fps | R package for sparse PCA via Fantope Projection | Machine Learning library

 by   vqv C++ Version: Current License: No License

kandi X-RAY | fps Summary

kandi X-RAY | fps Summary

fps is a C++ library typically used in Artificial Intelligence, Machine Learning applications. fps has no bugs, it has no vulnerabilities and it has low support. You can download it from GitHub.

An R package for sparse PCA via Fantope Projection and Selection
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              fps has a low active ecosystem.
              It has 13 star(s) with 6 fork(s). There are 2 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              fps has no issues reported. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of fps is current.

            kandi-Quality Quality

              fps has 0 bugs and 0 code smells.

            kandi-Security Security

              fps has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              fps code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              fps does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
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              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              fps releases are not available. You will need to build from source code and install.
              Installation instructions, examples and code snippets are available.

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            fps Key Features

            No Key Features are available at this moment for fps.

            fps Examples and Code Snippets

            No Code Snippets are available at this moment for fps.

            Community Discussions

            QUESTION

            Pygame window goes unresponsive randomly after a few clicks
            Asked 2022-Mar-29 at 15:26

            I am trying to make a game similar to https://aimtrainer.io as a personal project and my pygame window keeps going unresponsive. My program will start, but after 1-15 circle clicks it stops working. It only goes unresponsive if I click a circle, other parts of the window are fine. I'm not sure what to do, any advice is appreciated.

            ...

            ANSWER

            Answered 2022-Mar-29 at 14:30

            intersection = False must be set at the beginning of the loop, instead of before the loop, otherwise this will result in an endless loop once 2 circles intersect:

            Source https://stackoverflow.com/questions/71657700

            QUESTION

            How to create a first-person "space flight" camera
            Asked 2022-Mar-15 at 13:43

            I'm currently attempting to create a first-person space flight camera.

            First, allow me to define what I mean by that.

            Notice that I am currently using Row-Major matrices in my math library (meaning, the basis vectors in my 4x4 matrices are laid out in rows, and the affine translation part is in the fourth row). Hopefully this helps clarify the order in which I multiply my matrices.

            What I have so Far

            So far, I have successfully implemented a simple first-person camera view. The code for this is as follows:

            ...

            ANSWER

            Answered 2022-Mar-02 at 23:15

            The problem is that two numbers, pitch and yaw, provide insufficient degrees of freedom to represent consistent free rotation behavior in space without any “horizon”. Two numbers can represent a look-direction vector but they cannot represent the third component of camera orientation, called roll (rotation about the “depth” axis of the screen). As a consequence, no matter how you implement the controls, you will find that in some orientations the camera rolls strangely, because the effect of trying to do the math with this information is that every frame the roll is picked/reconstructed based on the pitch and yaw.

            The minimal solution to this is to add a roll component to your camera state. However, this approach (“Euler angles”) is both tricky to compute with and has numerical stability issues (“gimbal lock”).

            Instead, you should represent your camera/player orientation as a quaternion, a mathematical structure that is good for representing arbitrary rotations. Quaternions are used somewhat like rotation matrices, but have fewer components; you'll multiply quaternions by quaternions to apply player input, and convert quaternions to matrices to render with.

            It is very common for general purpose game engines to use quaternions for describing objects' rotations. I haven't personally written quaternion camera code (yet!) but I'm sure the internet contains many examples and longer explanations you can work from.

            Source https://stackoverflow.com/questions/71328720

            QUESTION

            How to run MediaPipe's Pose Landmark Detection on a GPU
            Asked 2022-Mar-13 at 17:37

            I am able to run MediaPipe's Pose Landmark detection on my Windows 10 computer by following this tutorial here: https://google.github.io/mediapipe/solutions/pose.html#python-solution-api, but I'm not sure how I can run this example using a GPU.

            I know that it is quite fast to run on CPU, but I want to use the model with model_complexity=2 since its most accurate, but this makes it slow on my CPU (around 5 FPS). I have GPU, so if I can run on a GPU it will speed things up a lot.

            I found these following resources.

            It mentions GPU in these links but I'm not sure how I can utilize these modules. If someone could provide a link or a quick explanation on how to run MediaPipe's Pose Landmark detection on a GPU, I would greatly appreciate it.

            ...

            ANSWER

            Answered 2021-Aug-02 at 01:05

            TensorFlow Lite GPU delegate is majorly designed for mobile phone accelerations. See also https://www.tensorflow.org/lite/performance/gpu.

            Experimentally, the OpenCL backend in TFLite GPU delegate can be supported through Linux platforms. However, we have not verified it on Windows yet.

            See also https://github.com/tensorflow/tensorflow/issues/40325#issuecomment-642143623.

            Source https://stackoverflow.com/questions/68549442

            QUESTION

            Deleting redundant `\author` and `\affiliation` fields in R papaja document
            Asked 2022-Jan-10 at 20:59

            I'm creating an R Markdown document using the 'papaja' package and the 'apa7' LaTeX template. When used together, the latter package and template currently produce a conflict due to duplicated \author and \affiliation fields in the tex file. Earlier, a method was found to resolve this conflict that worked by adding the following LaTeX commands to the preamble (through header-includes in the YAML header):

            ...

            ANSWER

            Answered 2022-Jan-08 at 23:41

            I found a book on the Papaja package. That link will bring you to the YAML section. I think this is what you were looking for.

            First, there doesn't appear to be an association for APA 7, unless you have the development version of Papaja. That being said, there is a ticket on this in their main github.

            If you set the output to apa6_docx, this "and &" error won't be there. (And even if it were, you could have deleted it.) You can save it as a PDF from there. I'm not sure if this is an option for you, but I thought I would mention it.

            This is what it states about subsequent authors (and much more).

            Source https://stackoverflow.com/questions/70635178

            QUESTION

            How to restart the game?
            Asked 2022-Jan-08 at 14:01

            I'd like to I using the button Yes! could begin game again not quit from program and come in regularly. How to create it?

            ...

            ANSWER

            Answered 2021-Dec-14 at 20:13

            The problem with your approach is that it is recursive. beginning invokes game, game invokes game_over and game_over again invokes beginning:

            Source https://stackoverflow.com/questions/70350824

            QUESTION

            Convert .mp4 to gif using ffmpeg in golang
            Asked 2022-Jan-06 at 16:09

            I want to convert my mp4 file to gif format. I was used the command that is working in command prompt. i.e., converting my .mp4 into gif but in go lang it is not done anything. Here is my command:

            ...

            ANSWER

            Answered 2022-Jan-06 at 16:09

            This is not exactly what you are looking for, but it is possible to do it like this:

            Source https://stackoverflow.com/questions/70607895

            QUESTION

            How to make mediapipe pose estimation faster (python)
            Asked 2021-Dec-20 at 16:11

            I'm making a pose estimation script for my game. However, it's working at 20-30 fps and not using the whole CPU even if there is no fps limit. It's not using whole GPU too. Can someone help me?

            Here is resource usage while playing a dance video: https://imgur.com/a/6yI2TWg

            Here is my code:

            ...

            ANSWER

            Answered 2021-Dec-20 at 16:11

            Set the model_complexity of mp.Pose to 0.

            As the documentation states:

            MODEL_COMPLEXITY Complexity of the pose landmark model: 0, 1 or 2. Landmark accuracy as well as inference latency generally go up with the model complexity. Default to 1.

            This is the best solution I've found, also use this.

            Source https://stackoverflow.com/questions/68745309

            QUESTION

            FFMPEG's xstack command results in out of sync sound, is it possible to mix the audio in a single encoding?
            Asked 2021-Dec-16 at 21:11

            I wrote a python script that generates a xstack complex filter command. The video inputs is a mixture of several formats described here:

            I have 2 commands generated, one for the xstack filter, and one for the audio mixing.

            Here is the stack command: (sorry the text doesn't wrap!)

            ...

            ANSWER

            Answered 2021-Dec-16 at 21:11

            I'm a bit confused as how FFMPEG handles diverse framerates

            It doesn't, which would cause a misalignment in your case. The vast majority of filters (any which deal with multiple sources and make use of frames, essentially), including the Concatenate filter require that be the sources have the same framerate.

            For the concat filter to work, the inputs have to be of the same frame dimensions (e.g., 1920⨉1080 pixels) and should have the same framerate.

            (emphasis added)

            The documentation also adds:

            Therefore, you may at least have to add a ​scale or ​scale2ref filter before concatenating videos. A handful of other attributes have to match as well, like the stream aspect ratio. Refer to the documentation of the filter for more info.

            You should convert your sources to the same framerate first.

            Source https://stackoverflow.com/questions/70020874

            QUESTION

            How to capture messages written to stderr by OpenCV?
            Asked 2021-Dec-07 at 13:29

            In case of invalid parameters, cv2.VideoWriter writes stuff to stderr. here is a minimal example:

            ...

            ANSWER

            Answered 2021-Dec-07 at 13:29

            I've found the wurlitzer library, which can do exactly that, i.e., capture the streams written to by a C library:

            Source https://stackoverflow.com/questions/70259880

            QUESTION

            Why does nvidia-smi return "GPU access blocked by the operating system" in WSL2 under Windows 10 21H2
            Asked 2021-Nov-18 at 19:20
            Installing CUDA on WSL2

            I've installed Windows 10 21H2 on both my desktop (AMD 5950X system with RTX3080) and my laptop (Dell XPS 9560 with i7-7700HQ and GTX1050) following the instructions on https://docs.nvidia.com/cuda/wsl-user-guide/index.html:

            1. Install CUDA-capable driver in Windows
            2. Update WSL2 kernel in PowerShell: wsl --update
            3. Install CUDA toolkit in Ubuntu 20.04 in WSL2 (Note that you don't install a CUDA driver in WSL2, the instructions explicitly tell that the CUDA driver should not be installed.):
            ...

            ANSWER

            Answered 2021-Nov-18 at 19:20

            Turns out that Windows 10 Update Assistant incorrectly reported it upgraded my OS to 21H2 on my laptop. Checking Windows version by running winver reports that my OS is still 21H1. Of course CUDA in WSL2 will not work in Windows 10 without 21H2.

            After successfully installing 21H2 I can confirm CUDA works with WSL2 even for laptops with Optimus NVIDIA cards.

            Source https://stackoverflow.com/questions/70011494

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install fps

            Use [devtools](https://github.com/hadley/devtools) to install directly from GitHub:.

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