm following the guide from:

            http://www.azerothcore.org/wiki/Installation

            I'm having issues at the very last instructions under "compiling on windows" where I am asked to move a series of DLLs to a folder called CMAKE_INSTALL_PREFIX. I cannot find this folder, despite getting no errors from the compiler? visual studio I don't think things are building properly.

            I get 3 warnings when compiling in visual studio,

            Warning LNK4221 This object file does not define any previously undefined public symbols, so it will not be used by and link operation that consumes this library scripts Build\src\server\scripts\zone_alterac_mountains.obj 1

            Warning LNK4221 This object file does not define any previously undefined public symbols, so it will not be used by any link operation that consumes this library scripts \Build\src\server\scripts\zone_burning_steppes.obj 1

            Warning C4715 'WorldSocket::ProcessIncoming': not all control paths return a value game c:\users\frith\azerothcore\src\server\game\server\worldsocket.cpp 727

            I've restarted the entire process a few times and have made no progress. I'm under the impression I should see something in the destination folder, it is empty.

            After some digging I found this in an error log in build/CMakefies

            \Build\CMakeFiles\CMakeTmp\CheckIncludeFile.c(1): fatal error C1083: Cannot open include file: 'pthread.h': No such file or directory [\Build\CMakeFiles\CMakeTmp\cmTC_0e035.vcxproj]

            I'm totally stuck.

            ...

            ANSWER

            Answered 2020-Feb-19 at 13:34

            CMAKE_INSTALL_PREFIX is the location where you selected to install AC.

            As the guide says:

            Change CMAKE_INSTALL_PREFIX to the location where you will run your server from.

            this happens in chapter 3) Compiling -> Compiling on Windows

            Source https://stackoverflow.com/questions/60299481

            QUESTION

            C++ socket client to python server no connection created
            Asked 2020-Feb-09 at 16:19

            I am trying to create C++ socket client for python server. Because I am new to C++ before creating the C++ client I checked if the python socket server with python client. After creating and running the C++ client the server do not get any connection

            server.py

            ...

            ANSWER

            Answered 2020-Feb-09 at 16:19

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install socket.cpp

            You can download it from GitHub.

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