VQE | threaded DirectX12 renderer w/ HDR , PBR & Multi-monitor | Graphics library

 by   vilbeyli C++ Version: 0.6.0-pre-release License: GPL-3.0

kandi X-RAY | VQE Summary

kandi X-RAY | VQE Summary

VQE is a C++ library typically used in User Interface, Graphics applications. VQE has no bugs, it has no vulnerabilities, it has a Strong Copyleft License and it has low support. You can download it from GitHub.

VQE is VQEngine: A DX12 rewrite of VQEngine-DX11 for fast prototyping of rendering techniques and experimenting with cutting-edge technology.
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              VQE has a low active ecosystem.
              It has 157 star(s) with 1 fork(s). There are 5 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 33 open issues and 61 have been closed. On average issues are closed in 38 days. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of VQE is 0.6.0-pre-release

            kandi-Quality Quality

              VQE has no bugs reported.

            kandi-Security Security

              VQE has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              VQE is licensed under the GPL-3.0 License. This license is Strong Copyleft.
              Strong Copyleft licenses enforce sharing, and you can use them when creating open source projects.

            kandi-Reuse Reuse

              VQE releases are available to install and integrate.
              Installation instructions are available. Examples and code snippets are not available.

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            Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of VQE
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            VQE Key Features

            No Key Features are available at this moment for VQE.

            VQE Examples and Code Snippets

            No Code Snippets are available at this moment for VQE.

            Community Discussions

            QUESTION

            ExoPlayer does not use lower bitrate even there is latency in downloading big chunks and this causes freezing and buffering
            Asked 2021-Feb-18 at 11:56

            In our experience ExoPlayer does not use lower bitrate even there is latency in downloading big chunks and this causes freezing and buffering. However the bandwith is 6 Mbit, because of VBR sometimes the size of one 2 second chunk differs from 1.5 MegeByte to 15 MegaByte. In our experience when there is increase in bitrate the player still tries to download next chunk using same bitrate instead of lowering bitrate. What is causing this problem. Is there a way or configuration to fix this?

            We are using default values of buffer sizes and track selection durations.

            ...

            ANSWER

            Answered 2021-Feb-18 at 11:56

            I made a workaround for this. It works mostly.

            Source https://stackoverflow.com/questions/65870965

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install VQE

            Make sure to have pre-requisites installed. To download the PBR & HDRI textures, run. Then, run one of the build scripts in Build/ folder,.
            CMake 3.4
            Visual Studio 2019
            Windows 10 SDK 10.0.18362.0
            Scripts/DownloadAssets.bat
            GenerateSolutions.bat to build from source with Visual Studio VQE.sln can be found in Build/SolutionFiles directory
            PackageEngine.bat to build and package the engine in release mode and open _artifacts folder VQE.exe can be found in Build/_artifacts directory

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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