tangram-es | 2D and 3D map renderer using OpenGL ES | Graphics library
kandi X-RAY | tangram-es Summary
kandi X-RAY | tangram-es Summary
[Contributor Covenant] Tangram ES is a C++ library for rendering 2D and 3D maps from vector data using OpenGL ES. It is a counterpart to [Tangram] This repository contains both the core rendering library and sample applications that use the library on Android, iOS, macOS, Ubuntu, Windows, and Raspberry Pi.
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Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of tangram-es
tangram-es Key Features
tangram-es Examples and Code Snippets
\multirow{2}{c}{}\multicolumn{2}{c|}{Aspects}
\documentclass{article}
\usepackage{multirow}
\usepackage{rotating}
\begin{document}
\begin{table}[htb]
\centering
\begin{tabular}{l|c|c|c|c|c}
\hline
\multicolumn{
Community Discussions
Trending Discussions on tangram-es
QUESTION
In Tangram's current source code you can see that the TGMapView has a mapViewDelegate as a property. Where does this property get a value?
Any help is appreciated. Thank you.
What I've tried
I've used
...ANSWER
Answered 2018-Nov-29 at 23:55mapViewDelegate
is set in viewDidLoad
in tangram-es/platforms/ios/demo/src/MapViewController.m
QUESTION
In Tangram's current demo app, the below method is defined in MapViewController.m
...ANSWER
Answered 2018-Nov-26 at 17:24There are several ways to specify a view for view controller (More details in "View Management" section of UIViewController documentation):
- In a storyboard
- In a nib file
- Overriding controller's loadView method and create view there explicitly.
Demo app you've linked to uses storyboards to create UI and custom class for a view is specified in Main_iPhone.storyboard (and Main_iPad.storyboard).
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