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QUESTION
I want to install Socket.IO C++ Client from https://github.com/socketio/socket.io-client-cpp, but I have some difficulties following the steps from https://github.com/socketio/socket.io-client-cpp/blob/master/INSTALL.md.
I have successfully installed Boost version 1_73_0 (step 1) and run step 2. Boost is installed at /Users/Home/Documents/boost_1_73_0
.
The socket.io C++ client is at /Users/Home/Documents/socket.io-client-cpp
When I run step 3 with this code:
...ANSWER
Answered 2020-Aug-03 at 20:09The contents of the BOOST_VER
cache variable in the cmake
command line are provided to CMake's find_package
command as an argument:
QUESTION
I am trying to use socket.io c++ client implementation.I have never used an external library before with c++ so im confused.
This is the library i am trying to use:
https://github.com/socketio/socket.io-client-cpp
So i followed this instructions: https://github.com/socketio/socket.io-client-cpp/blob/master/INSTALL.md
Installed boost and cmake as its stated and i guess it is fine. My problem is with the 4th step and the rest of it.
If i run
...ANSWER
Answered 2019-Jul-07 at 18:53if you are having lots of issues this is how i solved mine:
boost 1.7.0 was not working for me.I installed boost 1.65.0
after that update websocketpp library
go to C:\socket.io-client-cpp\.git\modules\lib\websocketpp
directory with command line and type
QUESTION
This is my first question on stackoverflow and I'm new to C++. I hope you can all forgive my ignorance to the probably obvious problem here, but I'm at a loss.
Basically, I'm just trying to catch events emitted by a nodejs server in my C++ client. I've successfully compiled my binary (imported boost and socketio) and much hardache. I'm trying to emit an event through a websocket connection, but I first need to ensure the connection is successful. I've been mostly following the tutorial at this link: https://socket.io/blog/socket-io-cpp/. I've also been following the source code, which can be found here: https://github.com/socketio/socket.io-client-cpp/tree/master/examples/QT
For some reason, I seem to be getting a segfault when I access my _io pointer in my bound function (in the onConnected function of the SocketHandler class).
I'm sure I'm doing something silly, but any help is appreciated. Maybe I'm misunderstanding the use of the std::bind function? I'm coming from a mostly javascript world.
main.cpp
...ANSWER
Answered 2018-Nov-09 at 04:39Pretty sure the socket io library you are using is threaded. Your object is created, sets up the callback (which include references to itself), the constructor exits, main exits and the automatic (stack) variable sh
is destroyed. Then the socket io library tries to run the callback which no longer has references to a valid object and it crashes. Put a debug statement in your SocketHandler
destructor like cerr << "destructor called" << endl;
and I'm pretty sure you'll always see that called before the program crashes.
To prove it to yourself, put a sleep(10);
or whatever as the last line of code in your main to stall it from exiting and I'm guessing you'll see your program succeed.
QUESTION
I'm building an implementation of Socket.io client for C++ able to manage an array of objects at same time, I have a Node.JS server configured like this to send an Array of objects in JSON Format
...ANSWER
Answered 2018-Jul-12 at 19:47Put the definition of hola
vector into lambda.
QUESTION
Here's the error I'm getting:
...ANSWER
Answered 2018-Jul-10 at 23:03CMake is a utility which generates a "makefile" for different build systems. Here you generate a nmake makefile and it seems that you don't have nmake in your path.
You can launch CMake with option -G "MinGW Makefiles"
in order to generate a makefile compatible with mingw make. Then issue the command:
QUESTION
I have a project cross compiled on Ubuntu for RaspberryPi(3) with tools from git://github.com/raspberrypi/tools.git. I wanted to use thread synchronization with condition_variable
, but wait_for
seems not to release the lock on mutex
provided to it, as described in the docs. Here is the simplified code that reproduces the issue on RaspberryPi (there is excessive logging to better visualize the issue):
ANSWER
Answered 2017-Sep-20 at 08:45Try this
QUESTION
I'm using the C++ socket.io library in my C++ project, and I'm unable to include the required header files in my projects header file.
But when I include the required header files in my CPP file, I am successfully able to include the required header files.
Steps taken to utilize the library:
- Compile the C++ websocketpp, openssl, boost library, and prepare the JSON library.
- Link against the *.lib files in my VS2015 project.
- Include the header files location in the C++ additional include dependencies folder.
- Include the *.lib files location in the Linker include dependencies folder.
- Include the three header files in my CPP file.
- Build. Yay! It works!
- Attempt to encapsulate the libraries functionality into my own class/object.
- Attempt to include the three libraries header files in my header file. Notice a plethora of compilation errors about initializing.
Header File Import
...ANSWER
Answered 2017-Feb-16 at 16:29Solution:
I figured out what the problem happened to be. Both the Socket.io C++ library and Qt share namespace in regards to the word "emit". In the event that somebody else runs into this problem here is how I resolved it:
- git clone https://github.com/raksa/SocketIO-cpp-lib
- Edit all instances of the term "emit" in the source files. In my case I changed them all to "emit_signal".
- git checkout development within the websocketpp library. (Wouldn't compile on master or from the most recent tag as of 2/16/2017).
- Recompile the sioclient.lib file from the SocketIO-cpp-lib project for both debug and release.
- Go to your project and link against the lib file. Also, provide the lib file path.
- Include the sioclient.h, siosocket.h, and siomessage.h file's directory to your include path.
- Include both the boost libraries path and boost libraries *.lib files to your project.
- You shouldn't have errors when including any of the Socket.io C++ header files in your project.
Hope this helps anybody else with the same issue.
Note: I also ran into another problem when building the sioclient.lib file. You might need to make an "optimized" and "debug" folder in one of the project folders. The CMAKE script incorrectly references folders that don't exist in the project. That, or delete those lines from the CMAKE script.
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