Shadows | Shadows implementation | GPU library

 by   scahp C++ Version: Current License: MIT

kandi X-RAY | Shadows Summary

kandi X-RAY | Shadows Summary

Shadows is a C++ library typically used in Hardware, GPU, React, Unity applications. Shadows has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can download it from GitHub.

A. ShadowVolume(CPU and GPU) B. ShadowMap. C. SubsurfaceScattering (SSS Skin Rendering) at Skin Branch (
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            kandi-support Support

              Shadows has a low active ecosystem.
              It has 12 star(s) with 0 fork(s). There are 3 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              Shadows has no issues reported. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of Shadows is current.

            kandi-Quality Quality

              Shadows has no bugs reported.

            kandi-Security Security

              Shadows has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              Shadows is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              Shadows releases are not available. You will need to build from source code and install.

            Top functions reviewed by kandi - BETA

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            Shadows Key Features

            No Key Features are available at this moment for Shadows.

            Shadows Examples and Code Snippets

            Gets the shadows for a store .
            javadot img1Lines of Code : 8dot img1License : Permissive (MIT License)
            copy iconCopy
            @GetMapping("/stores/{storeId}/shadows")
                public String getStoreShadows(@PathVariable int storeId) {
                    Store store = storeService.findStoreById(storeId);
                    JqlQuery jqlQuery = QueryBuilder.byInstance(store)
                            .withChildVa  

            Community Discussions

            QUESTION

            Jetpack Compose TopBar and BottomBar Default Elevation content doesn't fill its container
            Asked 2021-Jun-10 at 05:45

            How do I fix the topbar and bottombar doesn't fill up its container. The topbar and bottombar uses the default Elevation respectively

            You can see the Top bar doesn't fill max width and it got shadows, while the bottom bar have the text its own compose

            ...

            ANSWER

            Answered 2021-Jun-10 at 05:45

            This happens because of the elevation that TopAppBar and BottomNavigation have by default and because you are using a semitransparent color as primary color in your theme.

            You can:

            • remove the elevation: TopAppBar(elevation = 0.dp)
            • use a solid background color
            • try to convert the semitransparent color to the non transparent one with something like: TopAppBar(backgroundColor = Color(0xD9FFFFFF).compositeOver(Color.White))

            Source https://stackoverflow.com/questions/67913500

            QUESTION

            Drop-shadow not working properly on iOS Safari
            Asked 2021-Jun-10 at 01:29

            I have added drop shadows to labels for checkboxs so that when they are checked the drop shadow appears. They work perfectly on chrome however when I tried them on safari on both my mac and iPhone the drop shadows are not appearing. I have tried using the -webkit-filter CSS but this has not had any effect.

            I have included both the HTML and CSS below.

            ...

            ANSWER

            Answered 2021-Jun-09 at 13:27

            As I was playing with this I think one solution could be to use a box shadow, and apply border-radius that is using vw, for proportionality.

            Something like this:

            Source https://stackoverflow.com/questions/65801487

            QUESTION

            Nested PageView causes shadows to clip. How to avoid the shadow from getting clipped?
            Asked 2021-Jun-04 at 03:24

            I have a simple nested PageView :

            ...

            ANSWER

            Answered 2021-Jun-03 at 11:25

            This is happening because your Container shadows are getting clipped by their PageView parents.

            You can avoid shadow clipping with the help of PageView.clipBehavior property by setting it to Clip.none.

            Add this to both of your PageViews,

            Source https://stackoverflow.com/questions/67820305

            QUESTION

            Keeping the User logged in
            Asked 2021-Jun-02 at 10:06

            Hi I want to keep my user logged in after their first log in until they log out by them self.

            heres my Main.dart

            This is the screen when you first time opening the app.

            ...

            ANSWER

            Answered 2021-Jun-02 at 10:06

            using shared_preferences is an option here are the steps :

            1. if the user is logged in and authentified correctly save a local variable indicating the user is logged in (could be Boolean or string)
            2. every time the application opens and run check the stored variable
            3. if the variable indicate the user was already logged in skip the sign in screen
            4. else go to sign in screen.

            here are some resources to help with shared_preferences :

            Update : we need two methods you can define them in a new file and call it localService.dart for example :

            Source https://stackoverflow.com/questions/67785543

            QUESTION

            "Transparent" v-text-field in vuetify?
            Asked 2021-Jun-01 at 23:52

            I need to create v-text-field without background, borders or shadows, is that possible? Docs specify only these types:

            But neither of them suit my needs.

            What's the simplest way to achieve this?

            I tried this but it didn't remove the background (in dark mode).

            ...

            ANSWER

            Answered 2021-Jun-01 at 06:57

            You can override default v-text-field styles in your css.

            Source https://stackoverflow.com/questions/67783646

            QUESTION

            How to use styled-components theme with react-native testing-library
            Asked 2021-Jun-01 at 20:03

            I've got a simple component:

            ...

            ANSWER

            Answered 2021-Apr-19 at 19:35

            I think that Jest (or other test utility) cant find props.theme because theme is undefined. You have to pass theme to your component.

            Source https://stackoverflow.com/questions/67166783

            QUESTION

            Jquery fadeToggle Trouble
            Asked 2021-Jun-01 at 16:56

            I'm building a web app and am trying to incorporate animations to make it a little more pleasing to use. I'm new to the industry so I'm sure there is a better way of doing this so sorry in advance for the bad code!

            I have two menus: One is for 'Sector', the other is for 'Menus'. Upon selecting a sector a few menu items will populate for that given sector. AND THEN once the Menu item has been selected the blank section on the right will populate with the actual content. (It's kind of like a dashboard?)

            In any case, As you can see in the code I'm constantly toggling through which items to show and which items are to hide. (If there is a short cut way to do this please let me know!)

            The problem I am running into is when I add a fadeToggle() I find that it works initially, however eventually the app glitches and will loop.

            I have written in the code that IF the pharma canvas is display == none then show the welcome message again, but it's not working..

            I want to have a high fade ideally so I can incorporate animations on the welcome menu (the big orange div that appears before clicking anything)

            Is there a better way of ensuring that once the fade happens it stops if the user selects a different menu option?

            For example: If I click Pharma, then click it again (to hide it) i want to absolutely make sure that it will 100% be hidden and not start fading again.

            ...

            ANSWER

            Answered 2021-Jun-01 at 16:56

            I have a few suggestions for you:

            1. In JavaScript you should stick with camel case. So CK_canvas would be ckCanvas
            2. The reason you are seeing it "loop" is because your animation cycle is so long that you can queue up multiple calls to perform the animation. Also in general animations in a UI should be fast and snappy. Think .1 to .5 seconds max.
            3. Make use of helper functions. For instance, you could use the following to enable or disable certain classes for the colors - this will help reduce in code duplication, which should be avoided when possible:

            Source https://stackoverflow.com/questions/67792716

            QUESTION

            Is there a way to hide a player who is in the shadow in Unity 2D Light System?
            Asked 2021-May-31 at 20:46

            I want to recreate the field of view effect in the game Among Us in Unity by using the Universal Pipeline and 2D Lighting system.

            But when I use 2D light and Shadow, I still see the character in the shadow, and I don't want to have the shadow completely black because I want to recreate the look as in the game Among Us where the background still has some light on it.

            Here is what I mean by Among Us Field of View

            As you can see there are shadows, the background is lightly light, and the character's body is half in shadow which is invisible and half in the light where they are visible.

            Here is What I mean By Player is Blacked Out

            There are a couple of YouTube videos about it, but the view becomes sharp and there is no fallout at the edges of the view as with 2D lights. Which really gives it a nice look.

            I need help with that, is there away to do that in Unity using 2D Lights and Shadows? And if so how do I go about doing that?

            Thank you in advance for your help, all is appreciated.

            ...

            ANSWER

            Answered 2021-Jan-13 at 09:14

            You could try find a solution using the target sorting layer and alpha blending.

            What I mean is to ensure that the object the flashlight will partially reveal is not overlapping unless that particular light source is showing it. A bit like in the example image below.

            Click here to read more.

            I think it would otherwise have to be done with a mask or a shader. I have once done a similar thing in a 3D environment but never in a 2D one, please see this solution for possible inspiration: unity3d trouble with ship floating on water

            My suggestion is to look more into 2D shaders to try see if you can find a solution that way.

            Source https://stackoverflow.com/questions/65696260

            QUESTION

            Unable to run Robolectric and Espresso with a FragmentContainerView
            Asked 2021-May-30 at 21:48

            I have been trying to run Robolectric along with Espresso but, I haven't been successful yet. After trying to figure out what was causing this, I realized my FragmentContainerView in my activity is causing this and I am not sure how to fix it.

            I decided to create a blank project thinking that perhaps something in my project was causing this, and I encountered the same issue on the blank project.

            This is the current setup where I am testing this.

            MainActivity.java

            ...

            ANSWER

            Answered 2021-May-30 at 21:48

            I figured out the issue. What was causing this to not work correctly was the following dependency for navigation component.

            Source https://stackoverflow.com/questions/67758364

            QUESTION

            Cast shadow of transparent plane in URP
            Asked 2021-May-28 at 07:44

            I need the shadows of this plane with a custom shader made in shader graph to cast shadow with the same patern. I realy don't know what i can do or did wrong.

            Thanks in advance !

            ...

            ANSWER

            Answered 2021-Jan-12 at 23:26

            Within ShaderGraph go to the Unlit Master node.

            From here you can either:

            1. Set AlphaClipThreshold to 0.5
            2. Press on the little cog and change the Surface to Opaque

            Source https://stackoverflow.com/questions/65693026

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install Shadows

            You can download it from GitHub.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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