libvc | Vulkan Compute for C | GPU library

 by   uNetworking C++ Version: Current License: Zlib

kandi X-RAY | libvc Summary

kandi X-RAY | libvc Summary

libvc is a C++ library typically used in Hardware, GPU applications. libvc has no bugs, it has a Permissive License and it has low support. However libvc has 1 vulnerabilities. You can download it from GitHub.

The interface is still being designed. It will feature abstractions for devices, memory, buffers, shaders, etc.
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              libvc has a low active ecosystem.
              It has 118 star(s) with 11 fork(s). There are 16 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 2 open issues and 4 have been closed. On average issues are closed in 16 days. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of libvc is current.

            kandi-Quality Quality

              libvc has 0 bugs and 0 code smells.

            kandi-Security Security

              libvc has 1 vulnerability issues reported (0 critical, 0 high, 1 medium, 0 low).
              libvc code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              libvc is licensed under the Zlib License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              libvc releases are not available. You will need to build from source code and install.
              Installation instructions are not available. Examples and code snippets are available.

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            libvc Key Features

            No Key Features are available at this moment for libvc.

            libvc Examples and Code Snippets

            No Code Snippets are available at this moment for libvc.

            Community Discussions

            QUESTION

            Basic software synthesizer grows in latency over time
            Asked 2018-Feb-19 at 00:51

            I'm in the process of finishing a MIDI controlled software synthesizer. The MIDI input and synthesis work alright, but I appear to have a problem one playing the audio itself.

            I'm using jackd as my audio server because of the possibility to configure it for low latency applications, such as in my case, real-time MIDI instruments, with alsa as the jackd backend.

            In my program I'm using RtAudio which is a fairly well known C++ library to connect to various sound servers and offers basic stream operations on them. As the name says, it's optimised for real-time audio.

            I also use the Vc library, which is a library that provides vectorization for various math functions, in order to speed up the additive synthesis process. I'm basically adding up a multitude of sine waves of different frequencies and amplitudes in order the produce a complex waveform on the output, like a sawtooth wave or a square wave, for example.

            Now, the problem is not that latency is high to start with, as that could probably be solved or blamed on a lot of things, such as MIDI input or what not. The problem is that latency between my soft synth and the final audio output starts very low, and after a couple of minutes, it gets unbearably high.

            Since I plan to use this to play "live", i.e. in my home, I can't really be bothered to play with an ever-growing latency between my keystrokes and the audio feedback I hear.

            I've tried to reduce the code base that reproduces the problem all the way down, and I can't further reduce it any more.

            ...

            ANSWER

            Answered 2018-Feb-19 at 00:51

            I think your get_samples thread generates audio faster or slower than streamCallback consumes them. Using clock for flow control is unreliable.

            Simple way to fix, remove that thread and sample_buffer queue and generate samples directly in streamCallback function.

            If you do want to use multithreading for your app, it requires proper synchronization between producer and consumer. Much more complex. But in short, the steps are below.

            1. Replace your queue with a reasonably small fixed-length circular buffer. Technically, std::queue will work too, just slower because pointer-based, and you need to manually limit the max.size.

            2. In producer thread implement endless loop that checks is there empty space in the buffer, if there’s space generate more audio, if not, wait for the consumer to consume the data from the buffer.

            3. In consumer streamCallback callback, copy data from circular buffer to output_buf. If there’s not enough data available, wake the producer thread and wait for it to produce the data.

            Unfortunately an efficient implementation of that is quite tricky. You need synchronization to protect shared data, but you don’t want too much synchronization otherwise producer and consumer will be serialized and will only use a single hardware thread. One approach is single std::mutex to protect the buffer while moving pointers/size/ofset (but unlock while reading/writing the data), and two std::condition_variable, one for the producer to sleep when there’s no free space in the buffer, another one for the consumer to sleep when there’s no data in the buffer.

            Source https://stackoverflow.com/questions/48850472

            QUESTION

            How ta make a custom progress bar for media player on Qt Creator
            Asked 2017-Jul-19 at 07:38

            I'm developing a media player based on libvc, I want to make a progress bar like the one in Kmplayer for example, I'm thinking in a bar that shows the progress but also allow me to change the position of the movie with a click on the desired position on the bar. Also the Kmplayer's progress bar shows the title of the movie in the left side and the duration/elapsed time in the rigth side.(Attached Picture shows desired effects marked in green)

            How can I copy that look? I think that I need to create my own subclass of QProgressBar but Could someone point me in the rigth direction please? …

            Kmplayer Progress Bar Picture

            ...

            ANSWER

            Answered 2017-Jul-19 at 07:38

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install libvc

            You can download it from GitHub.

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            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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            CLONE
          • HTTPS

            https://github.com/uNetworking/libvc.git

          • CLI

            gh repo clone uNetworking/libvc

          • sshUrl

            git@github.com:uNetworking/libvc.git

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