Shadows | Shadows implementation | GPU library
kandi X-RAY | Shadows Summary
kandi X-RAY | Shadows Summary
A. ShadowVolume(CPU and GPU) B. ShadowMap. C. SubsurfaceScattering (SSS Skin Rendering) at Skin Branch (
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Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of Shadows
Shadows Key Features
Shadows Examples and Code Snippets
@GetMapping("/stores/{storeId}/shadows")
public String getStoreShadows(@PathVariable int storeId) {
Store store = storeService.findStoreById(storeId);
JqlQuery jqlQuery = QueryBuilder.byInstance(store)
.withChildVa
Community Discussions
Trending Discussions on Shadows
QUESTION
How do I fix the topbar and bottombar doesn't fill up its container. The topbar and bottombar uses the default Elevation respectively
You can see the Top bar doesn't fill max width and it got shadows, while the bottom bar have the text its own compose
...ANSWER
Answered 2021-Jun-10 at 05:45This happens because of the elevation that TopAppBar
and BottomNavigation
have by default and because you are using a semitransparent color as primary
color in your theme.
You can:
- remove the elevation:
TopAppBar(elevation = 0.dp)
- use a solid background color
- try to convert the semitransparent color to the non transparent one with something like:
TopAppBar(backgroundColor = Color(0xD9FFFFFF).compositeOver(Color.White))
QUESTION
I have added drop shadows to labels for checkboxs so that when they are checked the drop shadow appears. They work perfectly on chrome however when I tried them on safari on both my mac and iPhone the drop shadows are not appearing. I have tried using the -webkit-filter CSS but this has not had any effect.
I have included both the HTML and CSS below.
...ANSWER
Answered 2021-Jun-09 at 13:27As I was playing with this I think one solution could be to use a box shadow, and apply border-radius that is using vw, for proportionality.
Something like this:
QUESTION
I have a simple nested PageView :
...ANSWER
Answered 2021-Jun-03 at 11:25This is happening because your Container
shadows are getting clipped by their PageView
parents.
You can avoid shadow clipping with the help of PageView.clipBehavior
property by setting it to Clip.none
.
Add this to both of your PageView
s,
QUESTION
Hi I want to keep my user logged in after their first log in until they log out by them self.
heres my Main.dartThis is the screen when you first time opening the app.
...ANSWER
Answered 2021-Jun-02 at 10:06using shared_preferences is an option here are the steps :
- if the user is logged in and authentified correctly save a local variable indicating the user is logged in (could be Boolean or string)
- every time the application opens and run check the stored variable
- if the variable indicate the user was already logged in skip the sign in screen
- else go to sign in screen.
here are some resources to help with shared_preferences
:
Update :
we need two methods you can define them in a new file and call it localService.dart
for example :
QUESTION
I need to create v-text-field
without background, borders or shadows, is that possible? Docs specify only these types:
But neither of them suit my needs.
What's the simplest way to achieve this?
I tried this but it didn't remove the background (in dark mode).
...ANSWER
Answered 2021-Jun-01 at 06:57You can override default v-text-field
styles in your css.
QUESTION
I've got a simple component:
...ANSWER
Answered 2021-Apr-19 at 19:35I think that Jest (or other test utility) cant find props.theme
because theme is undefined
. You have to pass theme to your component.
QUESTION
I'm building a web app and am trying to incorporate animations to make it a little more pleasing to use. I'm new to the industry so I'm sure there is a better way of doing this so sorry in advance for the bad code!
I have two menus: One is for 'Sector', the other is for 'Menus'. Upon selecting a sector a few menu items will populate for that given sector. AND THEN once the Menu item has been selected the blank section on the right will populate with the actual content. (It's kind of like a dashboard?)
In any case, As you can see in the code I'm constantly toggling through which items to show and which items are to hide. (If there is a short cut way to do this please let me know!)
The problem I am running into is when I add a fadeToggle() I find that it works initially, however eventually the app glitches and will loop.
I have written in the code that IF the pharma canvas is display == none then show the welcome message again, but it's not working..
I want to have a high fade ideally so I can incorporate animations on the welcome menu (the big orange div that appears before clicking anything)
Is there a better way of ensuring that once the fade happens it stops if the user selects a different menu option?
For example: If I click Pharma, then click it again (to hide it) i want to absolutely make sure that it will 100% be hidden and not start fading again.
...ANSWER
Answered 2021-Jun-01 at 16:56I have a few suggestions for you:
- In JavaScript you should stick with camel case. So
CK_canvas
would beckCanvas
- The reason you are seeing it "loop" is because your animation cycle is so long that you can queue up multiple calls to perform the animation. Also in general animations in a UI should be fast and snappy. Think .1 to .5 seconds max.
- Make use of helper functions. For instance, you could use the following to enable or disable certain classes for the colors - this will help reduce in code duplication, which should be avoided when possible:
QUESTION
I want to recreate the field of view effect in the game Among Us in Unity by using the Universal Pipeline and 2D Lighting system.
But when I use 2D light and Shadow, I still see the character in the shadow, and I don't want to have the shadow completely black because I want to recreate the look as in the game Among Us where the background still has some light on it.
Here is what I mean by Among Us Field of View
As you can see there are shadows, the background is lightly light, and the character's body is half in shadow which is invisible and half in the light where they are visible.
Here is What I mean By Player is Blacked Out
There are a couple of YouTube videos about it, but the view becomes sharp and there is no fallout at the edges of the view as with 2D lights. Which really gives it a nice look.
I need help with that, is there away to do that in Unity using 2D Lights and Shadows? And if so how do I go about doing that?
Thank you in advance for your help, all is appreciated.
...ANSWER
Answered 2021-Jan-13 at 09:14You could try find a solution using the target sorting layer and alpha blending.
What I mean is to ensure that the object the flashlight will partially reveal is not overlapping unless that particular light source is showing it. A bit like in the example image below.
I think it would otherwise have to be done with a mask or a shader. I have once done a similar thing in a 3D environment but never in a 2D one, please see this solution for possible inspiration: unity3d trouble with ship floating on water
My suggestion is to look more into 2D shaders to try see if you can find a solution that way.
QUESTION
I have been trying to run Robolectric along with Espresso but, I haven't been successful yet. After trying to figure out what was causing this, I realized my FragmentContainerView in my activity is causing this and I am not sure how to fix it.
I decided to create a blank project thinking that perhaps something in my project was causing this, and I encountered the same issue on the blank project.
This is the current setup where I am testing this.
MainActivity.java
...ANSWER
Answered 2021-May-30 at 21:48I figured out the issue. What was causing this to not work correctly was the following dependency for navigation component.
QUESTION
ANSWER
Answered 2021-Jan-12 at 23:26Within ShaderGraph go to the Unlit Master node.
From here you can either:
- Set AlphaClipThreshold to 0.5
- Press on the little cog and change the Surface to Opaque
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